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0ee976cda2
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rename 'xform' -> 'affine'
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2026-01-23 17:37:58 -06:00 |
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d5efdab6d9
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animation testing
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2026-01-23 17:29:04 -06:00 |
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7ee7a7f531
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begin animation work
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2026-01-23 12:39:23 -06:00 |
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f0ddf19133
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more shading pass progress
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2026-01-22 12:24:54 -06:00 |
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f9067bfa8b
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shading pass testing
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2026-01-22 09:46:58 -06:00 |
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8869a91b9a
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formatting
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2026-01-22 04:49:34 -06:00 |
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72327e4a27
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begin work on shading pass
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2026-01-22 04:35:49 -06:00 |
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0c9dd684af
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dynamic time dilation for server->client prediction rate
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2026-01-20 01:59:56 -06:00 |
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32938a9abe
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move shared vis-sim functionality to pp layer
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2026-01-10 16:04:39 -06:00 |
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3945008984
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tweaks
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2026-01-10 07:44:34 -06:00 |
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bfbc7cf865
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wall auto-tiling experimentation
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2026-01-10 06:46:30 -06:00 |
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574f591666
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tile experimenting
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2026-01-10 05:12:14 -06:00 |
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86b12bf909
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tile sprite testing
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2026-01-09 15:37:23 -06:00 |
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d332315c16
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begin new sprite layer
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2026-01-09 12:45:33 -06:00 |
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1c042f1c11
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stain dryness
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2026-01-08 09:31:38 -06:00 |
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d6d3c8915f
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automatically split particle emitter uploads
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2026-01-08 06:01:17 -06:00 |
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e9ea1ec0f7
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simulated bullet testing
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2026-01-07 08:12:14 -06:00 |
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3dc22b9bd7
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bullet trail testing
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2026-01-07 04:34:53 -06:00 |
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254c6c4126
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tweaking
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2026-01-07 02:41:29 -06:00 |
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d0e119c476
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track emitter particle sequence on cpu
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2026-01-07 01:22:20 -06:00 |
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f30ed79e91
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separate decals into stains & cells
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2026-01-07 00:36:58 -06:00 |
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869b415ebb
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particle falloff testing
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2026-01-06 23:35:49 -06:00 |
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87a624eaeb
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particle collison testing
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2026-01-06 07:03:11 -06:00 |
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65d34d49af
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more particle testing
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2026-01-06 03:29:22 -06:00 |
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b8e08c72ad
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gpu particle testing
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2026-01-06 02:15:45 -06:00 |
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