Commit Graph

33 Commits

Author SHA1 Message Date
10acb10782 profiler wip 2026-03-30 16:34:28 -05:00
5ef6a770cb specify shader type in layer entry arguments 2026-03-30 14:43:15 -05:00
78f4677cdb profiler ui wip 2026-03-30 06:51:40 -05:00
c530ec16c0 lister & profiler experimentation 2026-03-29 18:41:22 -05:00
35eb4e4839 specify compute shader group size in layer files 2026-03-03 17:18:31 -06:00
0bacad7ada blurred backdrop 2026-02-23 23:14:08 -06:00
e9bad68135 fix bloom shimmer. use common layouts for vis textures 2026-02-18 14:21:16 -06:00
9ca01a920d thresholded & smoothed bloom 2026-02-15 15:20:46 -06:00
78e9635840 working bloom test 2026-02-15 11:44:20 -06:00
a6796c594c basic bilinear & trilinear samplers. fix mip resource barrier. 2026-02-15 10:42:21 -06:00
83a41fc289 turn composite pass into compute shader 2026-02-15 04:11:08 -06:00
e4426ab0d2 particle descs 2026-02-14 04:08:38 -06:00
f0ddf19133 more shading pass progress 2026-01-22 12:24:54 -06:00
f9067bfa8b shading pass testing 2026-01-22 09:46:58 -06:00
72327e4a27 begin work on shading pass 2026-01-22 04:35:49 -06:00
fe5aca14d2 net_win32 layer 2026-01-15 13:22:24 -06:00
32938a9abe move shared vis-sim functionality to pp layer 2026-01-10 16:04:39 -06:00
d332315c16 begin new sprite layer 2026-01-09 12:45:33 -06:00
5bbf007fec delete old pp layer 2026-01-07 02:57:59 -06:00
f30ed79e91 separate decals into stains & cells 2026-01-07 00:36:58 -06:00
65d34d49af more particle testing 2026-01-06 03:29:22 -06:00
b8e08c72ad gpu particle testing 2026-01-06 02:15:45 -06:00
5f6c1f629e move draw helpers to vis core 2026-01-02 21:07:04 -06:00
7531e18245 merge vis widgets w/ core 2025-12-18 14:17:09 -06:00
767be8cf03 cursor based tile placement 2025-12-17 19:22:58 -06:00
781e6ff75a create shader headers 2025-12-09 16:26:31 -06:00
bb8f105309 move shader debug implementation to backend layer 2025-12-09 15:34:50 -06:00
7c1602e463 specify platform name as argument for default downstream layer declarations 2025-12-09 14:14:33 -06:00
a54b9c62c8 use '.g' & '.gh' extensions for shader source files 2025-12-09 13:03:34 -06:00
9e8dcba2d3 ui & pp gpu layer updates 2025-12-08 11:39:27 -06:00
ed74c5cea5 ui gpu refactor progress 2025-12-07 13:07:24 -06:00
eab6b7df0b rename *.gpu -> *.hlsl 2025-12-03 20:46:40 -06:00
0ac3284511 more refactoring to support gpu pointers 2025-11-20 01:25:50 -06:00