styling
This commit is contained in:
parent
5b88c67af2
commit
818de65813
@ -83,7 +83,7 @@ V_WidgetTheme V_GetWidgetTheme(void)
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theme.icon_font = UI_BuiltinIconFont();
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theme.icon_font = UI_BuiltinIconFont();
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// theme.font_size = 14;
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// theme.font_size = 14;
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theme.font_size = TweakFloat("Font size", 14, 6, 50, .precision = 0);
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theme.font_size = TweakFloat("Font size", 16, 6, 50, .precision = 0);
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theme.h1 = 2.00;
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theme.h1 = 2.00;
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theme.h2 = 1.50;
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theme.h2 = 1.50;
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theme.h3 = 1.25;
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theme.h3 = 1.25;
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@ -116,7 +116,8 @@ V_WidgetTheme V_GetWidgetTheme(void)
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theme.col.negative = VEC4(0.5, 0.25, 0.25, 1);
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theme.col.negative = VEC4(0.5, 0.25, 0.25, 1);
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theme.col.text = Rgb32(0xffdddee0);
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theme.col.text = Rgb32(0xffdddee0);
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theme.col.hint = Rgb32(0xff71767f);
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// theme.col.hint = Rgb32(0xff71767f);
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theme.col.hint = Rgb32(0xff6b7078);
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return theme;
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return theme;
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}
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}
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@ -355,7 +356,7 @@ void V_TickForever(WaveLaneCtx *lane)
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UI_Push(ChildLayoutAxis, Axis_Y);
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UI_Push(ChildLayoutAxis, Axis_Y);
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UI_Push(Width, UI_GROW(1, 0));
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UI_Push(Width, UI_GROW(1, 0));
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UI_Push(Height, UI_GROW(1, 0));
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UI_Push(Height, UI_GROW(1, 0));
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UI_SetNext(Flags, UI_BoxFlag_Interactable);
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UI_SetNext(Flags, UI_BoxFlag_CaptureMouse);
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UI_Push(Parent, UI_BuildColumnEx(vis_box));
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UI_Push(Parent, UI_BuildColumnEx(vis_box));
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}
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}
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@ -891,7 +892,7 @@ void V_TickForever(WaveLaneCtx *lane)
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UI_SetNext(Width, UI_GROW(1, 0));
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UI_SetNext(Width, UI_GROW(1, 0));
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UI_SetNext(Height, UI_SHRINK(0, 1));
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UI_SetNext(Height, UI_SHRINK(0, 1));
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UI_SetNext(Flags, UI_BoxFlag_Interactable);
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UI_SetNext(Flags, UI_BoxFlag_CaptureMouse);
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UI_PushCP(UI_BuildRowEx(tab_row_key));
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UI_PushCP(UI_BuildRowEx(tab_row_key));
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//////////////////////////////
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//////////////////////////////
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@ -1041,7 +1042,7 @@ void V_TickForever(WaveLaneCtx *lane)
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UI_SetNext(Height, UI_SHRINK(0, 0));
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UI_SetNext(Height, UI_SHRINK(0, 0));
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UI_SetNext(ChildAlignment, UI_Region_Left);
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UI_SetNext(ChildAlignment, UI_Region_Left);
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UI_SetNext(Misc, window == active_window);
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UI_SetNext(Misc, window == active_window);
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UI_SetNext(Flags, UI_BoxFlag_Interactable);
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UI_SetNext(Flags, UI_BoxFlag_CaptureMouse);
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UI_SetNext(Text, tab_name);
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UI_SetNext(Text, tab_name);
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UI_PushCP(UI_BuildRowEx(tab->key));
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UI_PushCP(UI_BuildRowEx(tab->key));
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{
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{
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@ -1069,7 +1070,7 @@ void V_TickForever(WaveLaneCtx *lane)
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UI_SetNext(BorderColor, close_border_color);
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UI_SetNext(BorderColor, close_border_color);
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UI_SetNext(BorderSize, 2);
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UI_SetNext(BorderSize, 2);
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UI_SetNext(ChildAlignment, UI_Region_Center);
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UI_SetNext(ChildAlignment, UI_Region_Center);
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UI_SetNext(Flags, UI_BoxFlag_DrawText | UI_BoxFlag_Interactable);
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UI_SetNext(Flags, UI_BoxFlag_DrawText | UI_BoxFlag_CaptureMouse);
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UI_SetNext(Text, Lit("x"));
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UI_SetNext(Text, Lit("x"));
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UI_SetNext(Width, UI_SHRINK(6, 0));
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UI_SetNext(Width, UI_SHRINK(6, 0));
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UI_SetNext(Height, UI_SHRINK(2, 0));
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UI_SetNext(Height, UI_SHRINK(2, 0));
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@ -1138,7 +1139,7 @@ void V_TickForever(WaveLaneCtx *lane)
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UI_SetNext(Height, UI_SHRINK(2, 0));
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UI_SetNext(Height, UI_SHRINK(2, 0));
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UI_SetNext(ChildAlignment, UI_Region_Center);
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UI_SetNext(ChildAlignment, UI_Region_Center);
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// UI_SetNext(FontSize, theme.font_size * 1.5);
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// UI_SetNext(FontSize, theme.font_size * 1.5);
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UI_SetNext(Flags, UI_BoxFlag_DrawText | UI_BoxFlag_Interactable);
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UI_SetNext(Flags, UI_BoxFlag_DrawText | UI_BoxFlag_CaptureMouse);
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UI_SetNext(Text, Lit("+"));
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UI_SetNext(Text, Lit("+"));
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UI_PushCP(UI_BuildRowEx(key));
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UI_PushCP(UI_BuildRowEx(key));
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{
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{
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@ -1165,7 +1166,7 @@ void V_TickForever(WaveLaneCtx *lane)
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UI_SetNext(BorderSize, 1);
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UI_SetNext(BorderSize, 1);
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UI_SetNext(Width, UI_GROW(1, 0));
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UI_SetNext(Width, UI_GROW(1, 0));
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UI_SetNext(Height, UI_GROW(1, 0));
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UI_SetNext(Height, UI_GROW(1, 0));
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UI_SetNext(Flags, UI_BoxFlag_Interactable);
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UI_SetNext(Flags, UI_BoxFlag_CaptureMouse);
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UI_PushCP(UI_BuildColumn());
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UI_PushCP(UI_BuildColumn());
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{
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{
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UI_Push(Tag, window->key.hash);
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UI_Push(Tag, window->key.hash);
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@ -1198,7 +1199,7 @@ void V_TickForever(WaveLaneCtx *lane)
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UI_SetNext(Width, UI_GROW(1, 0));
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UI_SetNext(Width, UI_GROW(1, 0));
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UI_SetNext(Height, UI_SHRINK(0, 0));
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UI_SetNext(Height, UI_SHRINK(0, 0));
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UI_SetNext(Misc, is_selected);
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UI_SetNext(Misc, is_selected);
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UI_SetNext(Flags, UI_BoxFlag_Interactable);
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UI_SetNext(Flags, UI_BoxFlag_CaptureMouse);
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UI_PushCP(UI_BuildRowEx(key));
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UI_PushCP(UI_BuildRowEx(key));
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{
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{
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UI_SetNext(ChildAlignment, UI_Region_Center);
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UI_SetNext(ChildAlignment, UI_Region_Center);
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@ -1245,7 +1246,7 @@ void V_TickForever(WaveLaneCtx *lane)
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UI_SetNext(BackgroundColor, bg_color);
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UI_SetNext(BackgroundColor, bg_color);
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UI_SetNext(BorderColor, border_color);
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UI_SetNext(BorderColor, border_color);
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UI_SetNext(BorderSize, MaxF32((divider_size / 2.0) - (visible_size / 2.0), 0));
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UI_SetNext(BorderSize, MaxF32((divider_size / 2.0) - (visible_size / 2.0), 0));
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UI_SetNext(Flags, UI_BoxFlag_Interactable);
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UI_SetNext(Flags, UI_BoxFlag_CaptureMouse);
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UI_SetNext(AxisSize, UI_GROW(1, 1), .axis = panel->axis);
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UI_SetNext(AxisSize, UI_GROW(1, 1), .axis = panel->axis);
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UI_SetNext(AxisSize, UI_PIX(divider_size, 1), .axis = !panel->axis);
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UI_SetNext(AxisSize, UI_PIX(divider_size, 1), .axis = !panel->axis);
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UI_BuildBoxEx(panel->divider_key);
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UI_BuildBoxEx(panel->divider_key);
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@ -1329,13 +1330,14 @@ void V_TickForever(WaveLaneCtx *lane)
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UI_Push(BackgroundColor, window_background_color);
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UI_Push(BackgroundColor, window_background_color);
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UI_Push(BorderColor, window_border_color);
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UI_Push(BorderColor, window_border_color);
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UI_Push(BorderSize, theme.window_bd_sz);
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UI_Push(BorderSize, theme.window_bd_sz);
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UI_Push(Rounding, UI_RPIX(15 * theme.rounding));
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// UI_Push(Rounding, UI_RPIX(15 * theme.rounding));
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UI_Push(Rounding, UI_RGROW(0.1 * theme.rounding));
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UI_Push(Width, UI_FNT(50, 0));
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UI_Push(Width, UI_FNT(50, 0));
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UI_Push(Height, UI_SHRINK(0, 0));
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UI_Push(Height, UI_SHRINK(0, 0));
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UI_Push(ChildLayoutAxis, Axis_Y);
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UI_Push(ChildLayoutAxis, Axis_Y);
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UI_Push(FloatingPos, palette->pos);
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UI_Push(FloatingPos, palette->pos);
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UI_SetNext(Anchor, UI_Region_Center);
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UI_SetNext(Anchor, UI_Region_Center);
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UI_SetNext(Flags, UI_BoxFlag_Floating | UI_BoxFlag_Interactable);
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UI_SetNext(Flags, UI_BoxFlag_Floating | UI_BoxFlag_CaptureMouse);
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UI_PushCP(UI_BuildBoxEx(palette->key));
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UI_PushCP(UI_BuildBoxEx(palette->key));
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{
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{
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// Title bar
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// Title bar
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@ -1347,7 +1349,7 @@ void V_TickForever(WaveLaneCtx *lane)
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UI_Push(ChildLayoutAxis, Axis_X);
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UI_Push(ChildLayoutAxis, Axis_X);
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UI_Push(Width, UI_GROW(1, 0));
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UI_Push(Width, UI_GROW(1, 0));
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UI_Push(Height, UI_FNT(2, 1));
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UI_Push(Height, UI_FNT(2, 1));
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UI_SetNext(Flags, UI_BoxFlag_DrawText | UI_BoxFlag_Interactable);
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UI_SetNext(Flags, UI_BoxFlag_DrawText | UI_BoxFlag_CaptureMouse);
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UI_PushCP(UI_BuildBoxEx(titlebar_key));
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UI_PushCP(UI_BuildBoxEx(titlebar_key));
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{
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{
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UI_Push(Width, UI_GROW(1, 0));
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UI_Push(Width, UI_GROW(1, 0));
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@ -1500,7 +1502,7 @@ void V_TickForever(WaveLaneCtx *lane)
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UI_SetNext(Width, UI_GROW(1, 0));
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UI_SetNext(Width, UI_GROW(1, 0));
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UI_SetNext(Height, UI_PIX(item_size_px, 1));
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UI_SetNext(Height, UI_PIX(item_size_px, 1));
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UI_SetNext(ChildAlignment, UI_Region_Left);
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UI_SetNext(ChildAlignment, UI_Region_Left);
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UI_SetNext(Flags, UI_BoxFlag_DrawText | UI_BoxFlag_Interactable);
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UI_SetNext(Flags, UI_BoxFlag_DrawText | UI_BoxFlag_CaptureMouse);
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UI_PushCP(UI_BuildRowEx(item->key));
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UI_PushCP(UI_BuildRowEx(item->key));
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{
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{
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UI_Push(Tag, item->key.hash);
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UI_Push(Tag, item->key.hash);
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@ -1521,13 +1523,23 @@ void V_TickForever(WaveLaneCtx *lane)
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TweakVar tweak_var = item->tweak_var;
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TweakVar tweak_var = item->tweak_var;
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String old_tweak_str = tweak_var.value;
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String old_tweak_str = tweak_var.value;
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String new_tweak_str = tweak_var.value;
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String new_tweak_str = tweak_var.value;
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b32 is_default = MatchString(new_tweak_str, tweak_var.initial);
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// Tweak label
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// Tweak label
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UI_BuildSpacer(UI_PIX(spacing, 1), Axis_X);
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UI_BuildSpacer(UI_PIX(spacing, 1), Axis_X);
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if (is_default)
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{
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UI_SetNext(TextColor, theme.col.hint);
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UI_SetNext(FontSize, UI_Top(FontSize) * theme.h5);
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}
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else
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{
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UI_SetNext(TextColor, Color_White);
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}
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UI_BuildLabel(new_tweak_str);
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UI_BuildLabel(new_tweak_str);
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// Reset button
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// Reset button
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if (!MatchString(new_tweak_str, tweak_var.initial))
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if (!is_default)
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{
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{
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UI_BuildSpacer(UI_PIX(spacing * 0.5, 1), Axis_X);
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UI_BuildSpacer(UI_PIX(spacing * 0.5, 1), Axis_X);
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UI_Key reset_key = UI_KeyF("reset");
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UI_Key reset_key = UI_KeyF("reset");
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@ -1547,22 +1559,23 @@ void V_TickForever(WaveLaneCtx *lane)
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// reset_bg = LerpSrgb(reset_bg, theme.col.button_active, reset_rep.active);
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// reset_bg = LerpSrgb(reset_bg, theme.col.button_active, reset_rep.active);
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Vec4 reset_bd = Zi;
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Vec4 reset_bd = Zi;
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reset_bd = LerpSrgb(reset_bd, theme.col.button_active, reset_rep.hot);
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// reset_bd = LerpSrgb(reset_bd, theme.col.button_active, reset_rep.hot);
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// reset_bd = LerpSrgb(reset_bd, theme.col.text, reset_rep.hot);
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Vec4 reset_text_col = theme.col.hint;
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Vec4 reset_text_col = theme.col.hint;
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reset_text_col = LerpSrgb(reset_text_col, theme.col.text, reset_rep.hot);
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reset_text_col = LerpSrgb(reset_text_col, theme.col.text, reset_rep.hot);
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UI_SetNext(Rounding, UI_RGROW(0.5 * theme.rounding));
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UI_SetNext(Rounding, UI_RGROW(0.75 * theme.rounding));
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UI_SetNext(ChildAlignment, UI_Region_Center);
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UI_SetNext(ChildAlignment, UI_Region_Bottom);
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UI_SetNext(BackgroundColor, reset_bg);
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UI_SetNext(BackgroundColor, reset_bg);
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UI_SetNext(BorderColor, reset_bd);
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UI_SetNext(BorderColor, reset_bd);
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UI_SetNext(BorderSize, 1);
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UI_SetNext(BorderSize, 0);
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UI_SetNext(TextColor, reset_text_col);
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UI_SetNext(TextColor, reset_text_col);
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UI_SetNext(Width, UI_SHRINK(3, 1));
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UI_SetNext(Width, UI_SHRINK(0, 1));
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UI_SetNext(Height, UI_SHRINK(3, 1));
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UI_SetNext(Height, UI_SHRINK(0, 1));
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UI_SetNext(Flags, UI_BoxFlag_Interactable);
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UI_SetNext(Flags, UI_BoxFlag_CaptureMouse);
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UI_SetNext(FontSize, UI_Top(FontSize) * theme.h6);
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UI_SetNext(FontSize, UI_Top(FontSize) * theme.h6);
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UI_BuildIconEx(reset_key, UI_Icon_Undo, theme.icon_font);
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UI_BuildIconEx(reset_key, UI_Icon_Loop2, theme.icon_font);
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}
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}
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UI_BuildSpacer(UI_PIX(spacing, 1), Axis_X);
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UI_BuildSpacer(UI_PIX(spacing, 1), Axis_X);
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@ -1594,7 +1607,7 @@ void V_TickForever(WaveLaneCtx *lane)
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UI_SetNext(BorderSize, 1);
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UI_SetNext(BorderSize, 1);
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UI_SetNext(Width, UI_FNT(1.25, 1));
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UI_SetNext(Width, UI_FNT(1.25, 1));
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UI_SetNext(Height, UI_FNT(1.25, 1));
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UI_SetNext(Height, UI_FNT(1.25, 1));
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UI_SetNext(Flags, UI_BoxFlag_Interactable);
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UI_SetNext(Flags, UI_BoxFlag_CaptureMouse);
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UI_PushCP(UI_BuildRowEx(cb_key));
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UI_PushCP(UI_BuildRowEx(cb_key));
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{
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{
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}
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}
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@ -1610,6 +1623,10 @@ void V_TickForever(WaveLaneCtx *lane)
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UI_BoxReports slider_reps = UI_ReportsFromKey(slider_key);
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UI_BoxReports slider_reps = UI_ReportsFromKey(slider_key);
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UI_BoxReports marker_reps = UI_ReportsFromKey(marker_key);
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UI_BoxReports marker_reps = UI_ReportsFromKey(marker_key);
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b32 is_hot = slider_reps.draw.is_hot || marker_reps.draw.is_hot;
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b32 is_active = slider_reps.draw.m1.held || marker_reps.draw.m1.held;
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f32 hot = MaxF32(slider_reps.draw.hot, marker_reps.draw.hot);
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Vec2 slider_pos = slider_reps.draw.screen_rect.p0;
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Vec2 slider_pos = slider_reps.draw.screen_rect.p0;
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Vec2 slider_dims = DimsFromRng2(slider_reps.draw.screen_rect);
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Vec2 slider_dims = DimsFromRng2(slider_reps.draw.screen_rect);
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Vec2 marker_dims = DimsFromRng2(marker_reps.draw.screen_rect);
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Vec2 marker_dims = DimsFromRng2(marker_reps.draw.screen_rect);
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@ -1624,7 +1641,7 @@ void V_TickForever(WaveLaneCtx *lane)
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f64 tweak_float = FloatFromString(new_tweak_str);
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f64 tweak_float = FloatFromString(new_tweak_str);
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{
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{
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if (slider_reps.draw.m1.held && (frame->ui_cursor.x != last_frame->ui_cursor.x))
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if (is_active && (frame->ui_cursor.x != last_frame->ui_cursor.x))
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{
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{
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f64 initial_slider_pos = slider_reps.drag.screen_rect.p0.x;
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f64 initial_slider_pos = slider_reps.drag.screen_rect.p0.x;
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f64 initial_marker_width = DimsFromRng2(marker_reps.drag.screen_rect).x;
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f64 initial_marker_width = DimsFromRng2(marker_reps.drag.screen_rect).x;
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@ -1640,7 +1657,7 @@ void V_TickForever(WaveLaneCtx *lane)
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tweak_float = ClampF64(tweak_float, range_min, range_max);
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tweak_float = ClampF64(tweak_float, range_min, range_max);
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new_tweak_str = StringFromFloat(frame->arena, tweak_float, tweak_var.precision);
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new_tweak_str = StringFromFloat(frame->arena, tweak_float, tweak_var.precision);
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}
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}
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if (slider_reps.draw.is_hot)
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if (is_hot)
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{
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{
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WND_SetCursor(window_frame, WND_CursorKind_HorizontalResize);
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WND_SetCursor(window_frame, WND_CursorKind_HorizontalResize);
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}
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}
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@ -1653,8 +1670,8 @@ void V_TickForever(WaveLaneCtx *lane)
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Vec4 slider_border_color = theme.col.window_bd;
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Vec4 slider_border_color = theme.col.window_bd;
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Vec4 slider_progress_color = theme.col.positive;
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Vec4 slider_progress_color = theme.col.positive;
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Vec4 marker_bg_color = slider_progress_color;
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Vec4 marker_bg_color = slider_progress_color;
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slider_border_color = LerpSrgb(slider_border_color, theme.col.button_active, slider_reps.draw.hot);
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slider_border_color = LerpSrgb(slider_border_color, theme.col.button_active, hot);
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marker_bg_color = LerpSrgb(marker_bg_color, theme.col.text, slider_reps.draw.hot);
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marker_bg_color = LerpSrgb(marker_bg_color, theme.col.text, hot);
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UI_SetNext(BackgroundColor, slider_bg_color);
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UI_SetNext(BackgroundColor, slider_bg_color);
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UI_SetNext(BorderColor, slider_border_color);
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UI_SetNext(BorderColor, slider_border_color);
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@ -1662,7 +1679,7 @@ void V_TickForever(WaveLaneCtx *lane)
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UI_SetNext(BorderSize, 1);
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UI_SetNext(BorderSize, 1);
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UI_SetNext(Width, UI_FNT(10, 1));
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UI_SetNext(Width, UI_FNT(10, 1));
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UI_SetNext(Height, UI_PIX(tweak_size_px * 0.75, 1));
|
UI_SetNext(Height, UI_PIX(tweak_size_px * 0.75, 1));
|
||||||
UI_SetNext(Flags, UI_BoxFlag_Interactable);
|
UI_SetNext(Flags, UI_BoxFlag_CaptureMouse);
|
||||||
UI_SetNext(Misc, ratio);
|
UI_SetNext(Misc, ratio);
|
||||||
UI_PushCP(UI_BuildRowEx(slider_key));
|
UI_PushCP(UI_BuildRowEx(slider_key));
|
||||||
{
|
{
|
||||||
@ -1691,7 +1708,7 @@ void V_TickForever(WaveLaneCtx *lane)
|
|||||||
// UI_SetNext(Anchor, UI_Region_Center);
|
// UI_SetNext(Anchor, UI_Region_Center);
|
||||||
// UI_SetNext(FloatingPos, VEC2(marker_pos, (marker_size_px * 0.5)));
|
// UI_SetNext(FloatingPos, VEC2(marker_pos, (marker_size_px * 0.5)));
|
||||||
UI_SetNext(FloatingPos, VEC2(marker_pos, -marker_dims.y * 0.125));
|
UI_SetNext(FloatingPos, VEC2(marker_pos, -marker_dims.y * 0.125));
|
||||||
UI_SetNext(Flags, UI_BoxFlag_Floating | UI_BoxFlag_NoFloatingClamp);
|
UI_SetNext(Flags, UI_BoxFlag_Floating | UI_BoxFlag_NoFloatingClamp | UI_BoxFlag_CaptureMouse);
|
||||||
UI_BuildBoxEx(marker_key);
|
UI_BuildBoxEx(marker_key);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1745,7 +1762,7 @@ void V_TickForever(WaveLaneCtx *lane)
|
|||||||
UI_SetNext(Rounding, UI_RPIX(5));
|
UI_SetNext(Rounding, UI_RPIX(5));
|
||||||
UI_SetNext(BorderSize, 1);
|
UI_SetNext(BorderSize, 1);
|
||||||
UI_SetNext(ChildAlignment, UI_Region_Center);
|
UI_SetNext(ChildAlignment, UI_Region_Center);
|
||||||
UI_SetNext(Flags, UI_BoxFlag_DrawText | UI_BoxFlag_Interactable);
|
UI_SetNext(Flags, UI_BoxFlag_DrawText | UI_BoxFlag_CaptureMouse);
|
||||||
UI_PushCP(UI_BuildRowEx(hotkey_key));
|
UI_PushCP(UI_BuildRowEx(hotkey_key));
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@ -1893,7 +1910,7 @@ void V_TickForever(WaveLaneCtx *lane)
|
|||||||
if (minimized)
|
if (minimized)
|
||||||
{
|
{
|
||||||
UI_SetNext(BackgroundColor, 0);
|
UI_SetNext(BackgroundColor, 0);
|
||||||
UI_SetNext(Width, UI_PIX(500, 0));
|
UI_SetNext(Width, UI_FNT(50, 0));
|
||||||
UI_SetNext(Height, UI_SHRINK(0, 1));
|
UI_SetNext(Height, UI_SHRINK(0, 1));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|||||||
@ -677,7 +677,7 @@ UI_Frame *UI_BeginFrame(UI_FrameFlag frame_flags, Vec4 swapchain_color)
|
|||||||
is_cursor_in_box = non_corner_edge_dist >= 0 && corner_edge_dist >= 0;
|
is_cursor_in_box = non_corner_edge_dist >= 0 && corner_edge_dist >= 0;
|
||||||
}
|
}
|
||||||
report->is_hovered = is_cursor_in_box;
|
report->is_hovered = is_cursor_in_box;
|
||||||
if (top_hovered_box == 0 && box->desc.flags & UI_BoxFlag_Interactable && is_cursor_in_box)
|
if (top_hovered_box == 0 && box->desc.flags & UI_BoxFlag_CaptureMouse && is_cursor_in_box)
|
||||||
{
|
{
|
||||||
top_hovered_box = box;
|
top_hovered_box = box;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -87,7 +87,7 @@ Enum(UI_BoxFlag)
|
|||||||
{
|
{
|
||||||
UI_BoxFlag_None = 0,
|
UI_BoxFlag_None = 0,
|
||||||
UI_BoxFlag_DrawText = (1 << 0),
|
UI_BoxFlag_DrawText = (1 << 0),
|
||||||
UI_BoxFlag_Interactable = (1 << 1),
|
UI_BoxFlag_CaptureMouse = (1 << 1),
|
||||||
UI_BoxFlag_NoTextTruncation = (1 << 2),
|
UI_BoxFlag_NoTextTruncation = (1 << 2),
|
||||||
UI_BoxFlag_Floating = (1 << 3),
|
UI_BoxFlag_Floating = (1 << 3),
|
||||||
UI_BoxFlag_NoFloatingClamp = (1 << 4),
|
UI_BoxFlag_NoFloatingClamp = (1 << 4),
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user