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1839899027
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entity pruning
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2026-01-05 02:19:38 -06:00 |
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6a305b4803
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update user & sim worlds via structured deltas
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2026-01-05 01:45:10 -06:00 |
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235cf72018
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switch dx12 from using placed resources to committed resources for now. add async gpu resource eviction.
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2026-01-03 23:29:18 -06:00 |
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d0130c4810
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aim above 1.0 when easing palette in
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2026-01-02 20:03:44 -06:00 |
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ba8b1667db
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use premultiplied alpha for ui composition
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2026-01-02 18:15:30 -06:00 |
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8aa44b5deb
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shader constant tweak vars
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2026-01-02 01:23:32 -06:00 |
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003a77d410
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float parsing fixes
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2026-01-01 23:56:54 -06:00 |
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df480e3a44
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pass initial tweak variable on every call
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2026-01-01 17:26:17 -06:00 |
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fa04e56065
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tweak variable precision
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2026-01-01 15:52:25 -06:00 |
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90a674724a
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correct slider cursor offset
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2025-12-31 23:21:18 -06:00 |
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102bb6dc36
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tweak palette sliders
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2025-12-31 20:56:57 -06:00 |
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0c20353811
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remove crtlib stubs
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2025-12-31 15:52:52 -06:00 |
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9b94f02a27
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floating position anchors
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2025-12-30 02:38:57 -06:00 |
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bed51e195e
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immediate mode tweak vars
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2025-12-30 00:06:00 -06:00 |
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e8b5edb371
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working tweak vars
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2025-12-29 22:53:04 -06:00 |
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4f00af6044
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begin adding tweak vars
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2025-12-29 21:13:34 -06:00 |
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d1fe4593da
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ui animation scaling adjustments
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2025-12-29 19:44:42 -06:00 |
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e69aa09212
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panel-window relocation progress
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2025-12-29 17:27:54 -06:00 |
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4d25eadd40
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round glyph advance & bounds during run generation
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2025-12-29 03:37:56 -06:00 |
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3522e47c0a
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proper panel resize
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2025-12-28 23:09:51 -06:00 |
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2be3381c92
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better vis mouse focus checking
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2025-12-28 17:20:05 -06:00 |
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3d7f6eddfe
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sim world swapping
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2025-12-28 16:11:37 -06:00 |
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75bedaecbb
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match global system state variable names to corresponding namespace
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2025-12-28 13:07:07 -06:00 |
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4ffb9a8d73
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convert comment style from multi-line to single-line
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2025-12-28 12:06:08 -06:00 |
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fbf7882db2
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retain box state cache within ui core
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2025-12-19 15:07:04 -06:00 |
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3377e3f94c
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convert indentation to 2 spaces
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2025-12-18 18:42:53 -06:00 |
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c1b768282f
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use standard indentation style for multi-line function parameters
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2025-12-18 16:48:41 -06:00 |
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767be8cf03
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cursor based tile placement
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2025-12-17 19:22:58 -06:00 |
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cd48dd53ff
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tiling progress
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2025-12-17 15:37:56 -06:00 |
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1de54d60ba
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'ZI' -> 'Zi'
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2025-12-16 16:46:25 -06:00 |
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7a40b0bff2
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backdrop shader
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2025-12-16 15:11:36 -06:00 |
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778651411a
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only wait for async signal on first lane
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2025-12-16 14:26:20 -06:00 |
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a2226a2fb8
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async signal
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2025-12-16 13:50:46 -06:00 |
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cbeafdb8fe
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dynamic glyph atlas creation
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2025-12-16 13:25:33 -06:00 |
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c140b6271b
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cache direct-write font faces
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2025-12-14 13:28:03 -06:00 |
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4ddc2f1666
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gpu staging ring working
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2025-12-13 23:08:09 -06:00 |
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f241379dba
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unify gpu resource creation codepath
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2025-12-13 16:04:21 -06:00 |
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77434a988b
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glyph cache progress
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2025-12-13 13:12:45 -06:00 |
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c8a9970438
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glyph cache progress
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2025-12-12 19:50:44 -06:00 |
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5fd73b7911
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async testing
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2025-12-12 14:10:10 -06:00 |
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476d154beb
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aggregate base layer state
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2025-12-12 13:40:22 -06:00 |
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ac8a4cf6c2
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start implementing async system
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2025-12-12 12:37:47 -06:00 |
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e9e8dcc04d
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glyph cache progress
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2025-12-11 19:35:11 -06:00 |
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eeec7e7191
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vector printf format
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2025-12-11 14:16:56 -06:00 |
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84fbaaf7cd
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working shader printf w/ formatting & logging
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2025-12-10 22:00:04 -06:00 |
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4fe18195d1
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begin reworking format utils to take argument arrays instead of only va_list
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2025-12-10 21:19:23 -06:00 |
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bc76a511e6
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shader printf arg parsing on cpu
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2025-12-10 20:21:08 -06:00 |
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1b02edb0b5
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move shader handles into gpu layer
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2025-12-09 18:04:32 -06:00 |
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f773422abf
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rename shader handle -> shader ref
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2025-12-09 17:30:27 -06:00 |
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781e6ff75a
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create shader headers
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2025-12-09 16:26:31 -06:00 |
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