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10a9aa4a84
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panel styling
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2025-12-28 21:57:15 -06:00 |
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6a418b8f9c
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separate ui mouse press reports by button
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2025-12-28 19:46:45 -06:00 |
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7b4edbdfbb
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ui corner anti aliasing
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2025-12-28 19:28:40 -06:00 |
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f8ab74eafe
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keep alignment of truncated text
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2025-12-28 17:57:45 -06:00 |
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2be3381c92
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better vis mouse focus checking
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2025-12-28 17:20:05 -06:00 |
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3d7f6eddfe
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sim world swapping
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2025-12-28 16:11:37 -06:00 |
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75bedaecbb
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match global system state variable names to corresponding namespace
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2025-12-28 13:07:07 -06:00 |
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4ffb9a8d73
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convert comment style from multi-line to single-line
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2025-12-28 12:06:08 -06:00 |
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4410f63c71
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panel interaction testing
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2025-12-19 17:10:35 -06:00 |
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fbf7882db2
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retain box state cache within ui core
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2025-12-19 15:07:04 -06:00 |
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3377e3f94c
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convert indentation to 2 spaces
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2025-12-18 18:42:53 -06:00 |
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e9e8dcc04d
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glyph cache progress
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2025-12-11 19:35:11 -06:00 |
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1b02edb0b5
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move shader handles into gpu layer
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2025-12-09 18:04:32 -06:00 |
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8565cbea53
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change gpu layer namespace to 'G'
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2025-12-09 17:45:01 -06:00 |
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f773422abf
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rename shader handle -> shader ref
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2025-12-09 17:30:27 -06:00 |
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3bf89a8911
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formatting
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2025-12-09 14:31:25 -06:00 |
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7c1602e463
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specify platform name as argument for default downstream layer declarations
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2025-12-09 14:14:33 -06:00 |
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9e8dcba2d3
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ui & pp gpu layer updates
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2025-12-08 11:39:27 -06:00 |
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ed74c5cea5
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ui gpu refactor progress
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2025-12-07 13:07:24 -06:00 |
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4a8eacbcda
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gpu layer refactor progress
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2025-11-16 06:01:18 -06:00 |
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05a84ddd5a
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rename 'rect' -> 'rng'
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2025-11-13 16:13:15 -06:00 |
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fe34752146
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prep vis renderer
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2025-11-12 18:37:24 -06:00 |
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0bfefe064f
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hotkey button highlighting
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2025-11-09 01:44:19 -06:00 |
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992e8762ae
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hotkey names
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2025-11-08 21:27:32 -06:00 |
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9850de005c
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replace ui double buffering with persistent cmd-driven state
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2025-11-08 18:14:54 -06:00 |
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ba580721c9
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rename ui fit/fill -> shrink/grow
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2025-11-07 19:43:12 -06:00 |
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bb322b64ca
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add padding parameter to ui_fit
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2025-11-07 19:40:47 -06:00 |
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e0c79dd2b0
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widget testing
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2025-11-07 19:24:27 -06:00 |
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9c8f585bf4
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explicit checkpoint push/pop
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2025-11-07 17:10:10 -06:00 |
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54861e0935
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use Vec4 for colors
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2025-11-07 00:15:23 -06:00 |
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52128ff772
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prototyping
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2025-11-06 22:17:14 -06:00 |
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571f1b7181
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renamespace sprite 'S' -> 'SPR'
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2025-11-06 18:16:47 -06:00 |
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f7be7a9297
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add hovered box ratio
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2025-11-06 14:28:31 -06:00 |
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f2316869e2
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hot & active ui elements
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2025-11-06 12:43:37 -06:00 |
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bbbb0f63d3
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more ui rounding fixes
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2025-11-05 21:17:26 -06:00 |
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0ab934c4bb
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ceil final box dimensions
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2025-11-05 20:49:34 -06:00 |
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f8f6ea9729
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defer non-layout-axis fill size calculations
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2025-11-05 19:30:38 -06:00 |
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0b98c24f46
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specify backbuffer src & dst positions in call to present
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2025-11-05 18:55:26 -06:00 |
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add9650337
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child box alignment
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2025-11-05 18:36:48 -06:00 |
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f01812dd20
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rename layout axis -> child layout axis
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2025-11-05 16:55:59 -06:00 |
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54dda0b7b6
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remove ui auto padding
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2025-11-05 15:57:50 -06:00 |
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84ba58f0aa
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per-ui-rect debug colors
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2025-11-05 15:28:04 -06:00 |
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53d315e9ff
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ui padding fixes
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2025-11-04 11:15:05 -06:00 |
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638b459b08
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move window & presentation control into ui layer
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2025-11-04 02:59:28 -06:00 |
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2014f2474b
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rename ui 'event' -> 'report'
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2025-11-04 02:22:14 -06:00 |
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0819655322
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corner-aware cursor testing
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2025-11-04 01:07:17 -06:00 |
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b3779981bd
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text alignment
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2025-11-04 00:54:33 -06:00 |
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b1f285f3f1
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unified ui padding
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2025-11-04 00:19:46 -06:00 |
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a3f6191247
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PushCP & PopCP helpers
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2025-11-03 20:32:32 -06:00 |
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7d6fcc8a42
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nested corner rounding
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2025-11-03 19:33:52 -06:00 |
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