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66586f9cf5
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unlock fiber wake while wait list locked
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2025-07-12 20:21:13 -05:00 |
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c3f94380c2
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set internal profiler thread affinities
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2025-07-12 05:29:15 -05:00 |
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9fc74f4838
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texture load waitable
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2025-07-11 19:39:24 -05:00 |
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25e20ea3bd
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sys job pools
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2025-07-11 01:05:07 -05:00 |
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7e81231639
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double buffer sys events and pass into present job
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2025-07-10 21:59:53 -05:00 |
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66bae61b1a
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schedule user update from sys scheduler
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2025-07-10 18:32:26 -05:00 |
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905151abe9
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replace null, true, false with integers in code
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2025-07-10 13:11:36 -05:00 |
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994ed1e1e1
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use SI units for size macros
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2025-07-06 16:25:39 -05:00 |
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69a8a7aa9a
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move synchronization primitives out of sys layer
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2025-07-06 16:20:07 -05:00 |
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5e99224b28
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allocate counters in sys layer
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2025-07-05 16:18:07 -05:00 |
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ca5c1d6ee3
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rename 'runner' -> 'worker'
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2025-07-05 15:43:18 -05:00 |
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55187aed97
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remove old job system
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2025-07-05 14:44:00 -05:00 |
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05ce4f32a1
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remove scratch.h
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2025-07-03 12:29:09 -05:00 |
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6841ff9784
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remove thread local storage
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2025-07-03 12:20:17 -05:00 |
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749cc0f625
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replace job system w/ with one that makes data parallelism easier
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2025-06-30 15:39:48 -05:00 |
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2f8ca7c2f5
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remove gp_handle, use raw pointer
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2025-06-27 01:29:36 -05:00 |
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4313b1c768
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rename layer 'gpu' -> 'gp'
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2025-06-19 14:51:06 -05:00 |
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b50ba7d4e2
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move mutexes & cvs into opaque ptrs
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2025-06-17 23:30:59 -05:00 |
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cfd8fb5f21
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store arena in its own committed memory
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2025-06-17 22:21:58 -05:00 |
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05668865a7
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rename temp_arena -> arena_temp
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2025-06-07 21:20:35 -05:00 |
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da2de90de1
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unify gpu api types into 'gpu_handle'
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2025-06-03 16:54:57 -05:00 |
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53d03f1684
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debug & time logs in console
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2025-05-24 16:28:28 -05:00 |
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d48706d1f7
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simple in-game debug console
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2025-05-24 13:49:22 -05:00 |
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2dc481bfc0
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don't prefix resource names with res directory. check for resource existence after opening.
|
2025-05-23 23:35:43 -05:00 |
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85bac53e78
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rename 'renderer' -> 'gpu'
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2025-05-23 20:43:51 -05:00 |
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478f077030
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tile chunk testing
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2025-05-21 16:59:54 -05:00 |
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57174796b9
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arena push zero by default
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2025-05-15 08:42:12 -05:00 |
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abac85d324
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shader hot reloading
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2025-05-07 16:57:36 -05:00 |
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062285b1b3
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socket progress
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2025-01-31 10:26:07 -06:00 |
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d7f1ac06cb
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remove buffer struct, use string struct instead
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2025-01-30 15:12:26 -06:00 |
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f0a25248c3
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remove sys_timestamp, refactor into generalized i64 holding nanoseconds
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2025-01-29 11:29:31 -06:00 |
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4eef91dd63
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convert sys_timestamp_t to struct
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2025-01-29 10:22:00 -06:00 |
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a2f9f58143
|
retrieve texture size dynamically
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2025-01-20 12:03:09 -06:00 |
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cebaed5aa5
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refactor renderer_handle -> renderer_texture. retrieve backbuffer as texture.
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2025-01-20 11:50:18 -06:00 |
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acced9dfed
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render to texture
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2025-01-17 19:29:57 -06:00 |
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5593db5202
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replace { 0 } initializers with new ZI macro. enable 'Wmissing-field-initializers'
|
2024-09-19 12:15:55 -05:00 |
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04db1226e2
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refactor mutexes to use 'sys_lock' objects. make all mutexes rw mutexes.
|
2024-06-25 19:54:33 -05:00 |
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377b83e035
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cleanup
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2024-06-21 12:16:22 -05:00 |
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00629aa988
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merge texture & sheet into 'sprite'
|
2024-05-01 15:50:50 -05:00 |
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cf3d678699
|
texture cache w/ eviction & reloading
|
2024-05-01 00:22:06 -05:00 |
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e3830fccae
|
working sheet cache prototype
|
2024-04-24 18:19:19 -05:00 |
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62493e8e69
|
remove font test bits, just use 256 characters for codepoint caching
|
2024-04-15 12:56:47 -05:00 |
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2d593fee03
|
rename global 'L' vars to 'G'
|
2024-04-11 12:50:28 -05:00 |
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02b31ab441
|
rename DEBUG_LVAR -> DEBUG_ALIAS
|
2024-04-11 12:42:44 -05:00 |
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9a8f86d42b
|
more font testing
|
2024-04-11 12:39:29 -05:00 |
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db9550a356
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font testing
|
2024-04-10 17:22:50 -05:00 |
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103a87281c
|
top-level scratch arena safety check
|
2024-04-06 20:18:55 -05:00 |
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1cbdc27a4c
|
make font rendering unicode aware
|
2024-04-04 14:53:00 -05:00 |
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9a8b712f98
|
unicode support in win32 layer
|
2024-04-03 19:34:52 -05:00 |
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04eb118e60
|
system startup receipts
|
2024-03-28 13:31:35 -05:00 |
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