From bcdd9660c27f39153821132c2db55f21c590f0f6 Mon Sep 17 00:00:00 2001 From: jacob Date: Sun, 12 Jan 2025 16:06:24 -0600 Subject: [PATCH] comment --- src/game.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/game.c b/src/game.c index 38d98d24..2092be50 100644 --- a/src/game.c +++ b/src/game.c @@ -355,6 +355,7 @@ INTERNAL PHYS_COLLISION_CALLBACK_FUNC_DEF(on_collision, array) if (bullet->bullet_has_hit || entity_handle_eq(src->top, target->top)) { /* Ignore collision if bullet already spent or if weapon and * target share same top level parent */ + /* NOTE: Since bullet is most likely just a sensor skip_solve is probably already true */ constraint->skip_solve = true; } else { struct v2 point = data->point; @@ -814,7 +815,8 @@ INTERNAL void game_update(struct game_cmd_array game_cmds) bullet->bullet_src_pos = rel_pos; bullet->bullet_src_dir = rel_dir; //bullet->bullet_impulse = 0.1f; - bullet->bullet_impulse = 0.25f; + //bullet->bullet_impulse = 0.25f; + bullet->bullet_impulse = 1.0f; //bullet->bullet_impulse = 5.f; bullet->mass_unscaled = 0.04f; bullet->inertia_unscaled = 0.00001f; @@ -1082,8 +1084,6 @@ INTERNAL void game_update(struct game_cmd_array game_cmds) struct v2 start = ent->tracer_start; struct v2 tail = ent->tracer_tail; struct v2 end = entity_get_xform(ent).og; - - } #endif