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10acb10782
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profiler wip
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2026-03-30 16:34:28 -05:00 |
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5ef6a770cb
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specify shader type in layer entry arguments
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2026-03-30 14:43:15 -05:00 |
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78f4677cdb
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profiler ui wip
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2026-03-30 06:51:40 -05:00 |
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c530ec16c0
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lister & profiler experimentation
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2026-03-29 18:41:22 -05:00 |
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35eb4e4839
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specify compute shader group size in layer files
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2026-03-03 17:18:31 -06:00 |
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0bacad7ada
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blurred backdrop
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2026-02-23 23:14:08 -06:00 |
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e9bad68135
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fix bloom shimmer. use common layouts for vis textures
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2026-02-18 14:21:16 -06:00 |
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9ca01a920d
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thresholded & smoothed bloom
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2026-02-15 15:20:46 -06:00 |
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78e9635840
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working bloom test
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2026-02-15 11:44:20 -06:00 |
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a6796c594c
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basic bilinear & trilinear samplers. fix mip resource barrier.
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2026-02-15 10:42:21 -06:00 |
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83a41fc289
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turn composite pass into compute shader
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2026-02-15 04:11:08 -06:00 |
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e4426ab0d2
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particle descs
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2026-02-14 04:08:38 -06:00 |
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f0ddf19133
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more shading pass progress
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2026-01-22 12:24:54 -06:00 |
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f9067bfa8b
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shading pass testing
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2026-01-22 09:46:58 -06:00 |
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72327e4a27
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begin work on shading pass
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2026-01-22 04:35:49 -06:00 |
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fe5aca14d2
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net_win32 layer
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2026-01-15 13:22:24 -06:00 |
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32938a9abe
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move shared vis-sim functionality to pp layer
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2026-01-10 16:04:39 -06:00 |
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d332315c16
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begin new sprite layer
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2026-01-09 12:45:33 -06:00 |
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5bbf007fec
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delete old pp layer
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2026-01-07 02:57:59 -06:00 |
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f30ed79e91
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separate decals into stains & cells
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2026-01-07 00:36:58 -06:00 |
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65d34d49af
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more particle testing
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2026-01-06 03:29:22 -06:00 |
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b8e08c72ad
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gpu particle testing
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2026-01-06 02:15:45 -06:00 |
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5f6c1f629e
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move draw helpers to vis core
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2026-01-02 21:07:04 -06:00 |
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7531e18245
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merge vis widgets w/ core
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2025-12-18 14:17:09 -06:00 |
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767be8cf03
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cursor based tile placement
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2025-12-17 19:22:58 -06:00 |
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781e6ff75a
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create shader headers
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2025-12-09 16:26:31 -06:00 |
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bb8f105309
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move shader debug implementation to backend layer
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2025-12-09 15:34:50 -06:00 |
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7c1602e463
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specify platform name as argument for default downstream layer declarations
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2025-12-09 14:14:33 -06:00 |
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a54b9c62c8
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use '.g' & '.gh' extensions for shader source files
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2025-12-09 13:03:34 -06:00 |
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9e8dcba2d3
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ui & pp gpu layer updates
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2025-12-08 11:39:27 -06:00 |
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ed74c5cea5
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ui gpu refactor progress
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2025-12-07 13:07:24 -06:00 |
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eab6b7df0b
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rename *.gpu -> *.hlsl
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2025-12-03 20:46:40 -06:00 |
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0ac3284511
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more refactoring to support gpu pointers
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2025-11-20 01:25:50 -06:00 |
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