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0ee976cda2
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rename 'xform' -> 'affine'
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2026-01-23 17:37:58 -06:00 |
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d5efdab6d9
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animation testing
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2026-01-23 17:29:04 -06:00 |
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7ee7a7f531
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begin animation work
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2026-01-23 12:39:23 -06:00 |
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0c9dd684af
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dynamic time dilation for server->client prediction rate
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2026-01-20 01:59:56 -06:00 |
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327a0e4af4
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refragment simulation snapshots to ensure client frames advance atomically
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2026-01-19 03:17:26 -06:00 |
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cdc876e71f
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prediction testing
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2026-01-19 01:08:59 -06:00 |
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a529ea8c5b
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make dummies into quasi-players
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2026-01-18 23:12:57 -06:00 |
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6a0fef0b1d
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prediction testing
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2026-01-18 21:12:00 -06:00 |
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746ef6913b
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client -> server control snapshots
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2026-01-18 18:14:46 -06:00 |
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1c0009fb21
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attach player key to client
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2026-01-18 02:46:10 -06:00 |
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8e29fa447b
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server snapshot testing
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2026-01-18 00:59:49 -06:00 |
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3cdff3c4c5
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client connection
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2026-01-17 22:10:25 -06:00 |
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847f36d81a
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chat msg testing
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2026-01-17 16:08:49 -06:00 |
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f88c33e332
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server -> client tile sync
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2026-01-16 20:54:12 -06:00 |
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27c337202d
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adler32 checksum for packets
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2026-01-16 16:34:47 -06:00 |
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9912e0bfdd
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working networking
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2026-01-15 23:22:11 -06:00 |
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fe5aca14d2
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net_win32 layer
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2026-01-15 13:22:24 -06:00 |
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b73daaf1f1
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networking progress
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2026-01-14 16:51:24 -06:00 |
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891efffc27
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begin prediction work
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2026-01-13 16:29:21 -06:00 |
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1ccaf37d3f
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store constraints array in world frame
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2026-01-13 15:35:16 -06:00 |
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3ad4579bb9
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begin moving simulation logic to shared predictable implementation
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2026-01-13 14:47:50 -06:00 |
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f5a9733525
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send tile data via msgs separate from snapshots
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2026-01-13 14:01:54 -06:00 |
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76ce604a45
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move sim debug draw data into snapshot
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2026-01-13 12:59:41 -06:00 |
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db7cbad4b3
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queue user cmds from sim
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2026-01-13 11:58:37 -06:00 |
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25a8a3c39a
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begin structuring sim for networking
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2026-01-12 17:45:31 -06:00 |
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54b1759afe
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rename 'last frame' -> 'prev frame'
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2026-01-12 09:21:34 -06:00 |
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32938a9abe
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move shared vis-sim functionality to pp layer
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2026-01-10 16:04:39 -06:00 |
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0ac3284511
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more refactoring to support gpu pointers
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2025-11-20 01:25:50 -06:00 |
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f2316869e2
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hot & active ui elements
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2025-11-06 12:43:37 -06:00 |
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638b459b08
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move window & presentation control into ui layer
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2025-11-04 02:59:28 -06:00 |
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b1f285f3f1
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unified ui padding
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2025-11-04 00:19:46 -06:00 |
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67ba54274f
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ui control testing
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2025-11-03 00:34:13 -06:00 |
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9e2634dfab
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floating ui boxes
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2025-11-02 21:23:29 -06:00 |
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9fc7445e6b
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move logging to base layer
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2025-11-02 19:31:49 -06:00 |
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029c88e74e
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namespace pp layer
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2025-11-02 16:50:56 -06:00 |
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04d8039f5c
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ui progress
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2025-11-02 14:14:34 -06:00 |
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9297e40b0c
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simplify window layer
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2025-10-26 21:57:01 -05:00 |
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6beb910f98
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window layer working
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2025-10-26 18:33:31 -05:00 |
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5f7de288ac
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begin window layer
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2025-10-25 10:27:47 -05:00 |
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fc9aff7f06
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persist struct region
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2025-10-24 06:46:34 -05:00 |
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05f6c937cb
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swap testing
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2025-10-24 05:40:13 -05:00 |
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3c97718760
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move game texture ui blit into ui layer
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2025-10-23 07:37:19 -05:00 |
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56fd5e19ff
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text layouting
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2025-10-23 03:03:12 -05:00 |
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ee1f720fa1
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text reimpl
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2025-10-22 03:22:23 -05:00 |
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5d2662e567
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transient gpu buffers
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2025-10-21 16:30:27 -05:00 |
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69a8f2e1a3
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gpu utils
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2025-10-21 16:02:42 -05:00 |
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e4975e06c4
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gpu buffer -> buffer copy
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2025-09-23 15:08:22 -05:00 |
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5952bd99e9
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renderer working again
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2025-09-22 20:30:46 -05:00 |
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63ba5e320c
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pipeline initialization
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2025-09-18 18:58:55 -05:00 |
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f231c8322b
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gpu refactor progress
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2025-09-17 00:41:22 -05:00 |
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