fix incorrect contact point calculation
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d0089329e2
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c966924760
@ -154,7 +154,7 @@ INTERNAL void spawn_test_entities(f32 offset)
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e->sprite = sprite_tag_from_path(STR("res/graphics/tim.ase"));
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} else {
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e->sprite = sprite_tag_from_path(STR("res/graphics/box.ase"));
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size = V2(0.5, 0.5);
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//size = V2(0.5, 0.5);
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}
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//e->sprite = sprite_tag_from_path(STR("res/graphics/box_rounded.ase"));
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@ -593,8 +593,8 @@ INTERNAL void prepare_contacts(void)
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for (u32 i = 0; i < num_points; ++i) {
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struct contact_point *contact = &constraint->points[i];
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struct v2 vcp0 = v2_sub(xform_basis_mul_v2(e0_xf, contact->point_local_e0), e0_xf.og);
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struct v2 vcp1 = v2_sub(xform_basis_mul_v2(e1_xf, contact->point_local_e1), e1_xf.og);
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struct v2 vcp0 = v2_sub(xform_mul_v2(e0_xf, contact->point_local_e0), e0_xf.og);
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struct v2 vcp1 = v2_sub(xform_mul_v2(e1_xf, contact->point_local_e1), e1_xf.og);
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/* Normal mass */
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{
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16
src/user.c
16
src/user.c
@ -1225,18 +1225,18 @@ INTERNAL void user_update(void)
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"num contacts: %F"
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);
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struct string text = string_format(temp.arena, fmt,
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FMT_SINT(ent->res.path),
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FMT_SINT(data->res.path),
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FMT_UINT(e0->handle.idx),
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FMT_UINT(e1->handle.idx),
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FMT_HEX(contact.id),
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FMT_FLOAT_P(contact.normal_impulse, 3),
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FMT_FLOAT_P(contact.tangent_impulse, 3),
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FMT_FLOAT_P(contact.starting_separation, 6),
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FMT_FLOAT_P(ent->manifold_normal.x, 6), FMT_FLOAT_P(ent->manifold_normal.y, 6),
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FMT_UINT(ent->num_contacts));
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FMT_HEX(point.id),
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FMT_FLOAT_P(point.normal_impulse, 3),
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FMT_FLOAT_P(point.tangent_impulse, 3),
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FMT_FLOAT_P(point.starting_separation, 6),
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FMT_FLOAT_P(data->normal.x, 6), FMT_FLOAT_P(data->normal.y, 6),
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FMT_UINT(data->num_points));
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draw_text(G.viewport_canvas, disp_font, v2_add(v2_round(xform_mul_v2(G.world_view, point)), V2(0, offset_px)), text);
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draw_text(G.viewport_canvas, disp_font, v2_add(v2_round(xform_mul_v2(G.world_view, dbg_pt)), V2(0, offset_px)), text);
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#else
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struct string fmt = STR(
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"e0 index: %F\n"
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