tweaking
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a13697ac59
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@ -21,7 +21,7 @@ void PT_RunForever(WaveLaneCtx *lane)
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// Push resources
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// Push resources
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Vec2I32 final_target_size = window_frame.draw_size;
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Vec2I32 final_target_size = window_frame.draw_size;
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G_ResourceHandle final_target = G_PushTexture2D(
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G_ResourceHandle final_target = G_PushTexture2D(
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gpu_frame_arena,
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gpu_frame_arena, cl,
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G_Format_R16G16B16A16_Float,
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G_Format_R16G16B16A16_Float,
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final_target_size,
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final_target_size,
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G_Layout_DirectQueue_ShaderReadWrite,
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G_Layout_DirectQueue_ShaderReadWrite,
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@ -36,7 +36,7 @@ void PT_RunForever(WaveLaneCtx *lane)
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{
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{
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G_SetConstant(cl, PT_ShaderConst_TestTarget, final_target_rwhandle);
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G_SetConstant(cl, PT_ShaderConst_TestTarget, final_target_rwhandle);
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G_SetConstant(cl, PT_ShaderConst_TestConst, 3.123);
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G_SetConstant(cl, PT_ShaderConst_TestConst, 3.123);
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G_SetConstant(cl, PT_ShaderConst_BlitSampler, G_BasicPointSampler);
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G_SetConstant(cl, PT_ShaderConst_BlitSampler, G_BasicPointClampSampler());
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G_SetConstant(cl, PT_ShaderConst_BlitSrc, final_target_rhandle);
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G_SetConstant(cl, PT_ShaderConst_BlitSrc, final_target_rhandle);
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G_SetConstant(cl, PT_ShaderConst_NoiseTex, G_BasicNoiseTexture());
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G_SetConstant(cl, PT_ShaderConst_NoiseTex, G_BasicNoiseTexture());
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}
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}
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@ -58,8 +58,8 @@ void PT_RunForever(WaveLaneCtx *lane)
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G_Rasterize(
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G_Rasterize(
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cl,
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cl,
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PT_BlitVS, PT_BlitPS,
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PT_BlitVS, PT_BlitPS,
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1, G_GetSharedQuadIndices(),
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1, G_QuadIndices(),
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1, &window_frame.backbuffer,
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1, &G_Rt(window_frame.backbuffer, G_BlendMode_CompositeStraightAlpha),
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G_ViewportFromTexture(window_frame.backbuffer), G_ScissorFromTexture(window_frame.backbuffer),
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G_ViewportFromTexture(window_frame.backbuffer), G_ScissorFromTexture(window_frame.backbuffer),
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G_RasterMode_TriangleList
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G_RasterMode_TriangleList
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);
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);
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@ -78,7 +78,7 @@ void PT_RunForever(WaveLaneCtx *lane)
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G_CommitCommandList(cl);
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G_CommitCommandList(cl);
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}
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}
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}
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}
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WND_EndFrame(window_frame, VSYNC);
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WND_EndFrame(window_frame, 1);
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}
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}
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}
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}
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@ -5,7 +5,6 @@
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@Dep gpu
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@Dep gpu
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@Dep window
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@Dep window
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@Dep ui
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//////////////////////////////
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//////////////////////////////
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//- Resources
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//- Resources
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