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219acd3927
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calculate sprite xform from world xform, and add calculation to world xform recurse step
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2024-08-01 12:43:49 -05:00 |
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5c51b555b2
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fix sprite slice size off-by-one. dont calculate entity animation in user thread. debug draw slices
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2024-07-31 20:01:43 -05:00 |
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fd3ab6146b
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calculate sprite xform from pivot in game thread
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2024-07-31 18:20:31 -05:00 |
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1dd8a4d659
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store slices & spans in array
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2024-07-25 13:04:12 -05:00 |
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6193d80983
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sprite slice rays
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2024-07-24 15:18:50 -05:00 |
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a314f1b8f4
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ase slice parsing first pass
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2024-07-23 14:15:02 -05:00 |
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91ea995209
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cleanup double semicolons
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2024-07-22 13:04:44 -05:00 |
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5eb515ab90
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rename suffix assume_locked -> ...locked
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2024-06-25 19:58:48 -05:00 |
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04db1226e2
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refactor mutexes to use 'sys_lock' objects. make all mutexes rw mutexes.
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2024-06-25 19:54:33 -05:00 |
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3061d465d1
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minor tweaks & fixes
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2024-06-25 18:35:53 -05:00 |
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63c309b64f
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replace with placeholder graphics
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2024-06-25 15:17:14 -05:00 |
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0b3e191bb2
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use work system for sprite loading
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2024-06-21 14:27:35 -05:00 |
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afea5ea512
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use new buildit OS_Lock
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2024-06-21 13:25:31 -05:00 |
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28cb519b7a
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fix /RTCcsu build
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2024-06-21 12:19:14 -05:00 |
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377b83e035
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cleanup
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2024-06-21 12:16:22 -05:00 |
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0039afa32e
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use buildit task system
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2024-06-20 16:02:31 -05:00 |
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d571a9647d
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worker loop cleanup
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2024-06-20 16:02:16 -05:00 |
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5ec253b4aa
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profiling build fix
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2024-06-14 17:52:59 -05:00 |
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179a6c3588
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unpoison when releasing arena
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2024-06-12 17:00:08 -05:00 |
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6704980693
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zfill worker thread number
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2024-06-11 13:03:16 -05:00 |
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e977d95504
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use correct build step list for clang pch
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2024-06-11 12:34:30 -05:00 |
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59c2d06ffa
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msvc depfile support
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2024-06-08 23:37:57 -05:00 |
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1d43fee5a1
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fix cv using wrong handle
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2024-05-29 17:16:43 -05:00 |
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a8ad54815e
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step system testing
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2024-05-29 17:16:26 -05:00 |
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465a06ab08
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make build arena & hist global
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2024-05-28 21:00:48 -05:00 |
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fea045ac54
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re-build all if dirty
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2024-05-28 19:21:33 -05:00 |
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d6d89b9625
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fix msvc pch
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2024-05-27 15:40:38 -05:00 |
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ed2bdc5c0a
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use buildit dep file support
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2024-05-27 14:29:40 -05:00 |
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ec6d2bc303
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depfile stuff
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2024-05-26 14:14:37 -05:00 |
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7e19a1c169
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stuff
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2024-05-25 19:25:21 -05:00 |
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9131431144
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refactor build to support depfiles
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2024-05-24 20:04:32 -05:00 |
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3e9ac3e99c
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incorporate buildit dep hist
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2024-05-24 16:02:08 -05:00 |
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2245728b59
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msvc debug asan build working
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2024-05-23 16:49:12 -05:00 |
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ebc73abfb7
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more buildit accommodations
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2024-05-22 18:45:51 -05:00 |
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c2bfb3a4b3
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buildit accommodation
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2024-05-21 13:29:21 -05:00 |
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ed9036c373
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beginning conversion from cmake to buildit
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2024-05-16 23:50:57 -05:00 |
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27d6acadc7
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minor tweaks
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2024-05-16 23:50:17 -05:00 |
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9eabdcd222
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msvc support in progress
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2024-05-03 02:35:25 -05:00 |
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00629aa988
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merge texture & sheet into 'sprite'
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2024-05-01 15:50:50 -05:00 |
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cf3d678699
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texture cache w/ eviction & reloading
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2024-05-01 00:22:06 -05:00 |
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42a2d97d3d
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fix sheet evictor breaking before releasing bucket lock
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2024-04-30 17:29:33 -05:00 |
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38d9bde9e6
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use sheet evictor cycle and pair with reference count
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2024-04-30 15:36:25 -05:00 |
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f414cd874b
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sheet eviction when over memory budget
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2024-04-30 14:04:18 -05:00 |
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878c6a09a5
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use a separate rw mutex for each sheet cache bucket
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2024-04-29 21:38:05 -05:00 |
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155226b60e
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make sheet scope and cache use same bucket count
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2024-04-29 21:30:42 -05:00 |
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9733b1369e
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parallel sheet eviction scanning
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2024-04-29 19:50:21 -05:00 |
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5a32c90813
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sheet eviction & reload detection
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2024-04-29 18:59:32 -05:00 |
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35ded9dbac
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sheet loader thread
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2024-04-26 14:00:31 -05:00 |
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925ef5a482
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replace semaphore usage w/ condition variable
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2024-04-24 20:03:07 -05:00 |
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e3830fccae
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working sheet cache prototype
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2024-04-24 18:19:19 -05:00 |
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