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fe5aca14d2
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net_win32 layer
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2026-01-15 13:22:24 -06:00 |
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b73daaf1f1
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networking progress
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2026-01-14 16:51:24 -06:00 |
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db7cbad4b3
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queue user cmds from sim
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2026-01-13 11:58:37 -06:00 |
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a3455e07e3
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tweaking
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2026-01-12 08:35:30 -06:00 |
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4df1418aa5
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formatting
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2026-01-10 14:28:45 -06:00 |
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86b12bf909
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tile sprite testing
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2026-01-09 15:37:23 -06:00 |
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1c042f1c11
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stain dryness
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2026-01-08 09:31:38 -06:00 |
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d6d3c8915f
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automatically split particle emitter uploads
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2026-01-08 06:01:17 -06:00 |
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869b415ebb
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particle falloff testing
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2026-01-06 23:35:49 -06:00 |
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b8e08c72ad
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gpu particle testing
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2026-01-06 02:15:45 -06:00 |
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6a305b4803
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update user & sim worlds via structured deltas
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2026-01-05 01:45:10 -06:00 |
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54f77c87be
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import old collision detection code
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2026-01-04 04:11:02 -06:00 |
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235cf72018
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switch dx12 from using placed resources to committed resources for now. add async gpu resource eviction.
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2026-01-03 23:29:18 -06:00 |
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d0130c4810
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aim above 1.0 when easing palette in
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2026-01-02 20:03:44 -06:00 |
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ba8b1667db
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use premultiplied alpha for ui composition
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2026-01-02 18:15:30 -06:00 |
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8aa44b5deb
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shader constant tweak vars
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2026-01-02 01:23:32 -06:00 |
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fa04e56065
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tweak variable precision
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2026-01-01 15:52:25 -06:00 |
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102bb6dc36
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tweak palette sliders
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2025-12-31 20:56:57 -06:00 |
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bed51e195e
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immediate mode tweak vars
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2025-12-30 00:06:00 -06:00 |
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3d7f6eddfe
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sim world swapping
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2025-12-28 16:11:37 -06:00 |
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75bedaecbb
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match global system state variable names to corresponding namespace
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2025-12-28 13:07:07 -06:00 |
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4ffb9a8d73
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convert comment style from multi-line to single-line
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2025-12-28 12:06:08 -06:00 |
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3377e3f94c
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convert indentation to 2 spaces
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2025-12-18 18:42:53 -06:00 |
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c1b768282f
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use standard indentation style for multi-line function parameters
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2025-12-18 16:48:41 -06:00 |
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60608fc3cd
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cpu -> texture upload fixes
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2025-12-17 17:38:18 -06:00 |
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d9898eeab8
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create gpu resources with command list. add discard command.
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2025-12-17 16:49:45 -06:00 |
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81990f81a4
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edit mode
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2025-12-16 20:47:21 -06:00 |
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0efcc35696
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fix dx12 global barriers
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2025-12-16 18:43:42 -06:00 |
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1de54d60ba
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'ZI' -> 'Zi'
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2025-12-16 16:46:25 -06:00 |
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cbeafdb8fe
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dynamic glyph atlas creation
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2025-12-16 13:25:33 -06:00 |
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9fc666d49d
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cache DirectWrite render targets
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2025-12-14 15:53:00 -06:00 |
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4ddc2f1666
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gpu staging ring working
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2025-12-13 23:08:09 -06:00 |
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6c3c7231ff
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descriptor reuse
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2025-12-13 18:41:01 -06:00 |
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f241379dba
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unify gpu resource creation codepath
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2025-12-13 16:04:21 -06:00 |
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77434a988b
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glyph cache progress
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2025-12-13 13:12:45 -06:00 |
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476d154beb
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aggregate base layer state
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2025-12-12 13:40:22 -06:00 |
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ac8a4cf6c2
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start implementing async system
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2025-12-12 12:37:47 -06:00 |
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e9e8dcc04d
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glyph cache progress
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2025-12-11 19:35:11 -06:00 |
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ad359c8495
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re-enable ui & vis rendering
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2025-12-11 15:41:38 -06:00 |
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eeec7e7191
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vector printf format
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2025-12-11 14:16:56 -06:00 |
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4453d18d51
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check for overflow in shader printf
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2025-12-11 10:24:30 -06:00 |
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84fbaaf7cd
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working shader printf w/ formatting & logging
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2025-12-10 22:00:04 -06:00 |
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4fe18195d1
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begin reworking format utils to take argument arrays instead of only va_list
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2025-12-10 21:19:23 -06:00 |
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bc76a511e6
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shader printf arg parsing on cpu
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2025-12-10 20:21:08 -06:00 |
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f911e98c98
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reset print buffer size in collection worker
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2025-12-10 17:23:51 -06:00 |
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bc17e94758
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gpu queue synchronization
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2025-12-10 14:06:27 -06:00 |
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3da749ef51
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formatting
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2025-12-10 11:48:42 -06:00 |
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4727e5786b
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working shader print w/o formatting
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2025-12-10 10:24:01 -06:00 |
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93e9c4b78a
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working host-memory gpu resources
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2025-12-09 21:04:48 -06:00 |
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c7e560f98c
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remove forced descriptor slot api
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2025-12-09 19:09:25 -06:00 |
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