Commit Graph

245 Commits

Author SHA1 Message Date
3204e97dcf sim ctx decoupling progress 2025-02-18 13:49:40 -06:00
253104b2ce sim ctx decoupling progress 2025-02-18 11:14:41 -06:00
f6aa25760e sim ctx decoupling progress 2025-02-14 17:01:44 -06:00
9bccd4eae3 add sampled profiling build option 2025-02-14 12:23:49 -06:00
be5d10e2b0 replace byteio with bitbuff 2025-02-13 17:15:23 -06:00
6d58619fbe comment 2025-02-12 12:30:45 -06:00
f1985c5815 level clear test 2025-02-12 11:18:56 -06:00
ff0fbf0878 crappy delta encoding test 2025-02-11 19:31:06 -06:00
fd550a7119 refactor ent store into snapshot 2025-02-11 12:52:56 -06:00
e1a1006b32 refactor client store into snapshot 2025-02-11 12:07:38 -06:00
46c7414f71 more timing debug info 2025-02-11 08:22:34 -06:00
dcbabbdfd1 fix precise sleep inaccurate because scheduler period not set 2025-02-10 16:37:32 -06:00
65211946e0 decrease rendering latency by incrementing smooth time by initial guess 2025-02-10 16:08:35 -06:00
f04a81fbb0 re-add lerping via snapshot interpolation 2025-02-10 15:22:19 -06:00
cd38ab4fbf another buddy fix 2025-02-09 16:25:59 -06:00
110e28119c fix dbg drag local point 2025-02-09 15:36:46 -06:00
f000bd7e65 progress & fix buddy bug 2025-02-09 15:22:43 -06:00
6fa3517d7a re-add networked debug drag 2025-02-09 11:13:36 -06:00
eee5945954 differentiate client entities 2025-02-08 17:11:04 -06:00
16e8bb0dca command line arg passthrough 2025-02-08 12:40:59 -06:00
ed66382fd6 migrate sim global state to ctx structure 2025-02-08 12:00:27 -06:00
d9ebdc4df2 rename 'entity' -> 'sim_ent' 2025-02-08 10:07:49 -06:00
4cbc6b6d59 rename 'game' -> 'sim' 2025-02-08 09:45:32 -06:00
b9ec028bfa reduce host msg timeout to 0.1 2025-02-08 09:38:32 -06:00
ca664ac291 memory & network usage statistics 2025-02-08 09:28:38 -06:00
a78c5e1a47 networking progress 2025-02-08 07:06:56 -06:00
78ace4b38a buddy progress 2025-02-07 19:17:27 -06:00
72728e6a98 host progress 2025-02-07 15:18:36 -06:00
d13a7c70e7 host progress 2025-02-07 10:56:37 -06:00
808edf6e57 user game network communication beginning to work 2025-02-06 20:33:40 -06:00
84e64b5cce host progress 2025-02-06 16:13:28 -06:00
627f736345 host progress 2025-02-06 14:32:06 -06:00
a80eff9e39 host progress 2025-02-03 19:54:06 -06:00
062285b1b3 socket progress 2025-01-31 10:26:07 -06:00
d7f1ac06cb remove buffer struct, use string struct instead 2025-01-30 15:12:26 -06:00
a1a1430fd8 serialize game cmds 2025-01-30 13:36:44 -06:00
7d0826b57b give byte writer option to be backed by an arena 2025-01-30 11:38:35 -06:00
eea9c978c9 set aim joint correction rate dynamically based on dt 2025-01-30 11:05:38 -06:00
79cc9e15e5 set tick sim time right before publishing 2025-01-29 11:39:05 -06:00
f0a25248c3 remove sys_timestamp, refactor into generalized i64 holding nanoseconds 2025-01-29 11:29:31 -06:00
4eef91dd63 convert sys_timestamp_t to struct 2025-01-29 10:22:00 -06:00
fef1d98c26 remove redundant cell iter check 2025-01-28 23:31:08 -06:00
dbd16ccd67 skip space cells at 0 2025-01-28 20:31:52 -06:00
0836eec851 broad phase for colliders via aabb spatial hash 2025-01-27 19:42:17 -06:00
c200a618b0 collider_get_aabb & collider_test_aabb 2025-01-27 12:11:23 -06:00
b9bc22a019 profile locks 2025-01-26 21:29:03 -06:00
ab6761b733 formatting 2025-01-20 14:26:12 -06:00
a2f9f58143 retrieve texture size dynamically 2025-01-20 12:03:09 -06:00
cebaed5aa5 refactor renderer_handle -> renderer_texture. retrieve backbuffer as texture. 2025-01-20 11:50:18 -06:00
c6e1450d88 rename viewport -> ui 2025-01-20 09:29:34 -06:00