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7f3312c12a
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text box mouse selection & caret interpolation
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2026-04-03 00:35:07 -05:00 |
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5ef6a770cb
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specify shader type in layer entry arguments
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2026-03-30 14:43:15 -05:00 |
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78f4677cdb
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profiler ui wip
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2026-03-30 06:51:40 -05:00 |
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a856376a90
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compile clang with -fno-strict-overflow
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2026-03-20 19:22:00 -05:00 |
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a76cfc5dfd
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'mapped' -> 'buffer_cpu_address'
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2026-03-19 18:48:47 -05:00 |
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a6f9bcf4f3
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entity lifetime
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2026-03-19 17:21:46 -05:00 |
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cbcec3639f
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use dimension-specific vector types for compute shader parameters
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2026-03-19 17:01:55 -05:00 |
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b63b6197a6
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mark dead entities before pruning
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2026-03-19 15:54:05 -05:00 |
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7ba8c7f3bf
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asan debug callback
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2026-03-19 15:46:20 -05:00 |
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08b8f10616
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bullet blend testing
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2026-03-17 16:03:47 -05:00 |
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3707db9d94
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implement GPU zones w/ optional AMD GPU Service & Pix Event runtimes
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2026-03-06 21:20:43 -08:00 |
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707755e503
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conservative d3d12 sync
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2026-03-06 12:15:36 -08:00 |
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dd10686721
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create command line packing utility
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2026-03-04 22:08:27 -06:00 |
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427e2f1998
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vulkan progress
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2026-03-04 05:23:12 -06:00 |
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38196a8eb7
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specify thread-size instead of group-size when dispatching compute shaders
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2026-03-03 18:25:29 -06:00 |
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35eb4e4839
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specify compute shader group size in layer files
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2026-03-03 17:18:31 -06:00 |
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f52d07d3bc
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move UI rect fetch to vertex shader
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2026-03-03 00:33:54 -06:00 |
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9dbe56d193
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better feedback for missing tools on meta build. pull IsWindowArranged dynamically.
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2026-03-02 16:59:30 -08:00 |
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7b7b0afd64
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switch off debug compile-defs in release mode
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2026-02-27 01:40:43 -08:00 |
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67171a9906
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roll testing
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2026-02-18 18:07:48 -06:00 |
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9ca01a920d
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thresholded & smoothed bloom
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2026-02-15 15:20:46 -06:00 |
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463e142727
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smoke particle testing
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2026-02-13 23:33:49 -06:00 |
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f16a102cfa
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particle tile collisions
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2026-02-13 02:44:18 -06:00 |
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fdd888cb32
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add clang support to metaprogram
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2026-02-12 18:32:35 -06:00 |
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003bdb2d55
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'dummy' -> 'bot'
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2026-02-06 02:51:13 -06:00 |
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bd6722f807
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compile shaders w/ 202x
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2026-02-05 20:45:41 -06:00 |
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0c9e8ae79a
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only include shader name in error if file name not present
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2026-02-05 18:26:51 -06:00 |
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9f22c9ca3a
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echo shader name on build error
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2026-02-05 17:54:27 -06:00 |
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3e62de78b1
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move shared frame state to single struct
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2026-02-04 06:48:08 -06:00 |
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8745cb4da7
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gpu resource logging command
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2026-02-03 01:12:46 -06:00 |
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201d0c2bf0
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fix oob resource access during composition pass
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2026-02-02 22:29:23 -06:00 |
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e3ae1a789f
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draw crosshair via shader sdf
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2026-02-01 21:50:22 -06:00 |
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b7e2fafc85
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animation wip
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2026-01-30 05:27:47 -06:00 |
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f88c33e332
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server -> client tile sync
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2026-01-16 20:54:12 -06:00 |
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fe5aca14d2
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net_win32 layer
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2026-01-15 13:22:24 -06:00 |
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25a8a3c39a
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begin structuring sim for networking
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2026-01-12 17:45:31 -06:00 |
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86b12bf909
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tile sprite testing
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2026-01-09 15:37:23 -06:00 |
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2bfc0d2ab2
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create application directory in appdata
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2026-01-09 11:10:41 -06:00 |
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a00fcf3fba
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store level files in textual format
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2026-01-09 06:46:52 -06:00 |
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ba8b1667db
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use premultiplied alpha for ui composition
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2026-01-02 18:15:30 -06:00 |
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102bb6dc36
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tweak palette sliders
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2025-12-31 20:56:57 -06:00 |
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0c20353811
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remove crtlib stubs
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2025-12-31 15:52:52 -06:00 |
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bed51e195e
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immediate mode tweak vars
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2025-12-30 00:06:00 -06:00 |
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3d7f6eddfe
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sim world swapping
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2025-12-28 16:11:37 -06:00 |
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4ffb9a8d73
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convert comment style from multi-line to single-line
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2025-12-28 12:06:08 -06:00 |
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3377e3f94c
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convert indentation to 2 spaces
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2025-12-18 18:42:53 -06:00 |
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c1b768282f
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use standard indentation style for multi-line function parameters
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2025-12-18 16:48:41 -06:00 |
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1de54d60ba
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'ZI' -> 'Zi'
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2025-12-16 16:46:25 -06:00 |
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ed5e95d6d4
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fix draw target uv scaling
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2025-12-16 16:07:45 -06:00 |
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5fd73b7911
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async testing
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2025-12-12 14:10:10 -06:00 |
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