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2144de02a0
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move camera logic to vis layer
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2025-12-16 17:02:29 -06:00 |
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1de54d60ba
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'ZI' -> 'Zi'
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2025-12-16 16:46:25 -06:00 |
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af3687f3e5
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remove entity tree
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2025-12-16 16:37:35 -06:00 |
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ed5e95d6d4
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fix draw target uv scaling
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2025-12-16 16:07:45 -06:00 |
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7a40b0bff2
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backdrop shader
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2025-12-16 15:11:36 -06:00 |
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cbeafdb8fe
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dynamic glyph atlas creation
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2025-12-16 13:25:33 -06:00 |
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9fc666d49d
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cache DirectWrite render targets
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2025-12-14 15:53:00 -06:00 |
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c140b6271b
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cache direct-write font faces
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2025-12-14 13:28:03 -06:00 |
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77434a988b
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glyph cache progress
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2025-12-13 13:12:45 -06:00 |
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c8a9970438
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glyph cache progress
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2025-12-12 19:50:44 -06:00 |
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e9e8dcc04d
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glyph cache progress
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2025-12-11 19:35:11 -06:00 |
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ad359c8495
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re-enable ui & vis rendering
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2025-12-11 15:41:38 -06:00 |
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eeec7e7191
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vector printf format
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2025-12-11 14:16:56 -06:00 |
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3da749ef51
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formatting
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2025-12-10 11:48:42 -06:00 |
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f47f7114d0
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shader print progress
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2025-12-09 19:02:27 -06:00 |
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1b02edb0b5
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move shader handles into gpu layer
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2025-12-09 18:04:32 -06:00 |
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8565cbea53
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change gpu layer namespace to 'G'
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2025-12-09 17:45:01 -06:00 |
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f773422abf
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rename shader handle -> shader ref
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2025-12-09 17:30:27 -06:00 |
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781e6ff75a
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create shader headers
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2025-12-09 16:26:31 -06:00 |
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bb8f105309
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move shader debug implementation to backend layer
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2025-12-09 15:34:50 -06:00 |
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7c1602e463
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specify platform name as argument for default downstream layer declarations
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2025-12-09 14:14:33 -06:00 |
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a54b9c62c8
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use '.g' & '.gh' extensions for shader source files
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2025-12-09 13:03:34 -06:00 |
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9772e4ce4c
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compile-time shader resource handles
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2025-12-08 18:47:28 -06:00 |
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3e722bb982
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shader printf progress
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2025-12-08 16:33:44 -06:00 |
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2f915de96c
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add ByteAddressBuffer support to gpu layer
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2025-12-08 14:12:51 -06:00 |
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9e8dcba2d3
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ui & pp gpu layer updates
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2025-12-08 11:39:27 -06:00 |
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ed74c5cea5
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ui gpu refactor progress
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2025-12-07 13:07:24 -06:00 |
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eab6b7df0b
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rename *.gpu -> *.hlsl
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2025-12-03 20:46:40 -06:00 |
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718c0de889
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remove profiler markup
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2025-12-03 20:41:03 -06:00 |
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f0f3da0bcd
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gpu staging heap progress
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2025-12-02 21:40:28 -06:00 |
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7c9f5f7e06
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gpu fence op
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2025-11-23 18:00:26 -06:00 |
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0ac3284511
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more refactoring to support gpu pointers
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2025-11-20 01:25:50 -06:00 |
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b4a51ff5af
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gpu layer refactor progress
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2025-11-19 16:32:42 -06:00 |
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9b97a7c3b0
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use r16g16b16a16_float for ui & backbuffer formats
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2025-11-06 22:44:29 -06:00 |
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571f1b7181
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renamespace sprite 'S' -> 'SPR'
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2025-11-06 18:16:47 -06:00 |
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545c698041
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use keys for sprite lookups
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2025-11-06 15:10:10 -06:00 |
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f7be7a9297
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add hovered box ratio
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2025-11-06 14:28:31 -06:00 |
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f2316869e2
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hot & active ui elements
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2025-11-06 12:43:37 -06:00 |
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bbbb0f63d3
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more ui rounding fixes
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2025-11-05 21:17:26 -06:00 |
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0ab934c4bb
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ceil final box dimensions
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2025-11-05 20:49:34 -06:00 |
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0b98c24f46
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specify backbuffer src & dst positions in call to present
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2025-11-05 18:55:26 -06:00 |
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7fc083785e
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create ui render target at monitor size
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2025-11-05 18:44:22 -06:00 |
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add9650337
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child box alignment
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2025-11-05 18:36:48 -06:00 |
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f01812dd20
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rename layout axis -> child layout axis
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2025-11-05 16:55:59 -06:00 |
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54dda0b7b6
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remove ui auto padding
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2025-11-05 15:57:50 -06:00 |
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84ba58f0aa
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per-ui-rect debug colors
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2025-11-05 15:28:04 -06:00 |
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630221ab90
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more padding testing
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2025-11-04 11:49:29 -06:00 |
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53d315e9ff
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ui padding fixes
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2025-11-04 11:15:05 -06:00 |
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f825cc918c
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only run aa on corners
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2025-11-04 07:12:27 -06:00 |
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6a5cf09961
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box edge anti aliasing
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2025-11-04 06:17:26 -06:00 |
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