From c1b768282f2c71d9435e001e85fb65b7d45f066f Mon Sep 17 00:00:00 2001 From: jacob Date: Thu, 18 Dec 2025 16:48:41 -0600 Subject: [PATCH] use standard indentation style for multi-line function parameters --- src/base/base_win32/base_win32.c | 16 +++-- src/gpu/gpu_core.h | 16 +++-- src/gpu/gpu_dx12/gpu_dx12_core.c | 31 +++++---- src/meta/meta.c | 64 +++++++++++-------- .../meta_os/meta_os_win32/meta_os_win32.c | 3 +- src/platform/platform_win32/platform_win32.c | 10 +-- src/pp/pp_vis/pp_vis_core.c | 3 +- src/pp_old/pp.c | 62 ++++++++++-------- src/pp_old/pp_widgets.c | 3 +- src/proto/proto.c | 26 ++++---- src/settings/settings.c | 32 ++++++---- src/sound/sound.c | 10 +-- src/sprite/sprite.c | 20 +++--- src/ui/ui_core.c | 42 ++++++------ 14 files changed, 195 insertions(+), 143 deletions(-) diff --git a/src/base/base_win32/base_win32.c b/src/base/base_win32/base_win32.c index 6ae27338..8f0eabc7 100644 --- a/src/base/base_win32/base_win32.c +++ b/src/base/base_win32/base_win32.c @@ -275,13 +275,15 @@ void W32_BootstrapLogs(String logfile_path) TempArena scratch = BeginScratchNoConflict(); { wchar_t *path_wstr = WstrFromString(scratch.arena, logfile_path); - W32.logfile = CreateFileW(path_wstr, - FILE_APPEND_DATA, - FILE_SHARE_READ | FILE_SHARE_WRITE, - 0, - CREATE_ALWAYS, - FILE_ATTRIBUTE_NORMAL, - 0); + W32.logfile = CreateFileW( + path_wstr, + FILE_APPEND_DATA, + FILE_SHARE_READ | FILE_SHARE_WRITE, + 0, + CREATE_ALWAYS, + FILE_ATTRIBUTE_NORMAL, + 0 + ); } EndScratch(scratch); } diff --git a/src/gpu/gpu_core.h b/src/gpu/gpu_core.h index 49ec2889..6ab4be1d 100644 --- a/src/gpu/gpu_core.h +++ b/src/gpu/gpu_core.h @@ -63,7 +63,7 @@ Struct(G_QueueBarrierDesc) /* NOTE: Matches DirectX DXGI_FORMAT */ Enum(G_Format) { - G_Format_Unknown = 0, + G_Format_Unknown = 0, G_Format_R32G32B32A32_Typeless = 1, G_Format_R32G32B32A32_Float = 2, G_Format_R32G32B32A32_Uint = 3, @@ -742,12 +742,14 @@ void G_Compute(G_CommandListHandle cl, ComputeShader cs, Vec3I32 groups); //- Rasterize -void G_Rasterize(G_CommandListHandle cl, - VertexShader vs, PixelShader ps, - u32 instances_count, G_IndexBufferDesc index_buffer, - u32 render_targets_count, G_ResourceHandle *render_targets, - Rng3 viewport, Rng2 scissor, - G_RasterMode mode); +void G_Rasterize( + G_CommandListHandle cl, + VertexShader vs, PixelShader ps, + u32 instances_count, G_IndexBufferDesc index_buffer, + u32 render_targets_count, G_ResourceHandle *render_targets, + Rng3 viewport, Rng2 scissor, + G_RasterMode mode +); //- Clear diff --git a/src/gpu/gpu_dx12/gpu_dx12_core.c b/src/gpu/gpu_dx12/gpu_dx12_core.c index 45230e3a..dcb4351c 100644 --- a/src/gpu/gpu_dx12/gpu_dx12_core.c +++ b/src/gpu/gpu_dx12/gpu_dx12_core.c @@ -106,9 +106,11 @@ void G_Bootstrap(void) { if (first_gpu_name.len > 0) { - error = StringF(scratch.arena, - "Could not initialize device '%F' with D3D_FEATURE_LEVEL_12_0. Ensure that the device is capable and drivers are up to date.", - FmtString(first_gpu_name)); + error = StringF( + scratch.arena, + "Could not initialize device '%F' with D3D_FEATURE_LEVEL_12_0. Ensure that the device is capable and drivers are up to date.", + FmtString(first_gpu_name) + ); } Panic(error); } @@ -2563,9 +2565,11 @@ void G_CopyBufferToTexture(G_CommandListHandle cl_handle, G_ResourceHandle dst_h void G_CopyTextureToTexture(G_CommandListHandle cl_handle, G_ResourceHandle dst_handle, Vec3I32 dst_offset, G_ResourceHandle src_handle, Rng3I32 src_copy_range) { - if (src_copy_range.p1.x > src_copy_range.p0.x && + if ( + src_copy_range.p1.x > src_copy_range.p0.x && src_copy_range.p1.y > src_copy_range.p0.y && - src_copy_range.p1.z > src_copy_range.p0.z) + src_copy_range.p1.z > src_copy_range.p0.z + ) { G_D12_SharedState *g = &G_D12_shared_state; G_D12_CmdList *cl = G_D12_CmdListFromHandle(cl_handle); @@ -2638,12 +2642,14 @@ void G_Compute(G_CommandListHandle cl_handle, ComputeShader cs, Vec3I32 groups) //- Rasterize -void G_Rasterize(G_CommandListHandle cl_handle, - VertexShader vs, PixelShader ps, - u32 instances_count, G_IndexBufferDesc index_buffer, - u32 render_targets_count, G_ResourceHandle *render_targets, - Rng3 viewport, Rng2 scissor, - G_RasterMode mode) +void G_Rasterize( + G_CommandListHandle cl_handle, + VertexShader vs, PixelShader ps, + u32 instances_count, G_IndexBufferDesc index_buffer, + u32 render_targets_count, G_ResourceHandle *render_targets, + Rng3 viewport, Rng2 scissor, + G_RasterMode mode +) { G_D12_CmdList *cl = G_D12_CmdListFromHandle(cl_handle); G_D12_Cmd *cmd = G_D12_PushCmd(cl); @@ -3059,7 +3065,8 @@ void G_D12_CollectionWorkerEntryPoint(WaveLaneCtx *lane) /* Copy print buffer to readback buffer */ G_CopyBufferToBuffer(cl, queue->print_readback_buffer, 0, queue->print_buffer, RNGU64(0, queue->print_buffer_size)); /* Reset counters to 0 */ - G_MemorySync(cl, queue->print_buffer, + G_MemorySync( + cl, queue->print_buffer, G_Stage_Copy, G_Access_CopyRead, G_Stage_Copy, G_Access_CopyWrite ); diff --git a/src/meta/meta.c b/src/meta/meta.c index 51d2952e..727b6bcb 100644 --- a/src/meta/meta.c +++ b/src/meta/meta.c @@ -81,12 +81,14 @@ String StringFromMetaErrors(Arena *arena, M_ErrorList errors) { line_col = LineColFromPos(token_file_data, token_pos); } - String formatted = StringF(scratch.arena, - "%F:%F:%F: error: %F", - FmtString(token_file), - FmtSint(line_col.line), - FmtSint(line_col.col), - FmtString(e->msg)); + String formatted = StringF( + scratch.arena, + "%F:%F:%F: error: %F", + FmtString(token_file), + FmtSint(line_col.line), + FmtSint(line_col.col), + FmtString(e->msg) + ); PushStringToList(scratch.arena, &error_strings, formatted); } else @@ -824,14 +826,16 @@ void BuildEntryPoint(WaveLaneCtx *lane) if (lane->idx == WaveLaneIdxFromTaskIdx(lane, task_idx++) && GetBuildStatus() == 0) { Build.c_obj.obj_file = StringF(perm, "%F_gen_c.obj", FmtString(cmdline.leaf_layer_name)); - String cmd = StringF(perm, - "cl.exe /c %F -Fo:%F %F %F %F %F", - FmtString(c_out_file), - FmtString(Build.c_obj.obj_file), - FmtString(StringFromList(perm, cp.flags_msvc, Lit(" "))), - FmtString(StringFromList(perm, cp.compiler_only_flags_msvc, Lit(" "))), - FmtString(StringFromList(perm, cp.warnings_msvc, Lit(" "))), - FmtString(StringFromList(perm, cp.defs, Lit(" ")))); + String cmd = StringF( + perm, + "cl.exe /c %F -Fo:%F %F %F %F %F", + FmtString(c_out_file), + FmtString(Build.c_obj.obj_file), + FmtString(StringFromList(perm, cp.flags_msvc, Lit(" "))), + FmtString(StringFromList(perm, cp.compiler_only_flags_msvc, Lit(" "))), + FmtString(StringFromList(perm, cp.warnings_msvc, Lit(" "))), + FmtString(StringFromList(perm, cp.defs, Lit(" "))) + ); OS_CommandResult cmd_result = OS_RunCommand(perm, cmd); String cmd_output = TrimWhitespace(cmd_result.output); Build.c_obj.output = cmd_output; @@ -861,14 +865,16 @@ void BuildEntryPoint(WaveLaneCtx *lane) : e->kind == ShaderEntryKind_PS ? Lit("ps_6_6") : e->kind == ShaderEntryKind_CS ? Lit("cs_6_6") : Lit("vs_6_6"); - String compile_cmd = StringF(perm, - "dxc.exe -T %F -E %F -Fo %F %F %F %F", - FmtString(target), - FmtString(e->name), - FmtString(out_file), - FmtString(gpu_out_file), - FmtString(StringFromList(perm, cp.defs, Lit(" "))), - FmtString(StringFromList(perm, cp.flags_dxc, Lit(" ")))); + String compile_cmd = StringF( + perm, + "dxc.exe -T %F -E %F -Fo %F %F %F %F", + FmtString(target), + FmtString(e->name), + FmtString(out_file), + FmtString(gpu_out_file), + FmtString(StringFromList(perm, cp.defs, Lit(" "))), + FmtString(StringFromList(perm, cp.flags_dxc, Lit(" "))) + ); OS_CommandResult cmd_result = OS_RunCommand(perm, compile_cmd); gpu_obj->output = cmd_result.output; @@ -937,12 +943,14 @@ void BuildEntryPoint(WaveLaneCtx *lane) obj_files_str = StringFromList(perm, obj_files, Lit(" ")); } - String cmd = StringF(perm, - "link.exe %F /OUT:%F %F %F", - FmtString(obj_files_str), - FmtString(exe_file), - FmtString(StringFromList(perm, cp.flags_msvc, Lit(" "))), - FmtString(StringFromList(perm, cp.linker_only_flags_msvc, Lit(" ")))); + String cmd = StringF( + perm, + "link.exe %F /OUT:%F %F %F", + FmtString(obj_files_str), + FmtString(exe_file), + FmtString(StringFromList(perm, cp.flags_msvc, Lit(" "))), + FmtString(StringFromList(perm, cp.linker_only_flags_msvc, Lit(" "))) + ); OS_CommandResult result = OS_RunCommand(perm, cmd); Build.link.output = TrimWhitespace(result.output); Build.link.return_code = result.code; diff --git a/src/meta/meta_os/meta_os_win32/meta_os_win32.c b/src/meta/meta_os/meta_os_win32/meta_os_win32.c index fa49a5f9..1f9b8d5f 100644 --- a/src/meta/meta_os/meta_os_win32/meta_os_win32.c +++ b/src/meta/meta_os/meta_os_win32/meta_os_win32.c @@ -12,7 +12,8 @@ String W32_StringFromError(Arena *arena, DWORD err) MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPSTR)&msg_cstr, 0, - 0); + 0 + ); if (len > 0) { result = PushString(arena, TrimWhitespace(StringFromCstr(msg_cstr, len))); diff --git a/src/platform/platform_win32/platform_win32.c b/src/platform/platform_win32/platform_win32.c index 2c75dee8..ce6fdd8c 100644 --- a/src/platform/platform_win32/platform_win32.c +++ b/src/platform/platform_win32/platform_win32.c @@ -289,10 +289,12 @@ void P_MkDir(String path) } if (err.len > 0) { - String msg = StringF(scratch.arena, - "Failed to create directory \"%F\": %F", - FmtString(path), - FmtString(err)); + String msg = StringF( + scratch.arena, + "Failed to create directory \"%F\": %F", + FmtString(path), + FmtString(err) + ); Panic(msg); } EndScratch(scratch); diff --git a/src/pp/pp_vis/pp_vis_core.c b/src/pp/pp_vis/pp_vis_core.c index 3353a0d9..717b2553 100644 --- a/src/pp/pp_vis/pp_vis_core.c +++ b/src/pp/pp_vis/pp_vis_core.c @@ -1072,7 +1072,8 @@ void V_TickForever(WaveLaneCtx *lane) FmtUint(datetime.minute, .z = 2), FmtUint(datetime.second, .z = 2), FmtUint(datetime.milliseconds, .z = 3), - FmtString(text)); + FmtString(text) + ); } UI_PushCP(UI_NilKey); { diff --git a/src/pp_old/pp.c b/src/pp_old/pp.c index 6397a57d..3c00c7d4 100644 --- a/src/pp_old/pp.c +++ b/src/pp_old/pp.c @@ -1440,15 +1440,17 @@ void PP_UpdateUser(void) "normal: (%F, %F)\n" "num contacts: %F" ); - String text = StringF(temp.arena, fmt, - FmtUint(e0->key.idx), - FmtUint(e1->key.idx), - FmtHex(point.key), - FmtFloat(point.normal_impulse), - FmtFloat(point.tangent_impulse), - FmtFloatP(point.starting_separation, 6), - FmtFloatP(data->normal.x, 6), FmtFloatP(data->normal.y, 6), - FmtUint(data->num_points)); + String text = StringF( + temp.arena, fmt, + FmtUint(e0->key.idx), + FmtUint(e1->key.idx), + FmtHex(point.key), + FmtFloat(point.normal_impulse), + FmtFloat(point.tangent_impulse), + FmtFloatP(point.starting_separation, 6), + FmtFloatP(data->normal.x, 6), FmtFloatP(data->normal.y, 6), + FmtUint(data->num_points) + ); draw_text(g->render_sig, disp_font, AddVec2(RoundVec2(MulXformV2(g->world_to_ui_xf, dbg_pt)), VEC2(0, offset_px)), text); } @@ -1557,11 +1559,13 @@ void PP_UpdateUser(void) "e1 pos: (%F, %F)\n" "e1 rot: %F\n" ); - String text = StringF(temp.arena, fmt, - FmtFloatP(e0_xf.og.x, 24), FmtFloatP(e0_xf.og.y, 24), - FmtFloatP(RotationFromXform(e0_xf), 24), - FmtFloatP(e1_xf.og.x, 24), FmtFloatP(e1_xf.og.y, 24), - FmtFloatP(RotationFromXform(e1_xf), 24)); + String text = StringF( + temp.arena, fmt, + FmtFloatP(e0_xf.og.x, 24), FmtFloatP(e0_xf.og.y, 24), + FmtFloatP(RotationFromXform(e0_xf), 24), + FmtFloatP(e1_xf.og.x, 24), FmtFloatP(e1_xf.og.y, 24), + FmtFloatP(RotationFromXform(e1_xf), 24) + ); draw_text(g->render_sig, disp_font, AddVec2(RoundVec2(MulXformV2(g->world_to_ui_xf, VEC2(0, 0))), VEC2(0, offset_px)), text); } @@ -2261,15 +2265,17 @@ void PP_UpdateUser(void) sig.sampler = GPU_SamplerStateRidFromResource(GPU_GetCommonPointSampler()); sig.instances = GPU_StructuredBufferRidFromResource(material_instances_buffer); sig.grids = GPU_StructuredBufferRidFromResource(grids_buffer); - GPU_Rasterize(cl, - &sig, - PP_MaterialVS, PP_MaterialPS, - 2, - viewport, - scissor, - material_instances_count, - GPU_GetCommonQuadIndices(), - GPU_RasterizeMode_TriangleList); + GPU_Rasterize( + cl, + &sig, + PP_MaterialVS, PP_MaterialPS, + 2, + viewport, + scissor, + material_instances_count, + GPU_GetCommonQuadIndices(), + GPU_RasterizeMode_TriangleList + ); } //- Prep flood pass @@ -2352,10 +2358,12 @@ void PP_UpdateUser(void) sig.tex_width = g->render_size.x; sig.tex_height = g->render_size.y; sig.exposure = 2.0; - sig.frame_seed = VEC4U32((u32)(RandU64FromState(&g->frame_rand) & 0xFFFFFFFF), - (u32)(RandU64FromState(&g->frame_rand) & 0xFFFFFFFF), - (u32)(RandU64FromState(&g->frame_rand) & 0xFFFFFFFF), - (u32)(RandU64FromState(&g->frame_rand) & 0xFFFFFFFF)); + sig.frame_seed = VEC4U32( + (u32)(RandU64FromState(&g->frame_rand) & 0xFFFFFFFF), + (u32)(RandU64FromState(&g->frame_rand) & 0xFFFFFFFF), + (u32)(RandU64FromState(&g->frame_rand) & 0xFFFFFFFF), + (u32)(RandU64FromState(&g->frame_rand) & 0xFFFFFFFF) + ); sig.frame_index = g->frame_index; sig.camera_offset = g->world_to_render_xf.og; sig.noise = GPU_Texture3DRidFromResource(GPU_GetCommonNoise()); diff --git a/src/pp_old/pp_widgets.c b/src/pp_old/pp_widgets.c index ce5c0954..250ab34c 100644 --- a/src/pp_old/pp_widgets.c +++ b/src/pp_old/pp_widgets.c @@ -103,7 +103,8 @@ UI_Box *PP_BuildDebugConsole(b32 minimized) FmtUintZ(datetime.minute, 2), FmtUintZ(datetime.second, 2), FmtUintZ(datetime.milliseconds, 3), - FmtString(text)); + FmtString(text) + ); } UI_PushCP(0); { diff --git a/src/proto/proto.c b/src/proto/proto.c index 8a4c6ae8..4a1a4090 100644 --- a/src/proto/proto.c +++ b/src/proto/proto.c @@ -21,11 +21,13 @@ void PT_RunForever(WaveLaneCtx *lane) { /* Push resources */ Vec2I32 final_target_size = window_frame.draw_size; - G_ResourceHandle final_target = G_PushTexture2D(gpu_frame_arena, - G_Format_R16G16B16A16_Float, - final_target_size, - G_Layout_DirectQueue_ShaderReadWrite, - .flags = G_ResourceFlag_AllowShaderReadWrite); + G_ResourceHandle final_target = G_PushTexture2D( + gpu_frame_arena, + G_Format_R16G16B16A16_Float, + final_target_size, + G_Layout_DirectQueue_ShaderReadWrite, + .flags = G_ResourceFlag_AllowShaderReadWrite + ); /* Push resource handles */ G_Texture2DRef final_target_rhandle = G_PushTexture2DRef(gpu_frame_arena, final_target); @@ -54,12 +56,14 @@ void PT_RunForever(WaveLaneCtx *lane) /* Blit pass */ { - G_Rasterize(cl, - PT_BlitVS, PT_BlitPS, - 1, G_GetSharedQuadIndices(), - 1, &window_frame.backbuffer, - G_ViewportFromTexture(window_frame.backbuffer), G_ScissorFromTexture(window_frame.backbuffer), - G_RasterMode_TriangleList); + G_Rasterize( + cl, + PT_BlitVS, PT_BlitPS, + 1, G_GetSharedQuadIndices(), + 1, &window_frame.backbuffer, + G_ViewportFromTexture(window_frame.backbuffer), G_ScissorFromTexture(window_frame.backbuffer), + G_RasterMode_TriangleList + ); } /* Finalize backbuffer layout */ diff --git a/src/settings/settings.c b/src/settings/settings.c index 6dd1332e..cdfddcd4 100644 --- a/src/settings/settings.c +++ b/src/settings/settings.c @@ -25,15 +25,17 @@ String SETTINGS_StringFromWindowSettings(Arena *arena, const P_WindowSettings *s "}\n" ); - String formatted = FormatString(arena, - fmt, - FmtString(minimized), - FmtString(maximized), - FmtString(fullscreen), - FmtSint(x), - FmtSint(y), - FmtSint(width), - FmtSint(height)); + String formatted = FormatString( + , + fmt, + FmtString(minimized), + FmtString(maximized), + FmtString(fullscreen), + FmtSint(x), + FmtSint(y), + FmtSint(width), + FmtSint(height) + ); return formatted; } @@ -162,11 +164,13 @@ abort: { if (json_error.msg.len > 0) { - *error_out = StringF(arena, - Lit("%F\n(%F:%F)"), - FmtString(json_error.msg), - FmtUint(json_error.start), - FmtUint(json_error.end)); + *error_out = StringF( + arena, + Lit("%F\n(%F:%F)"), + FmtString(json_error.msg), + FmtUint(json_error.start), + FmtUint(json_error.end) + ); } else { diff --git a/src/sound/sound.c b/src/sound/sound.c index 8787cb43..a32aecb8 100644 --- a/src/sound/sound.c +++ b/src/sound/sound.c @@ -85,10 +85,12 @@ AC_Asset *SND_LoadAsset(ResourceKey resource, SND_SoundFlag flags, b32 wait) /* Generate and append sound flags to name key */ String name = NameFromResource(resource); - String key = StringF(scratch.arena, - "%F%F_sound", - FmtString(name), - FmtUint((u64)flags)); + String key = StringF( + scratch.arena, + "%F%F_sound", + FmtString(name), + FmtUint((u64)flags) + ); u64 hash = AC_HashFromKey(key); b32 is_first_touch; AC_Asset *asset = AC_TouchCache(key, hash, &is_first_touch); diff --git a/src/sprite/sprite.c b/src/sprite/sprite.c index 46810bfa..72335026 100644 --- a/src/sprite/sprite.c +++ b/src/sprite/sprite.c @@ -24,20 +24,24 @@ JobImpl(SPR_LoadTexture, sig, _) if (ok) { GPU_ArenaHandle gpu_perm = GPU_PermArena(); - GPU_ResourceHandle gpu_resource = GPU_PushTexture2D(gpu_perm, - GPU_Format_R8G8B8A8_Unorm_Srgb, - VEC2I32(decoded.width, decoded.height), - GPU_Layout_AnyQueue_ShaderRead_CopyRead_CopyWrite_Present); + GPU_ResourceHandle gpu_resource = GPU_PushTexture2D( + gpu_perm, + GPU_Format_R8G8B8A8_Unorm_Srgb, + VEC2I32(decoded.width, decoded.height), + GPU_Layout_AnyQueue_ShaderRead_CopyRead_CopyWrite_Present + ); // texture->texture = gpu_tex; texture->width = decoded.width; texture->height = decoded.height; GPU_CommandListHandle cl = GPU_PrepareCommandList(); { - GPU_ReadTexelsFromCpu(cl, - gpu_resource, VEC3I32(0,0,0), - decoded.pixels, VEC3I32(decoded.width, decoded.height, 1), - RNG3I32(VEC3I32(0,0,0), VEC3I32(decoded.width, decoded.height, 1))); + GPU_ReadTexelsFromCpu( + cl, + gpu_resource, VEC3I32(0,0,0), + decoded.pixels, VEC3I32(decoded.width, decoded.height, 1), + RNG3I32(VEC3I32(0,0,0), VEC3I32(decoded.width, decoded.height, 1)) + ); } GPU_CommitCommandList(cl, GPU_QueueKind_AsyncCopy); } diff --git a/src/ui/ui_core.c b/src/ui/ui_core.c index 3e24a064..f995263d 100644 --- a/src/ui/ui_core.c +++ b/src/ui/ui_core.c @@ -1411,23 +1411,27 @@ void UI_EndFrame(UI_Frame *frame) if (rects_count > 0) { /* Render rects */ - G_Rasterize(frame->cl, - UI_DRectVS, UI_DRectPS, - rects_count, G_QuadIndices(), - 1, &draw_target, - draw_viewport, draw_scissor, - G_RasterMode_TriangleList); + G_Rasterize( + frame->cl, + UI_DRectVS, UI_DRectPS, + rects_count, G_QuadIndices(), + 1, &draw_target, + draw_viewport, draw_scissor, + G_RasterMode_TriangleList + ); /* Render rect wireframes */ if (AnyBit(frame->frame_flags, UI_FrameFlag_Debug)) { G_SetConstant(frame->cl, UI_ShaderConst_DebugDraw, 1); - G_Rasterize(frame->cl, - UI_DRectVS, UI_DRectPS, - rects_count, G_QuadIndices(), - 1, &draw_target, - draw_viewport, draw_scissor, - G_RasterMode_WireTriangleList); + G_Rasterize( + frame->cl, + UI_DRectVS, UI_DRectPS, + rects_count, G_QuadIndices(), + 1, &draw_target, + draw_viewport, draw_scissor, + G_RasterMode_WireTriangleList + ); } } @@ -1437,12 +1441,14 @@ void UI_EndFrame(UI_Frame *frame) G_DumbMemoryLayoutSync(frame->cl, backbuffer, G_Layout_DirectQueue_RenderTargetWrite); { - G_Rasterize(frame->cl, - UI_BlitVS, UI_BlitPS, - 1, G_QuadIndices(), - 1, &backbuffer, - monitor_viewport, monitor_scissor, - G_RasterMode_TriangleList); + G_Rasterize( + frame->cl, + UI_BlitVS, UI_BlitPS, + 1, G_QuadIndices(), + 1, &backbuffer, + monitor_viewport, monitor_scissor, + G_RasterMode_TriangleList + ); } G_DumbMemoryLayoutSync(frame->cl, backbuffer, G_Layout_AnyQueue_ShaderRead_CopyRead_CopyWrite_Present);