rename rel_xform -> exform. world_xform -> xform_world. sprite_quad_xform -> sprite_xform_world. add rel sprite_xform field.

This commit is contained in:
jacob 2024-08-01 13:10:37 -05:00
parent 219acd3927
commit 91d7812f8a
4 changed files with 75 additions and 62 deletions

View File

@ -3,9 +3,9 @@
/* Accessed via entity_nil() */ /* Accessed via entity_nil() */
READONLY struct entity _g_entity_nil = { READONLY struct entity _g_entity_nil = {
.rel_xform = XFORM_IDENT_NOCAST, .xform = XFORM_IDENT_NOCAST,
.world_xform = XFORM_IDENT_NOCAST, .xform_world = XFORM_IDENT_NOCAST,
.sprite_quad_xform = XFORM_IDENT_NOCAST, .sprite_xform = XFORM_IDENT_NOCAST,
.sprite_tint = COLOR_WHITE .sprite_tint = COLOR_WHITE
}; };

View File

@ -48,8 +48,8 @@ struct entity {
/* ====================================================================== */ /* ====================================================================== */
struct xform rel_xform; /* Transform in relation to parent entity (or the world if entity has no parent) */ struct xform xform; /* Transform in relation to parent entity (or the world if entity has no parent) */
struct xform world_xform; /* Calculated post-physics */ struct xform xform_world; /* Calculated from entity tree */
/* ====================================================================== */ /* ====================================================================== */
/* Physics */ /* Physics */
@ -67,9 +67,11 @@ struct entity {
struct sprite_tag sprite; struct sprite_tag sprite;
struct string sprite_span_name; struct string sprite_span_name;
struct xform sprite_quad_xform;
u32 sprite_tint; u32 sprite_tint;
struct xform sprite_xform; /* Sprite transform in relation to xform_world */
struct xform sprite_xform_world; /* Calculated from world xform */
/* ====================================================================== */ /* ====================================================================== */
/* Animation */ /* Animation */

View File

@ -108,17 +108,17 @@ INTERNAL void publish_game_tick(void)
sys_mutex_unlock(&lock); sys_mutex_unlock(&lock);
} }
INTERNAL void recalculate_world_xforms_recurse(struct entity *parent, struct sprite_scope *sprite_scope) INTERNAL void recalculate_world_xforms_recurse(struct entity *parent)
{ {
struct temp_arena scratch = scratch_begin_no_conflict(); struct temp_arena scratch = scratch_begin_no_conflict();
struct stack_node { struct stack_node {
struct entity *entity; struct entity *entity;
struct xform parent_xform; struct xform parent_xform_world;
}; };
/* Depth first iteration */ /* Depth first iteration */
*arena_push(scratch.arena, struct stack_node) = (struct stack_node) { .entity = parent, .parent_xform = XFORM_IDENT }; *arena_push(scratch.arena, struct stack_node) = (struct stack_node) { .entity = parent, .parent_xform_world = XFORM_IDENT };
u64 stack_count = 1; u64 stack_count = 1;
while (stack_count > 0) { while (stack_count > 0) {
/* Pull from top of stack */ /* Pull from top of stack */
@ -129,23 +129,17 @@ INTERNAL void recalculate_world_xforms_recurse(struct entity *parent, struct spr
struct entity *child = node.entity; struct entity *child = node.entity;
/* Calculate world xform */ /* Calculate world xform */
struct xform world_xform = xform_mul(node.parent_xform, child->rel_xform); struct xform xform_world = xform_mul(node.parent_xform_world, child->xform);
child->world_xform = world_xform; child->xform_world = xform_world;
/* Calculate sprite xform */ /* Calculate sprite xform */
if (!sprite_tag_is_nil(child->sprite)) { struct xform sprite_xform_world = xform_mul(xform_world, child->sprite_xform);
struct sprite_sheet *sheet = sprite_sheet_from_tag_await(sprite_scope, child->sprite); child->sprite_xform_world = sprite_xform_world;
struct v2 sprite_size = v2_div(sheet->frame_size, (f32)PIXELS_PER_UNIT);
struct sprite_sheet_slice slice = sprite_sheet_get_slice(sheet, STR("pivot"), child->animation_frame);
struct v2 pivot_pos = v2_mul_v2(slice.center_norm, sprite_size);
child->sprite_quad_xform = xform_with_scale(XFORM_POS(v2_neg(pivot_pos)), sprite_size);
child->sprite_quad_xform = xform_mul(child->world_xform, child->sprite_quad_xform);
}
/* Append sub-children to stack */ /* Append sub-children to stack */
struct entity *subchild = entity_from_handle(&G.world.entity_store, child->last); struct entity *subchild = entity_from_handle(&G.world.entity_store, child->last);
while (subchild->valid) { while (subchild->valid) {
*arena_push(scratch.arena, struct stack_node) = (struct stack_node) { .entity = subchild, .parent_xform = world_xform }; *arena_push(scratch.arena, struct stack_node) = (struct stack_node) { .entity = subchild, .parent_xform_world = xform_world };
++stack_count; ++stack_count;
subchild = entity_from_handle(&G.world.entity_store, subchild->prev); subchild = entity_from_handle(&G.world.entity_store, subchild->prev);
} }
@ -181,7 +175,7 @@ INTERNAL void game_update(void)
struct entity *e = entity_alloc(&G.world.entity_store); struct entity *e = entity_alloc(&G.world.entity_store);
e->valid = true; e->valid = true;
e->rel_xform = XFORM_TRS(.t = pos, .r = r, .s = size); e->xform = XFORM_TRS(.t = pos, .r = r, .s = size);
e->sprite = sprite_tag_from_path(STR("res/graphics/tim.ase")); e->sprite = sprite_tag_from_path(STR("res/graphics/tim.ase"));
e->sprite_span_name = STR("idle.unarmed"); e->sprite_span_name = STR("idle.unarmed");
@ -203,7 +197,7 @@ INTERNAL void game_update(void)
{ {
struct entity *e = entity_alloc(&G.world.entity_store); struct entity *e = entity_alloc(&G.world.entity_store);
e->valid = true; e->valid = true;
e->rel_xform = XFORM_IDENT; e->xform = XFORM_IDENT;
entity_enable_prop(e, ENTITY_PROP_CAMERA); entity_enable_prop(e, ENTITY_PROP_CAMERA);
entity_enable_prop(e, ENTITY_PROP_CAMERA_ACTIVE); entity_enable_prop(e, ENTITY_PROP_CAMERA_ACTIVE);
@ -277,8 +271,8 @@ INTERNAL void game_update(void)
/* ENTITY_PROP_TEST */ /* ENTITY_PROP_TEST */
if (entity_has_prop(ent, ENTITY_PROP_TEST) && !ent->test_initialized) { if (entity_has_prop(ent, ENTITY_PROP_TEST) && !ent->test_initialized) {
ent->test_initialized = true; ent->test_initialized = true;
ent->test_start_rel_xform = ent->rel_xform; ent->test_start_rel_xform = ent->xform;
ent->test_start_sprite_xform = ent->sprite_quad_xform; ent->test_start_sprite_xform = ent->sprite_xform;
} }
/* ========================== * /* ========================== *
@ -309,20 +303,17 @@ INTERNAL void game_update(void)
ent->animation_frame = span_frame_offset; ent->animation_frame = span_frame_offset;
} }
#if 0
/* ========================== * /* ========================== *
* Calculate sprite xform * Update sprite xform
* ========================== */ * ========================== */
if (!sprite_tag_is_nil(ent->sprite)) { if (!sprite_tag_is_nil(ent->sprite)) {
struct sprite_sheet *sheet = sprite_sheet_from_tag_await(sprite_frame_scope, ent->sprite); struct sprite_sheet *sheet = sprite_sheet_from_tag_await(sprite_frame_scope, ent->sprite);
struct v2 sprite_size = v2_div(sheet->frame_size, (f32)PIXELS_PER_UNIT);
struct sprite_sheet_slice slice = sprite_sheet_get_slice(sheet, STR("pivot"), ent->animation_frame); struct sprite_sheet_slice slice = sprite_sheet_get_slice(sheet, STR("pivot"), ent->animation_frame);
struct v2 sprite_size = v2_div(sheet->frame_size, (f32)PIXELS_PER_UNIT);
struct v2 pivot_pos = v2_mul_v2(slice.center_norm, sprite_size); struct v2 pivot_pos = v2_mul_v2(slice.center_norm, sprite_size);
ent->sprite_quad_xform = xform_with_scale(XFORM_POS(v2_neg(pivot_pos)), sprite_size); ent->sprite_xform = xform_with_scale(XFORM_POS(v2_neg(pivot_pos)), sprite_size);
ent->sprite_quad_xform = xform_mul(ent->world_xform, ent->sprite_quad_xform);
} }
#endif
/* ========================== * /* ========================== *
* Test * Test
@ -343,9 +334,9 @@ INTERNAL void game_update(void)
s = v2_add(s, xform_get_scale(ent->test_start_rel_xform)); s = v2_add(s, xform_get_scale(ent->test_start_rel_xform));
ent->rel_xform.og = og; ent->xform.og = og;
ent->rel_xform = xform_with_rotation(ent->rel_xform, r); ent->xform = xform_with_rotation(ent->xform, r);
ent->rel_xform = xform_with_scale(ent->rel_xform, s); ent->xform = xform_with_scale(ent->xform, s);
} }
/* ========================== * /* ========================== *
@ -353,14 +344,33 @@ INTERNAL void game_update(void)
* ========================== */ * ========================== */
if (entity_has_prop(ent, ENTITY_PROP_PLAYER_CONTROLLED)) { if (entity_has_prop(ent, ENTITY_PROP_PLAYER_CONTROLLED)) {
#if 0
/* Update focus */ /* Update focus */
ent->focus = G.world.player_aim; ent->focus = G.world.player_aim;
/* Update view angle */ /* Update view angle */
struct v2 ent_pos = ent->rel_xform.og; struct v2 ent_pos = ent->xform.og;
struct v2 look_pos = v2_add(ent_pos, ent->focus);
float r;
{
struct sprite_sheet *sheet = sprite_sheet_from_tag_await(sprite_scope, ent->sprite);
struct sprite_sheet_slice slice = sprite_sheet_get_slice(sheet, STR("hold"), ent->animation_frame);
struct v2 dir = slice.dir_norm;
}
ent->xform = xform_with_rotation(ent->xform, r);
#else
/* Update focus */
ent->focus = G.world.player_aim;
/* Update view angle */
struct v2 ent_pos = ent->xform.og;
struct v2 look_pos = v2_add(ent_pos, ent->focus); struct v2 look_pos = v2_add(ent_pos, ent->focus);
f32 r = v2_angle_to_point(ent_pos, look_pos) + PI / 2; f32 r = v2_angle_to_point(ent_pos, look_pos) + PI / 2;
ent->rel_xform = xform_with_rotation(ent->rel_xform, r); ent->xform = xform_with_rotation(ent->xform, r);
#endif
} }
} }
@ -368,7 +378,7 @@ INTERNAL void game_update(void)
for (u64 entity_index = 0; entity_index < entities_array.count; ++entity_index) { for (u64 entity_index = 0; entity_index < entities_array.count; ++entity_index) {
struct entity *ent = &entities_array.entities[entity_index]; struct entity *ent = &entities_array.entities[entity_index];
if (ent->valid && !ent->parent.gen) { if (ent->valid && !ent->parent.gen) {
recalculate_world_xforms_recurse(ent, sprite_frame_scope); recalculate_world_xforms_recurse(ent);
} }
} }
@ -405,7 +415,7 @@ INTERNAL void game_update(void)
ent->velocity = v2_add(ent->velocity, a); ent->velocity = v2_add(ent->velocity, a);
/* Apply velocity to position */ /* Apply velocity to position */
ent->rel_xform.og = v2_add(ent->rel_xform.og, v2_mul(ent->velocity, dt)); ent->xform.og = v2_add(ent->xform.og, v2_mul(ent->velocity, dt));
} }
} }
@ -413,7 +423,7 @@ INTERNAL void game_update(void)
for (u64 entity_index = 0; entity_index < entities_array.count; ++entity_index) { for (u64 entity_index = 0; entity_index < entities_array.count; ++entity_index) {
struct entity *ent = &entities_array.entities[entity_index]; struct entity *ent = &entities_array.entities[entity_index];
if (ent->valid && !ent->parent.gen) { if (ent->valid && !ent->parent.gen) {
recalculate_world_xforms_recurse(ent, sprite_frame_scope); recalculate_world_xforms_recurse(ent);
} }
} }
@ -436,7 +446,7 @@ INTERNAL void game_update(void)
if (entity_has_prop(follow, ENTITY_PROP_PLAYER_CONTROLLED)) { if (entity_has_prop(follow, ENTITY_PROP_PLAYER_CONTROLLED)) {
f32 aspect_ratio = 1.0; f32 aspect_ratio = 1.0;
{ {
struct xform quad_xf = xform_mul(ent->world_xform, ent->camera_quad_xform); struct xform quad_xf = xform_mul(ent->xform_world, ent->camera_quad_xform);
struct v2 camera_size = xform_get_scale(quad_xf); struct v2 camera_size = xform_get_scale(quad_xf);
if (!v2_eq(camera_size, V2(0, 0))) { if (!v2_eq(camera_size, V2(0, 0))) {
aspect_ratio = camera_size.x / camera_size.y; aspect_ratio = camera_size.x / camera_size.y;
@ -445,18 +455,18 @@ INTERNAL void game_update(void)
f32 ratio_y = 0.33f; f32 ratio_y = 0.33f;
f32 ratio_x = ratio_y / aspect_ratio; f32 ratio_x = ratio_y / aspect_ratio;
struct v2 camera_focus_dir = v2_mul_v2(follow->focus, V2(ratio_x, ratio_y)); struct v2 camera_focus_dir = v2_mul_v2(follow->focus, V2(ratio_x, ratio_y));
struct v2 camera_focus_pos = v2_add(follow->world_xform.og, camera_focus_dir); struct v2 camera_focus_pos = v2_add(follow->xform_world.og, camera_focus_dir);
ent->camera_rel_xform_target = ent->rel_xform; ent->camera_rel_xform_target = ent->xform;
ent->camera_rel_xform_target.og = camera_focus_pos; ent->camera_rel_xform_target.og = camera_focus_pos;
} }
/* Lerp camera */ /* Lerp camera */
if (ent->camera_applied_lerp_continuity_gen_plus_one == ent->camera_lerp_continuity_gen + 1) { if (ent->camera_applied_lerp_continuity_gen_plus_one == ent->camera_lerp_continuity_gen + 1) {
f32 t = 1 - math_pow(2.f, -20.f * (f32)G.world.dt); f32 t = 1 - math_pow(2.f, -20.f * (f32)G.world.dt);
ent->rel_xform = xform_lerp(ent->rel_xform, ent->camera_rel_xform_target, t); ent->xform = xform_lerp(ent->xform, ent->camera_rel_xform_target, t);
} else { } else {
/* Skip lerp */ /* Skip lerp */
ent->rel_xform = ent->camera_rel_xform_target; ent->xform = ent->camera_rel_xform_target;
} }
ent->camera_applied_lerp_continuity_gen_plus_one = ent->camera_lerp_continuity_gen + 1; ent->camera_applied_lerp_continuity_gen_plus_one = ent->camera_lerp_continuity_gen + 1;
} }
@ -469,7 +479,7 @@ INTERNAL void game_update(void)
struct mixer_desc desc = ent->sound_desc; struct mixer_desc desc = ent->sound_desc;
desc.speed = G.world.timescale; desc.speed = G.world.timescale;
desc.pos = ent->world_xform.og; desc.pos = ent->xform_world.og;
struct sound *sound = sound_load_async(ent->sound_name, 0); struct sound *sound = sound_load_async(ent->sound_name, 0);
b32 played = ent->sound_handle.gen != 0; b32 played = ent->sound_handle.gen != 0;
if (sound) { if (sound) {
@ -486,7 +496,7 @@ INTERNAL void game_update(void)
for (u64 entity_index = 0; entity_index < entities_array.count; ++entity_index) { for (u64 entity_index = 0; entity_index < entities_array.count; ++entity_index) {
struct entity *ent = &entities_array.entities[entity_index]; struct entity *ent = &entities_array.entities[entity_index];
if (ent->valid && !ent->parent.gen) { if (ent->valid && !ent->parent.gen) {
recalculate_world_xforms_recurse(ent, sprite_frame_scope); recalculate_world_xforms_recurse(ent);
} }
} }

View File

@ -375,7 +375,7 @@ INTERNAL void debug_draw_movement(struct entity *ent)
u32 color_vel = RGBA_32_F(1, 0.5, 0, 1); u32 color_vel = RGBA_32_F(1, 0.5, 0, 1);
u32 color_acc = RGBA_32_F(1, 1, 0.5, 1); u32 color_acc = RGBA_32_F(1, 1, 0.5, 1);
struct v2 pos = xform_mul_v2(G.world_view, ent->world_xform.og); struct v2 pos = xform_mul_v2(G.world_view, ent->xform_world.og);
struct v2 vel_ray = xform_basis_mul_v2(G.world_view, ent->velocity); struct v2 vel_ray = xform_basis_mul_v2(G.world_view, ent->velocity);
struct v2 acc_ray = xform_basis_mul_v2(G.world_view, ent->acceleration); struct v2 acc_ray = xform_basis_mul_v2(G.world_view, ent->acceleration);
@ -447,15 +447,16 @@ INTERNAL void user_update(void)
struct entity *e1 = &t1_entities.entities[i]; struct entity *e1 = &t1_entities.entities[i];
struct entity *e = &world_entities.entities[i]; struct entity *e = &world_entities.entities[i];
if (e0->handle.gen == e1->handle.gen && e0->continuity_gen == e1->continuity_gen) { if (e0->handle.gen == e1->handle.gen && e0->continuity_gen == e1->continuity_gen) {
e->rel_xform = xform_lerp(e0->rel_xform, e1->rel_xform, tick_blend); e->xform = xform_lerp(e0->xform, e1->xform, tick_blend);
e->world_xform = xform_lerp(e0->world_xform, e1->world_xform, tick_blend); e->xform_world = xform_lerp(e0->xform_world, e1->xform_world, tick_blend);
e->acceleration = v2_lerp(e0->acceleration, e1->acceleration, tick_blend); e->acceleration = v2_lerp(e0->acceleration, e1->acceleration, tick_blend);
e->velocity = v2_lerp(e0->velocity, e1->velocity, tick_blend); e->velocity = v2_lerp(e0->velocity, e1->velocity, tick_blend);
e->player_acceleration = math_lerp(e0->player_acceleration, e1->player_acceleration, tick_blend); e->player_acceleration = math_lerp(e0->player_acceleration, e1->player_acceleration, tick_blend);
e->focus = v2_lerp(e0->focus, e1->focus, tick_blend); e->focus = v2_lerp(e0->focus, e1->focus, tick_blend);
e->sprite_quad_xform = xform_lerp(e0->sprite_quad_xform, e1->sprite_quad_xform, tick_blend); e->sprite_xform = xform_lerp(e0->sprite_xform, e1->sprite_xform, tick_blend);
e->sprite_xform_world = xform_lerp(e0->sprite_xform_world, e1->sprite_xform_world, tick_blend);
e->animation_time_in_frame = math_lerp64(e0->animation_time_in_frame, e1->animation_time_in_frame, (f64)tick_blend); e->animation_time_in_frame = math_lerp64(e0->animation_time_in_frame, e1->animation_time_in_frame, (f64)tick_blend);
e->animation_frame = (u32)math_round_to_int(math_lerp(e0->animation_frame, e1->animation_frame, tick_blend)); e->animation_frame = (u32)math_round_to_int(math_lerp(e0->animation_frame, e1->animation_frame, tick_blend));
@ -597,7 +598,7 @@ INTERNAL void user_update(void)
/* Determine viewport size by camera & window dimensions */ /* Determine viewport size by camera & window dimensions */
f32 aspect_ratio = 1.0; f32 aspect_ratio = 1.0;
{ {
struct xform quad_xf = xform_mul(active_camera->world_xform, active_camera->camera_quad_xform); struct xform quad_xf = xform_mul(active_camera->xform_world, active_camera->camera_quad_xform);
struct v2 camera_size = xform_get_scale(quad_xf); struct v2 camera_size = xform_get_scale(quad_xf);
if (!v2_eq(camera_size, V2(0, 0))) { if (!v2_eq(camera_size, V2(0, 0))) {
aspect_ratio = camera_size.x / camera_size.y; aspect_ratio = camera_size.x / camera_size.y;
@ -655,13 +656,13 @@ INTERNAL void user_update(void)
G.world_view = xform_translate(G.world_view, v2_neg(world_cursor)); G.world_view = xform_translate(G.world_view, v2_neg(world_cursor));
} }
} else { } else {
struct v2 center = active_camera->world_xform.og; struct v2 center = active_camera->xform_world.og;
f32 rot = xform_get_rotation(active_camera->world_xform); f32 rot = xform_get_rotation(active_camera->xform_world);
/* Scale view into viewport based on camera size */ /* Scale view into viewport based on camera size */
struct v2 size = G.viewport_size; struct v2 size = G.viewport_size;
{ {
struct xform quad_xf = xform_mul(active_camera->world_xform, active_camera->camera_quad_xform); struct xform quad_xf = xform_mul(active_camera->xform_world, active_camera->camera_quad_xform);
struct v2 camera_size = xform_get_scale(quad_xf); struct v2 camera_size = xform_get_scale(quad_xf);
if (!v2_eq(camera_size, V2(0, 0))) { if (!v2_eq(camera_size, V2(0, 0))) {
size = v2_div_v2(size, camera_size); size = v2_div_v2(size, camera_size);
@ -769,7 +770,7 @@ INTERNAL void user_update(void)
/* TODO: Fade in placeholder if texture isn't loaded */ /* TODO: Fade in placeholder if texture isn't loaded */
if (sheet->loaded) { if (sheet->loaded) {
struct sprite_sheet_frame frame = sprite_sheet_get_frame(sheet, ent->animation_frame); struct sprite_sheet_frame frame = sprite_sheet_get_frame(sheet, ent->animation_frame);
struct quad quad = quad_mul_xform(QUAD_UNIT_SQUARE_CENTERED, ent->sprite_quad_xform); struct quad quad = quad_mul_xform(QUAD_UNIT_SQUARE_CENTERED, ent->sprite_xform_world);
struct draw_sprite_params params = DRAW_SPRITE_PARAMS(.sprite = sprite, .tint = ent->sprite_tint, .clip = frame.clip); struct draw_sprite_params params = DRAW_SPRITE_PARAMS(.sprite = sprite, .tint = ent->sprite_tint, .clip = frame.clip);
draw_sprite_quad(G.world_canvas, params, quad); draw_sprite_quad(G.world_canvas, params, quad);
} }
@ -782,7 +783,7 @@ INTERNAL void user_update(void)
#if 0 #if 0
struct font *disp_font = font_load_async(STR("res/fonts/fixedsys.ttf"), 12.0f); struct font *disp_font = font_load_async(STR("res/fonts/fixedsys.ttf"), 12.0f);
if (disp_font) { if (disp_font) {
struct xform xf = ent->world_xform; struct xform xf = ent->xform_world;
struct trs trs = trs_from_xform(xf); struct trs trs = trs_from_xform(xf);
struct v2 velocity = ent->velocity; struct v2 velocity = ent->velocity;
struct v2 acceleration = ent->acceleration; struct v2 acceleration = ent->acceleration;
@ -819,7 +820,7 @@ INTERNAL void user_update(void)
debug_draw_movement(ent); debug_draw_movement(ent);
if (!skip_debug_draw_transform) { if (!skip_debug_draw_transform) {
debug_draw_xform(ent->world_xform); debug_draw_xform(ent->xform_world);
} }
/* Draw slices */ /* Draw slices */
@ -833,7 +834,7 @@ INTERNAL void user_update(void)
for (u32 j = 0; j < group->per_frame_count; ++j) { for (u32 j = 0; j < group->per_frame_count; ++j) {
struct sprite_sheet_slice slice = group->frame_slices[(ent->animation_frame * group->per_frame_count) + j]; struct sprite_sheet_slice slice = group->frame_slices[(ent->animation_frame * group->per_frame_count) + j];
struct quad quad = quad_from_rect(slice.rect_norm); struct quad quad = quad_from_rect(slice.rect_norm);
quad = quad_mul_xform(quad, ent->sprite_quad_xform); quad = quad_mul_xform(quad, ent->sprite_xform_world);
draw_solid_quad_line(G.viewport_canvas, quad_mul_xform(quad, G.world_view), 3, COLOR_RED); draw_solid_quad_line(G.viewport_canvas, quad_mul_xform(quad, G.world_view), 3, COLOR_RED);
} }
} }
@ -846,8 +847,8 @@ INTERNAL void user_update(void)
f32 thickness = 5; f32 thickness = 5;
f32 arrow_height = 15; f32 arrow_height = 15;
struct v2 start = xform_mul_v2(G.world_view, ent->world_xform.og); struct v2 start = xform_mul_v2(G.world_view, ent->xform_world.og);
struct v2 end = xform_mul_v2(G.world_view, parent->world_xform.og); struct v2 end = xform_mul_v2(G.world_view, parent->xform_world.og);
draw_solid_arrow_line(G.viewport_canvas, start, end, thickness, arrow_height, color); draw_solid_arrow_line(G.viewport_canvas, start, end, thickness, arrow_height, color);
} }
@ -856,7 +857,7 @@ INTERNAL void user_update(void)
u32 color = RGBA_32_F(0.75, 0, 0.75, 0.5); u32 color = RGBA_32_F(0.75, 0, 0.75, 0.5);
f32 thickness = 3; f32 thickness = 3;
f32 arrow_height = 10; f32 arrow_height = 10;
struct v2 pos = xform_mul_v2(G.world_view, ent->world_xform.og); struct v2 pos = xform_mul_v2(G.world_view, ent->xform_world.og);
struct v2 aim_ray = xform_basis_mul_v2(G.world_view, ent->focus); struct v2 aim_ray = xform_basis_mul_v2(G.world_view, ent->focus);
draw_solid_arrow_ray(G.viewport_canvas, pos, aim_ray, thickness, arrow_height, color); draw_solid_arrow_ray(G.viewport_canvas, pos, aim_ray, thickness, arrow_height, color);
} }
@ -867,7 +868,7 @@ INTERNAL void user_update(void)
f32 thickness = 3; f32 thickness = 3;
struct xform quad_xf = xform_mul(ent->world_xform, ent->camera_quad_xform); struct xform quad_xf = xform_mul(ent->xform_world, ent->camera_quad_xform);
struct quad quad = quad_mul_xform(QUAD_UNIT_SQUARE_CENTERED, quad_xf); struct quad quad = quad_mul_xform(QUAD_UNIT_SQUARE_CENTERED, quad_xf);
quad = quad_mul_xform(quad, G.world_view); quad = quad_mul_xform(quad, G.world_view);
@ -950,7 +951,7 @@ INTERNAL void user_update(void)
/* Queue aim cmd */ /* Queue aim cmd */
if (!G.debug_camera) { if (!G.debug_camera) {
struct v2 input_aim = v2_sub(G.world_cursor, player->world_xform.og); struct v2 input_aim = v2_sub(G.world_cursor, player->xform_world.og);
queue_game_cmd(&cmd_list, (struct game_cmd) { queue_game_cmd(&cmd_list, (struct game_cmd) {
.kind = GAME_CMD_KIND_PLAYER_AIM, .kind = GAME_CMD_KIND_PLAYER_AIM,
.aim = input_aim, .aim = input_aim,