re-enable test entities at start
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91f7299274
@ -114,9 +114,9 @@ INTERNAL void spawn_test_entities(void)
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e->xform = XFORM_TRS(.t = pos, .r = r, .s = size);
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e->sprite = sprite_tag_from_path(STR("res/graphics/tim.ase"));
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e->sprite_span_name = STR("idle.unarmed");
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//e->sprite_span_name = STR("idle.unarmed");
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//e->sprite_span_name = STR("idle.one_handed");
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//e->sprite_span_name = STR("idle.two_handed");
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e->sprite_span_name = STR("idle.two_handed");
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entity_enable_prop(e, ENTITY_PROP_PLAYER_CONTROLLED);
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e->player_max_speed = 4.f;
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@ -212,13 +212,11 @@ INTERNAL void game_update(void)
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/* TODO: remove this (testing) */
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/* Initialize entities */
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#if 0
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static b32 run = 0;
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if (!run) {
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run = 1;
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spawn_test_entities();
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}
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#endif
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++G.world.tick_id;
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G.world.tick_ts = sys_timestamp();
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