particle descs
This commit is contained in:
parent
a4bb13d59d
commit
e4426ab0d2
@ -15,8 +15,6 @@ typedef uint2 Vec2U32;
|
||||
typedef uint3 Vec3U32;
|
||||
typedef uint4 Vec4U32;
|
||||
typedef float2x3 Affine;
|
||||
typedef float4 Rect;
|
||||
typedef float4 ClipRect;
|
||||
typedef float4 Aabb;
|
||||
typedef float4 Quad;
|
||||
typedef float4x4 Mat4x4;
|
||||
@ -48,6 +46,17 @@ u32 countof(T arr[N])
|
||||
////////////////////////////////////////////////////////////
|
||||
//~ C -> HLSL interoperability stubs
|
||||
|
||||
//- Constructors
|
||||
#define VEC2(...) Vec2(__VA_ARGS__)
|
||||
#define VEC3(...) Vec3(__VA_ARGS__)
|
||||
#define VEC4(...) Vec4(__VA_ARGS__)
|
||||
#define VEC2I32(...) Vec2I32(__VA_ARGS__)
|
||||
#define VEC3I32(...) Vec3I32(__VA_ARGS__)
|
||||
#define VEC4I32(...) Vec4I32(__VA_ARGS__)
|
||||
#define VEC2U32(...) Vec2U32(__VA_ARGS__)
|
||||
#define VEC3U32(...) Vec3U32(__VA_ARGS__)
|
||||
#define VEC4U32(...) Vec4U32(__VA_ARGS__)
|
||||
|
||||
//- Min
|
||||
#define MinU8 (u8)min
|
||||
#define MinI8 (i8)min
|
||||
|
||||
2
src/pp/pp_vis/pp_vis.lay
generated
2
src/pp/pp_vis/pp_vis.lay
generated
@ -41,5 +41,7 @@
|
||||
//////////////////////////////
|
||||
//- Impl
|
||||
|
||||
@IncludeC pp_vis_shared.cg
|
||||
@IncludeC pp_vis_core.c
|
||||
@IncludeG pp_vis_shared.cg
|
||||
@IncludeG pp_vis_gpu.g
|
||||
|
||||
@ -392,9 +392,10 @@ void V_TickForever(WaveLaneCtx *lane)
|
||||
// Init gpu state
|
||||
G_ResourceHandle gpu_tiles_res = Zi;
|
||||
G_ResourceHandle gpu_particles_res = Zi;
|
||||
G_ResourceHandle gpu_stains_res = Zi;
|
||||
G_ResourceHandle gpu_stain_cells_res = Zi;
|
||||
G_ResourceHandle gpu_ground_cells_res = Zi;
|
||||
G_ResourceHandle gpu_air_cells_res = Zi;
|
||||
G_ResourceHandle gpu_stain_densities_res = Zi;
|
||||
G_ResourceHandle gpu_ground_densities_res = Zi;
|
||||
G_ResourceHandle gpu_air_densities_res = Zi;
|
||||
G_ResourceHandle gpu_drynesses_res = Zi;
|
||||
@ -402,9 +403,10 @@ void V_TickForever(WaveLaneCtx *lane)
|
||||
|
||||
G_Texture2DRef gpu_tiles = Zi;
|
||||
G_RWStructuredBufferRef gpu_particles = Zi;
|
||||
G_RWTexture2DRef gpu_stains = Zi;
|
||||
G_RWTexture2DRef gpu_stain_cells = Zi;
|
||||
G_RWTexture2DRef gpu_ground_cells = Zi;
|
||||
G_RWTexture2DRef gpu_air_cells = Zi;
|
||||
G_RWTexture2DRef gpu_stain_densities = Zi;
|
||||
G_RWTexture2DRef gpu_ground_densities = Zi;
|
||||
G_RWTexture2DRef gpu_air_densities = Zi;
|
||||
G_RWTexture2DRef gpu_drynesses = Zi;
|
||||
@ -435,17 +437,17 @@ void V_TickForever(WaveLaneCtx *lane)
|
||||
);
|
||||
gpu_particles = G_PushRWStructuredBufferRef(gpu_perm, gpu_particles_res, V_Particle);
|
||||
}
|
||||
// Init stains texture
|
||||
// Init stain cells texture
|
||||
{
|
||||
gpu_stains_res = G_PushTexture2D(
|
||||
gpu_stain_cells_res = G_PushTexture2D(
|
||||
gpu_perm, cl,
|
||||
G_Format_R16G16B16A16_Float,
|
||||
G_Format_R32_Uint,
|
||||
cells_dims,
|
||||
G_Layout_DirectQueue_ShaderReadWrite,
|
||||
.flags = G_ResourceFlag_ZeroMemory | G_ResourceFlag_AllowShaderReadWrite,
|
||||
.name = Lit("Stains")
|
||||
.name = Lit("Stain cells")
|
||||
);
|
||||
gpu_stains = G_PushRWTexture2DRef(gpu_perm, gpu_stains_res);
|
||||
gpu_stain_cells = G_PushRWTexture2DRef(gpu_perm, gpu_stain_cells_res);
|
||||
}
|
||||
// Init ground cells texture
|
||||
{
|
||||
@ -471,6 +473,18 @@ void V_TickForever(WaveLaneCtx *lane)
|
||||
);
|
||||
gpu_air_cells = G_PushRWTexture2DRef(gpu_perm, gpu_air_cells_res);
|
||||
}
|
||||
// Init stain densities texture
|
||||
{
|
||||
gpu_stain_densities_res = G_PushTexture2D(
|
||||
gpu_perm, cl,
|
||||
G_Format_R32_Uint,
|
||||
cells_dims,
|
||||
G_Layout_DirectQueue_ShaderReadWrite,
|
||||
.flags = G_ResourceFlag_ZeroMemory | G_ResourceFlag_AllowShaderReadWrite,
|
||||
.name = Lit("Stain densities")
|
||||
);
|
||||
gpu_stain_densities = G_PushRWTexture2DRef(gpu_perm, gpu_stain_densities_res);
|
||||
}
|
||||
// Init ground densities texture
|
||||
{
|
||||
gpu_ground_densities_res = G_PushTexture2D(
|
||||
@ -631,15 +645,15 @@ void V_TickForever(WaveLaneCtx *lane)
|
||||
//- Initialize persistent gpu resources
|
||||
|
||||
{
|
||||
|
||||
// Persistent resources
|
||||
frame->tiles = gpu_tiles;
|
||||
frame->pt_clamp_sampler = G_BasicPointClampSampler();
|
||||
frame->pt_wrap_sampler = G_BasicPointWrapSampler();
|
||||
frame->particles = gpu_particles;
|
||||
frame->stains = gpu_stains;
|
||||
frame->stain_cells = gpu_stain_cells;
|
||||
frame->ground_cells = gpu_ground_cells;
|
||||
frame->air_cells = gpu_air_cells;
|
||||
frame->stain_densities = gpu_stain_densities;
|
||||
frame->ground_densities = gpu_ground_densities;
|
||||
frame->air_densities = gpu_air_densities;
|
||||
frame->drynesses = gpu_drynesses;
|
||||
@ -2176,6 +2190,7 @@ void V_TickForever(WaveLaneCtx *lane)
|
||||
quad->quad_uv_to_world_af = wep_uv_to_world_af;
|
||||
quad->tex = wep.tex;
|
||||
quad->tex_slice_uv = DivRng2Vec2(wep.tex_rect, wep.tex_dims);
|
||||
quad->occluder = P_OccluderKind_Guy;
|
||||
}
|
||||
|
||||
//- Push body quad
|
||||
@ -2187,6 +2202,7 @@ void V_TickForever(WaveLaneCtx *lane)
|
||||
quad->quad_uv_to_world_af = body_uv_to_world_af;
|
||||
quad->tex = body.tex;
|
||||
quad->tex_slice_uv = DivRng2Vec2(body.tex_rect, body.tex_dims);
|
||||
quad->occluder = P_OccluderKind_Guy;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -2550,17 +2566,18 @@ void V_TickForever(WaveLaneCtx *lane)
|
||||
{
|
||||
V_Emitter emitter = Zi;
|
||||
|
||||
emitter.kind = V_ParticleKind_Test;
|
||||
emitter.kind = V_ParticleKind_Blood;
|
||||
|
||||
f32 angle = AngleFromVec2(frame->look);
|
||||
// f32 angle = 0;
|
||||
// f32 angle_spread = Tau * 0.25;
|
||||
f32 angle_spread = Tau;
|
||||
f32 angle_spread = Tau * 0.25;
|
||||
// f32 angle_spread = Tau;
|
||||
// f32 angle_spread = 0;
|
||||
|
||||
// f32 speed = 25;
|
||||
// f32 speed = 5;
|
||||
f32 speed = 25;
|
||||
// f32 speed = 50;
|
||||
f32 speed = 100;
|
||||
// f32 speed = 100;
|
||||
f32 speed_spread = speed * 2;
|
||||
|
||||
emitter.pos.p0 = emitter.pos.p1 = frame->world_cursor;
|
||||
@ -2632,42 +2649,42 @@ void V_TickForever(WaveLaneCtx *lane)
|
||||
}
|
||||
|
||||
// Smoke
|
||||
{
|
||||
V_Emitter emitter = Zi;
|
||||
// {
|
||||
// V_Emitter emitter = Zi;
|
||||
|
||||
emitter.kind = V_ParticleKind_Smoke;
|
||||
// emitter.kind = V_ParticleKind_Smoke;
|
||||
|
||||
f32 angle = AngleFromVec2(frame->look);
|
||||
// f32 angle = 0;
|
||||
// f32 angle_spread = Tau * 0.25;
|
||||
f32 angle_spread = Tau;
|
||||
// f32 angle_spread = 0;
|
||||
// f32 angle = AngleFromVec2(frame->look);
|
||||
// // f32 angle = 0;
|
||||
// // f32 angle_spread = Tau * 0.25;
|
||||
// f32 angle_spread = Tau;
|
||||
// // f32 angle_spread = 0;
|
||||
|
||||
f32 speed = 25;
|
||||
// f32 speed = 50;
|
||||
// f32 speed = 50;
|
||||
f32 speed_spread = speed * 2;
|
||||
// f32 speed = 25;
|
||||
// // f32 speed = 50;
|
||||
// // f32 speed = 50;
|
||||
// f32 speed_spread = speed * 2;
|
||||
|
||||
emitter.pos.p0 = emitter.pos.p1 = frame->world_cursor;
|
||||
emitter.speed.min = speed - speed_spread * 0.5;
|
||||
emitter.speed.max = speed + speed_spread * 0.5;
|
||||
emitter.angle.min = angle - angle_spread * 0.5;
|
||||
emitter.angle.max = angle + angle_spread * 0.5;
|
||||
// emitter.pos.p0 = emitter.pos.p1 = frame->world_cursor;
|
||||
// emitter.speed.min = speed - speed_spread * 0.5;
|
||||
// emitter.speed.max = speed + speed_spread * 0.5;
|
||||
// emitter.angle.min = angle - angle_spread * 0.5;
|
||||
// emitter.angle.max = angle + angle_spread * 0.5;
|
||||
|
||||
// emitter.falloff.min = emitter.falloff.max = 0;
|
||||
// // emitter.falloff.min = emitter.falloff.max = 0;
|
||||
|
||||
// emitter.count = CeilF32(Kibi(64) * frame->dt);
|
||||
// emitter.count = Mebi(16);
|
||||
// emitter.count = Mebi(2);
|
||||
// emitter.count = Kibi(32);
|
||||
emitter.count = Kibi(8);
|
||||
// emitter.count = Kibi(1);
|
||||
// emitter.count = 128;
|
||||
// emitter.count = 32;
|
||||
// emitter.count = 1;
|
||||
// // emitter.count = CeilF32(Kibi(64) * frame->dt);
|
||||
// // emitter.count = Mebi(16);
|
||||
// // emitter.count = Mebi(2);
|
||||
// // emitter.count = Kibi(32);
|
||||
// emitter.count = Kibi(8);
|
||||
// // emitter.count = Kibi(1);
|
||||
// // emitter.count = 128;
|
||||
// // emitter.count = 32;
|
||||
// // emitter.count = 1;
|
||||
|
||||
V_PushParticles(emitter);
|
||||
}
|
||||
// V_PushParticles(emitter);
|
||||
// }
|
||||
}
|
||||
|
||||
|
||||
@ -4945,9 +4962,10 @@ void V_TickForever(WaveLaneCtx *lane)
|
||||
G_DumbGlobalMemorySync(frame->cl);
|
||||
|
||||
//////////////////////////////
|
||||
//- Quads pass
|
||||
//- Quads & emitters pass
|
||||
|
||||
{
|
||||
// Draw quads
|
||||
G_Rasterize(
|
||||
frame->cl,
|
||||
V_QuadVS, V_QuadPS,
|
||||
@ -4956,29 +4974,29 @@ void V_TickForever(WaveLaneCtx *lane)
|
||||
screen_viewport, screen_scissor,
|
||||
G_RasterMode_TriangleList
|
||||
);
|
||||
|
||||
// Emit particles
|
||||
G_Compute(frame->cl, V_EmitParticlesCS, V_ThreadGroupSizeFromBufferSize(frame->emitters_count));
|
||||
|
||||
// Sync particles & occluders
|
||||
G_DumbGlobalMemorySync(frame->cl);
|
||||
}
|
||||
|
||||
//////////////////////////////
|
||||
//- Particle simulation pass
|
||||
|
||||
{
|
||||
// Emit particles
|
||||
G_Compute(frame->cl, V_EmitParticlesCS, V_ThreadGroupSizeFromBufferSize(frame->emitters_count));
|
||||
|
||||
// Barrier particles buffer
|
||||
G_DumbMemorySync(frame->cl, gpu_particles_res);
|
||||
|
||||
// Simulate particles
|
||||
G_Compute(frame->cl, V_SimParticlesCS, V_ThreadGroupSizeFromBufferSize(V_ParticlesCap));
|
||||
|
||||
// Barrier since stains were written
|
||||
// Sync cells
|
||||
G_DumbGlobalMemorySync(frame->cl);
|
||||
}
|
||||
|
||||
//////////////////////////////
|
||||
//- Shading pass
|
||||
|
||||
G_DumbGlobalMemorySync(frame->cl);
|
||||
// TODO: Remove this
|
||||
|
||||
{
|
||||
G_Compute(frame->cl, V_ShadeCS, V_ThreadGroupSizeFromTexSize(frame->shade_dims));
|
||||
|
||||
@ -10,10 +10,54 @@ f32 V_RandFromPos(Vec3 pos)
|
||||
return rand;
|
||||
}
|
||||
|
||||
Vec4 V_DryColor(Vec4 color, f32 dryness)
|
||||
Vec4 V_ColorFromParticle(V_ParticleKind particle_kind, u32 particle_idx, u32 density, f32 dryness)
|
||||
{
|
||||
Vec4 result = color;
|
||||
V_ParticleDesc desc = V_DescFromParticleKind(particle_kind);
|
||||
|
||||
Vec4 result = 0;
|
||||
u64 seed = MixU64(P_ParticleColorBasis ^ particle_idx);
|
||||
f32 rand_color = Norm16(seed >> 0);
|
||||
|
||||
result = desc.color;
|
||||
|
||||
// // FIXME: Base color on particle desc
|
||||
// if (particle_kind == V_ParticleKind_Test)
|
||||
// {
|
||||
// // result.rgb = Vec3(0, 0, 0);
|
||||
// result = LinearFromSrgb(Vec4(0.5, 0.1, 0.1, 0.5));
|
||||
// }
|
||||
// else if (particle_kind == V_ParticleKind_Debris)
|
||||
// {
|
||||
// result = Color_Orange;
|
||||
// }
|
||||
// else if (particle_kind == V_ParticleKind_Smoke)
|
||||
// {
|
||||
// result = Vec4(0.15, 0.15, 0.15, 1);
|
||||
// }
|
||||
|
||||
// Apply density
|
||||
{
|
||||
if (particle_kind == V_ParticleKind_Smoke)
|
||||
{
|
||||
// f32 t = saturate(density / 10.0);
|
||||
// f32 t = smoothstep(-10, 32, density);
|
||||
f32 t = smoothstep(0, 2, (f32)density);
|
||||
result.a = lerp(0, 0.85, t);
|
||||
}
|
||||
else if (particle_kind == V_ParticleKind_Blood)
|
||||
{
|
||||
f32 t = (f32)density / 10000;
|
||||
t = pow(t, 2);
|
||||
t = saturate(t);
|
||||
result.rgb *= 1.0 - (t * 0.9);
|
||||
}
|
||||
}
|
||||
|
||||
result.rgb += (rand_color - 0.5) * 0.025;
|
||||
|
||||
// Apply dryness
|
||||
result.rgb *= 1.0 - (dryness * 0.75);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -37,8 +81,10 @@ ComputeShader2D(V_PrepareCellsCS, 8, 8)
|
||||
{
|
||||
V_SharedFrame frame = G_Dereference<V_SharedFrame>(V_ShaderConst_Frame)[0];
|
||||
Texture2D<P_TileKind> tiles = G_Dereference<P_TileKind>(frame.tiles);
|
||||
RWTexture2D<u32> stain_cells = G_Dereference<u32>(frame.stain_cells);
|
||||
RWTexture2D<u32> ground_cells = G_Dereference<u32>(frame.ground_cells);
|
||||
RWTexture2D<u32> air_cells = G_Dereference<u32>(frame.air_cells);
|
||||
RWTexture2D<u32> stain_densities = G_Dereference<u32>(frame.stain_densities);
|
||||
RWTexture2D<u32> ground_densities = G_Dereference<u32>(frame.ground_densities);
|
||||
RWTexture2D<u32> air_densities = G_Dereference<u32>(frame.air_densities);
|
||||
RWTexture2D<f32> drynesses = G_Dereference<f32>(frame.drynesses);
|
||||
@ -51,6 +97,28 @@ ComputeShader2D(V_PrepareCellsCS, 8, 8)
|
||||
Vec2 tile_pos = mul(frame.af.world_to_tile, Vec3(world_pos, 1));
|
||||
P_TileKind tile = tiles[tile_pos];
|
||||
|
||||
// Update stains
|
||||
if (frame.should_clear_particles)
|
||||
{
|
||||
stain_densities[cell_pos] = 0;
|
||||
stain_cells[cell_pos] = 0;
|
||||
drynesses[cell_pos] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
u32 stain = stain_cells[cell_pos];
|
||||
{
|
||||
stain &= ~(1 << 31);
|
||||
}
|
||||
f32 dryness = drynesses[cell_pos];
|
||||
{
|
||||
f32 dry_rate = frame.dt * 0.1;
|
||||
dryness = lerp(dryness, 1, dry_rate);
|
||||
}
|
||||
stain_cells[cell_pos] = stain;
|
||||
drynesses[cell_pos] = dryness;
|
||||
}
|
||||
|
||||
// Clear cells
|
||||
ground_cells[cell_pos] = 0;
|
||||
air_cells[cell_pos] = 0;
|
||||
@ -59,15 +127,6 @@ ComputeShader2D(V_PrepareCellsCS, 8, 8)
|
||||
ground_densities[cell_pos] = 0;
|
||||
air_densities[cell_pos] = 0;
|
||||
|
||||
// Increase dryness
|
||||
// TODO: Use simulation dt
|
||||
f32 dry_rate = frame.dt * 0.1;
|
||||
{
|
||||
f32 old_dryness = drynesses[cell_pos];
|
||||
f32 new_dryness = lerp(old_dryness, 1, dry_rate);
|
||||
drynesses[cell_pos] = new_dryness;
|
||||
}
|
||||
|
||||
// Reset occluders
|
||||
P_OccluderKind occluder = P_OccluderKind_None;
|
||||
if (tile == P_TileKind_Wall)
|
||||
@ -75,14 +134,6 @@ ComputeShader2D(V_PrepareCellsCS, 8, 8)
|
||||
occluder = P_OccluderKind_Wall;
|
||||
}
|
||||
occluders[cell_pos] = occluder;
|
||||
|
||||
// Clear stain
|
||||
if (frame.should_clear_particles)
|
||||
{
|
||||
RWTexture2D<Vec4> stains = G_Dereference<Vec4>(frame.stains);
|
||||
stains[cell_pos] = 0;
|
||||
drynesses[cell_pos] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -120,6 +171,7 @@ VertexShader(V_QuadVS, V_QuadPSInput)
|
||||
V_QuadPSInput result;
|
||||
result.sv_position = Vec4(NdcFromPos(screen_pos, frame.screen_dims).xy, 0, 1);
|
||||
result.quad_idx = SV_InstanceID;
|
||||
result.world_pos = world_pos;
|
||||
result.samp_uv = samp_uv;
|
||||
return result;
|
||||
}
|
||||
@ -130,14 +182,29 @@ VertexShader(V_QuadVS, V_QuadPSInput)
|
||||
PixelShader(V_QuadPS, V_QuadPSOutput, V_QuadPSInput input)
|
||||
{
|
||||
V_SharedFrame frame = G_Dereference<V_SharedFrame>(V_ShaderConst_Frame)[0];
|
||||
RWTexture2D<u32> occluders = G_Dereference<u32>(frame.occluders);
|
||||
StructuredBuffer<V_Quad> quads = G_Dereference<V_Quad>(frame.quads);
|
||||
SamplerState clamp_sampler = G_Dereference(frame.pt_clamp_sampler);
|
||||
|
||||
V_Quad quad = quads[input.quad_idx];
|
||||
|
||||
Texture2D<Vec4> tex = G_Dereference<Vec4>(quad.tex);
|
||||
|
||||
Vec2 world_pos = input.world_pos;
|
||||
Vec2 cell_pos = mul(frame.af.world_to_cell, Vec3(world_pos, 1));
|
||||
|
||||
b32 is_in_world = all(cell_pos >= 0) && all(cell_pos < countof(occluders));
|
||||
|
||||
Vec4 albedo = tex.Sample(clamp_sampler, input.samp_uv);
|
||||
|
||||
if (is_in_world)
|
||||
{
|
||||
// TODO: Remove this
|
||||
if (albedo.a > 0 && quad.occluder != P_OccluderKind_None && is_in_world)
|
||||
{
|
||||
InterlockedMax(occluders[cell_pos], quad.occluder);
|
||||
}
|
||||
}
|
||||
|
||||
V_QuadPSOutput output;
|
||||
output.sv_target0 = albedo;
|
||||
return output;
|
||||
@ -180,9 +247,10 @@ ComputeShader(V_SimParticlesCS, 64)
|
||||
V_SharedFrame frame = G_Dereference<V_SharedFrame>(V_ShaderConst_Frame)[0];
|
||||
Texture2D<P_TileKind> tiles = G_Dereference<P_TileKind>(frame.tiles);
|
||||
RWStructuredBuffer<V_Particle> particles = G_Dereference<V_Particle>(frame.particles);
|
||||
RWTexture2D<Vec4> stains = G_Dereference<Vec4>(frame.stains);
|
||||
RWTexture2D<u32> stain_cells = G_Dereference<u32>(frame.stain_cells);
|
||||
RWTexture2D<u32> ground_cells = G_Dereference<u32>(frame.ground_cells);
|
||||
RWTexture2D<u32> air_cells = G_Dereference<u32>(frame.air_cells);
|
||||
RWTexture2D<u32> stain_densities = G_Dereference<u32>(frame.stain_densities);
|
||||
RWTexture2D<u32> ground_densities = G_Dereference<u32>(frame.ground_densities);
|
||||
RWTexture2D<u32> air_densities = G_Dereference<u32>(frame.air_densities);
|
||||
RWTexture2D<f32> drynesses = G_Dereference<f32>(frame.drynesses);
|
||||
@ -230,6 +298,16 @@ ComputeShader(V_SimParticlesCS, 64)
|
||||
|
||||
if (particle.kind > V_ParticleKind_None && particle.kind < V_ParticleKind_COUNT)
|
||||
{
|
||||
V_ParticleDesc desc = V_DescFromParticleKind((V_ParticleKind)particle.kind);
|
||||
V_ParticleFlag flags = desc.flags;
|
||||
|
||||
u32 packed = 0;
|
||||
packed |= (particle_idx & ((1 >> 24) - 1)) << 0;
|
||||
packed |= (particle.kind & 0xFF) << 24;
|
||||
packed |= 1 << 31;
|
||||
StaticAssert(V_ParticlesCap <= (1 << 24)); // particle idx must fit in 24 bits
|
||||
StaticAssert(V_ParticleKind_COUNT <= 0x7F); // particle kind must fit in 7 bits
|
||||
|
||||
//////////////////////////////
|
||||
//- Move
|
||||
|
||||
@ -257,7 +335,7 @@ ComputeShader(V_SimParticlesCS, 64)
|
||||
t_max *= inv_delta;
|
||||
t_max = abs(t_max);
|
||||
|
||||
f32 t_hit = 1;
|
||||
f32 t_hit = 0;
|
||||
|
||||
Vec2I32 cell_pos = cell_p0;
|
||||
|
||||
@ -269,6 +347,13 @@ ComputeShader(V_SimParticlesCS, 64)
|
||||
b32 done = 0;
|
||||
for (u32 iteration_idx = 0; iteration_idx < max_iterations && !done; ++iteration_idx)
|
||||
{
|
||||
Vec2 cell_screen_pos_p0 = mul(frame.af.world_to_screen, Vec3(mul(frame.af.cell_to_world, Vec3(floor(cell_pos), 1)), 1));
|
||||
Vec2 cell_screen_pos_p1 = mul(frame.af.world_to_screen, Vec3(mul(frame.af.cell_to_world, Vec3(ceil(cell_pos), 1)), 1));
|
||||
cell_screen_pos_p1 = max(cell_screen_pos_p1, cell_screen_pos_p0 + 1);
|
||||
|
||||
b32 is_in_world = all(cell_pos >= 0) && all(cell_pos < countof(air_cells));
|
||||
b32 is_visible = all(cell_screen_pos_p1 >= 0) && all(cell_screen_pos_p0 < frame.screen_dims);
|
||||
|
||||
if (cell_pos.x == cell_p1.x && cell_pos.y == cell_p1.y)
|
||||
{
|
||||
done = 1;
|
||||
@ -290,20 +375,58 @@ ComputeShader(V_SimParticlesCS, 64)
|
||||
stepped_y = 1;
|
||||
}
|
||||
|
||||
if (all(cell_pos >= 0) && all(cell_pos < countof(occluders)))
|
||||
if (is_in_world)
|
||||
{
|
||||
// Check collision
|
||||
P_OccluderKind occluder = (P_OccluderKind)occluders[cell_pos];
|
||||
if (occluder != P_OccluderKind_None)
|
||||
{
|
||||
done = 1;
|
||||
collision = 1;
|
||||
particle.velocity *= 0.5;
|
||||
// particle.velocity *= 0.5;
|
||||
}
|
||||
|
||||
|
||||
// Draw
|
||||
{
|
||||
b32 should_stain = 0;
|
||||
b32 should_draw_ground = !collision && is_visible && AnyBit(flags, V_ParticleFlag_Ground);
|
||||
b32 should_draw_air = !collision && is_visible && AnyBit(flags, V_ParticleFlag_Air);
|
||||
if (AnyBit(flags, V_ParticleFlag_Stain))
|
||||
{
|
||||
should_stain = 1;
|
||||
}
|
||||
|
||||
if (should_stain)
|
||||
{
|
||||
// InterlockedMax(stain_cells[cell_pos], packed);
|
||||
// InterlockedAdd(stain_densities[cell_pos], 1);
|
||||
}
|
||||
|
||||
if (should_draw_ground)
|
||||
{
|
||||
InterlockedMax(ground_cells[cell_pos], packed);
|
||||
InterlockedAdd(ground_densities[cell_pos], 1);
|
||||
}
|
||||
|
||||
if (should_draw_air)
|
||||
{
|
||||
InterlockedMax(air_cells[cell_pos], packed);
|
||||
InterlockedAdd(air_densities[cell_pos], 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
stains[cell_pos] = Color_Black;
|
||||
// stain_cells[cell_pos] = LinearFromSrgb(Vec4(0.5, 0.1, 0.1, 1));
|
||||
// stain_cells[cell_pos] = Color_Black;
|
||||
// ground_cells[cell_pos] = Color_White;
|
||||
|
||||
// if (should_stain)
|
||||
// {
|
||||
// InterlockedMax(ground_cells[cell_pos], packed);
|
||||
// InterlockedAdd(ground_densities[cell_pos], 1);
|
||||
// }
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -347,45 +470,48 @@ ComputeShader(V_SimParticlesCS, 64)
|
||||
//////////////////////////////
|
||||
//- Commit
|
||||
|
||||
// {
|
||||
// Vec2 cell_pos = mul(frame.af.world_to_cell, Vec3(particle.pos, 1));
|
||||
// Vec2 cell_screen_pos_p0 = mul(frame.af.world_to_screen, Vec3(mul(frame.af.cell_to_world, Vec3(floor(cell_pos), 1)), 1));
|
||||
// Vec2 cell_screen_pos_p1 = mul(frame.af.world_to_screen, Vec3(mul(frame.af.cell_to_world, Vec3(ceil(cell_pos), 1)), 1));
|
||||
// cell_screen_pos_p1 = max(cell_screen_pos_p1, cell_screen_pos_p0 + 1);
|
||||
|
||||
// b32 is_in_world = all(cell_pos >= 0) && all(cell_pos < countof(air_cells));
|
||||
// b32 is_visible = all(cell_screen_pos_p1 >= 0) && all(cell_screen_pos_p0 < frame.screen_dims);
|
||||
|
||||
// b32 should_draw_ground = is_in_world && is_visible && AnyBit(flags, V_ParticleFlag_Ground);
|
||||
// b32 should_draw_air = is_in_world && is_visible && AnyBit(flags, V_ParticleFlag_Air);
|
||||
|
||||
// // Draw
|
||||
// if (should_draw_ground || should_draw_air)
|
||||
// {
|
||||
// if (should_draw_ground)
|
||||
// {
|
||||
// InterlockedMax(ground_cells[cell_pos], packed);
|
||||
// InterlockedAdd(ground_densities[cell_pos], 1);
|
||||
// }
|
||||
|
||||
// if (should_draw_air)
|
||||
// {
|
||||
// InterlockedMax(air_cells[cell_pos], packed);
|
||||
// InterlockedAdd(air_densities[cell_pos], 1);
|
||||
// }
|
||||
// }
|
||||
|
||||
// // Prune
|
||||
// if (!is_in_world)
|
||||
// {
|
||||
// particle.kind = V_ParticleKind_None;
|
||||
// }
|
||||
|
||||
// // Increment life
|
||||
// particle.life += frame.dt;
|
||||
// }
|
||||
|
||||
|
||||
{
|
||||
Vec2 cell_pos = mul(frame.af.world_to_cell, Vec3(particle.pos, 1));
|
||||
Vec2 cell_screen_pos_p0 = mul(frame.af.world_to_screen, Vec3(mul(frame.af.cell_to_world, Vec3(floor(cell_pos), 1)), 1));
|
||||
Vec2 cell_screen_pos_p1 = mul(frame.af.world_to_screen, Vec3(mul(frame.af.cell_to_world, Vec3(ceil(cell_pos), 1)), 1));
|
||||
cell_screen_pos_p1 = max(cell_screen_pos_p1, cell_screen_pos_p0 + 1);
|
||||
|
||||
b32 is_in_world = all(cell_pos >= 0) && all(cell_pos < countof(air_cells));
|
||||
b32 is_visible = all(cell_screen_pos_p1 >= 0) && all(cell_screen_pos_p0 < frame.screen_dims);
|
||||
|
||||
// TODO: Particle based flags
|
||||
b32 is_stain_particle = particle.kind == V_ParticleKind_Debris || particle.kind == V_ParticleKind_Test;
|
||||
b32 is_ground_particle = particle.kind == V_ParticleKind_Debris || particle.kind == V_ParticleKind_Test;
|
||||
b32 is_air_particle = particle.kind == V_ParticleKind_Smoke;
|
||||
|
||||
b32 should_stain = is_stain_particle && is_in_world;
|
||||
b32 should_draw_ground = is_ground_particle && is_in_world && (is_visible || should_stain);
|
||||
b32 should_draw_air = is_air_particle && is_in_world && is_visible;
|
||||
|
||||
// Draw
|
||||
if (should_draw_ground || should_draw_air)
|
||||
{
|
||||
u32 packed = 0;
|
||||
packed |= (particle_idx & ((1 >> 24) - 1)) << 0;
|
||||
packed |= (particle.kind & 0xFF) << 24;
|
||||
StaticAssert(V_ParticlesCap <= (1 << 24)); // particle idx must fit in 24 bits
|
||||
StaticAssert(V_ParticleKind_COUNT <= 0xFF); // particle kind must fit in 8 bits
|
||||
|
||||
if (should_draw_ground)
|
||||
{
|
||||
InterlockedMax(ground_cells[cell_pos], packed);
|
||||
InterlockedAdd(ground_densities[cell_pos], 1);
|
||||
}
|
||||
|
||||
if (should_draw_air)
|
||||
{
|
||||
InterlockedMax(air_cells[cell_pos], packed);
|
||||
InterlockedAdd(air_densities[cell_pos], 1);
|
||||
}
|
||||
}
|
||||
|
||||
// Prune
|
||||
if (!is_in_world)
|
||||
@ -614,7 +740,7 @@ ComputeShader2D(V_ShadeCS, 8, 8)
|
||||
RWTexture2D<Vec4> shade_tex = G_Dereference<Vec4>(frame.shade_rw);
|
||||
Texture2D<Vec4> albedo_tex = G_Dereference<Vec4>(frame.albedo_ro);
|
||||
Texture2D<P_TileKind> tiles = G_Dereference<P_TileKind>(frame.tiles);
|
||||
RWTexture2D<Vec4> stains = G_Dereference<Vec4>(frame.stains);
|
||||
RWTexture2D<u32> stain_cells = G_Dereference<u32>(frame.stain_cells);
|
||||
RWTexture2D<f32> drynesses = G_Dereference<f32>(frame.drynesses);
|
||||
SamplerState clamp_sampler = G_Dereference(frame.pt_clamp_sampler);
|
||||
|
||||
@ -626,7 +752,7 @@ ComputeShader2D(V_ShadeCS, 8, 8)
|
||||
P_TileKind tile = tiles[tile_pos];
|
||||
|
||||
Vec2 half_world_dims = Vec2(P_WorldPitch, P_WorldPitch) * 0.5;
|
||||
b32 is_in_world = all(cell_pos >= 0) && all(cell_pos < countof(stains));
|
||||
b32 is_in_world = all(cell_pos >= 0) && all(cell_pos < countof(stain_cells));
|
||||
|
||||
//////////////////////////////
|
||||
//- Compute result
|
||||
@ -664,8 +790,9 @@ PixelShader(V_CompositePS, V_CompositePSOutput, V_CompositePSInput input)
|
||||
V_SharedFrame frame = G_Dereference<V_SharedFrame>(V_ShaderConst_Frame)[0];
|
||||
// Texture2D<Vec4> shade_tex = G_Dereference<Vec4>(frame.shade_ro);
|
||||
Texture2D<Vec4> albedo_tex = G_Dereference<Vec4>(frame.albedo_ro);
|
||||
RWTexture2D<Vec4> stains = G_Dereference<Vec4>(frame.stains);
|
||||
RWTexture2D<u32> stain_cells = G_Dereference<u32>(frame.stain_cells);
|
||||
RWTexture2D<u32> ground_cells = G_Dereference<u32>(frame.ground_cells);
|
||||
RWTexture2D<u32> stain_densities = G_Dereference<u32>(frame.stain_densities);
|
||||
RWTexture2D<u32> air_cells = G_Dereference<u32>(frame.air_cells);
|
||||
RWTexture2D<u32> ground_densities = G_Dereference<u32>(frame.ground_densities);
|
||||
RWTexture2D<u32> air_densities = G_Dereference<u32>(frame.air_densities);
|
||||
@ -705,201 +832,154 @@ PixelShader(V_CompositePS, V_CompositePSOutput, V_CompositePSInput input)
|
||||
// }
|
||||
|
||||
//////////////////////////////
|
||||
//- Albedo
|
||||
//- Tile
|
||||
|
||||
Vec4 albedo_color = 0;
|
||||
// TODO: Remove this
|
||||
|
||||
b32 tile_is_wall = 0;
|
||||
Vec4 tile_color = 0;
|
||||
{
|
||||
//////////////////////////////
|
||||
//- Tile
|
||||
P_TileKind tile_tl = tiles[Vec2(tile_pos.x - 0.99, tile_pos.y - 0.99)];
|
||||
P_TileKind tile_tr = tiles[Vec2(tile_pos.x + 0.99, tile_pos.y - 0.99)];
|
||||
P_TileKind tile_br = tiles[Vec2(tile_pos.x + 0.99, tile_pos.y + 0.99)];
|
||||
P_TileKind tile_bl = tiles[Vec2(tile_pos.x - 0.99, tile_pos.y + 0.99)];
|
||||
P_TileKind tile_t = tiles[Vec2(tile_pos.x, tile_pos.y - 0.99)];
|
||||
P_TileKind tile_r = tiles[Vec2(tile_pos.x + 0.99, tile_pos.y)];
|
||||
P_TileKind tile_b = tiles[Vec2(tile_pos.x, tile_pos.y + 0.99)];
|
||||
P_TileKind tile_l = tiles[Vec2(tile_pos.x - 0.99, tile_pos.y)];
|
||||
|
||||
// TODO: Remove this
|
||||
f32 tile_edge_dist = Inf;
|
||||
P_TileKind edge_tile = tile;
|
||||
if (tile_tl != tile) { edge_tile = tile_tl; tile_edge_dist = min(tile_edge_dist, length(tile_pos - Vec2(floor(tile_pos.x), floor(tile_pos.y)))); }
|
||||
if (tile_tr != tile) { edge_tile = tile_tr; tile_edge_dist = min(tile_edge_dist, length(tile_pos - Vec2(ceil(tile_pos.x), floor(tile_pos.y)))); }
|
||||
if (tile_br != tile) { edge_tile = tile_br; tile_edge_dist = min(tile_edge_dist, length(tile_pos - Vec2(ceil(tile_pos.x), ceil(tile_pos.y)))); }
|
||||
if (tile_bl != tile) { edge_tile = tile_bl; tile_edge_dist = min(tile_edge_dist, length(tile_pos - Vec2(floor(tile_pos.x), ceil(tile_pos.y)))); }
|
||||
if (tile_l != tile) { edge_tile = tile_l; tile_edge_dist = min(tile_edge_dist, frac(tile_pos.x)); }
|
||||
if (tile_r != tile) { edge_tile = tile_r; tile_edge_dist = min(tile_edge_dist, 1.0 - frac(tile_pos.x)); }
|
||||
if (tile_t != tile) { edge_tile = tile_t; tile_edge_dist = min(tile_edge_dist, frac(tile_pos.y)); }
|
||||
if (tile_b != tile) { edge_tile = tile_b; tile_edge_dist = min(tile_edge_dist, 1.0 - frac(tile_pos.y)); }
|
||||
|
||||
b32 tile_is_wall = 0;
|
||||
Vec4 tile_color = 0;
|
||||
if (tile == P_TileKind_Wall)
|
||||
{
|
||||
P_TileKind tile_tl = tiles[Vec2(tile_pos.x - 0.99, tile_pos.y - 0.99)];
|
||||
P_TileKind tile_tr = tiles[Vec2(tile_pos.x + 0.99, tile_pos.y - 0.99)];
|
||||
P_TileKind tile_br = tiles[Vec2(tile_pos.x + 0.99, tile_pos.y + 0.99)];
|
||||
P_TileKind tile_bl = tiles[Vec2(tile_pos.x - 0.99, tile_pos.y + 0.99)];
|
||||
P_TileKind tile_t = tiles[Vec2(tile_pos.x, tile_pos.y - 0.99)];
|
||||
P_TileKind tile_r = tiles[Vec2(tile_pos.x + 0.99, tile_pos.y)];
|
||||
P_TileKind tile_b = tiles[Vec2(tile_pos.x, tile_pos.y + 0.99)];
|
||||
P_TileKind tile_l = tiles[Vec2(tile_pos.x - 0.99, tile_pos.y)];
|
||||
|
||||
f32 tile_edge_dist = Inf;
|
||||
P_TileKind edge_tile = tile;
|
||||
if (tile_tl != tile) { edge_tile = tile_tl; tile_edge_dist = min(tile_edge_dist, length(tile_pos - Vec2(floor(tile_pos.x), floor(tile_pos.y)))); }
|
||||
if (tile_tr != tile) { edge_tile = tile_tr; tile_edge_dist = min(tile_edge_dist, length(tile_pos - Vec2(ceil(tile_pos.x), floor(tile_pos.y)))); }
|
||||
if (tile_br != tile) { edge_tile = tile_br; tile_edge_dist = min(tile_edge_dist, length(tile_pos - Vec2(ceil(tile_pos.x), ceil(tile_pos.y)))); }
|
||||
if (tile_bl != tile) { edge_tile = tile_bl; tile_edge_dist = min(tile_edge_dist, length(tile_pos - Vec2(floor(tile_pos.x), ceil(tile_pos.y)))); }
|
||||
if (tile_l != tile) { edge_tile = tile_l; tile_edge_dist = min(tile_edge_dist, frac(tile_pos.x)); }
|
||||
if (tile_r != tile) { edge_tile = tile_r; tile_edge_dist = min(tile_edge_dist, 1.0 - frac(tile_pos.x)); }
|
||||
if (tile_t != tile) { edge_tile = tile_t; tile_edge_dist = min(tile_edge_dist, frac(tile_pos.y)); }
|
||||
if (tile_b != tile) { edge_tile = tile_b; tile_edge_dist = min(tile_edge_dist, 1.0 - frac(tile_pos.y)); }
|
||||
|
||||
if (tile == P_TileKind_Wall)
|
||||
{
|
||||
Vec4 outer = LinearFromSrgb(Vec4(0.05, 0.05, 0.05, 1));
|
||||
Vec4 inner = LinearFromSrgb(Vec4(0.15, 0.15, 0.15, 1));
|
||||
tile_color = lerp(outer, inner, smoothstep(0, 1, tile_edge_dist / 0.375));
|
||||
tile_is_wall = 1;
|
||||
}
|
||||
else if (tile != P_TileKind_Empty)
|
||||
{
|
||||
V_TileDesc tile_desc = frame.tile_descs[tile];
|
||||
Texture2D<Vec4> tile_tex = G_Dereference<Vec4>(tile_desc.tex);
|
||||
Vec2 tile_samp_uv = lerp(tile_desc.tex_slice_uv.p0, tile_desc.tex_slice_uv.p1, frac(world_pos));
|
||||
tile_color = tile_tex.SampleLevel(clamp_sampler, tile_samp_uv, 0);
|
||||
}
|
||||
// Checkered grid
|
||||
else if (tile == P_TileKind_Empty)
|
||||
{
|
||||
i32 color_idx = 0;
|
||||
Vec4 colors[2] = {
|
||||
LinearFromSrgb(Vec4(0.30, 0.30, 0.30, 1)),
|
||||
LinearFromSrgb(Vec4(0.15, 0.15, 0.15, 1))
|
||||
};
|
||||
const f32 checker_size = 0.5;
|
||||
Vec2 world_pos_modded = fmod(abs(world_pos), Vec2(checker_size * 2, checker_size * 2));
|
||||
if (world_pos_modded.x < checker_size)
|
||||
{
|
||||
color_idx = !color_idx;
|
||||
}
|
||||
if (world_pos_modded.y < checker_size)
|
||||
{
|
||||
color_idx = !color_idx;
|
||||
}
|
||||
if (world_pos.x < 0)
|
||||
{
|
||||
color_idx = !color_idx;
|
||||
}
|
||||
if (world_pos.y < 0)
|
||||
{
|
||||
color_idx = !color_idx;
|
||||
}
|
||||
tile_color = colors[color_idx];
|
||||
}
|
||||
Vec4 outer = LinearFromSrgb(Vec4(0.05, 0.05, 0.05, 1));
|
||||
Vec4 inner = LinearFromSrgb(Vec4(0.15, 0.15, 0.15, 1));
|
||||
tile_color = lerp(outer, inner, smoothstep(0, 1, tile_edge_dist / 0.375));
|
||||
tile_is_wall = 1;
|
||||
}
|
||||
|
||||
//////////////////////////////
|
||||
//- Stain
|
||||
|
||||
Vec4 stain_color = 0;
|
||||
else if (tile != P_TileKind_Empty)
|
||||
{
|
||||
f32 dryness = drynesses[cell_pos];
|
||||
Vec4 stain = stains[cell_pos];
|
||||
stain_color = V_DryColor(stain, dryness);
|
||||
stain_color.rgb *= 1.0 - (0.75 * tile_is_wall); // Darken wall stains
|
||||
V_TileDesc tile_desc = frame.tile_descs[tile];
|
||||
Texture2D<Vec4> tile_tex = G_Dereference<Vec4>(tile_desc.tex);
|
||||
Vec2 tile_samp_uv = lerp(tile_desc.tex_slice_uv.p0, tile_desc.tex_slice_uv.p1, frac(world_pos));
|
||||
tile_color = tile_tex.SampleLevel(clamp_sampler, tile_samp_uv, 0);
|
||||
}
|
||||
|
||||
//////////////////////////////
|
||||
//- Albedo tex
|
||||
|
||||
Vec4 albedo_tex_color = albedo_tex[screen_pos];
|
||||
|
||||
//////////////////////////////
|
||||
//- Compose albedo
|
||||
|
||||
if (!tile_is_wall)
|
||||
// Checkered grid
|
||||
else if (tile == P_TileKind_Empty)
|
||||
{
|
||||
albedo_color = BlendPremul(tile_color, albedo_color); // Blend floor tile
|
||||
albedo_color = BlendPremul(stain_color, albedo_color); // Blend floor stain
|
||||
}
|
||||
albedo_color = BlendPremul(albedo_tex_color, albedo_color);
|
||||
if (tile_is_wall)
|
||||
{
|
||||
albedo_color = BlendPremul(tile_color, albedo_color); // Blend wall tile
|
||||
albedo_color = BlendPremul(stain_color, albedo_color); // Blend wall stain
|
||||
i32 color_idx = 0;
|
||||
Vec4 colors[2] = {
|
||||
LinearFromSrgb(Vec4(0.30, 0.30, 0.30, 1)),
|
||||
LinearFromSrgb(Vec4(0.15, 0.15, 0.15, 1))
|
||||
};
|
||||
const f32 checker_size = 0.5;
|
||||
Vec2 world_pos_modded = fmod(abs(world_pos), Vec2(checker_size * 2, checker_size * 2));
|
||||
if (world_pos_modded.x < checker_size)
|
||||
{
|
||||
color_idx = !color_idx;
|
||||
}
|
||||
if (world_pos_modded.y < checker_size)
|
||||
{
|
||||
color_idx = !color_idx;
|
||||
}
|
||||
if (world_pos.x < 0)
|
||||
{
|
||||
color_idx = !color_idx;
|
||||
}
|
||||
if (world_pos.y < 0)
|
||||
{
|
||||
color_idx = !color_idx;
|
||||
}
|
||||
tile_color = colors[color_idx];
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////
|
||||
//- Ground particle
|
||||
//- Albedo tex
|
||||
|
||||
// TODO: Remove this
|
||||
Vec4 albedo_tex_color = albedo_tex[screen_pos];
|
||||
|
||||
//////////////////////////////
|
||||
//- Particles
|
||||
|
||||
Vec4 stain_particle_color = 0;
|
||||
Vec4 ground_particle_color = 0;
|
||||
{
|
||||
Vec4 color = 0;
|
||||
{
|
||||
u32 packed = ground_cells[cell_pos];
|
||||
V_ParticleKind kind = (V_ParticleKind)((packed >> 24) & 0xFF);
|
||||
if (kind != V_ParticleKind_None)
|
||||
{
|
||||
u32 particle_idx = packed & ((1 << 24) - 1);
|
||||
if (particle_idx < V_ParticlesCap)
|
||||
{
|
||||
u64 seed = MixU64(P_ParticleCompositeBasis ^ particle_idx);
|
||||
f32 rand_color = Norm16(seed >> 0);
|
||||
if (kind == V_ParticleKind_Debris || kind == V_ParticleKind_Test)
|
||||
{
|
||||
color.rgb = Color_Orange.rgb;
|
||||
}
|
||||
else if (kind == V_ParticleKind_Smoke)
|
||||
{
|
||||
color.rgb = Vec3(0.15, 0.15, 0.15);
|
||||
}
|
||||
color.rgb += (rand_color - 0.5) * 0.025;
|
||||
{
|
||||
f32 density = ground_densities[cell_pos];
|
||||
// f32 t = saturate(density / 10.0);
|
||||
f32 t = smoothstep(-10, 32, density);
|
||||
color.a = lerp(0, 0.85, t);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ground_particle_color = color;
|
||||
ground_particle_color.rgb *= ground_particle_color.a;
|
||||
}
|
||||
|
||||
//////////////////////////////
|
||||
//- Air particle
|
||||
|
||||
// TODO: Remove this
|
||||
|
||||
Vec4 air_particle_color = 0;
|
||||
{
|
||||
Vec4 color = 0;
|
||||
//- Stain
|
||||
{
|
||||
u32 packed = air_cells[cell_pos];
|
||||
V_ParticleKind kind = (V_ParticleKind)((packed >> 24) & 0xFF);
|
||||
if (kind != V_ParticleKind_None)
|
||||
{
|
||||
u32 particle_idx = packed & ((1 << 24) - 1);
|
||||
if (particle_idx < V_ParticlesCap)
|
||||
u32 packed = stain_cells[cell_pos];
|
||||
V_ParticleKind particle_kind = (V_ParticleKind)((packed >> 24) & 0x7F);
|
||||
if (particle_kind != V_ParticleKind_None)
|
||||
{
|
||||
u64 seed = MixU64(P_ParticleCompositeBasis ^ particle_idx);
|
||||
f32 rand_color = Norm16(seed >> 0);
|
||||
if (kind == V_ParticleKind_Debris || kind == V_ParticleKind_Test)
|
||||
{
|
||||
color.rgb = Color_Orange.rgb;
|
||||
}
|
||||
else if (kind == V_ParticleKind_Smoke)
|
||||
{
|
||||
color.rgb = Vec3(0.15, 0.15, 0.15);
|
||||
}
|
||||
color.rgb += (rand_color - 0.5) * 0.025;
|
||||
{
|
||||
f32 density = air_densities[cell_pos];
|
||||
// f32 t = saturate(density / 10.0);
|
||||
f32 t = smoothstep(-10, 32, density);
|
||||
color.a = lerp(0, 0.85, t);
|
||||
}
|
||||
u32 particle_idx = packed & ((1 << 24) - 1);
|
||||
u32 density = stain_densities[cell_pos];
|
||||
f32 dryness = drynesses[cell_pos];
|
||||
stain_particle_color = V_ColorFromParticle(particle_kind, particle_idx, density, dryness);
|
||||
}
|
||||
}
|
||||
stain_particle_color.rgb *= 1.0 - (0.75 * tile_is_wall); // Darken wall stains
|
||||
stain_particle_color.rgb *= stain_particle_color.a;
|
||||
}
|
||||
//- Ground
|
||||
{
|
||||
{
|
||||
u32 packed = ground_cells[cell_pos];
|
||||
V_ParticleKind particle_kind = (V_ParticleKind)((packed >> 24) & 0x7F);
|
||||
if (particle_kind != V_ParticleKind_None)
|
||||
{
|
||||
u32 particle_idx = packed & ((1 << 24) - 1);
|
||||
u32 density = ground_densities[cell_pos];
|
||||
ground_particle_color = V_ColorFromParticle(particle_kind, particle_idx, density, 0);
|
||||
}
|
||||
}
|
||||
ground_particle_color.rgb *= ground_particle_color.a;
|
||||
}
|
||||
//- Air
|
||||
{
|
||||
{
|
||||
u32 packed = air_cells[cell_pos];
|
||||
V_ParticleKind particle_kind = (V_ParticleKind)((packed >> 24) & 0x7F);
|
||||
if (particle_kind != V_ParticleKind_None)
|
||||
{
|
||||
u32 particle_idx = packed & ((1 << 24) - 1);
|
||||
u32 density = air_densities[cell_pos];
|
||||
air_particle_color = V_ColorFromParticle(particle_kind, particle_idx, density, 0);
|
||||
}
|
||||
}
|
||||
air_particle_color.rgb *= air_particle_color.a;
|
||||
}
|
||||
air_particle_color = color;
|
||||
air_particle_color.rgb *= air_particle_color.a;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////
|
||||
//- Compose world
|
||||
|
||||
// world_color = BlendPremul(shade_color, world_color);
|
||||
world_color = BlendPremul(albedo_color, world_color);
|
||||
world_color = BlendPremul(stain_particle_color, world_color);
|
||||
world_color = BlendPremul(ground_particle_color, world_color);
|
||||
if (!tile_is_wall)
|
||||
{
|
||||
world_color = BlendPremul(tile_color, world_color); // Blend ground tile
|
||||
world_color = BlendPremul(stain_particle_color, world_color); // Blend ground stain
|
||||
world_color = BlendPremul(ground_particle_color, world_color); // Blend ground particle
|
||||
}
|
||||
world_color = BlendPremul(albedo_tex_color, world_color);
|
||||
if (tile_is_wall)
|
||||
{
|
||||
world_color = BlendPremul(tile_color, world_color); // Blend wall tile
|
||||
world_color = BlendPremul(stain_particle_color, world_color); // Blend wall stain
|
||||
world_color = BlendPremul(ground_particle_color, world_color); // Blend wall particle
|
||||
}
|
||||
world_color = BlendPremul(air_particle_color, world_color);
|
||||
}
|
||||
|
||||
|
||||
@ -5,6 +5,7 @@ Struct(V_QuadPSInput)
|
||||
{
|
||||
Semantic(Vec4, sv_position);
|
||||
Semantic(nointerpolation u32, quad_idx);
|
||||
Semantic(Vec2, world_pos);
|
||||
Semantic(Vec2, samp_uv);
|
||||
};
|
||||
|
||||
@ -44,7 +45,7 @@ Struct(V_DVertPSOutput)
|
||||
//~ Helpers
|
||||
|
||||
f32 V_RandFromPos(Vec3 pos);
|
||||
Vec4 V_DryColor(Vec4 color, f32 dryness);
|
||||
Vec4 V_ColorFromParticle(V_ParticleKind particle_kind, u32 particle_idx, u32 density, f32 dryness);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
//~ Shaders
|
||||
|
||||
42
src/pp/pp_vis/pp_vis_shared.cg
Normal file
42
src/pp/pp_vis/pp_vis_shared.cg
Normal file
@ -0,0 +1,42 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//~ Helpers
|
||||
|
||||
V_ParticleDesc V_DescFromParticleKind(V_ParticleKind kind)
|
||||
{
|
||||
if (kind < 0 || kind >= V_ParticleKind_COUNT)
|
||||
{
|
||||
kind = V_ParticleKind_None;
|
||||
}
|
||||
|
||||
V_ParticleDesc result;
|
||||
{
|
||||
PERSIST Readonly V_ParticleFlag flags[V_ParticleKind_COUNT] = {
|
||||
#define X(name, flags, r, g, b, a) flags,
|
||||
V_ParticlesXList(X)
|
||||
#undef X
|
||||
};
|
||||
PERSIST Readonly f32 r[V_ParticleKind_COUNT] = {
|
||||
#define X(name, flags, r, g, b, a) r,
|
||||
V_ParticlesXList(X)
|
||||
#undef X
|
||||
};
|
||||
PERSIST Readonly f32 g[V_ParticleKind_COUNT] = {
|
||||
#define X(name, flags, r, g, b, a) g,
|
||||
V_ParticlesXList(X)
|
||||
#undef X
|
||||
};
|
||||
PERSIST Readonly f32 b[V_ParticleKind_COUNT] = {
|
||||
#define X(name, flags, r, g, b, a) b,
|
||||
V_ParticlesXList(X)
|
||||
#undef X
|
||||
};
|
||||
PERSIST Readonly f32 a[V_ParticleKind_COUNT] = {
|
||||
#define X(name, flags, r, g, b, a) a,
|
||||
V_ParticlesXList(X)
|
||||
#undef X
|
||||
};
|
||||
result.flags = flags[kind];
|
||||
result.color = LinearFromSrgb(VEC4(r[kind], g[kind], b[kind], a[kind]));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
@ -146,9 +146,10 @@ Struct(V_SharedFrame)
|
||||
G_StructuredBufferRef emitters;
|
||||
G_RWStructuredBufferRef particles;
|
||||
|
||||
G_RWTexture2DRef stains;
|
||||
G_RWTexture2DRef stain_cells;
|
||||
G_RWTexture2DRef ground_cells;
|
||||
G_RWTexture2DRef air_cells;
|
||||
G_RWTexture2DRef stain_densities;
|
||||
G_RWTexture2DRef ground_densities;
|
||||
G_RWTexture2DRef air_densities;
|
||||
G_RWTexture2DRef drynesses;
|
||||
@ -164,6 +165,7 @@ Struct(V_SharedFrame)
|
||||
Enum(P_OccluderKind)
|
||||
{
|
||||
P_OccluderKind_None,
|
||||
P_OccluderKind_Guy,
|
||||
P_OccluderKind_Wall,
|
||||
};
|
||||
|
||||
@ -171,24 +173,58 @@ Enum(P_OccluderKind)
|
||||
//~ Particle types
|
||||
|
||||
#define P_ParticleSimBasis 0xb49f2d9e406873b9ull
|
||||
#define P_ParticleCompositeBasis 0x569aa8341ecc0ea3ull
|
||||
#define P_ParticleColorBasis 0x569aa8341ecc0ea3ull
|
||||
|
||||
Enum(V_ParticleFlag)
|
||||
{
|
||||
V_ParticleFlag_None = 0,
|
||||
V_ParticleFlag_Stain = (1 << 0),
|
||||
V_ParticleFlag_Ground = (1 << 1),
|
||||
V_ParticleFlag_Air = (1 << 2),
|
||||
};
|
||||
|
||||
// NOTE: Higher particle enum values take priority over lower ones
|
||||
#define V_ParticlesXList(X) \
|
||||
X( \
|
||||
None, \
|
||||
V_ParticleFlag_None, \
|
||||
0, 0, 0, 0 \
|
||||
) \
|
||||
/* Ground particles */ \
|
||||
X( \
|
||||
Blood, \
|
||||
V_ParticleFlag_Stain, \
|
||||
0.5, 0.1, 0.1, 0.5 \
|
||||
) \
|
||||
X( \
|
||||
Debris, \
|
||||
V_ParticleFlag_Ground | V_ParticleFlag_Stain, \
|
||||
1, 0.5, 0, 1 \
|
||||
) \
|
||||
/* Air particles */ \
|
||||
X( \
|
||||
Smoke, \
|
||||
V_ParticleFlag_Air, \
|
||||
0.15, 0.15, 0.15, 0.5 \
|
||||
) \
|
||||
X( \
|
||||
BulletTrail, \
|
||||
V_ParticleFlag_Air, \
|
||||
1, 0, 1, 1 \
|
||||
) \
|
||||
/* Test particles */ \
|
||||
X( \
|
||||
Test, \
|
||||
V_ParticleFlag_Stain, \
|
||||
1, 1, 0, 1 \
|
||||
) \
|
||||
/* -------------------------------------------------------------------------------- */
|
||||
|
||||
// NOTE: Higher particle kinds draw over lower ones
|
||||
Enum(V_ParticleKind)
|
||||
{
|
||||
V_ParticleKind_None,
|
||||
|
||||
//- Ground particles
|
||||
V_ParticleKind_Blood,
|
||||
V_ParticleKind_Debris,
|
||||
|
||||
//- Air particles
|
||||
V_ParticleKind_Smoke,
|
||||
V_ParticleKind_BulletTrail,
|
||||
|
||||
//- Test particles
|
||||
V_ParticleKind_Test,
|
||||
|
||||
#define X(name, ...) V_ParticleKind_##name,
|
||||
V_ParticlesXList(X)
|
||||
#undef X
|
||||
V_ParticleKind_COUNT,
|
||||
};
|
||||
|
||||
@ -214,6 +250,12 @@ Struct(V_Particle)
|
||||
Vec2 velocity;
|
||||
};
|
||||
|
||||
Struct(V_ParticleDesc)
|
||||
{
|
||||
V_ParticleFlag flags;
|
||||
Vec4 color;
|
||||
};
|
||||
|
||||
#if IsCpu
|
||||
Struct(V_EmitterNode)
|
||||
{
|
||||
@ -233,6 +275,7 @@ Enum(V_QuadFlag)
|
||||
Struct(V_Quad)
|
||||
{
|
||||
V_QuadFlag flags;
|
||||
P_OccluderKind occluder;
|
||||
Affine quad_uv_to_world_af;
|
||||
G_Texture2DRef tex;
|
||||
Rng2 tex_slice_uv;
|
||||
@ -252,3 +295,5 @@ Struct(V_DVert)
|
||||
|
||||
#define V_ThreadGroupSizeFromBufferSize(buffer_size) VEC3I32((((buffer_size) + 63) / 64), 1, 1)
|
||||
#define V_ThreadGroupSizeFromTexSize(tex_size) VEC3I32(((tex_size).x + 7) / 8, ((tex_size).y + 7) / 8, 1)
|
||||
|
||||
V_ParticleDesc V_DescFromParticleKind(V_ParticleKind kind);
|
||||
|
||||
Loading…
Reference in New Issue
Block a user