start mouse joints. separate contact creation & preparation
This commit is contained in:
parent
483a95dfca
commit
d0089329e2
36
src/entity.h
36
src/entity.h
@ -14,6 +14,7 @@ enum entity_prop {
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ENTITY_PROP_PHYSICAL,
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ENTITY_PROP_CONTACT_CONSTRAINT,
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ENTITY_PROP_MOTOR_JOINT,
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ENTITY_PROP_MOUSE_JOINT,
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ENTITY_PROP_PLAYER_CONTROLLED,
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ENTITY_PROP_CAMERA,
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@ -58,6 +59,7 @@ struct entity_store {
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/* TODO: Remove this */
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#include "collider.h"
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#include "math.h"
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struct contact_point {
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/* Contact point in local space of each entity */
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@ -89,6 +91,9 @@ struct contact_constraint {
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struct contact_point points[2];
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u32 num_points;
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struct math_spring_result softness;
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f32 pushout_velocity;
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/* TODO: Remove this (debugging) */
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struct collider_collision_points_result res;
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struct xform dbg_xf0;
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@ -146,6 +151,31 @@ INLINE struct motor_joint motor_joint_from_def(struct motor_joint_def def)
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struct mouse_joint {
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struct entity_handle target;
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struct v2 point_local_target;
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struct v2 point_local_mouse;
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f32 max_force;
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f32 inv_m;
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f32 inv_i;
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struct v2 linear_impulse;
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f32 angular_impulse;
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struct xform linear_mass_xf;
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struct math_spring_result linear_softness;
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struct math_spring_result angular_softness;
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};
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struct entity {
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@ -199,6 +229,12 @@ struct entity {
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/* ENTITY_PROP_MOTOR_JOINT */
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struct motor_joint motor_joint_data;
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/* ====================================================================== */
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/* Mouse joint */
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/* ENTITY_PROP_MOUSE_JOINT */
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struct mouse_joint mouse_joint_data;
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351
src/game.c
351
src/game.c
@ -138,44 +138,39 @@ INTERNAL void spawn_test_entities(f32 offset)
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struct entity *e = entity_alloc(root);
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//struct v2 pos = V2(0.25, -10);
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//struct v2 pos = V2(0.25, -7);
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//struct v2 pos = V2(0.25, -5.27);
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//struct v2 pos = V2(0.5, -1.5);
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struct v2 pos = V2(1, -1);
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//struct v2 pos = V2(0.300121694803, -1.322724342346);
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//struct v2 pos = V2(1.0295, -1);
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pos = v2_add(pos, V2(0, offset));
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pos = v2_add(pos, V2(0, offset_all));
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//struct v2 size = V2(1, 1);
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//struct v2 size = V2(0.25, 0.25);
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//struct v2 size = V2(0.5, 0.5);
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//struct v2 size = V2(0.5, 0.25);
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struct v2 size = V2(1.0, 1.0);
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//struct v2 size = V2(1.5, 1.5);
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//f32 r = PI;
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f32 r = PI / 4;
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//f32 r = PI / 3;
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//f32 r = 0.05;
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//f32 r = PI / 2;
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//f32 r = PI;
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//f32 r = 0;
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//f32 r = PI / 4;
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f32 r = 0;
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if (!G.extra_spawn) {
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e->sprite = sprite_tag_from_path(STR("res/graphics/tim.ase"));
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} else {
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e->sprite = sprite_tag_from_path(STR("res/graphics/box.ase"));
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size = V2(0.5, 0.5);
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}
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//e->sprite = sprite_tag_from_path(STR("res/graphics/box_rounded.ase"));
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//e->sprite_span_name = STR("idle.unarmed");
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//e->sprite_span_name = STR("idle.one_handed");
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e->sprite_span_name = STR("idle.two_handed");
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struct xform xf = XFORM_TRS(.t = pos, .r = r, .s = size);
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//xf.bx.y = -1.f;
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entity_set_xform(e, xf);
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e->sprite = sprite_tag_from_path(STR("res/graphics/tim.ase"));
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//e->sprite = sprite_tag_from_path(STR("res/graphics/box.ase"));
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//e->sprite = sprite_tag_from_path(STR("res/graphics/box_rounded.ase"));
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//e->sprite_span_name = STR("idle.unarmed");
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//e->sprite_span_name = STR("idle.one_handed");
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e->sprite_span_name = STR("idle.two_handed");
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if (!G.extra_spawn) {
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entity_enable_prop(e, ENTITY_PROP_PLAYER_CONTROLLED);
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}
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e->linear_ground_friction = 150;
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e->angular_ground_friction = 100;
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@ -309,8 +304,8 @@ INTERNAL void spawn_test_entities(f32 offset)
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struct v2 size = V2(1, 1);
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#else
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//struct v2 size = V2(5000, 1);
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//struct v2 size = V2(50, 1);
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struct v2 size = V2(1, 1);
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struct v2 size = V2(50, 1);
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//struct v2 size = V2(1, 1);
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#endif
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//f32 rot = PI / 4;
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f32 rot = 0;
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@ -369,7 +364,7 @@ INTERNAL void spawn_test_entities(f32 offset)
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* TESTING CONTACT CONSTRAINT
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* ========================== */
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INTERNAL void prepare_contacts(void)
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INTERNAL void create_contacts(void)
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{
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/* TODO: Remove this */
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/* FIXME: Dict has leaks: Entries never removed, even when constraint is no longer valid, or either entities are no longer valid. */
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@ -492,28 +487,6 @@ INTERNAL void prepare_contacts(void)
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if (res.num_points > 0) {
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struct contact_constraint *constraint = &constraint_ent->contact_constraint_data;
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struct v2 normal = res.normal;
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struct v2 tangent = v2_perp(normal);
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/* TODO: Cache this */
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/* Calculate masses */
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f32 inv_m0;
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f32 inv_m1;
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f32 inv_i0;
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f32 inv_i1;
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{
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f32 scale0 = math_fabs(xform_get_determinant(e0_xf));
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f32 scale1 = math_fabs(xform_get_determinant(e1_xf));
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inv_m0 = 1.f / (e0->mass_unscaled * scale0);
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inv_m1 = 1.f / (e1->mass_unscaled * scale1);
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inv_i0 = 1.f / (e0->inertia_unscaled * scale0);
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inv_i1 = 1.f / (e1->inertia_unscaled * scale1);
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}
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constraint->inv_m0 = inv_m0;
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constraint->inv_m1 = inv_m1;
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constraint->inv_i0 = inv_i0;
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constraint->inv_i1 = inv_i1;
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/* Delete old contacts that are no longer present */
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for (u32 i = 0; i < constraint->num_points; ++i) {
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struct contact_point *old = &constraint->points[i];
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@ -547,32 +520,81 @@ INTERNAL void prepare_contacts(void)
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break;
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}
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}
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if (contact) {
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/* Update existing */
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#if !GAME_PHYSICS_ENABLE_WARM_STARTING
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contact->normal_impulse = 0;
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contact->tangent_impulse = 0;
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#endif
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} else {
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/* Insert new */
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if (!contact) {
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/* Insert */
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contact = &constraint->points[constraint->num_points++];
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MEMZERO_STRUCT(contact);
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contact->id = id;
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f32 substep_dt = (1.f / ((f32)GAME_FPS * (f32)GAME_PHYSICS_SUBSTEPS));
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f32 damping_ratio = 10.0f;
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f32 frequency = (1.f / substep_dt) / 8.f;
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constraint->softness = math_spring(frequency, damping_ratio, substep_dt);
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constraint->pushout_velocity = 3.0f;
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}
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/* Update points & separation */
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contact->point_local_e0 = xform_invert_mul_v2(e0_xf, point);
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contact->point_local_e1 = xform_invert_mul_v2(e1_xf, point);
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contact->starting_separation = sep;
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/* TODO: Remove this (debugging) */
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#if COLLIDER_DEBUG
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{
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contact->dbg_pt = point;
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}
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#endif
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}
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} else if (constraint_ent) {
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constraint_ent->contact_constraint_data.num_points = 0;
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}
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}
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}
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}
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INTERNAL void prepare_contacts(void)
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{
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struct entity_store *store = G.tick.entity_store;
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for (u64 entity_index = 0; entity_index < store->reserved; ++entity_index) {
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struct entity *constraint_ent = &store->entities[entity_index];
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if (!entity_is_valid_and_active(constraint_ent)) continue;
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if (!entity_has_prop(constraint_ent, ENTITY_PROP_CONTACT_CONSTRAINT)) continue;
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struct contact_constraint *constraint = &constraint_ent->contact_constraint_data;
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u32 num_points = constraint->num_points;
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struct entity *e0 = entity_from_handle(store, constraint->e0);
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struct entity *e1 = entity_from_handle(store, constraint->e1);
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if (num_points > 0 && entity_is_valid_and_active(e0) && entity_is_valid_and_active(e1)) {
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struct v2 normal = constraint->normal;
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struct v2 tangent = v2_perp(normal);
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struct xform e0_xf = entity_get_xform(e0);
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struct xform e1_xf = entity_get_xform(e1);
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/* TODO: Cache this */
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/* Calculate masses */
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f32 inv_m0;
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f32 inv_m1;
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f32 inv_i0;
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f32 inv_i1;
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{
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struct v2 vcp0 = v2_sub(point, e0_xf.og);
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struct v2 vcp1 = v2_sub(point, e1_xf.og);
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f32 scale0 = math_fabs(xform_get_determinant(e0_xf));
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f32 scale1 = math_fabs(xform_get_determinant(e1_xf));
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inv_m0 = 1.f / (e0->mass_unscaled * scale0);
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inv_m1 = 1.f / (e1->mass_unscaled * scale1);
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inv_i0 = 1.f / (e0->inertia_unscaled * scale0);
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inv_i1 = 1.f / (e1->inertia_unscaled * scale1);
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}
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constraint->inv_m0 = inv_m0;
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constraint->inv_m1 = inv_m1;
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constraint->inv_i0 = inv_i0;
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constraint->inv_i1 = inv_i1;
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/* Update / insert returned contacts */
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for (u32 i = 0; i < num_points; ++i) {
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struct contact_point *contact = &constraint->points[i];
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struct v2 vcp0 = v2_sub(xform_basis_mul_v2(e0_xf, contact->point_local_e0), e0_xf.og);
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struct v2 vcp1 = v2_sub(xform_basis_mul_v2(e1_xf, contact->point_local_e1), e1_xf.og);
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/* Normal mass */
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{
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@ -589,16 +611,10 @@ INTERNAL void prepare_contacts(void)
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f32 k = (inv_m0 + inv_m1) + (inv_i0 * vcp0_wedge * vcp0_wedge) + (inv_i1 * vcp1_wedge * vcp1_wedge);
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contact->inv_tangent_mass = k > 0.0f ? 1.0f / k : 0.0f;
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}
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}
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}
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} else if (constraint_ent) {
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constraint_ent->contact_constraint_data.num_points = 0;
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#if !COLLIDER_DEBUG
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/* No longer colliding, delete constraint */
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fixed_dict_set(&dict_arena, &dict, constraint_key, NULL);
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entity_enable_prop(constraint_ent, ENTITY_PROP_RELEASE_AT_END_OF_FRAME);
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#if !GAME_PHYSICS_ENABLE_WARM_STARTING
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contact->normal_impulse = 0;
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contact->tangent_impulse = 0;
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#endif
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}
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}
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@ -659,24 +675,6 @@ INTERNAL void warm_start_contacts(void)
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}
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}
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struct soft_result { f32 bias_rate; f32 mass_scale; f32 impulse_scale; };
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INTERNAL struct soft_result make_soft(f32 hertz, f32 zeta, f32 h)
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{
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if (hertz == 0.0f) {
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return (struct soft_result) { .mass_scale = 1.0f };
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} else {
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f32 omega = 2.0f * PI * hertz;
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f32 a1 = 2.0f * zeta + h * omega;
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f32 a2 = h * omega * a1;
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f32 a3 = 1.0f / (1.0f + a2);
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return (struct soft_result) {
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.bias_rate = omega / a1,
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.mass_scale = a2 * a3,
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.impulse_scale = 1.0f / (1.0f + a2)
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};
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}
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}
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INTERNAL void solve_contacts(f32 dt, b32 apply_bias)
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{
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struct entity_store *store = G.tick.entity_store;
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@ -725,17 +723,11 @@ INTERNAL void solve_contacts(f32 dt, b32 apply_bias)
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velocity_bias = separation / dt;
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} else if (apply_bias) {
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/* Soft constraint */
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f32 contact_damping_ratio = 10.0f;
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f32 contact_hertz = (1.f / dt) / 8;
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struct soft_result softness = make_soft(contact_hertz, contact_damping_ratio, dt);
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f32 contact_pushout_velocity = 3.0f;
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velocity_bias = max_f32(softness.bias_rate * separation, -contact_pushout_velocity);
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struct math_spring_result softness = constraint->softness;
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f32 pushout_velocity = constraint->pushout_velocity;
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mass_scale = softness.mass_scale;
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impulse_scale = softness.impulse_scale;
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velocity_bias = max_f32(softness.bias_rate * separation, -pushout_velocity);
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}
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struct v2 vel0 = v2_add(v0, v2_perp_mul(vcp0, w0));
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@ -811,8 +803,6 @@ INTERNAL void solve_contacts(f32 dt, b32 apply_bias)
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* TESTING MOTOR JOINT
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* ========================== */
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#if 1
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INTERNAL void prepare_motor_joints(void)
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{
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struct entity_store *store = G.tick.entity_store;
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@ -868,9 +858,6 @@ INTERNAL void prepare_motor_joints(void)
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joint->linear_impulse = V2(0, 0);
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joint->angular_impulse = 0;
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#endif
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} else {
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entity_disable_prop(joint_ent, ENTITY_PROP_ACTIVE);
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entity_enable_prop(joint_ent, ENTITY_PROP_RELEASE_AT_END_OF_FRAME);
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}
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}
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}
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@ -979,20 +966,156 @@ INTERNAL void solve_motor_joints(f32 dt)
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e1->linear_velocity = v1;
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e1->angular_velocity = w1;
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}
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}
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#if 1
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/* ========================== *
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* TESTING MOUSE JOINT
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* ========================== */
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INTERNAL void create_mouse_joints(void)
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{
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}
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INTERNAL void prepare_mouse_joints(void)
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{
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struct entity_store *store = G.tick.entity_store;
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for (u64 entity_index = 0; entity_index < store->reserved; ++entity_index) {
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struct entity *joint_ent = &store->entities[entity_index];
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if (!entity_is_valid_and_active(joint_ent)) continue;
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if (!entity_has_prop(joint_ent, ENTITY_PROP_MOUSE_JOINT)) continue;
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struct mouse_joint *joint = &joint_ent->mouse_joint_data;
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struct entity *ent = entity_from_handle(store, joint->target);
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if (entity_is_valid_and_active(ent)) {
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struct xform xf = entity_get_xform(ent);
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/* TODO: Cache this */
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/* Calculate masses */
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f32 inv_m;
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f32 inv_i;
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{
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f32 scale = math_fabs(xform_get_determinant(xf));
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inv_m = 1.f / (ent->mass_unscaled * scale);
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inv_i = 1.f / (ent->inertia_unscaled * scale);
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}
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joint->inv_m = inv_m;
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joint->inv_i = inv_i;
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struct v2 vcp = v2_sub(xform_mul_v2(xf, joint->point_local_target), xf.og);
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struct xform linear_mass_xf;
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linear_mass_xf.bx.x = inv_m + inv_i * vcp.y * vcp.y;
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linear_mass_xf.bx.y = -inv_i * vcp.x * vcp.y;
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linear_mass_xf.by.x = linear_mass_xf.bx.y;
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linear_mass_xf.by.y = inv_m + inv_i * vcp.x * vcp.x;
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joint->linear_mass_xf = xform_invert(linear_mass_xf);
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#if !GAME_PHYSICS_ENABLE_WARM_STARTING
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joint->linear_impulse = V2(0, 0);
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joint->angular_impulse = 0;
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#endif
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}
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}
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}
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INTERNAL void warm_start_mouse_joints(void)
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{
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struct entity_store *store = G.tick.entity_store;
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for (u64 entity_index = 0; entity_index < store->reserved; ++entity_index) {
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struct entity *joint_ent = &store->entities[entity_index];
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if (!entity_is_valid_and_active(joint_ent)) continue;
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if (!entity_has_prop(joint_ent, ENTITY_PROP_MOUSE_JOINT)) continue;
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struct mouse_joint *joint = &joint_ent->mouse_joint_data;
|
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struct entity *ent = entity_from_handle(store, joint->target);
|
||||
if (entity_is_valid_and_active(ent)) {
|
||||
f32 inv_m = joint->inv_m;
|
||||
f32 inv_i = joint->inv_i;
|
||||
struct xform xf = entity_get_xform(ent);
|
||||
struct v2 vcp = v2_sub(xform_mul_v2(xf, joint->point_local_target), xf.og);
|
||||
ent->linear_velocity = v2_add(ent->linear_velocity, v2_mul(joint->linear_impulse, inv_m));
|
||||
ent->angular_velocity += (v2_wedge(joint->linear_impulse, vcp) + joint->angular_impulse) * inv_i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
INTERNAL void solve_mouse_joints(f32 dt)
|
||||
{
|
||||
struct entity_store *store = G.tick.entity_store;
|
||||
for (u64 entity_index = 0; entity_index < store->reserved; ++entity_index) {
|
||||
struct entity *joint_ent = &store->entities[entity_index];
|
||||
if (!entity_is_valid_and_active(joint_ent)) continue;
|
||||
if (!entity_has_prop(joint_ent, ENTITY_PROP_MOUSE_JOINT)) continue;
|
||||
|
||||
struct mouse_joint *joint = &joint_ent->mouse_joint_data;
|
||||
struct entity *ent = entity_from_handle(store, joint->target);
|
||||
if (entity_is_valid_and_active(ent)) {
|
||||
struct v2 v = ent->linear_velocity;
|
||||
f32 w = ent->angular_velocity;
|
||||
|
||||
f32 inv_m = joint->inv_m;
|
||||
f32 inv_i = joint->inv_i;
|
||||
|
||||
/* Angular impulse */
|
||||
{
|
||||
struct math_spring_result softness = joint->angular_softness;
|
||||
f32 mass_scale = softness.mass_scale;
|
||||
f32 impulse_scale = softness.impulse_scale;
|
||||
f32 impulse = mass_scale * (-w / inv_i) - impulse_scale * joint->angular_impulse;
|
||||
joint->angular_impulse += impulse;
|
||||
w += impulse * inv_i;
|
||||
}
|
||||
|
||||
/* Linear impulse */
|
||||
{
|
||||
f32 max_impulse = joint->max_force / dt;
|
||||
|
||||
struct xform xf = entity_get_xform(ent);
|
||||
|
||||
struct v2 point_target = xform_mul_v2(xf, joint->point_local_target);
|
||||
struct v2 point_mouse = xform_mul_v2(xf, joint->point_local_mouse);
|
||||
|
||||
struct v2 vcp = v2_sub(point_target, xf.og);
|
||||
struct v2 separation = v2_sub(point_mouse, point_target);
|
||||
|
||||
struct math_spring_result softness = joint->linear_softness;
|
||||
struct v2 bias = v2_mul(separation, softness.bias_rate);
|
||||
f32 mass_scale = softness.mass_scale;
|
||||
f32 impulse_scale = softness.impulse_scale;
|
||||
|
||||
struct v2 vel = v2_add(v, v2_perp_mul(vcp, w));
|
||||
struct v2 b = v2_mul(xform_basis_mul_v2(joint->linear_mass_xf, v2_add(vel, bias)), mass_scale);
|
||||
|
||||
struct v2 old_impulse = joint->linear_impulse;
|
||||
struct v2 impulse = v2_add(v2_mul(joint->linear_impulse, impulse_scale), b);
|
||||
joint->linear_impulse = v2_clamp_len(v2_add(joint->linear_impulse, impulse), max_impulse);
|
||||
impulse = v2_sub(joint->linear_impulse, old_impulse);
|
||||
|
||||
v = v2_add(v, v2_mul(impulse, inv_m));
|
||||
w += v2_wedge(impulse, vcp) * inv_i;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
INTERNAL void prepare_motor_joints(void)
|
||||
INTERNAL void prepare_mouse_joints(void)
|
||||
{
|
||||
}
|
||||
|
||||
INTERNAL void warm_start_motor_joints(void)
|
||||
INTERNAL void warm_start_mouse_joints(void)
|
||||
{
|
||||
}
|
||||
|
||||
INTERNAL void solve_motor_joints(f32 dt)
|
||||
INTERNAL void solve_mouse_joints(f32 dt)
|
||||
{
|
||||
(UNUSED)dt;
|
||||
}
|
||||
@ -1003,8 +1126,6 @@ INTERNAL void solve_motor_joints(f32 dt)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/* ========================== *
|
||||
* TESTING PHYSICS INTEGRATION
|
||||
* ========================== */
|
||||
@ -1544,7 +1665,7 @@ INTERNAL void game_update(struct game_cmd_array game_cmds)
|
||||
}
|
||||
|
||||
entity_set_xform(joint_ent, XFORM_IDENT); /* Reset joint ent position */
|
||||
joint_ent->linear_velocity = v2_with_len(ent->control.move, ent->control_force_max_speed);
|
||||
joint_ent->linear_velocity = v2_mul(v2_clamp_len(ent->control.move, 1), ent->control_force_max_speed);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@ -1718,7 +1839,7 @@ INTERNAL void game_update(struct game_cmd_array game_cmds)
|
||||
* Physics
|
||||
* ========================== */
|
||||
|
||||
|
||||
(UNUSED)create_contacts;
|
||||
(UNUSED)prepare_contacts;
|
||||
(UNUSED)warm_start_contacts;
|
||||
(UNUSED)solve_contacts;
|
||||
@ -1727,26 +1848,36 @@ INTERNAL void game_update(struct game_cmd_array game_cmds)
|
||||
(UNUSED)warm_start_motor_joints;
|
||||
(UNUSED)solve_motor_joints;
|
||||
|
||||
(UNUSED)create_mouse_joints;
|
||||
(UNUSED)prepare_mouse_joints;
|
||||
(UNUSED)warm_start_mouse_joints;
|
||||
(UNUSED)solve_mouse_joints;
|
||||
|
||||
(UNUSED)integrate_velocities_from_forces;
|
||||
(UNUSED)integrate_positions_from_velocities;
|
||||
#if 1
|
||||
{
|
||||
integrate_velocities_from_forces(dt);
|
||||
create_contacts();
|
||||
create_mouse_joints();
|
||||
|
||||
prepare_contacts();
|
||||
prepare_motor_joints();
|
||||
prepare_mouse_joints();
|
||||
|
||||
f32 substep_dt = dt / GAME_PHYSICS_SUBSTEPS;
|
||||
for (u32 i = 0; i < GAME_PHYSICS_SUBSTEPS; ++i) {
|
||||
#if GAME_PHYSICS_ENABLE_WARM_STARTING
|
||||
warm_start_contacts();
|
||||
warm_start_motor_joints();
|
||||
warm_start_mouse_joints();
|
||||
#endif
|
||||
|
||||
#if GAME_PHYSICS_ENABLE_COLLISION
|
||||
solve_contacts(substep_dt, true);
|
||||
#endif
|
||||
solve_motor_joints(substep_dt);
|
||||
|
||||
solve_mouse_joints(substep_dt);
|
||||
|
||||
integrate_positions_from_velocities(substep_dt);
|
||||
|
||||
|
||||
25
src/math.h
25
src/math.h
@ -1193,4 +1193,29 @@ INLINE struct v2 math_poly_center(struct v2_array a)
|
||||
return v2_div(sum, a.count);
|
||||
}
|
||||
|
||||
/* ========================== *
|
||||
* Other
|
||||
* ========================== */
|
||||
|
||||
/* https://box2d.org/files/ErinCatto_SoftConstraints_GDC2011.pdf */
|
||||
struct math_spring_result { f32 bias_rate; f32 mass_scale; f32 impulse_scale; };
|
||||
INLINE struct math_spring_result math_spring(f32 hertz, f32 damping_ratio, f32 dt)
|
||||
{
|
||||
struct math_spring_result res;
|
||||
if (hertz == 0.0f) {
|
||||
res.bias_rate = 0;
|
||||
res.mass_scale = 1;
|
||||
res.impulse_scale = 0;
|
||||
} else {
|
||||
f32 angular_frequency = TAU * hertz;
|
||||
f32 a = 2 * damping_ratio + angular_frequency * dt;
|
||||
f32 b = angular_frequency * a * dt;
|
||||
f32 c = 1 / (b + 1);
|
||||
res.bias_rate = angular_frequency / a;
|
||||
res.mass_scale = b * c;
|
||||
res.impulse_scale = c;
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
Loading…
Reference in New Issue
Block a user