correct d3d11_debug check

This commit is contained in:
jacob 2024-03-28 08:52:21 -05:00
parent 81c4b10def
commit fb43d04f8f

View File

@ -411,7 +411,7 @@ void renderer_startup(struct sys_window *window)
/* Create D3D11 device & context */
{
#if D3D11_DEBUG
u32 flags = RTC ? D3D11_CREATE_DEVICE_DEBUG : 0;
u32 flags = D3D11_CREATE_DEVICE_DEBUG : 0;
#else
u32 flags = 0;
#endif