Commit Graph

57 Commits

Author SHA1 Message Date
66586f9cf5 unlock fiber wake while wait list locked 2025-07-12 20:21:13 -05:00
c3f94380c2 set internal profiler thread affinities 2025-07-12 05:29:15 -05:00
9fc74f4838 texture load waitable 2025-07-11 19:39:24 -05:00
25e20ea3bd sys job pools 2025-07-11 01:05:07 -05:00
7e81231639 double buffer sys events and pass into present job 2025-07-10 21:59:53 -05:00
66bae61b1a schedule user update from sys scheduler 2025-07-10 18:32:26 -05:00
905151abe9 replace null, true, false with integers in code 2025-07-10 13:11:36 -05:00
994ed1e1e1 use SI units for size macros 2025-07-06 16:25:39 -05:00
69a8a7aa9a move synchronization primitives out of sys layer 2025-07-06 16:20:07 -05:00
5e99224b28 allocate counters in sys layer 2025-07-05 16:18:07 -05:00
ca5c1d6ee3 rename 'runner' -> 'worker' 2025-07-05 15:43:18 -05:00
55187aed97 remove old job system 2025-07-05 14:44:00 -05:00
05ce4f32a1 remove scratch.h 2025-07-03 12:29:09 -05:00
6841ff9784 remove thread local storage 2025-07-03 12:20:17 -05:00
749cc0f625 replace job system w/ with one that makes data parallelism easier 2025-06-30 15:39:48 -05:00
2f8ca7c2f5 remove gp_handle, use raw pointer 2025-06-27 01:29:36 -05:00
4313b1c768 rename layer 'gpu' -> 'gp' 2025-06-19 14:51:06 -05:00
b50ba7d4e2 move mutexes & cvs into opaque ptrs 2025-06-17 23:30:59 -05:00
cfd8fb5f21 store arena in its own committed memory 2025-06-17 22:21:58 -05:00
05668865a7 rename temp_arena -> arena_temp 2025-06-07 21:20:35 -05:00
da2de90de1 unify gpu api types into 'gpu_handle' 2025-06-03 16:54:57 -05:00
53d03f1684 debug & time logs in console 2025-05-24 16:28:28 -05:00
d48706d1f7 simple in-game debug console 2025-05-24 13:49:22 -05:00
2dc481bfc0 don't prefix resource names with res directory. check for resource existence after opening. 2025-05-23 23:35:43 -05:00
85bac53e78 rename 'renderer' -> 'gpu' 2025-05-23 20:43:51 -05:00
478f077030 tile chunk testing 2025-05-21 16:59:54 -05:00
57174796b9 arena push zero by default 2025-05-15 08:42:12 -05:00
abac85d324 shader hot reloading 2025-05-07 16:57:36 -05:00
062285b1b3 socket progress 2025-01-31 10:26:07 -06:00
d7f1ac06cb remove buffer struct, use string struct instead 2025-01-30 15:12:26 -06:00
f0a25248c3 remove sys_timestamp, refactor into generalized i64 holding nanoseconds 2025-01-29 11:29:31 -06:00
4eef91dd63 convert sys_timestamp_t to struct 2025-01-29 10:22:00 -06:00
a2f9f58143 retrieve texture size dynamically 2025-01-20 12:03:09 -06:00
cebaed5aa5 refactor renderer_handle -> renderer_texture. retrieve backbuffer as texture. 2025-01-20 11:50:18 -06:00
acced9dfed render to texture 2025-01-17 19:29:57 -06:00
5593db5202 replace { 0 } initializers with new ZI macro. enable 'Wmissing-field-initializers' 2024-09-19 12:15:55 -05:00
04db1226e2 refactor mutexes to use 'sys_lock' objects. make all mutexes rw mutexes. 2024-06-25 19:54:33 -05:00
377b83e035 cleanup 2024-06-21 12:16:22 -05:00
00629aa988 merge texture & sheet into 'sprite' 2024-05-01 15:50:50 -05:00
cf3d678699 texture cache w/ eviction & reloading 2024-05-01 00:22:06 -05:00
e3830fccae working sheet cache prototype 2024-04-24 18:19:19 -05:00
62493e8e69 remove font test bits, just use 256 characters for codepoint caching 2024-04-15 12:56:47 -05:00
2d593fee03 rename global 'L' vars to 'G' 2024-04-11 12:50:28 -05:00
02b31ab441 rename DEBUG_LVAR -> DEBUG_ALIAS 2024-04-11 12:42:44 -05:00
9a8f86d42b more font testing 2024-04-11 12:39:29 -05:00
db9550a356 font testing 2024-04-10 17:22:50 -05:00
103a87281c top-level scratch arena safety check 2024-04-06 20:18:55 -05:00
1cbdc27a4c make font rendering unicode aware 2024-04-04 14:53:00 -05:00
9a8b712f98 unicode support in win32 layer 2024-04-03 19:34:52 -05:00
04eb118e60 system startup receipts 2024-03-28 13:31:35 -05:00