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1b02edb0b5
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move shader handles into gpu layer
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2025-12-09 18:04:32 -06:00 |
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8565cbea53
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change gpu layer namespace to 'G'
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2025-12-09 17:45:01 -06:00 |
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f773422abf
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rename shader handle -> shader ref
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2025-12-09 17:30:27 -06:00 |
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bb8f105309
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move shader debug implementation to backend layer
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2025-12-09 15:34:50 -06:00 |
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7c1602e463
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specify platform name as argument for default downstream layer declarations
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2025-12-09 14:14:33 -06:00 |
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a54b9c62c8
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use '.g' & '.gh' extensions for shader source files
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2025-12-09 13:03:34 -06:00 |
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9772e4ce4c
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compile-time shader resource handles
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2025-12-08 18:47:28 -06:00 |
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3e722bb982
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shader printf progress
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2025-12-08 16:33:44 -06:00 |
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2f915de96c
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add ByteAddressBuffer support to gpu layer
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2025-12-08 14:12:51 -06:00 |
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ed74c5cea5
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ui gpu refactor progress
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2025-12-07 13:07:24 -06:00 |
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4a8eacbcda
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gpu layer refactor progress
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2025-11-16 06:01:18 -06:00 |
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9297e40b0c
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simplify window layer
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2025-10-26 21:57:01 -05:00 |
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0f31e27d96
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rename 'extra' -> 'common'
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2025-10-23 23:54:47 -05:00 |
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fe45ea77bc
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rename 'util' -> 'extra'
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2025-10-21 22:53:02 -05:00 |
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69a8f2e1a3
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gpu utils
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2025-10-21 16:02:42 -05:00 |
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b14ce157b8
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sprite refactor progress
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2025-09-04 00:05:24 -05:00 |
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4cb7006de9
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res refactor progress
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2025-08-27 04:25:44 -05:00 |
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db8a9deba9
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StartupCore -> Startup
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2025-08-25 18:19:44 -05:00 |
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03f4b71892
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remove 'core' from API names
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2025-08-25 15:54:22 -05:00 |
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617df23dfc
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allow metaprogram to depend on base layer
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2025-08-25 15:48:56 -05:00 |
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b42299688d
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meta layer progress
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2025-08-23 18:32:27 -05:00 |
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014b8e84c3
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meta layer progress
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2025-08-12 08:38:13 -05:00 |
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280f92e096
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lay progress
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2025-08-11 06:49:09 -05:00 |
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