remove a debugbreak
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9a2ec4ebe4
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@ -453,10 +453,6 @@ INTERNAL void user_update(void)
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struct entity *e1 = &t1->entity_store->entities[i];
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ASSERT(!e->valid || e->cached_global_xform_dirty == false); /* Game thread should have cached all global xforms before publishing */
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if (entity_has_prop(e, ENTITY_PROP_TEST)) {
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DEBUGBREAKABLE;
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}
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if (e0->valid && e1->valid
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&& entity_has_prop(e0, ENTITY_PROP_ACTIVE) && entity_has_prop(e1, ENTITY_PROP_ACTIVE)
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&& e0->handle.gen == e1->handle.gen
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