|
|
57e0d0a84a
|
begin firing/bullet work
|
2024-08-12 19:41:39 -05:00 |
|
|
|
f5400b0205
|
equip/fire beginnings. player input cmd change.
|
2024-08-09 21:03:51 -05:00 |
|
|
|
8afeea3b9a
|
store user player aim as active camera focus
|
2024-08-07 14:40:09 -05:00 |
|
|
|
c7ee34037a
|
begin entity xform tree refactor
|
2024-08-06 13:44:24 -05:00 |
|
|
|
744a6f8d65
|
use cursor position as aim direction
|
2024-03-15 16:52:40 -05:00 |
|
|
|
bdd8db60c3
|
player focus dir relative to player. raw mouse input. crosshair.
|
2024-03-13 21:44:25 -05:00 |
|
|
|
bac001947b
|
interp tick ratio rather than time offset. set world tick timestamp at beginning of frame
|
2024-03-13 14:00:56 -05:00 |
|
|
|
8f33957bf9
|
use a blend time for interpolation
|
2024-03-13 13:15:20 -05:00 |
|
|
|
efa639c971
|
separate entity handling from world to new entity_store
|
2024-03-11 20:55:49 -05:00 |
|
|
|
452e922e23
|
rework animation logic, don't loop increasingly as time goes on
|
2024-03-11 13:21:31 -05:00 |
|
|
|
adce14bbf3
|
rework tick -> world, move related logic from game into world api
|
2024-03-08 19:56:34 -06:00 |
|