draw_text alignment

This commit is contained in:
jacob 2025-05-24 03:27:47 -05:00
parent 36c298fabc
commit 99d95d882f
4 changed files with 286 additions and 157 deletions

View File

@ -334,49 +334,186 @@ void draw_grid(struct gpu_cmd_buffer *cmdbuff, struct rect rect, u32 bg0_srgb, u
* Text
* ========================== */
void draw_text_ex(struct gpu_cmd_buffer *cmdbuff, struct font *font, struct v2 pos, f32 scale, struct string str)
/* Returns the rect that the drawn text spans */
struct rect draw_text_ex(struct gpu_cmd_buffer *cmdbuff, struct font *font, struct v2 pos, f32 scale, enum draw_text_alignment alignment, enum draw_text_offset_x offset_x, enum draw_text_offset_x offset_y, struct string str)
{
struct v2 draw_pos = pos;
draw_pos.y += font->point_size * scale;
struct temp_arena scratch = scratch_begin_no_conflict();
struct string_codepoint_iter iter = string_codepoint_iter_begin(str);
while (string_codepoint_iter_next(&iter)) {
u32 codepoint = iter.codepoint;
f32 inv_font_image_width = 1.0 / (f32)font->image_width;
f32 inv_font_image_height = 1.0 / (f32)font->image_height;
f32 line_spacing = font->point_size * 1.5f * scale;
/* TODO: Remove this (placeholder \n) */
if (codepoint == '\n') {
draw_pos.x = pos.x;
draw_pos.y += (font->point_size * 1.5f) * scale;
continue;
}
struct font_glyph *glyph = font_get_glyph(font, codepoint);
f32 x = draw_pos.x + glyph->off_x * scale;
f32 y = draw_pos.y + glyph->off_y * scale;
f32 width = glyph->width * scale;
f32 height = glyph->height * scale;
struct clip_rect clip = {
{
glyph->atlas_rect.x / (f32)font->image_width,
glyph->atlas_rect.y / (f32)font->image_height
},
{
(glyph->atlas_rect.x + glyph->atlas_rect.width) / (f32)font->image_width,
(glyph->atlas_rect.y + glyph->atlas_rect.height) / (f32)font->image_height
}
struct drawable_glyph {
f32 off_x;
f32 off_y;
f32 width;
f32 height;
f32 advance;
struct clip_rect clip;
};
struct quad quad = quad_from_rect(RECT(x, y, width, height));
draw_quad_texture_ex(cmdbuff, font->texture, sprite_tag_nil(), clip, COLOR_WHITE, COLOR_WHITE, quad);
struct drawable_line {
f32 line_width;
u32 num_glyphs;
struct drawable_glyph *glyphs;
struct drawable_line *next;
};
draw_pos.x += glyph->advance * scale;
u64 num_lines = 0;
f32 widest_line = 0;
struct drawable_line *first_line = NULL;
struct drawable_line *last_line = NULL;
f32 first_line_top_offset = 0;
f32 last_line_bottom_offset = 0;
if (str.len > 0) {
b32 string_done = false;
struct string_codepoint_iter iter = string_codepoint_iter_begin(str);
while (!string_done) {
f32 line_width = 0;
f32 top_offset = 0;
f32 bottom_offset = 0;
u64 num_line_glyphs = 0;
struct drawable_glyph *line_glyphs = arena_dry_push(scratch.arena, struct drawable_glyph);
b32 submit_line = false;
b32 line_done = false;
while (!line_done) {
string_done = !string_codepoint_iter_next(&iter);
if (string_done) {
line_done = true;
} else {
submit_line = true;
u32 codepoint = iter.codepoint;
if (codepoint == '\n') {
line_done = true;
} else {
struct drawable_glyph *tg = arena_push(scratch.arena, struct drawable_glyph);
++num_line_glyphs;
struct font_glyph *glyph = font_get_glyph(font, codepoint);
tg->off_x = glyph->off_x * scale;
tg->off_y = glyph->off_y * scale;
tg->width = glyph->width * scale;
tg->height = glyph->height * scale;
tg->advance = glyph->advance * scale;
struct rect glyph_atlas_rect = glyph->atlas_rect;
tg->clip = (struct clip_rect) {
{
glyph_atlas_rect.x * inv_font_image_width,
glyph_atlas_rect.y * inv_font_image_height
},
{
(glyph_atlas_rect.x + glyph_atlas_rect.width) * inv_font_image_width,
(glyph_atlas_rect.y + glyph_atlas_rect.height) * inv_font_image_height
}
};
line_width += tg->advance;
top_offset = min_f32(top_offset, tg->off_y);
bottom_offset = max_f32(bottom_offset, tg->off_y + tg->height);
}
}
}
/* Line ended */
if (submit_line) {
/* TODO: Only create nodes for non-empty lines. Embed line number in the node. */
struct drawable_line *node = arena_push(scratch.arena, struct drawable_line);
node->line_width = line_width;
node->num_glyphs = num_line_glyphs;
node->glyphs = line_glyphs;
if (last_line) {
last_line->next = node;
} else {
first_line = node;
first_line_top_offset = top_offset;
}
last_line = node;
last_line_bottom_offset = bottom_offset;
widest_line = max_f32(widest_line, line_width);
++num_lines;
}
}
string_codepoint_iter_end(&iter);
}
void draw_text(struct gpu_cmd_buffer *cmdbuff, struct font *font, struct v2 pos, struct string str)
struct rect bounds = ZI;
bounds.x = pos.x;
bounds.y = pos.y;
bounds.width = widest_line;
bounds.height = num_lines * line_spacing + first_line_top_offset + last_line_bottom_offset;
/* Offset bounds X */
switch (offset_x) {
case DRAW_TEXT_OFFSET_X_LEFT: break;
case DRAW_TEXT_OFFSET_X_CENTER:
{
draw_text_ex(cmdbuff, font, pos, 1.0, str);
bounds.x -= bounds.width / 2.f;
} break;
case DRAW_TEXT_OFFSET_X_RIGHT:
{
bounds.x -= bounds.width;
} break;
}
/* Offset bounds Y */
switch (offset_y) {
case DRAW_TEXT_OFFSET_Y_TOP:
{
if (first_line) {
bounds.y -= first_line_top_offset;
}
} break;
case DRAW_TEXT_OFFSET_Y_CENTER:
{
bounds.y -= bounds.height / 2.f;
} break;
case DRAW_TEXT_OFFSET_Y_BOTTOM:
{
if (last_line) {
bounds.y -= bounds.height - first_line_top_offset - last_line_bottom_offset;
}
} break;
}
u64 line_number = 0;
for (struct drawable_line *line = first_line; line; line = line->next) {
struct v2 draw_pos = bounds.pos;
draw_pos.y += line_number * line_spacing;
/* Alignment */
switch (alignment) {
case DRAW_TEXT_ALIGNMENT_LEFT: break;
case DRAW_TEXT_ALIGNMENT_CENTER:
{
draw_pos.x += (bounds.width - line->line_width) / 2.f;
} break;
case DRAW_TEXT_ALIGNMENT_RIGHT:
{
draw_pos.x += bounds.width - line->line_width;
} break;
}
/* Draw glyphs */
for (u64 i = 0; i < line->num_glyphs; ++i) {
struct drawable_glyph *tg = &line->glyphs[i];
f32 x = draw_pos.x + tg->off_x;
f32 y = draw_pos.y + tg->off_y;
struct quad quad = quad_from_rect(RECT(x, y, tg->width, tg->height));
draw_quad_texture_ex(cmdbuff, font->texture, sprite_tag_nil(), tg->clip, COLOR_WHITE, COLOR_WHITE, quad);
draw_pos.x += tg->advance;
}
++line_number;
}
scratch_end(scratch);
return bounds;
}
/* Returns the rect that the drawn text spans */
struct rect draw_text(struct gpu_cmd_buffer *cmdbuff, struct font *font, struct v2 pos, struct string str)
{
return draw_text_ex(cmdbuff, font, pos, 1.0, DRAW_TEXT_ALIGNMENT_LEFT, DRAW_TEXT_OFFSET_X_LEFT, DRAW_TEXT_OFFSET_Y_TOP, str);
}

View File

@ -21,6 +21,27 @@ struct draw_texture_params {
u32 tint;
};
/* How is text aligned within its area */
enum draw_text_alignment {
DRAW_TEXT_ALIGNMENT_LEFT, /* Default */
DRAW_TEXT_ALIGNMENT_CENTER,
DRAW_TEXT_ALIGNMENT_RIGHT
};
/* How does the specified text position relate to the text area.
* E.g. LEFT & TOP means the top left of the text area will snap to
* the specified position. */
enum draw_text_offset_x {
DRAW_TEXT_OFFSET_X_LEFT, /* Default */
DRAW_TEXT_OFFSET_X_CENTER,
DRAW_TEXT_OFFSET_X_RIGHT
};
enum draw_text_offset_y {
DRAW_TEXT_OFFSET_Y_TOP, /* Default */
DRAW_TEXT_OFFSET_Y_CENTER,
DRAW_TEXT_OFFSET_Y_BOTTOM
};
struct draw_startup_receipt { i32 _; };
struct draw_startup_receipt draw_startup(struct gpu_startup_receipt *gpu_sr,
struct font_startup_receipt *font_sr);
@ -44,7 +65,7 @@ void draw_collider_line(struct gpu_cmd_buffer *cmdbuff, struct xform draw_xf, st
void draw_grid(struct gpu_cmd_buffer *cmdbuff, struct rect rect, u32 bg0_srgb, u32 bg1_srgb, u32 line_srgb, u32 x_srgb, u32 y_srgb, f32 thickness, f32 spacing, struct v2 offset);
void draw_text(struct gpu_cmd_buffer *cmdbuff, struct font *font, struct v2 pos, struct string str);
void draw_text_ex(struct gpu_cmd_buffer *cmdbuff, struct font *font, struct v2 pos, f32 scale, struct string str);
struct rect draw_text(struct gpu_cmd_buffer *cmdbuff, struct font *font, struct v2 pos, struct string str);
struct rect draw_text_ex(struct gpu_cmd_buffer *cmdbuff, struct font *font, struct v2 pos, f32 scale, enum draw_text_alignment alignment, enum draw_text_offset_x offset_x, enum draw_text_offset_x offset_y, struct string str);
#endif

View File

@ -559,6 +559,7 @@ struct string_codepoint_iter string_codepoint_iter_begin(struct string str)
};
}
/* Returns false if done iterating */
b32 string_codepoint_iter_next(struct string_codepoint_iter *iter)
{
if (iter->pos < iter->src.len) {

View File

@ -1767,7 +1767,14 @@ INTERNAL void user_update(void)
struct string dbg_text = ZI;
dbg_text.text = arena_dry_push(temp.arena, u8);
dbg_text.len += get_ent_debug_text(temp.arena, ent).len;
#if 0
draw_text(G.ui_cmd_buffer, font, pos, dbg_text);
#else
enum draw_text_alignment alignment = DRAW_TEXT_ALIGNMENT_LEFT;
enum draw_text_offset_y offset_y = DRAW_TEXT_OFFSET_Y_TOP;
enum draw_text_offset_x offset_x = DRAW_TEXT_OFFSET_X_LEFT;
draw_text_ex(G.ui_cmd_buffer, font, pos, 1, alignment, offset_x, offset_y, dbg_text);
#endif
arena_temp_end(temp);
}
@ -1778,146 +1785,109 @@ INTERNAL void user_update(void)
* ========================== */
if (G.debug_draw) {
f32 spacing = -20;
struct v2 pos = V2(10, G.ui_size.y - 20);
//struct v2 pos = V2(0, 500);
//struct v2 pos = V2(10, G.ui_size.y - 20);
struct v2 pos = V2(0, G.ui_size.y);
struct font *font = font_load_async(LIT("fonts/fixedsys.ttf"), 12.0f);
if (font) {
struct temp_arena temp = arena_temp_begin(scratch.arena);
struct string text = ZI;
text.text = arena_dry_push(temp.arena, u8);
#if BITBUFF_DEBUG
draw_text(G.ui_cmd_buffer, font, pos, string_format(temp.arena, LIT("(bitbuff debug enabled)")));
pos.y += spacing;
text.len += string_format(temp.arena, LIT("(bitbuff debug enabled)")).len;
text.len += string_copy(temp.arena, LIT("\n")).len;
#endif
draw_text(G.ui_cmd_buffer, font, pos, string_format(temp.arena, LIT("blended world entities: %F/%F"), FMT_UINT(G.ss_blended->num_ents_allocated), FMT_UINT(G.ss_blended->num_ents_reserved)));
pos.y += spacing;
text.len += string_format(temp.arena, LIT("blended world entities: %F/%F"), FMT_UINT(G.ss_blended->num_ents_allocated), FMT_UINT(G.ss_blended->num_ents_reserved)).len;
text.len += string_copy(temp.arena, LIT("\n")).len;
draw_text(G.ui_cmd_buffer, font, pos, string_format(temp.arena, LIT("blended world tick: %F"), FMT_UINT(G.ss_blended->tick)));
pos.y += spacing;
text.len += string_format(temp.arena, LIT("blended world tick: %F"), FMT_UINT(G.ss_blended->tick)).len;
text.len += string_copy(temp.arena, LIT("\n")).len;
draw_text(G.ui_cmd_buffer, font, pos, string_format(temp.arena, LIT("blended world time: %F"), FMT_FLOAT(SECONDS_FROM_NS(G.ss_blended->sim_time_ns))));
pos.y += spacing;
pos.y += spacing;
text.len += string_format(temp.arena, LIT("blended world time: %F"), FMT_FLOAT(SECONDS_FROM_NS(G.ss_blended->sim_time_ns))).len;
text.len += string_copy(temp.arena, LIT("\n")).len;
text.len += string_copy(temp.arena, LIT("\n")).len;
draw_text(G.ui_cmd_buffer, font, pos, string_format(temp.arena, LIT("average local sim publish dt: %F"), FMT_FLOAT(SECONDS_FROM_NS(G.average_local_to_user_snapshot_publish_dt_ns))));
pos.y += spacing;
text.len += string_format(temp.arena, LIT("average local sim publish dt: %F"), FMT_FLOAT(SECONDS_FROM_NS(G.average_local_to_user_snapshot_publish_dt_ns))).len;
text.len += string_copy(temp.arena, LIT("\n")).len;
draw_text(G.ui_cmd_buffer, font, pos, string_format(temp.arena, LIT("local sim last known tick: %F"), FMT_UINT(G.local_sim_last_known_tick)));
pos.y += spacing;
text.len += string_format(temp.arena, LIT("local sim last known tick: %F"), FMT_UINT(G.local_sim_last_known_tick)).len;
text.len += string_copy(temp.arena, LIT("\n")).len;
draw_text(G.ui_cmd_buffer, font, pos, string_format(temp.arena, LIT("local sim last known time: %F"), FMT_FLOAT(SECONDS_FROM_NS(G.local_sim_last_known_time_ns))));
pos.y += spacing;
text.len += string_format(temp.arena, LIT("local sim last known time: %F"), FMT_FLOAT(SECONDS_FROM_NS(G.local_sim_last_known_time_ns))).len;
text.len += string_copy(temp.arena, LIT("\n")).len;
draw_text(G.ui_cmd_buffer, font, pos, string_format(temp.arena, LIT("local sim predicted time: %F"), FMT_FLOAT(SECONDS_FROM_NS(G.local_sim_predicted_time_ns))));
pos.y += spacing;
text.len += string_format(temp.arena, LIT("local sim predicted time: %F"), FMT_FLOAT(SECONDS_FROM_NS(G.local_sim_predicted_time_ns))).len;
text.len += string_copy(temp.arena, LIT("\n")).len;
draw_text(G.ui_cmd_buffer, font, pos, string_format(temp.arena, LIT("render time target: %F"), FMT_FLOAT(SECONDS_FROM_NS(G.render_time_target_ns))));
pos.y += spacing;
text.len += string_format(temp.arena, LIT("render time target: %F"), FMT_FLOAT(SECONDS_FROM_NS(G.render_time_target_ns))).len;
text.len += string_copy(temp.arena, LIT("\n")).len;
draw_text(G.ui_cmd_buffer, font, pos, string_format(temp.arena, LIT("render time: %F"), FMT_FLOAT(SECONDS_FROM_NS(G.render_time_ns))));
pos.y += spacing;
pos.y += spacing;
text.len += string_format(temp.arena, LIT("render time: %F"), FMT_FLOAT(SECONDS_FROM_NS(G.render_time_ns))).len;
text.len += string_copy(temp.arena, LIT("\n")).len;
text.len += string_copy(temp.arena, LIT("\n")).len;
draw_text(G.ui_cmd_buffer, font, pos, string_format(temp.arena, LIT("local player: [%F]"), FMT_UID(local_player->id.uid)));
pos.y += spacing;
pos.y += spacing;
text.len += string_format(temp.arena, LIT("local player: [%F]"), FMT_UID(local_player->id.uid)).len;
text.len += string_copy(temp.arena, LIT("\n")).len;
text.len += string_copy(temp.arena, LIT("\n")).len;
struct v2 world_cursor = G.world_cursor;
draw_text(G.ui_cmd_buffer, font, pos, string_format(temp.arena, LIT("cursor world: %F, %F"), FMT_FLOAT(world_cursor.x), FMT_FLOAT(world_cursor.y)));
pos.y += spacing;
text.len += string_format(temp.arena, LIT("cursor world: %F, %F"), FMT_FLOAT(world_cursor.x), FMT_FLOAT(world_cursor.y)).len;
text.len += string_copy(temp.arena, LIT("\n")).len;
struct v2i32 world_tile_cursor = sim_world_tile_index_from_pos(world_cursor);
draw_text(G.ui_cmd_buffer, font, pos, string_format(temp.arena, LIT("cursor world tile: %F, %F"), FMT_SINT(world_tile_cursor.x), FMT_SINT(world_tile_cursor.y)));
pos.y += spacing;
text.len += string_format(temp.arena, LIT("cursor world tile: %F, %F"), FMT_SINT(world_tile_cursor.x), FMT_SINT(world_tile_cursor.y)).len;
text.len += string_copy(temp.arena, LIT("\n")).len;
struct v2i32 local_tile_cursor = sim_local_tile_index_from_world_tile_index(world_tile_cursor);
draw_text(G.ui_cmd_buffer, font, pos, string_format(temp.arena, LIT("cursor local tile: %F, %F"), FMT_SINT(local_tile_cursor.x), FMT_SINT(local_tile_cursor.y)));
pos.y += spacing;
text.len += string_format(temp.arena, LIT("cursor local tile: %F, %F"), FMT_SINT(local_tile_cursor.x), FMT_SINT(local_tile_cursor.y)).len;
text.len += string_copy(temp.arena, LIT("\n")).len;
struct v2i32 tile_chunk_cursor = sim_tile_chunk_index_from_world_tile_index(world_tile_cursor);
draw_text(G.ui_cmd_buffer, font, pos, string_format(temp.arena, LIT("cursor tile chunk: %F, %F"), FMT_SINT(tile_chunk_cursor.x), FMT_SINT(tile_chunk_cursor.y)));
pos.y += spacing;
pos.y += spacing;
text.len += string_format(temp.arena, LIT("cursor tile chunk: %F, %F"), FMT_SINT(tile_chunk_cursor.x), FMT_SINT(tile_chunk_cursor.y)).len;
text.len += string_copy(temp.arena, LIT("\n")).len;
text.len += string_copy(temp.arena, LIT("\n")).len;
draw_text(G.ui_cmd_buffer, font, pos, string_format(temp.arena, LIT("Network read: %F mbit/s"), FMT_FLOAT((f64)G.net_bytes_read.last_second * 8 / 1000 / 1000)));
pos.y += spacing;
text.len += string_format(temp.arena, LIT("Network read: %F mbit/s"), FMT_FLOAT((f64)G.net_bytes_read.last_second * 8 / 1000 / 1000)).len;
text.len += string_copy(temp.arena, LIT("\n")).len;
draw_text(G.ui_cmd_buffer, font, pos, string_format(temp.arena, LIT("Network write: %F mbit/s"), FMT_FLOAT((f64)G.net_bytes_sent.last_second * 8 / 1000 / 1000)));
pos.y += spacing;
text.len += string_format(temp.arena, LIT("Network write: %F mbit/s"), FMT_FLOAT((f64)G.net_bytes_sent.last_second * 8 / 1000 / 1000)).len;
text.len += string_copy(temp.arena, LIT("\n")).len;
draw_text(G.ui_cmd_buffer, font, pos, string_format(temp.arena, LIT("Ping (real): %F ms"), FMT_FLOAT(SECONDS_FROM_NS(local_player->player_last_rtt_ns) * 1000)));
pos.y += spacing;
text.len += string_format(temp.arena, LIT("Ping (real): %F ms"), FMT_FLOAT(SECONDS_FROM_NS(local_player->player_last_rtt_ns) * 1000)).len;
text.len += string_copy(temp.arena, LIT("\n")).len;
draw_text(G.ui_cmd_buffer, font, pos, string_format(temp.arena, LIT("Ping (average): %F ms"), FMT_FLOAT(local_player->player_average_rtt_seconds * 1000)));
pos.y += spacing;
pos.y += spacing;
text.len += string_format(temp.arena, LIT("Ping (average): %F ms"), FMT_FLOAT(local_player->player_average_rtt_seconds * 1000)).len;
text.len += string_copy(temp.arena, LIT("\n")).len;
text.len += string_copy(temp.arena, LIT("\n")).len;
draw_text(G.ui_cmd_buffer, font, pos, string_format(temp.arena, LIT("Memory committed: %F MiB"), FMT_FLOAT((f64)gstat_get(GSTAT_MEMORY_COMMITTED) / 1024 / 1024)));
pos.y += spacing;
text.len += string_format(temp.arena, LIT("Memory committed: %F MiB"), FMT_FLOAT((f64)gstat_get(GSTAT_MEMORY_COMMITTED) / 1024 / 1024)).len;
text.len += string_copy(temp.arena, LIT("\n")).len;
draw_text(G.ui_cmd_buffer, font, pos, string_format(temp.arena, LIT("Virtual memory reserved: %F TiB"), FMT_FLOAT((f64)gstat_get(GSTAT_MEMORY_RESERVED) / 1024 / 1024 / 1024 / 1024)));
pos.y += spacing;
text.len += string_format(temp.arena, LIT("Virtual memory reserved: %F TiB"), FMT_FLOAT((f64)gstat_get(GSTAT_MEMORY_RESERVED) / 1024 / 1024 / 1024 / 1024)).len;
text.len += string_copy(temp.arena, LIT("\n")).len;
draw_text(G.ui_cmd_buffer, font, pos, string_format(temp.arena, LIT("Arenas allocated: %F"), FMT_UINT(gstat_get(GSTAT_NUM_ARENAS))));
pos.y += spacing;
pos.y += spacing;
text.len += string_format(temp.arena, LIT("Arenas allocated: %F"), FMT_UINT(gstat_get(GSTAT_NUM_ARENAS))).len;
text.len += string_copy(temp.arena, LIT("\n")).len;
text.len += string_copy(temp.arena, LIT("\n")).len;
draw_text(G.ui_cmd_buffer, font, pos, string_format(temp.arena, LIT("Video memory usage: %F MiB"), FMT_FLOAT((f64)gstat_get(GSTAT_VRAM_USAGE) / 1024 / 1024)));
pos.y += spacing;
pos.y += spacing;
#if 0
draw_text(G.ui_cmd_buffer, font, pos, string_format(temp.arena, LIT("screen_size: (%F, %F)"), FMT_FLOAT((f64)G.screen_size.x), FMT_FLOAT((f64)G.screen_size.y)));
pos.y += spacing;
draw_text(G.ui_cmd_buffer, font, pos, string_format(temp.arena, LIT("screen_cursor: (%F, %F)"), FMT_FLOAT((f64)G.screen_cursor.x), FMT_FLOAT((f64)G.screen_cursor.y)));
pos.y += spacing;
draw_text(G.ui_cmd_buffer, font, pos, string_format(temp.arena, LIT("ui_screen_offset: (%F, %F)"), FMT_FLOAT((f64)G.ui_screen_offset.x), FMT_FLOAT((f64)G.ui_screen_offset.y)));
pos.y += spacing;
draw_text(G.ui_cmd_buffer, font, pos, string_format(temp.arena, LIT("ui_size: (%F, %F)"), FMT_FLOAT((f64)G.ui_size.x), FMT_FLOAT((f64)G.ui_size.y)));
pos.y += spacing;
draw_text(G.ui_cmd_buffer, font, pos, string_format(temp.arena, LIT("ui_center: (%F, %F)"), FMT_FLOAT((f64)G.ui_center.x), FMT_FLOAT((f64)G.ui_center.y)));
pos.y += spacing;
draw_text(G.ui_cmd_buffer, font, pos, string_format(temp.arena, LIT("ui_cursor: (%F, %F)"), FMT_FLOAT((f64)G.ui_cursor.x), FMT_FLOAT((f64)G.ui_cursor.y)));
pos.y += spacing;
draw_text(G.ui_cmd_buffer, font, pos, string_format(temp.arena, LIT("world_to_ui_xf.og: (%F, %F)"), FMT_FLOAT((f64)G.world_to_ui_xf.og.x), FMT_FLOAT((f64)G.world_to_ui_xf.og.y)));
pos.y += spacing;
draw_text(G.ui_cmd_buffer, font, pos, string_format(temp.arena, LIT("world_to_ui_xf rotation: %F"), FMT_FLOAT((f64)xform_get_rotation(G.world_to_ui_xf))));
pos.y += spacing;
draw_text(G.ui_cmd_buffer, font, pos, string_format(temp.arena, LIT("world_to_ui_xf scale: (%F, %F)"), FMT_FLOAT((f64)xform_get_scale(G.world_to_ui_xf).x), FMT_FLOAT((f64)xform_get_scale(G.world_to_ui_xf).x)));
pos.y += spacing;
draw_text(G.ui_cmd_buffer, font, pos, string_format(temp.arena, LIT("world_cursor: (%F, %F)"), FMT_FLOAT((f64)G.world_cursor.x), FMT_FLOAT((f64)G.world_cursor.y)));
pos.y += spacing;
draw_text(G.ui_cmd_buffer, font, pos, string_format(temp.arena, LIT("debug_camera: %F"), FMT_STR(G.debug_camera ? LIT("true") : LIT("false"))));
pos.y += spacing;
struct v2 player_linear_vel = sim_ent_find_first_match_one(store, SEPROP_PLAYER_CONTROLLED)->linear_velocity;
draw_text(G.ui_cmd_buffer, font, pos, string_format(temp.arena, LIT("player linear velocity: (%F, %F)"), FMT_FLOAT_P((f64)player_linear_vel.x, 12), FMT_FLOAT_P((f64)player_linear_vel.y, 12)));
pos.y += spacing;
f32 player_angular_vel = sim_ent_find_first_match_one(store, SEPROP_PLAYER_CONTROLLED)->angular_velocity;
draw_text(G.ui_cmd_buffer, font, pos, string_format(temp.arena, LIT("player angular velocity: %F"), FMT_FLOAT_P((f64)player_angular_vel, 12)));
pos.y += spacing;
struct v2 player_pos = sim_ent_get_xform(sim_ent_find_first_match_one(store, SEPROP_PLAYER_CONTROLLED)).og;
draw_text(G.ui_cmd_buffer, font, pos, string_format(temp.arena, LIT("player pos: (%F, %F)"), FMT_FLOAT_P((f64)player_pos.x, 12), FMT_FLOAT_P((f64)player_pos.y, 12)));
pos.y += spacing;
#endif
text.len += string_format(temp.arena, LIT("Video memory usage: %F MiB"), FMT_FLOAT((f64)gstat_get(GSTAT_VRAM_USAGE) / 1024 / 1024)).len;
//text.len += string_copy(temp.arena, LIT("\n")).len;
//text.len += string_copy(temp.arena, LIT("\n")).len;
#if COLLIDER_DEBUG
draw_text(G.ui_cmd_buffer, font, pos, string_format(temp.arena, LIT("collider gjk steps: %F"), FMT_UINT(collider_debug_steps)));
pos.y += spacing;
#endif
//draw_text(G.ui_cmd_buffer, font, pos, string_format(temp.arena, LIT("blended world entities: %F/%F"), FMT_UINT(G.ss_blended->num_ents_allocated), FMT_UINT(G.ss_blended->num_ents_reserved)));
//draw_text(G.ui_cmd_buffer, font, pos, text);
enum draw_text_alignment alignment = DRAW_TEXT_ALIGNMENT_LEFT;
enum draw_text_offset_x offset_x = DRAW_TEXT_OFFSET_X_LEFT;
enum draw_text_offset_y offset_y = DRAW_TEXT_OFFSET_Y_BOTTOM;
draw_text_ex(G.ui_cmd_buffer, font, pos, 1, alignment, offset_x, offset_y, text);
arena_temp_end(temp);
}