cleanup double semicolons
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5eb515ab90
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@ -165,7 +165,7 @@ INTERNAL u32 reverse_bits(u32 v, u32 bit_count)
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b2 = (b2 & 0xAA) >> 1 | (b2 & 0x55) << 1;
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b2 >>= 1;
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return (b1 << 7) | b2;;
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return (b1 << 7) | b2;
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} else if (bit_count == 7) {
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v = (v & 0xF0) >> 4 | (v & 0x0F) << 4;
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v = (v & 0xCC) >> 2 | (v & 0x33) << 2;
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@ -190,8 +190,9 @@ INTERNAL void game_update(void)
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e->valid = true;
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e->rel_xform = XFORM_TRS(.t = pos, .r = r, .s = size);
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e->sprite = sprite_tag_from_path(STR("res/graphics/tim.ase"));;
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e->sprite = sprite_tag_from_path(STR("res/graphics/tim.ase"));
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e->sprite_span_name = STR("idle.unarmed");
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//e->sprite_span_name = STR("idle.two_handed");
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struct v2 sprite_pos = V2(0, 0);
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f32 sprite_rot = 0;
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@ -1058,7 +1058,7 @@ INTERNAL void renderer_capture_image_for_profiler(f32 width, f32 height)
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struct temp_arena scratch = scratch_begin_no_conflict();
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u32 *source = res.pData;
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u32 *dest = arena_push_array(scratch.arena, u32, final_width * final_height);;
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u32 *dest = arena_push_array(scratch.arena, u32, final_width * final_height);
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u32 pitch = res.RowPitch / 4;
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for (u32 y = 0; y < final_height; ++y) {
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for (u32 x = 0; x < final_width; ++x) {
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@ -1914,7 +1914,7 @@ INTERNAL void win32_precise_sleep_timer(f64 seconds, HANDLE timer)
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/* TODO: Does the high frequency timer even require setting / scaling of
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* timeBeginPeriod/scheduler_period_ms? There isn't much documentation. */
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i64 qpc_per_second = G.timer_frequency.QuadPart;;
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i64 qpc_per_second = G.timer_frequency.QuadPart;
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i32 scheduler_period_ms = G.scheduler_period_ms;
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LARGE_INTEGER qpc;
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