minor cleanup
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cdb0d2bf58
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10
src/config.h
10
src/config.h
@ -5,15 +5,15 @@
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* system. */
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* system. */
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#define RESOURCES_EMBEDDED !(DEVELOPER)
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#define RESOURCES_EMBEDDED !(DEVELOPER)
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#define DEFAULT_CAMERA_WIDTH (7)
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#define DEFAULT_CAMERA_WIDTH (7.0)
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#define DEFAULT_CAMERA_HEIGHT (DEFAULT_CAMERA_WIDTH / (16.0 / 9.0))
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#define DEFAULT_CAMERA_HEIGHT (DEFAULT_CAMERA_WIDTH / (16.0 / 9.0))
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#define PIXELS_PER_UNIT 256
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#define PIXELS_PER_UNIT 256.0
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#define GAME_FPS 50
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#define GAME_FPS 50.0
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#define GAME_TIMESCALE 1
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#define GAME_TIMESCALE 1.0
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#define USER_FRAME_LIMIT 300
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#define USER_FRAME_LIMIT 300.0
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/* How many ticks back in time should the user blend between?
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/* How many ticks back in time should the user blend between?
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* Delay ms = USER_INTERP_OFFSET_TICK_RATIO * Game tick rate
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* Delay ms = USER_INTERP_OFFSET_TICK_RATIO * Game tick rate
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12
src/game.c
12
src/game.c
@ -136,8 +136,8 @@ INTERNAL void game_update(void)
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struct string sprite_name = STR("res/graphics/tim.ase");
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struct string sprite_name = STR("res/graphics/tim.ase");
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struct string sprite_tag_name = STR("UNARMED");
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struct string sprite_tag_name = STR("UNARMED");
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struct sheet *sheet = sheet_load(sprite_name);
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struct sheet *sheet = sheet_load(sprite_name);
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f32 meters_width = sheet->frame_size.x / PIXELS_PER_UNIT;
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f32 meters_width = sheet->frame_size.x / (f32)PIXELS_PER_UNIT;
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f32 meters_height = sheet->frame_size.y / PIXELS_PER_UNIT;
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f32 meters_height = sheet->frame_size.y / (f32)PIXELS_PER_UNIT;
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struct v2 sprite_pos = V2(0, 0);
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struct v2 sprite_pos = V2(0, 0);
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f32 sprite_rot = 0;
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f32 sprite_rot = 0;
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@ -187,8 +187,8 @@ INTERNAL void game_update(void)
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struct string sprite_name = STR("res/graphics/tim.ase");
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struct string sprite_name = STR("res/graphics/tim.ase");
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struct string sprite_tag_name = STR("UNARMED");
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struct string sprite_tag_name = STR("UNARMED");
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struct sheet *sheet = sheet_load(sprite_name);
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struct sheet *sheet = sheet_load(sprite_name);
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f32 meters_width = sheet->frame_size.x / PIXELS_PER_UNIT;
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f32 meters_width = sheet->frame_size.x / (f32)PIXELS_PER_UNIT;
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f32 meters_height = sheet->frame_size.y / PIXELS_PER_UNIT;
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f32 meters_height = sheet->frame_size.y / (f32)PIXELS_PER_UNIT;
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struct v2 sprite_pos = V2(0, 0);
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struct v2 sprite_pos = V2(0, 0);
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f32 sprite_rot = 0;
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f32 sprite_rot = 0;
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@ -256,8 +256,8 @@ INTERNAL void game_update(void)
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struct string sprite_name = STR("res/graphics/sound.ase");
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struct string sprite_name = STR("res/graphics/sound.ase");
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struct sheet *sheet = sheet_load(sprite_name);
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struct sheet *sheet = sheet_load(sprite_name);
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f32 meters_width = sheet->frame_size.x / PIXELS_PER_UNIT;
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f32 meters_width = sheet->frame_size.x / (f32)PIXELS_PER_UNIT;
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f32 meters_height = sheet->frame_size.y / PIXELS_PER_UNIT;
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f32 meters_height = sheet->frame_size.y / (f32)PIXELS_PER_UNIT;
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struct v2 sprite_size = V2(meters_width, meters_height);
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struct v2 sprite_size = V2(meters_width, meters_height);
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e->sprite_quad_xform = xform_with_scale(XFORM_IDENT, sprite_size);
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e->sprite_quad_xform = xform_with_scale(XFORM_IDENT, sprite_size);
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@ -633,10 +633,8 @@ INLINE struct mat4x4 mat4x4_mul(struct mat4x4 m1, struct mat4x4 m2)
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/* Takes a translation, rotation, and scale as optional parameters for constructing an xform */
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/* Takes a translation, rotation, and scale as optional parameters for constructing an xform */
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#define XFORM_TRS(...) xform_from_trs((struct trs) { .t = V2(0,0), .s = V2(1, 1), .r = 0, __VA_ARGS__ })
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#define XFORM_TRS(...) xform_from_trs((struct trs) { .t = V2(0,0), .s = V2(1, 1), .r = 0, __VA_ARGS__ })
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INLINE struct xform xform_translate(struct xform xf, struct v2 v);
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INLINE struct xform xform_rotate(struct xform xf, f32 angle);
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INLINE struct xform xform_rotate(struct xform xf, f32 angle);
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INLINE struct xform xform_scale(struct xform xf, struct v2 v);
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INLINE struct xform xform_scale(struct xform xf, struct v2 v);
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INLINE struct xform xform_invert(struct xform xf);
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INLINE struct v2 xform_basis_mul_v2(struct xform xf, struct v2 v);
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INLINE struct v2 xform_basis_mul_v2(struct xform xf, struct v2 v);
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INLINE struct v2 xform_mul_v2(struct xform xf, struct v2 v);
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INLINE struct v2 xform_mul_v2(struct xform xf, struct v2 v);
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INLINE struct xform xform_with_scale(struct xform xf, struct v2 s);
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INLINE struct xform xform_with_scale(struct xform xf, struct v2 s);
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@ -19,8 +19,8 @@ struct sound;
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})
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})
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struct mixer_desc {
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struct mixer_desc {
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u32 flags;
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u32 flags;
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f32 volume; /* 0 -> 1.0+ scale */
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f32 volume; /* 0 -> 1.0+ */
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f32 speed; /* 0 -> 1.0+ scale */
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f32 speed; /* 0 -> 1.0+ */
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b32 looping;
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b32 looping;
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/* MIXER_FLAG_SPATIALIZE */
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/* MIXER_FLAG_SPATIALIZE */
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