Commit Graph

62 Commits

Author SHA1 Message Date
cfd8fb5f21 store arena in its own committed memory 2025-06-17 22:21:58 -05:00
29ec298b48 dx12 progress 2025-06-17 15:21:26 -05:00
05668865a7 rename temp_arena -> arena_temp 2025-06-07 21:20:35 -05:00
74609cdb3c shader PSO creation 2025-06-07 20:20:21 -05:00
0551148ae8 dx12 shader compilation setup 2025-06-07 16:03:27 -05:00
50ca2387fa release dx12 objects on exit 2025-06-06 17:31:36 -05:00
d48706d1f7 simple in-game debug console 2025-05-24 13:49:22 -05:00
85bac53e78 rename 'renderer' -> 'gpu' 2025-05-23 20:43:51 -05:00
6c8017b97f calculate constraint softness dynamically 2025-05-19 13:53:36 -05:00
57174796b9 arena push zero by default 2025-05-15 08:42:12 -05:00
58b31f9192 zerodef tile cache stuff for now 2025-04-24 17:18:55 -05:00
55a4b904e0 fix publish client ents losing sync props 2025-02-27 12:44:36 -06:00
b9530f6c7a use rand_state for rng 2025-02-27 09:17:21 -06:00
48999f5ab4 remove embedded noise data, mix bits for determinism instead 2025-02-27 08:18:14 -06:00
153290d57e bitbuff dbg markers, rough arg parsing 2025-02-26 11:36:34 -06:00
4d419da97b gstat 2025-02-23 03:23:17 -06:00
e0dee3e9e8 sim snasphot store -> client refactor 2025-02-20 17:16:36 -06:00
b049a56a28 faster app shutdown 2025-02-19 08:51:20 -06:00
253104b2ce sim ctx decoupling progress 2025-02-18 11:14:41 -06:00
9bccd4eae3 add sampled profiling build option 2025-02-14 12:23:49 -06:00
be5d10e2b0 replace byteio with bitbuff 2025-02-13 17:15:23 -06:00
fd550a7119 refactor ent store into snapshot 2025-02-11 12:52:56 -06:00
e1a1006b32 refactor client store into snapshot 2025-02-11 12:07:38 -06:00
f04a81fbb0 re-add lerping via snapshot interpolation 2025-02-10 15:22:19 -06:00
16e8bb0dca command line arg passthrough 2025-02-08 12:40:59 -06:00
ed66382fd6 migrate sim global state to ctx structure 2025-02-08 12:00:27 -06:00
4cbc6b6d59 rename 'game' -> 'sim' 2025-02-08 09:45:32 -06:00
ca664ac291 memory & network usage statistics 2025-02-08 09:28:38 -06:00
627f736345 host progress 2025-02-06 14:32:06 -06:00
a80eff9e39 host progress 2025-02-03 19:54:06 -06:00
062285b1b3 socket progress 2025-01-31 10:26:07 -06:00
d7f1ac06cb remove buffer struct, use string struct instead 2025-01-30 15:12:26 -06:00
b9bc22a019 profile locks 2025-01-26 21:29:03 -06:00
d78adcb9c9 copy random noise resource to memory on startup 2025-01-17 10:14:21 -06:00
ad7ca7d68c pre-generate rand.dat file for deterministic noise. calculate shake based on world time 2025-01-15 14:32:36 -06:00
e70047f763 disable collision between bullet shooter & bullet 2025-01-12 09:40:33 -06:00
0716ebd398 separate physics logic from game.c 2025-01-10 15:44:07 -06:00
5593db5202 replace { 0 } initializers with new ZI macro. enable 'Wmissing-field-initializers' 2024-09-19 12:15:55 -05:00
a7d8e19784 use pivot dir to determine sprite transform rotation. 2024-08-08 13:38:25 -05:00
04db1226e2 refactor mutexes to use 'sys_lock' objects. make all mutexes rw mutexes. 2024-06-25 19:54:33 -05:00
377b83e035 cleanup 2024-06-21 12:16:22 -05:00
2245728b59 msvc debug asan build working 2024-05-23 16:49:12 -05:00
ebc73abfb7 more buildit accommodations 2024-05-22 18:45:51 -05:00
00629aa988 merge texture & sheet into 'sprite' 2024-05-01 15:50:50 -05:00
cf3d678699 texture cache w/ eviction & reloading 2024-05-01 00:22:06 -05:00
e3830fccae working sheet cache prototype 2024-04-24 18:19:19 -05:00
228bef5a68 more proper sys_panic 2024-04-15 19:31:22 -05:00
511364ee05 app exit / shutdown callbacks 2024-04-15 18:02:38 -05:00
2d593fee03 rename global 'L' vars to 'G' 2024-04-11 12:50:28 -05:00
02b31ab441 rename DEBUG_LVAR -> DEBUG_ALIAS 2024-04-11 12:42:44 -05:00