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@ -398,7 +398,7 @@ void __asan_unpoison_memory_region(void const volatile *add, size_t);
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#define AlignedBlock(n) struct alignas(n)
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#define AlignedBlock(n) struct alignas(n)
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//- Enum
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//- Enum
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#if !LanguageIsGpu
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#if LanguageIsC
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# define Enum(name) typedef enum name name; enum name
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# define Enum(name) typedef enum name name; enum name
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#else
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#else
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# define Enum(name) enum name
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# define Enum(name) enum name
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@ -1996,7 +1996,6 @@ void UpdateUser(P_Window *window)
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GPU_MemoryInfo vram = GPU_QueryMemoryInfo();
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GPU_MemoryInfo vram = GPU_QueryMemoryInfo();
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////////////////////////////////
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////////////////////////////////
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//~ Draw global debug info
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//~ Draw global debug info
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/* FIXME: Enable this */
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/* FIXME: Enable this */
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@ -2008,6 +2007,8 @@ void UpdateUser(P_Window *window)
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UI_Box *dbg_box = UI_BuildBox(0, UI_NilKey);
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UI_Box *dbg_box = UI_BuildBox(0, UI_NilKey);
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UI_PushParent(dbg_box);
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UI_PushParent(dbg_box);
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UI_PushSize(Axis_X, UI_SizeKind_Pixel, 5, 0);
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UI_PushSize(Axis_Y, UI_SizeKind_Pixel, 5, 0);
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{
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{
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UI_BuildLabelF("blended world entities: %F/%F", FmtUint(g->ss_blended->num_ents_allocated), FmtUint(g->ss_blended->num_ents_reserved));
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UI_BuildLabelF("blended world entities: %F/%F", FmtUint(g->ss_blended->num_ents_allocated), FmtUint(g->ss_blended->num_ents_reserved));
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UI_BuildSeparator();
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UI_BuildSeparator();
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@ -2104,6 +2105,8 @@ void UpdateUser(P_Window *window)
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draw_text(g->render_sig, D_TEXTPARAMS(.font = font, .pos = pos, .str = text, .offset_y = offset_y, .color = ColorWhite));
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draw_text(g->render_sig, D_TEXTPARAMS(.font = font, .pos = pos, .str = text, .offset_y = offset_y, .color = ColorWhite));
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#endif
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#endif
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}
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}
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UI_PopSize(Axis_X);
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UI_PopSize(Axis_Y);
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UI_PopParent();
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UI_PopParent();
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}
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}
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#else
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#else
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@ -125,7 +125,7 @@ UI_Box *UI_BuildBox(UI_Flag flags, UI_Key key)
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UI_Box *box = PushStruct(g->build_arena, UI_Box);
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UI_Box *box = PushStruct(g->build_arena, UI_Box);
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if (key.hash != 0)
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if (key.hash != 0)
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{
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{
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#if RTC
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#if RtcIsEnabled
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/* Validate box not already built */
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/* Validate box not already built */
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for (UI_Box *tmp = bin->first; tmp; tmp = tmp->next_in_bin)
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for (UI_Box *tmp = bin->first; tmp; tmp = tmp->next_in_bin)
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{
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{
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