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e8b5edb371
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working tweak vars
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2025-12-29 22:53:04 -06:00 |
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4f00af6044
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begin adding tweak vars
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2025-12-29 21:13:34 -06:00 |
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d1fe4593da
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ui animation scaling adjustments
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2025-12-29 19:44:42 -06:00 |
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e69aa09212
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panel-window relocation progress
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2025-12-29 17:27:54 -06:00 |
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4d25eadd40
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round glyph advance & bounds during run generation
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2025-12-29 03:37:56 -06:00 |
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3522e47c0a
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proper panel resize
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2025-12-28 23:09:51 -06:00 |
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2be3381c92
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better vis mouse focus checking
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2025-12-28 17:20:05 -06:00 |
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3d7f6eddfe
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sim world swapping
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2025-12-28 16:11:37 -06:00 |
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75bedaecbb
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match global system state variable names to corresponding namespace
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2025-12-28 13:07:07 -06:00 |
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4ffb9a8d73
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convert comment style from multi-line to single-line
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2025-12-28 12:06:08 -06:00 |
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fbf7882db2
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retain box state cache within ui core
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2025-12-19 15:07:04 -06:00 |
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3377e3f94c
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convert indentation to 2 spaces
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2025-12-18 18:42:53 -06:00 |
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c1b768282f
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use standard indentation style for multi-line function parameters
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2025-12-18 16:48:41 -06:00 |
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767be8cf03
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cursor based tile placement
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2025-12-17 19:22:58 -06:00 |
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cd48dd53ff
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tiling progress
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2025-12-17 15:37:56 -06:00 |
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1de54d60ba
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'ZI' -> 'Zi'
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2025-12-16 16:46:25 -06:00 |
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7a40b0bff2
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backdrop shader
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2025-12-16 15:11:36 -06:00 |
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778651411a
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only wait for async signal on first lane
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2025-12-16 14:26:20 -06:00 |
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a2226a2fb8
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async signal
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2025-12-16 13:50:46 -06:00 |
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cbeafdb8fe
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dynamic glyph atlas creation
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2025-12-16 13:25:33 -06:00 |
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c140b6271b
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cache direct-write font faces
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2025-12-14 13:28:03 -06:00 |
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4ddc2f1666
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gpu staging ring working
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2025-12-13 23:08:09 -06:00 |
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f241379dba
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unify gpu resource creation codepath
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2025-12-13 16:04:21 -06:00 |
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77434a988b
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glyph cache progress
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2025-12-13 13:12:45 -06:00 |
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c8a9970438
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glyph cache progress
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2025-12-12 19:50:44 -06:00 |
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5fd73b7911
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async testing
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2025-12-12 14:10:10 -06:00 |
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476d154beb
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aggregate base layer state
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2025-12-12 13:40:22 -06:00 |
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ac8a4cf6c2
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start implementing async system
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2025-12-12 12:37:47 -06:00 |
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e9e8dcc04d
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glyph cache progress
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2025-12-11 19:35:11 -06:00 |
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eeec7e7191
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vector printf format
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2025-12-11 14:16:56 -06:00 |
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84fbaaf7cd
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working shader printf w/ formatting & logging
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2025-12-10 22:00:04 -06:00 |
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4fe18195d1
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begin reworking format utils to take argument arrays instead of only va_list
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2025-12-10 21:19:23 -06:00 |
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bc76a511e6
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shader printf arg parsing on cpu
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2025-12-10 20:21:08 -06:00 |
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1b02edb0b5
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move shader handles into gpu layer
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2025-12-09 18:04:32 -06:00 |
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f773422abf
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rename shader handle -> shader ref
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2025-12-09 17:30:27 -06:00 |
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781e6ff75a
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create shader headers
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2025-12-09 16:26:31 -06:00 |
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bb8f105309
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move shader debug implementation to backend layer
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2025-12-09 15:34:50 -06:00 |
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3bf89a8911
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formatting
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2025-12-09 14:31:25 -06:00 |
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7c1602e463
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specify platform name as argument for default downstream layer declarations
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2025-12-09 14:14:33 -06:00 |
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a54b9c62c8
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use '.g' & '.gh' extensions for shader source files
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2025-12-09 13:03:34 -06:00 |
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d22f97debf
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IsAsyncCompute constant
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2025-12-08 20:06:50 -06:00 |
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9772e4ce4c
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compile-time shader resource handles
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2025-12-08 18:47:28 -06:00 |
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3e722bb982
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shader printf progress
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2025-12-08 16:33:44 -06:00 |
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2f915de96c
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add ByteAddressBuffer support to gpu layer
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2025-12-08 14:12:51 -06:00 |
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9e8dcba2d3
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ui & pp gpu layer updates
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2025-12-08 11:39:27 -06:00 |
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ed74c5cea5
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ui gpu refactor progress
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2025-12-07 13:07:24 -06:00 |
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702d33613f
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track total thread count
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2025-12-07 09:32:26 -06:00 |
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9329d41c88
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compile shaders & embed resource dirs in parallel
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2025-12-07 09:05:46 -06:00 |
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74413ca702
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split meta.c types into meta.h
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2025-12-07 06:40:37 -06:00 |
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1532549ffa
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create meta build processes directly
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2025-12-07 03:40:33 -06:00 |
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fd1ada7fe5
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only sync lanes once during wave broadcast
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2025-12-06 10:25:31 -06:00 |
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97237b5ed9
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ditch jobs in prototype
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2025-12-06 04:46:30 -06:00 |
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a8d79cee4c
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wave-enabled meta build
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2025-12-06 04:27:19 -06:00 |
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9099c8981e
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build working
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2025-12-06 01:55:17 -06:00 |
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4a787ee618
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threading refactor progress
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2025-12-05 23:40:26 -06:00 |
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94210da6be
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formatting
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2025-12-03 20:49:05 -06:00 |
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eab6b7df0b
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rename *.gpu -> *.hlsl
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2025-12-03 20:46:40 -06:00 |
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718c0de889
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remove profiler markup
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2025-12-03 20:41:03 -06:00 |
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f0f3da0bcd
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gpu staging heap progress
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2025-12-02 21:40:28 -06:00 |
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0c796768e5
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remove unused-variable relaxation hints
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2025-12-02 16:22:22 -06:00 |
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98d849c3de
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assume non-uniform resource access in shaders by default
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2025-12-02 16:19:10 -06:00 |
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8fbcb004fb
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parameter-isolated root constants
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2025-11-25 05:58:38 -06:00 |
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0d1d46faa3
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implement root constants
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2025-11-25 01:46:02 -06:00 |
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8dd05d6922
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keep a constant number of rtv descriptors per command list
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2025-11-24 21:44:33 -06:00 |
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4e95e44823
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expose barrier before/after sync, access & layout in gpu api
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2025-11-23 22:06:45 -06:00 |
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7c9f5f7e06
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gpu fence op
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2025-11-23 18:00:26 -06:00 |
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f6c946cc64
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gpu layer refactor progress
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2025-11-22 15:30:40 -06:00 |
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0ac3284511
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more refactoring to support gpu pointers
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2025-11-20 01:25:50 -06:00 |
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4a8eacbcda
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gpu layer refactor progress
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2025-11-16 06:01:18 -06:00 |
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4b0a12bc20
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backdrop shader
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2025-11-14 18:36:17 -06:00 |
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05a84ddd5a
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rename 'rect' -> 'rng'
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2025-11-13 16:13:15 -06:00 |
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5a3f5ad12b
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rounded shape drawing
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2025-11-13 15:02:31 -06:00 |
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03eed624c9
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shape drawing
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2025-11-12 21:21:30 -06:00 |
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13b942efb2
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doubly-linked-stack helper macros
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2025-11-12 14:12:09 -06:00 |
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18c54c4507
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sim cmd testing
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2025-11-12 12:51:08 -06:00 |
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0bfefe064f
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hotkey button highlighting
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2025-11-09 01:44:19 -06:00 |
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992e8762ae
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hotkey names
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2025-11-08 21:27:32 -06:00 |
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cf0e5f25c2
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command palette hotkey testing
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2025-11-08 20:23:59 -06:00 |
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9850de005c
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replace ui double buffering with persistent cmd-driven state
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2025-11-08 18:14:54 -06:00 |
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d9b487cea2
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'PushDry' -> 'ArenaNext'
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2025-11-07 18:30:18 -06:00 |
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a94e62e023
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'ArenaBase(arena)' -> 'ArenaFirst(arena, type)'
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2025-11-07 17:42:50 -06:00 |
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54861e0935
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use Vec4 for colors
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2025-11-07 00:15:23 -06:00 |
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52128ff772
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prototyping
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2025-11-06 22:17:14 -06:00 |
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5ab1d4dab7
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command line utils
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2025-11-06 17:21:27 -06:00 |
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545c698041
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use keys for sprite lookups
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2025-11-06 15:10:10 -06:00 |
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f2316869e2
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hot & active ui elements
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2025-11-06 12:43:37 -06:00 |
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0ab934c4bb
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ceil final box dimensions
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2025-11-05 20:49:34 -06:00 |
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b1f285f3f1
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unified ui padding
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2025-11-04 00:19:46 -06:00 |
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e7410b917a
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bit flag comparison helpers
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2025-11-03 19:48:45 -06:00 |
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7d6fcc8a42
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nested corner rounding
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2025-11-03 19:33:52 -06:00 |
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67ba54274f
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ui control testing
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2025-11-03 00:34:13 -06:00 |
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687cc88a64
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rename 'Input' -> 'ControllerEvent'
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2025-11-02 22:10:49 -06:00 |
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ef18cff56d
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formatting
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2025-11-02 19:40:24 -06:00 |
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9fc7445e6b
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move logging to base layer
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2025-11-02 19:31:49 -06:00 |
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6a5f65d291
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separate gpu validation flag
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2025-11-02 08:43:53 -06:00 |
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9297e40b0c
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simplify window layer
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2025-10-26 21:57:01 -05:00 |
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6beb910f98
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window layer working
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2025-10-26 18:33:31 -05:00 |
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c724b79c2c
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runtime job pools
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2025-10-25 12:02:55 -05:00 |
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5f7de288ac
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begin window layer
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2025-10-25 10:27:47 -05:00 |
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a6f31e4fae
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rename Resource -> ResourceKey
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2025-10-24 07:32:28 -05:00 |
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