cleanup double semicolons

This commit is contained in:
jacob 2024-07-22 13:04:44 -05:00
parent 5eb515ab90
commit 91ea995209
4 changed files with 5 additions and 4 deletions

View File

@ -165,7 +165,7 @@ INTERNAL u32 reverse_bits(u32 v, u32 bit_count)
b2 = (b2 & 0xAA) >> 1 | (b2 & 0x55) << 1; b2 = (b2 & 0xAA) >> 1 | (b2 & 0x55) << 1;
b2 >>= 1; b2 >>= 1;
return (b1 << 7) | b2;; return (b1 << 7) | b2;
} else if (bit_count == 7) { } else if (bit_count == 7) {
v = (v & 0xF0) >> 4 | (v & 0x0F) << 4; v = (v & 0xF0) >> 4 | (v & 0x0F) << 4;
v = (v & 0xCC) >> 2 | (v & 0x33) << 2; v = (v & 0xCC) >> 2 | (v & 0x33) << 2;

View File

@ -190,8 +190,9 @@ INTERNAL void game_update(void)
e->valid = true; e->valid = true;
e->rel_xform = XFORM_TRS(.t = pos, .r = r, .s = size); e->rel_xform = XFORM_TRS(.t = pos, .r = r, .s = size);
e->sprite = sprite_tag_from_path(STR("res/graphics/tim.ase"));; e->sprite = sprite_tag_from_path(STR("res/graphics/tim.ase"));
e->sprite_span_name = STR("idle.unarmed"); e->sprite_span_name = STR("idle.unarmed");
//e->sprite_span_name = STR("idle.two_handed");
struct v2 sprite_pos = V2(0, 0); struct v2 sprite_pos = V2(0, 0);
f32 sprite_rot = 0; f32 sprite_rot = 0;

View File

@ -1058,7 +1058,7 @@ INTERNAL void renderer_capture_image_for_profiler(f32 width, f32 height)
struct temp_arena scratch = scratch_begin_no_conflict(); struct temp_arena scratch = scratch_begin_no_conflict();
u32 *source = res.pData; u32 *source = res.pData;
u32 *dest = arena_push_array(scratch.arena, u32, final_width * final_height);; u32 *dest = arena_push_array(scratch.arena, u32, final_width * final_height);
u32 pitch = res.RowPitch / 4; u32 pitch = res.RowPitch / 4;
for (u32 y = 0; y < final_height; ++y) { for (u32 y = 0; y < final_height; ++y) {
for (u32 x = 0; x < final_width; ++x) { for (u32 x = 0; x < final_width; ++x) {

View File

@ -1914,7 +1914,7 @@ INTERNAL void win32_precise_sleep_timer(f64 seconds, HANDLE timer)
/* TODO: Does the high frequency timer even require setting / scaling of /* TODO: Does the high frequency timer even require setting / scaling of
* timeBeginPeriod/scheduler_period_ms? There isn't much documentation. */ * timeBeginPeriod/scheduler_period_ms? There isn't much documentation. */
i64 qpc_per_second = G.timer_frequency.QuadPart;; i64 qpc_per_second = G.timer_frequency.QuadPart;
i32 scheduler_period_ms = G.scheduler_period_ms; i32 scheduler_period_ms = G.scheduler_period_ms;
LARGE_INTEGER qpc; LARGE_INTEGER qpc;