Commit Graph

1461 Commits

Author SHA1 Message Date
35eb4e4839 specify compute shader group size in layer files 2026-03-03 17:18:31 -06:00
af64a488c9 move type name out of shader semantic macro 2026-03-03 15:36:50 -06:00
2eb8a07b6a add SV_GroupIndex arg to compute shaders 2026-03-03 04:56:56 -06:00
2bedfa389e include box background color in is_visible check 2026-03-03 04:56:05 -06:00
2308263256 further block non-visible ui boxes from reaching gpu 2026-03-03 04:17:35 -06:00
f52d07d3bc move UI rect fetch to vertex shader 2026-03-03 00:33:54 -06:00
91c7ef684e zero pipeline-desc memory for hashing 2026-03-02 17:04:16 -08:00
8e9f7b4945 explicit uniform/non-uniform resource dereference 2026-03-02 17:03:47 -08:00
9dbe56d193 better feedback for missing tools on meta build. pull IsWindowArranged dynamically. 2026-03-02 16:59:30 -08:00
983d9f0040 don't transition simultaneous-access rt/dt on discard 2026-02-27 12:28:49 -08:00
7b7b0afd64 switch off debug compile-defs in release mode 2026-02-27 01:40:43 -08:00
21553804a2 enable debug layer separately from independent-device logic 2026-02-27 00:00:07 -06:00
58543ac517 wine-detection. gpu debug/validation command line args 2026-02-26 23:05:36 -06:00
3061bba8e0 remove double-buffered pp/ui command list handles 2026-02-26 15:33:00 -06:00
aaad2cb838 formatting 2026-02-26 14:25:18 -06:00
83cecf39f0 remove ui gpu double buffering 2026-02-26 14:25:06 -06:00
1397c4a7a4 unpredicted world blend wip 2026-02-26 13:04:42 -06:00
55311f7b98 world blend wip 2026-02-25 15:58:46 -06:00
5ca777f646 formatting 2026-02-25 14:18:19 -06:00
95b182ae1e formatting 2026-02-24 12:09:38 -06:00
e9176147f3 remove RW gpu reference types, instead storing at readonly-index + 1 2026-02-24 10:25:02 -06:00
9ad6b856c5 auto-discard resources during allocation 2026-02-24 08:56:10 -06:00
c3c9be43e3 use non-atlas mirror sampling for backdrop 2026-02-24 03:05:31 -06:00
cbf0961f4c add mirror-mode basic samplers 2026-02-24 03:05:19 -06:00
262d49fee8 allow creation of non-atlas sprites 2026-02-24 03:04:25 -06:00
3fd910702f un-double-buffer gpu frame arena. use unrounded affine for backdrop 2026-02-24 01:34:05 -06:00
879491753e generate walls at world edge 2026-02-24 00:41:29 -06:00
0bacad7ada blurred backdrop 2026-02-23 23:14:08 -06:00
537b637ccc backdrop testing 2026-02-23 21:34:59 -06:00
06ad3b9341 formatting 2026-02-23 20:31:45 -06:00
a24461187e add commandline argument to disable d3d12 independent devices since nsight seems to have issues connecting 2026-02-23 18:33:27 -06:00
ab0e241496 formatting 2026-02-23 16:53:48 -06:00
27885ead8a revert d3d12 to enhanced barriers w/ explicit layouts. use independent-device agility sdk. 2026-02-23 16:50:14 -06:00
6f35da3fa6 command list spam test 2026-02-21 04:22:23 -06:00
7014b1f02e screwing with legacy barriers 2026-02-21 03:04:17 -06:00
110407a063 tweak 2026-02-21 02:08:30 -06:00
bc7e83af90 dumb legs 2026-02-21 00:30:41 -06:00
e6d842227f bomb ricochet 2026-02-20 21:50:25 -06:00
62776720c3 bomb wip 2026-02-20 18:49:29 -06:00
7d8b4d6d32 increase gpu constant count to 28 2026-02-19 19:34:18 -06:00
2d18116470 bomb wip 2026-02-19 18:17:30 -06:00
65ae383d75 specify compute group size only in declaration 2026-02-19 17:07:27 -06:00
8a87ec2f6b 256-threads per vis compute group 2026-02-19 16:42:03 -06:00
3b7b324369 more roll testing 2026-02-18 19:04:34 -06:00
67171a9906 roll testing 2026-02-18 18:07:48 -06:00
e9bad68135 fix bloom shimmer. use common layouts for vis textures 2026-02-18 14:21:16 -06:00
88f37a4bbb dryness 2026-02-17 08:22:25 -06:00
2609dda88a wall debris testing 2026-02-17 00:13:18 -06:00
53bcacb044 bullet trail particles 2026-02-16 23:55:11 -06:00
2f1a146c20 dont collide particles with origin occluder 2026-02-16 23:20:15 -06:00