remove 'view' type, replace with xform

This commit is contained in:
jacob 2024-03-14 01:08:55 -05:00
parent 808e106f78
commit fd486bb71b
5 changed files with 103 additions and 113 deletions

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res/graphics/sound.ase (Stored with Git LFS) Normal file

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res/sounds/test.mp3 (Stored with Git LFS) Normal file

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@ -120,7 +120,7 @@ INTERNAL void game_update(void)
entity_enable_prop(e, ENTITY_PROP_PLAYER_CONTROLLED); entity_enable_prop(e, ENTITY_PROP_PLAYER_CONTROLLED);
e->player_max_speed = 5.f; e->player_max_speed = 5.f;
e->player_acceleration = 15.0f; e->player_acceleration = 20.0f;
e->player_focus_dir = V2(0, -1); e->player_focus_dir = V2(0, -1);
entity_enable_prop(e, ENTITY_PROP_ANIMATING); entity_enable_prop(e, ENTITY_PROP_ANIMATING);
@ -201,7 +201,30 @@ INTERNAL void game_update(void)
entity_enable_prop(e, ENTITY_PROP_CAMERA_ACTIVE); entity_enable_prop(e, ENTITY_PROP_CAMERA_ACTIVE);
e->camera_follow = player_ent->handle; e->camera_follow = player_ent->handle;
e->camera_zoom = 1; e->camera_zoom = 1;
}
/* Sound ent */
{
struct entity *e = entity_alloc(&L.world.entity_store);
e->valid = true;
e->rel_xform = XFORM_POS(V2(-3, -3));
struct string sprite_name = STR("res/graphics/sound.ase");
struct sheet *sheet = sheet_load(sprite_name);
f32 meters_width = sheet->frame_size.x / PIXELS_PER_UNIT;
f32 meters_height = sheet->frame_size.y / PIXELS_PER_UNIT;
struct v2 sprite_size = V2(meters_width, meters_height);
e->sprite_xform = xform_with_scale(XFORM_IDENT, sprite_size);
e->sprite_name = sprite_name;
e->sprite_tint = RGBA_F(1, 1, 0, 1);
entity_enable_prop(e, ENTITY_PROP_TEST_SOUND_EMITTER);
e->sound_name = STR("res/sounds/test.mp3");
e->sound_desc = MIXER_DESC(.flags = MIXER_FLAG_SPATIALIZE);
entity_enable_prop(e, ENTITY_PROP_TEST);
} }
} }
@ -306,16 +329,21 @@ INTERNAL void game_update(void)
/* ENTITY_PROP_TEST */ /* ENTITY_PROP_TEST */
if (entity_has_prop(ent, ENTITY_PROP_TEST)) { if (entity_has_prop(ent, ENTITY_PROP_TEST)) {
f32 t = ((f32)L.world.time); f32 t = ((f32)L.world.time);
struct v2 og = V2(math_cos(t), math_sin(t)); struct v2 og = v2_mul(V2(math_cos(t), math_sin(t)), 3);
f32 r = t * 2.f; f32 r = t + PI / 2;
f32 s = 1 + (math_fabs(math_sin(t * 5)) * 3); struct v2 s = V2(1 + (math_fabs(math_sin(t * 5)) * 3), 1);
(UNUSED)og; (UNUSED)og;
(UNUSED)r; (UNUSED)r;
(UNUSED)s; (UNUSED)s;
og = v2_add(og, ent->test_start_rel_xform.og);
r += xform_get_rotation(ent->test_start_rel_xform);
s = v2_add(s, xform_get_scale(ent->test_start_rel_xform));
ent->rel_xform.og = og; ent->rel_xform.og = og;
ent->rel_xform = xform_with_rotation(ent->rel_xform, r); ent->rel_xform = xform_with_rotation(ent->rel_xform, r);
ent->rel_xform = xform_with_scale(ent->rel_xform, V2(s, 1)); ent->rel_xform = xform_with_scale(ent->rel_xform, s);
} }
} }
@ -426,7 +454,6 @@ INTERNAL void game_update(void)
if (entity_has_prop(ent, ENTITY_PROP_CAMERA)) { if (entity_has_prop(ent, ENTITY_PROP_CAMERA)) {
struct entity *follow = entity_from_handle(&L.world.entity_store, ent->camera_follow); struct entity *follow = entity_from_handle(&L.world.entity_store, ent->camera_follow);
ent->world_xform = follow->world_xform; ent->world_xform = follow->world_xform;
ent->world_xform = xform_with_rotation(ent->world_xform, 0); ent->world_xform = xform_with_rotation(ent->world_xform, 0);
ent->world_xform = xform_with_scale(ent->world_xform, V2(1, 1)); ent->world_xform = xform_with_scale(ent->world_xform, V2(1, 1));
@ -439,6 +466,7 @@ INTERNAL void game_update(void)
if (entity_has_prop(ent, ENTITY_PROP_TEST_SOUND_EMITTER)) { if (entity_has_prop(ent, ENTITY_PROP_TEST_SOUND_EMITTER)) {
struct mixer_desc desc = ent->sound_desc; struct mixer_desc desc = ent->sound_desc;
desc.speed = L.world.timescale; desc.speed = L.world.timescale;
desc.pos = ent->world_xform.og; desc.pos = ent->world_xform.og;
struct sound *sound = sound_load_async(ent->sound_name, 0); struct sound *sound = sound_load_async(ent->sound_name, 0);
b32 played = ent->sound_handle.gen != 0; b32 played = ent->sound_handle.gen != 0;

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@ -240,7 +240,7 @@ void mixer_set_listener(struct v2 pos, struct v2 dir)
sys_mutex_lock(&L.mutex); sys_mutex_lock(&L.mutex);
{ {
L.listener_pos = pos; L.listener_pos = pos;
L.listener_dir = dir; L.listener_dir = v2_norm(dir);
} }
sys_mutex_unlock(&L.mutex); sys_mutex_unlock(&L.mutex);
} }

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@ -19,14 +19,6 @@
#include "sound.h" #include "sound.h"
#include "mixer.h" #include "mixer.h"
struct view {
f32 px_per_unit;
struct v2 center;
f32 zoom;
f32 rot;
};
struct bind_state { struct bind_state {
b32 is_held; /* Is this bind held down this frame */ b32 is_held; /* Is this bind held down this frame */
u32 num_presses; /* How many times was this bind pressed since last frame */ u32 num_presses; /* How many times was this bind pressed since last frame */
@ -48,7 +40,7 @@ GLOBAL struct {
struct sys_window *window; struct sys_window *window;
struct renderer_canvas *world_canvas; struct renderer_canvas *world_canvas;
struct renderer_canvas *screen_canvas; struct renderer_canvas *screen_canvas;
struct view world_view; struct xform world_view;
struct blend_tick *head_free_blend_tick; struct blend_tick *head_free_blend_tick;
struct blend_tick *head_blend_tick; struct blend_tick *head_blend_tick;
@ -298,49 +290,6 @@ INTERNAL void pubilsh_game_cmds(struct game_cmd_list *list)
scratch_end(scratch); scratch_end(scratch);
} }
/* ========================== *
* View
* ========================== */
INTERNAL struct xform view_get_xform(struct view view)
{
f32 scale = view.zoom * view.px_per_unit;
struct trs trs = TRS(
.t = v2_sub(L.screen_center, view.center),
.r = view.rot,
.s = V2(scale, scale)
);
struct v2 pivot = view.center;
struct xform res = XFORM_IDENT;
res = xform_translate(res, pivot);
res = xform_trs_pivot_rs(res, trs, pivot);
return res;
}
INTERNAL struct v2 view_xform_v2(struct view view, struct v2 p)
{
struct xform mtx = view_get_xform(view);
return xform_mul_v2(mtx, p);
}
INTERNAL struct v2 view_xform_basis_v2(struct view view, struct v2 p)
{
struct xform mtx = view_get_xform(view);
return xform_basis_mul_v2(mtx, p);
}
INTERNAL struct v2 view_inverse_xform_v2(struct view view, struct v2 p)
{
return xform_invert_mul_v2(view_get_xform(view), p);
}
INTERNAL struct v2 view_inverse_xform_basis_v2(struct view view, struct v2 p)
{
return xform_basis_invert_mul_v2(view_get_xform(view), p);
}
/* ========================== * /* ========================== *
* Update * Update
* ========================== */ * ========================== */
@ -354,9 +303,9 @@ INTERNAL void debug_draw_xform(struct xform xf)
u32 color_x = RGBA_F(1, 0, 0, 0.3); u32 color_x = RGBA_F(1, 0, 0, 0.3);
u32 color_y = RGBA_F(0, 1, 0, 0.3); u32 color_y = RGBA_F(0, 1, 0, 0.3);
struct v2 pos = view_xform_v2(L.world_view, xf.og); struct v2 pos = xform_mul_v2(L.world_view, xf.og);
struct v2 x_ray = view_xform_basis_v2(L.world_view, xform_get_right(xf)); struct v2 x_ray = xform_basis_mul_v2(L.world_view, xform_get_right(xf));
struct v2 y_ray = view_xform_basis_v2(L.world_view, xform_get_up(xf)); struct v2 y_ray = xform_basis_mul_v2(L.world_view, xform_get_up(xf));
struct quad quad = quad_from_rect(RECT(0, 0, 1, -1)); struct quad quad = quad_from_rect(RECT(0, 0, 1, -1));
quad = quad_mul_xform(quad_scale(quad, 0.075), xf); quad = quad_mul_xform(quad_scale(quad, 0.075), xf);
@ -375,9 +324,9 @@ INTERNAL void debug_draw_movement(struct entity *ent)
u32 color_vel = RGBA_F(1, 0.5, 0, 1); u32 color_vel = RGBA_F(1, 0.5, 0, 1);
u32 color_acc = RGBA_F(1, 1, 0.5, 1); u32 color_acc = RGBA_F(1, 1, 0.5, 1);
struct v2 pos = view_xform_v2(L.world_view, ent->world_xform.og); struct v2 pos = xform_mul_v2(L.world_view, ent->world_xform.og);
struct v2 vel_ray = view_xform_basis_v2(L.world_view, ent->velocity); struct v2 vel_ray = xform_basis_mul_v2(L.world_view, ent->velocity);
struct v2 acc_ray = view_xform_basis_v2(L.world_view, ent->acceleration); struct v2 acc_ray = xform_basis_mul_v2(L.world_view, ent->acceleration);
draw_solid_arrow_ray(L.screen_canvas, pos, vel_ray, thickness, arrow_len, color_vel); draw_solid_arrow_ray(L.screen_canvas, pos, vel_ray, thickness, arrow_len, color_vel);
draw_solid_arrow_ray(L.screen_canvas, pos, acc_ray, thickness, arrow_len, color_acc); draw_solid_arrow_ray(L.screen_canvas, pos, acc_ray, thickness, arrow_len, color_acc);
@ -506,6 +455,7 @@ INTERNAL void user_update(void)
#endif #endif
} }
#if 0
/* Text */ /* Text */
if (event->kind == SYS_EVENT_KIND_TEXT) { if (event->kind == SYS_EVENT_KIND_TEXT) {
/* TODO: remove this (sound test) */ /* TODO: remove this (sound test) */
@ -518,6 +468,7 @@ INTERNAL void user_update(void)
} }
} }
} }
#endif
/* Update mouse pos */ /* Update mouse pos */
if (event->kind == SYS_EVENT_KIND_MOUSE_MOVE) { if (event->kind == SYS_EVENT_KIND_MOUSE_MOVE) {
@ -577,18 +528,18 @@ INTERNAL void user_update(void)
} }
if (L.debug_camera) { if (L.debug_camera) {
sys_window_cursor_show(L.window);
sys_window_cursor_disable_keep_in_window(L.window); sys_window_cursor_disable_keep_in_window(L.window);
sys_window_cursor_show(L.window);
/* Pan view */ /* Pan view */
if (L.bind_states[USER_BIND_KIND_PAN].is_held) { if (L.bind_states[USER_BIND_KIND_PAN].is_held) {
if (!L.debug_camera_panning) { if (!L.debug_camera_panning) {
L.debug_camera_pan_start = view_inverse_xform_v2(L.world_view, L.screen_mouse); L.debug_camera_pan_start = xform_invert_mul_v2(L.world_view, L.screen_mouse);
} }
L.debug_camera_panning = true; L.debug_camera_panning = true;
struct v2 offset = v2_sub(L.debug_camera_pan_start, view_inverse_xform_v2(L.world_view, L.screen_mouse)); struct v2 offset = v2_sub(L.debug_camera_pan_start, xform_invert_mul_v2(L.world_view, L.screen_mouse));
L.world_view.center = v2_add(L.world_view.center, offset); L.world_view = xform_translate(L.world_view, v2_neg(offset));
L.debug_camera_pan_start = view_inverse_xform_v2(L.world_view, L.screen_mouse); L.debug_camera_pan_start = xform_invert_mul_v2(L.world_view, L.screen_mouse);
} else { } else {
L.debug_camera_panning = false; L.debug_camera_panning = false;
} }
@ -599,28 +550,24 @@ INTERNAL void user_update(void)
i32 dir = input_zooms >= 0 ? 1 : -1; i32 dir = input_zooms >= 0 ? 1 : -1;
u32 zooms_abs = input_zooms >= 0 ? input_zooms : -input_zooms; u32 zooms_abs = input_zooms >= 0 ? input_zooms : -input_zooms;
/* Zoom camera/view */ /* Determine zoom */
f32 zoom_rate = 2; f32 zoom_rate = 2;
f32 zoom_min = 1.f / 128.f; f32 zoom = 1;
f32 zoom_max = 1.f * 128.f;
f32 new_zoom = L.world_view.zoom;
for (u32 i = 0; i < zooms_abs; ++i) { for (u32 i = 0; i < zooms_abs; ++i) {
if (dir > 0) { if (dir > 0) {
new_zoom *= zoom_rate; zoom *= zoom_rate;
} else { } else {
new_zoom *= 1.0f / zoom_rate; zoom *= 1.0f / zoom_rate;
} }
new_zoom = clamp_f32(new_zoom, zoom_min, zoom_max);
} }
struct v2 old_mouse = view_inverse_xform_v2(L.world_view, L.screen_mouse); /* Zoom to mouse */
L.world_view.zoom = new_zoom; struct v2 world_mouse = xform_invert_mul_v2(L.world_view, L.screen_mouse);
struct v2 new_mouse = view_inverse_xform_v2(L.world_view, L.screen_mouse); L.world_view = xform_translate(L.world_view, world_mouse);
L.world_view = xform_scale(L.world_view, V2(zoom, zoom));
/* Offset view to zoom in on mouse */ L.world_view = xform_translate(L.world_view, v2_neg(world_mouse));
struct v2 offset = v2_sub(old_mouse, new_mouse);
L.world_view.center = v2_add(L.world_view.center, offset);
} }
} else { } else {
/* Keep cursor invisible and in screen */ /* Keep cursor invisible and in screen */
sys_window_cursor_hide(L.window); sys_window_cursor_hide(L.window);
@ -637,10 +584,28 @@ INTERNAL void user_update(void)
f32 rot = xform_get_rotation(ent->world_xform); f32 rot = xform_get_rotation(ent->world_xform);
f32 zoom = ent->camera_zoom; f32 zoom = ent->camera_zoom;
zoom = zoom > 0 ? zoom : 1; zoom = zoom > 0 ? zoom : 1;
L.world_view.center = center;
L.world_view.rot = rot; struct trs trs = TRS(
L.world_view.zoom = zoom; .t = v2_sub(L.screen_center, center),
L.world_mouse = view_inverse_xform_v2(L.world_view, L.screen_mouse); .r = rot,
.s = v2_mul(V2(PIXELS_PER_UNIT, PIXELS_PER_UNIT), zoom)
);
struct v2 pivot = center;
L.world_view = XFORM_IDENT;
L.world_view = xform_translate(L.world_view, pivot);
L.world_view = xform_trs_pivot_rs(L.world_view, trs, pivot);
}
/* ========================== *
* Update listener
* ========================== */
{
struct v2 up = V2(0, -1);
struct v2 listener_pos = xform_invert_mul_v2(L.world_view, L.screen_center);
struct v2 listener_dir = v2_norm(xform_basis_invert_mul_v2(L.world_view, up));
mixer_set_listener(listener_pos, listener_dir);
} }
/* ========================== * /* ========================== *
@ -679,7 +644,7 @@ INTERNAL void user_update(void)
} }
} }
player_move_dir = view_inverse_xform_basis_v2(L.world_view, player_move_dir); /* Make move dir relative to world view */ player_move_dir = xform_basis_invert_mul_v2(L.world_view, player_move_dir); /* Make move dir relative to world view */
player_move_dir = v2_norm(player_move_dir); player_move_dir = v2_norm(player_move_dir);
struct game_cmd cmd = (struct game_cmd) { struct game_cmd cmd = (struct game_cmd) {
@ -687,7 +652,7 @@ INTERNAL void user_update(void)
.move_dir = player_move_dir .move_dir = player_move_dir
}; };
if (!L.debug_camera) { if (!L.debug_camera) {
struct v2 focus_move_dir = view_inverse_xform_basis_v2(L.world_view, L.screen_mouse_delta); /* Make focus relative to world view direction */ struct v2 focus_move_dir = xform_basis_invert_mul_v2(L.world_view, L.screen_mouse_delta); /* Make focus relative to world view direction */
focus_move_dir = v2_mul(focus_move_dir, MOUSE_SENSITIVITY); focus_move_dir = v2_mul(focus_move_dir, MOUSE_SENSITIVITY);
cmd.focus_move_dir = focus_move_dir; cmd.focus_move_dir = focus_move_dir;
} }
@ -699,7 +664,7 @@ INTERNAL void user_update(void)
* ========================== */ * ========================== */
{ {
f32 thickness = 3.f / PIXELS_PER_UNIT / L.world_view.zoom; f32 thickness = 3.f / xform_get_scale(L.world_view).x;
u32 color = RGBA(0x3f, 0x3f, 0x3f, 0xFF); u32 color = RGBA(0x3f, 0x3f, 0x3f, 0xFF);
u32 x_color = RGBA(0x3f, 0, 0, 0xFF); u32 x_color = RGBA(0x3f, 0, 0, 0xFF);
u32 y_color = RGBA(0, 0x3f, 0, 0xFF); u32 y_color = RGBA(0, 0x3f, 0, 0xFF);
@ -813,7 +778,7 @@ INTERNAL void user_update(void)
/* Draw crosshair */ /* Draw crosshair */
if (!L.debug_camera && entity_has_prop(ent, ENTITY_PROP_PLAYER_CONTROLLED)) { if (!L.debug_camera && entity_has_prop(ent, ENTITY_PROP_PLAYER_CONTROLLED)) {
struct v2 focus_pos = v2_add(ent->world_xform.og, ent->player_focus_dir); struct v2 focus_pos = v2_add(ent->world_xform.og, ent->player_focus_dir);
struct v2 focus_pos_screen = view_xform_v2(L.world_view, focus_pos); struct v2 focus_pos_screen = xform_mul_v2(L.world_view, focus_pos);
u32 tint = RGBA_F(1, 1, 1, 0.5); u32 tint = RGBA_F(1, 1, 1, 0.5);
struct texture *t = texture_load_async(STR("res/graphics/crosshair.ase")); struct texture *t = texture_load_async(STR("res/graphics/crosshair.ase"));
@ -840,7 +805,7 @@ INTERNAL void user_update(void)
f32 offset = 1; f32 offset = 1;
struct v2 pos = v2_add(xf.og, v2_mul(V2(0, -1), offset)); struct v2 pos = v2_add(xf.og, v2_mul(V2(0, -1), offset));
pos = view_xform_v2(L.world_view, pos); pos = xform_mul_v2(L.world_view, pos);
pos = v2_round(pos); pos = v2_round(pos);
struct string disp_name = ent->sprite_name; struct string disp_name = ent->sprite_name;
@ -877,8 +842,8 @@ INTERNAL void user_update(void)
f32 thickness = 5; f32 thickness = 5;
f32 arrow_height = 15; f32 arrow_height = 15;
struct v2 start = view_xform_v2(L.world_view, ent->world_xform.og); struct v2 start = xform_mul_v2(L.world_view, ent->world_xform.og);
struct v2 end = view_xform_v2(L.world_view, parent->world_xform.og); struct v2 end = xform_mul_v2(L.world_view, parent->world_xform.og);
draw_solid_arrow_line(L.screen_canvas, start, end, thickness, arrow_height, color); draw_solid_arrow_line(L.screen_canvas, start, end, thickness, arrow_height, color);
} }
@ -887,8 +852,8 @@ INTERNAL void user_update(void)
u32 color = RGBA_F(0.75, 0, 0.75, 0.5); u32 color = RGBA_F(0.75, 0, 0.75, 0.5);
f32 thickness = 3; f32 thickness = 3;
f32 arrow_height = 10; f32 arrow_height = 10;
struct v2 pos = view_xform_v2(L.world_view, ent->world_xform.og); struct v2 pos = xform_mul_v2(L.world_view, ent->world_xform.og);
struct v2 focus_ray = view_xform_basis_v2(L.world_view, ent->player_focus_dir); struct v2 focus_ray = xform_basis_mul_v2(L.world_view, ent->player_focus_dir);
draw_solid_arrow_ray(L.screen_canvas, pos, focus_ray, thickness, arrow_height, color); draw_solid_arrow_ray(L.screen_canvas, pos, focus_ray, thickness, arrow_height, color);
} }
@ -899,9 +864,6 @@ INTERNAL void user_update(void)
/* ---------------------------------------------------------------------- */ /* ---------------------------------------------------------------------- */
/* ---------------------------------------------------------------------- */ /* ---------------------------------------------------------------------- */
/* Update listener using world view */
mixer_set_listener(L.world_view.center, V2(-math_sin(L.world_view.rot), -math_cos(L.world_view.rot)));
/* Debug draw info */ /* Debug draw info */
if (L.debug_draw) { if (L.debug_draw) {
struct temp_arena temp = arena_temp_begin(scratch.arena); struct temp_arena temp = arena_temp_begin(scratch.arena);
@ -922,13 +884,13 @@ INTERNAL void user_update(void)
draw_text(L.screen_canvas, font, pos, string_format(temp.arena, STR("screen_mouse: (%F, %F)"), FMT_FLOAT((f64)L.screen_mouse.x), FMT_FLOAT((f64)L.screen_mouse.y))); draw_text(L.screen_canvas, font, pos, string_format(temp.arena, STR("screen_mouse: (%F, %F)"), FMT_FLOAT((f64)L.screen_mouse.x), FMT_FLOAT((f64)L.screen_mouse.y)));
pos.y += spacing; pos.y += spacing;
draw_text(L.screen_canvas, font, pos, string_format(temp.arena, STR("world_view.center: (%F, %F)"), FMT_FLOAT((f64)L.world_view.center.x), FMT_FLOAT((f64)L.world_view.center.y))); draw_text(L.screen_canvas, font, pos, string_format(temp.arena, STR("world_view.og: (%F, %F)"), FMT_FLOAT((f64)L.world_view.og.x), FMT_FLOAT((f64)L.world_view.og.y)));
pos.y += spacing; pos.y += spacing;
draw_text(L.screen_canvas, font, pos, string_format(temp.arena, STR("world_view.rot: %F"), FMT_FLOAT((f64)L.world_view.rot))); draw_text(L.screen_canvas, font, pos, string_format(temp.arena, STR("world_view rotation: %F"), FMT_FLOAT((f64)xform_get_rotation(L.world_view))));
pos.y += spacing; pos.y += spacing;
draw_text(L.screen_canvas, font, pos, string_format(temp.arena, STR("world_view.zoom: %F"), FMT_FLOAT((f64)L.world_view.zoom))); draw_text(L.screen_canvas, font, pos, string_format(temp.arena, STR("world_view scale: (%F, %F)"), FMT_FLOAT((f64)xform_get_scale(L.world_view).x), FMT_FLOAT((f64)xform_get_scale(L.world_view).x)));
pos.y += spacing; pos.y += spacing;
draw_text(L.screen_canvas, font, pos, string_format(temp.arena, STR("world_mouse: (%F, %F)"), FMT_FLOAT((f64)L.world_mouse.x), FMT_FLOAT((f64)L.world_mouse.y))); draw_text(L.screen_canvas, font, pos, string_format(temp.arena, STR("world_mouse: (%F, %F)"), FMT_FLOAT((f64)L.world_mouse.x), FMT_FLOAT((f64)L.world_mouse.y)));
@ -952,8 +914,8 @@ INTERNAL void user_update(void)
renderer_canvas_send_to_gpu(L.screen_canvas); renderer_canvas_send_to_gpu(L.screen_canvas);
/* Set canvas views before presenting */ /* Set canvas views before presenting */
renderer_canvas_set_view(L.world_canvas, view_get_xform(L.world_view)); renderer_canvas_set_view(L.world_canvas, L.world_view);
renderer_canvas_set_view(L.screen_canvas, view_get_xform((struct view) {.px_per_unit = 1, .center = L.screen_center, .rot = 0, .zoom = 1})); renderer_canvas_set_view(L.screen_canvas, XFORM_IDENT);
/* Present */ /* Present */
i32 vsync = VSYNC_ENABLED; i32 vsync = VSYNC_ENABLED;
@ -1005,13 +967,7 @@ void user_startup(struct sys_window *window)
world_alloc(&L.world); world_alloc(&L.world);
L.world_canvas = renderer_canvas_alloc(); L.world_canvas = renderer_canvas_alloc();
L.world_view = (struct view) { L.world_view = XFORM_TRS(.t = V2(0, 0), .r = 0, .s = V2(PIXELS_PER_UNIT, PIXELS_PER_UNIT));
.px_per_unit = PIXELS_PER_UNIT,
.center = V2(0, 0),
.rot = 0,
.zoom = 1
};
L.screen_canvas = renderer_canvas_alloc(); L.screen_canvas = renderer_canvas_alloc();