Commit Graph

159 Commits

Author SHA1 Message Date
0efcc35696 fix dx12 global barriers 2025-12-16 18:43:42 -06:00
2144de02a0 move camera logic to vis layer 2025-12-16 17:02:29 -06:00
1de54d60ba 'ZI' -> 'Zi' 2025-12-16 16:46:25 -06:00
af3687f3e5 remove entity tree 2025-12-16 16:37:35 -06:00
ed5e95d6d4 fix draw target uv scaling 2025-12-16 16:07:45 -06:00
7a40b0bff2 backdrop shader 2025-12-16 15:11:36 -06:00
cbeafdb8fe dynamic glyph atlas creation 2025-12-16 13:25:33 -06:00
9fc666d49d cache DirectWrite render targets 2025-12-14 15:53:00 -06:00
c140b6271b cache direct-write font faces 2025-12-14 13:28:03 -06:00
77434a988b glyph cache progress 2025-12-13 13:12:45 -06:00
c8a9970438 glyph cache progress 2025-12-12 19:50:44 -06:00
e9e8dcc04d glyph cache progress 2025-12-11 19:35:11 -06:00
ad359c8495 re-enable ui & vis rendering 2025-12-11 15:41:38 -06:00
eeec7e7191 vector printf format 2025-12-11 14:16:56 -06:00
3da749ef51 formatting 2025-12-10 11:48:42 -06:00
f47f7114d0 shader print progress 2025-12-09 19:02:27 -06:00
1b02edb0b5 move shader handles into gpu layer 2025-12-09 18:04:32 -06:00
8565cbea53 change gpu layer namespace to 'G' 2025-12-09 17:45:01 -06:00
f773422abf rename shader handle -> shader ref 2025-12-09 17:30:27 -06:00
781e6ff75a create shader headers 2025-12-09 16:26:31 -06:00
bb8f105309 move shader debug implementation to backend layer 2025-12-09 15:34:50 -06:00
7c1602e463 specify platform name as argument for default downstream layer declarations 2025-12-09 14:14:33 -06:00
a54b9c62c8 use '.g' & '.gh' extensions for shader source files 2025-12-09 13:03:34 -06:00
9772e4ce4c compile-time shader resource handles 2025-12-08 18:47:28 -06:00
3e722bb982 shader printf progress 2025-12-08 16:33:44 -06:00
2f915de96c add ByteAddressBuffer support to gpu layer 2025-12-08 14:12:51 -06:00
9e8dcba2d3 ui & pp gpu layer updates 2025-12-08 11:39:27 -06:00
ed74c5cea5 ui gpu refactor progress 2025-12-07 13:07:24 -06:00
eab6b7df0b rename *.gpu -> *.hlsl 2025-12-03 20:46:40 -06:00
718c0de889 remove profiler markup 2025-12-03 20:41:03 -06:00
f0f3da0bcd gpu staging heap progress 2025-12-02 21:40:28 -06:00
7c9f5f7e06 gpu fence op 2025-11-23 18:00:26 -06:00
0ac3284511 more refactoring to support gpu pointers 2025-11-20 01:25:50 -06:00
b4a51ff5af gpu layer refactor progress 2025-11-19 16:32:42 -06:00
9b97a7c3b0 use r16g16b16a16_float for ui & backbuffer formats 2025-11-06 22:44:29 -06:00
571f1b7181 renamespace sprite 'S' -> 'SPR' 2025-11-06 18:16:47 -06:00
545c698041 use keys for sprite lookups 2025-11-06 15:10:10 -06:00
f7be7a9297 add hovered box ratio 2025-11-06 14:28:31 -06:00
f2316869e2 hot & active ui elements 2025-11-06 12:43:37 -06:00
bbbb0f63d3 more ui rounding fixes 2025-11-05 21:17:26 -06:00
0ab934c4bb ceil final box dimensions 2025-11-05 20:49:34 -06:00
0b98c24f46 specify backbuffer src & dst positions in call to present 2025-11-05 18:55:26 -06:00
7fc083785e create ui render target at monitor size 2025-11-05 18:44:22 -06:00
add9650337 child box alignment 2025-11-05 18:36:48 -06:00
f01812dd20 rename layout axis -> child layout axis 2025-11-05 16:55:59 -06:00
54dda0b7b6 remove ui auto padding 2025-11-05 15:57:50 -06:00
84ba58f0aa per-ui-rect debug colors 2025-11-05 15:28:04 -06:00
630221ab90 more padding testing 2025-11-04 11:49:29 -06:00
53d315e9ff ui padding fixes 2025-11-04 11:15:05 -06:00
f825cc918c only run aa on corners 2025-11-04 07:12:27 -06:00