correct d3d11_debug check

This commit is contained in:
jacob 2024-03-28 08:52:21 -05:00
parent 81c4b10def
commit fb43d04f8f

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@ -411,7 +411,7 @@ void renderer_startup(struct sys_window *window)
/* Create D3D11 device & context */ /* Create D3D11 device & context */
{ {
#if D3D11_DEBUG #if D3D11_DEBUG
u32 flags = RTC ? D3D11_CREATE_DEVICE_DEBUG : 0; u32 flags = D3D11_CREATE_DEVICE_DEBUG : 0;
#else #else
u32 flags = 0; u32 flags = 0;
#endif #endif