bullet trail testing
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res/graphics/bullet.ase
(Stored with Git LFS)
BIN
res/graphics/bullet.ase
(Stored with Git LFS)
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@ -14,6 +14,7 @@ enum entity_prop {
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ENTITY_PROP_CAMERA,
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ENTITY_PROP_CAMERA_ACTIVE,
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ENTITY_PROP_BULLET,
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ENTITY_PROP_WEAPON,
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ENTITY_PROP_TRIGGERING_EQUIPPED,
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ENTITY_PROP_TRIGGERED_THIS_TICK,
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@ -122,6 +123,11 @@ struct entity {
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f32 trigger_delay; /* Minimum time between triggers */
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f32 last_triggered;
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/* ====================================================================== */
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/* Bullet */
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struct entity_handle bullet_src_ent;
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/* ====================================================================== */
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/* Testing */
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@ -557,15 +557,21 @@ INTERNAL void game_update(struct game_cmd_array game_cmds)
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struct v2 out_pos = xform_mul_v2(sprite_xform, out_slice.center);
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struct v2 out_vec = xform_basis_mul_v2(sprite_xform, out_slice.dir);
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out_vec = v2_norm(out_vec);
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out_vec = v2_mul(out_vec, 5);
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out_vec = v2_mul(out_vec, 25);
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{
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/* FIXME: Weapon velocity should affect bullet velocity
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* (This should also make bullet_src_ent unnecessary for
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* drawing bullet trails) */
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/* Spawn bullet */
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struct entity *bullet = entity_alloc(root);
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bullet->sprite = sprite_tag_from_path(STR("res/graphics/bullet.ase"));
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struct xform bullet_xf = XFORM_POS(out_pos);
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entity_set_xform(bullet, bullet_xf);
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bullet->velocity = out_vec;
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bullet->bullet_src_ent = ent->handle;
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entity_enable_prop(bullet, ENTITY_PROP_BULLET);
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}
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}
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}
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27
src/user.c
27
src/user.c
@ -809,6 +809,33 @@ INTERNAL void user_update(void)
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struct xform sprite_xform = xf;
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/* Draw bullet trail */
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if (entity_has_prop(ent, ENTITY_PROP_BULLET)) {
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f32 max_len = 0.75;
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f32 thickness = 0.0025;
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u32 color = RGBA_32_F(1, 1, 1, 1);
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struct v2 end = xf.og;
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struct v2 start;
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struct entity *src = entity_from_handle(store, ent->bullet_src_ent);
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if (src->valid) {
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start = xform_mul_v2(src->sprite_local_xform, sprite_sheet_get_slice(sprite_sheet_from_tag_await(sprite_frame_scope, src->sprite), STR("out"), src->animation_frame).center);
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start = xform_mul_v2(entity_get_xform(src), start);
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} else {
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start = v2_sub(end, v2_div(ent->velocity, 50));
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}
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struct v2 rel = v2_sub(start, end);
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if (v2_len(rel) > max_len) {
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rel = v2_mul(v2_norm(rel), max_len);
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start = v2_add(end, rel);
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}
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draw_solid_line(G.world_canvas, start, end, thickness, color);
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}
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/* Draw sprite */
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if (!sprite_tag_is_nil(sprite)) {
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/* Calculate sprite xform */
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