compile shaders w/ 202x
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@ -427,6 +427,7 @@ void M_BuildEntryPoint(WaveLaneCtx *lane)
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{
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PushStringToList(perm, &cp.flags_dxc, Lit("-O3"));
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PushStringToList(perm, &cp.flags_dxc, Lit("-Zi -Qembed_debug"));
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PushStringToList(perm, &cp.flags_dxc, Lit("-HV 202x")); // 202x makes numeric literals less weird
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// Enable warnings
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PushStringToList(perm, &cp.warnings_dxc, Lit("-Wall"));
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