correct d3d11_debug check
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@ -411,7 +411,7 @@ void renderer_startup(struct sys_window *window)
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/* Create D3D11 device & context */
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{
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#if D3D11_DEBUG
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u32 flags = RTC ? D3D11_CREATE_DEVICE_DEBUG : 0;
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u32 flags = D3D11_CREATE_DEVICE_DEBUG : 0;
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#else
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u32 flags = 0;
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#endif
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