revert to non-swept epa

This commit is contained in:
jacob 2024-09-10 13:56:26 -05:00
parent 8050c39496
commit 8177754821
4 changed files with 186 additions and 55 deletions

View File

@ -598,25 +598,24 @@ INTERNAL void game_update(struct game_cmd_array game_cmds)
if (ent->ground_friction != 0) {
struct xform verlet_xform = ent->verlet_xform;
struct xform xf = entity_get_xform(ent);
struct v2 velocity = v2_div(v2_sub(xf.og, verlet_xform.og), dt);
struct v2 linear_velocity = v2_div(v2_sub(xf.og, verlet_xform.og), dt);
/* Ground friction */
if (!v2_eq(velocity, V2(0, 0))) {
if (!v2_eq(linear_velocity, V2(0, 0))) {
/* FIXME: Incorrect behavior at low FPS & low entity density */
const f32 clamp_epsilon = 0.01;
f32 velocity_len = v2_len(velocity);
if (velocity_len >= clamp_epsilon) {
f32 force_len = -velocity_len * ent->ground_friction;
f32 linear_velocity_len = v2_len(linear_velocity);
if (linear_velocity_len >= clamp_epsilon) {
f32 force_len = -linear_velocity_len * ent->ground_friction;
struct entity *force = entity_alloc(ent);
entity_enable_prop(force, ENTITY_PROP_FORCE);
force->force = v2_mul(v2_norm(velocity), force_len);
force->force = v2_mul(v2_norm(linear_velocity), force_len);
activate_now(force);
} else {
/* If velocity is below clamp_epsilon, stop entity movement. */
/* If linear_velocity is below clamp_epsilon, stop entity movement. */
f32 mass = ent->mass_unscaled * math_fabs(xform_get_determinant(xf));
struct entity *impulse = entity_alloc(ent);
entity_enable_prop(impulse, ENTITY_PROP_IMPULSE);
impulse->force = v2_mul(v2_neg(velocity), mass);
impulse->force = v2_mul(v2_neg(linear_velocity), mass);
activate_now(impulse);
}
}
@ -688,7 +687,7 @@ INTERNAL void game_update(struct game_cmd_array game_cmds)
struct sprite_sheet *sheet = sprite_sheet_from_tag_await(sprite_frame_scope, e0->sprite);
struct sprite_sheet_slice slice = sprite_sheet_get_slice(sheet, STR("shape"), e0->animation_frame);
e0_quad = xform_mul_quad(e0->sprite_local_xform, quad_from_rect(slice.rect));
e0_quad = xform_mul_quad(xf0, e0_quad);
e0_quad = xform_mul_quad(xf1, e0_quad);
e0_poly = (struct v2_array) {
.count = ARRAY_COUNT(e0_quad.e),
.points = e0_quad.e
@ -747,7 +746,7 @@ INTERNAL void game_update(struct game_cmd_array game_cmds)
xf1.og = v2_add(xf0.og, velocity);
}
struct gjk_extended_result res = gjk_extended(e0_poly, e1_poly, velocity);
struct gjk_extended_result res = gjk_extended(e0_poly, e1_poly);
colliding = res.colliding;
point0 = res.p0;
@ -782,28 +781,23 @@ INTERNAL void game_update(struct game_cmd_array game_cmds)
}
(UNUSED)any_collision;
#if 1
{
//if (!v2_eq(pen, V2(0, 0))) {
#if 0
if (any_collision) {
xf1.og = v2_add(xf0.og, pen);
xf1.og = v2_add(xf1.og, pen);
//e0->verlet_xform.og = xf0.og;
e0->verlet_xform.og = v2_sub(xf1.og, velocity);
}
#endif
entity_set_xform(e0, xf1);
}
#else
{
entity_set_xform(e0, e0->predicted_xform);
}
#endif
}
/* ========================== *
* Player aim
* ========================== */
#if 0
#if 1
for (u64 entity_index = 0; entity_index < store->reserved; ++entity_index) {
struct entity *ent = &store->entities[entity_index];
if (!(ent->valid && entity_has_prop(ent, ENTITY_PROP_ACTIVE))) continue;

183
src/gjk.c
View File

@ -77,8 +77,6 @@ b32 gjk_boolean(struct v2_array shape0, struct v2_array shape1)
return false;
}
#if 0
INTERNAL struct gjk_menkowski_point menkowski_point_extended(struct v2_array poly0, struct v2_array poly1, struct v2 dir)
{
struct gjk_menkowski_point res;
@ -88,11 +86,9 @@ INTERNAL struct gjk_menkowski_point menkowski_point_extended(struct v2_array pol
return res;
}
struct gjk_extended_result gjk_extended(struct v2_array shape0, struct v2_array shape1, struct xform shape0_xf0, struct xform shape0_xf1)
struct gjk_extended_result gjk_extended(struct v2_array shape0, struct v2_array shape1)
{
(UNUSED)shape0_xf0;
(UNUSED)shape0_xf1;
struct temp_arena scratch = scratch_begin_no_conflict();
struct gjk_extended_result res = { 0 };
/* TODO: Verify epsilon */
@ -101,6 +97,8 @@ struct gjk_extended_result gjk_extended(struct v2_array shape0, struct v2_array
b32 colliding = false;
struct v2 shape0_p = { 0 };
struct v2 shape1_p = { 0 };
struct gjk_menkowski_point *proto = NULL;
u32 proto_count = 0;
#if GJK_DEBUG
u32 dbg_step = 0;
@ -211,6 +209,94 @@ struct gjk_extended_result gjk_extended(struct v2_array shape0, struct v2_array
}
}
if (colliding) {
/* ========================== *
* Epa
* ========================== */
proto = arena_dry_push(scratch.arena, struct gjk_menkowski_point);
proto_count = 0;
{
ASSERT(s.len == 3);
struct gjk_menkowski_point *tmp = arena_push_array(scratch.arena, struct gjk_menkowski_point, 3);
tmp[0] = s.a;
tmp[1] = s.b;
tmp[2] = s.c;
proto_count = 3;
}
/* ========================== *
* Expand simplex towards closest edge to origin inside menkowski
* ========================== */
while (true) {
f32 pen_len_sq = F32_INFINITY;
/* Find dir from origin to closest edge */
/* FIXME: Winding order of ps & pe index */
u32 pen_ps_index = 0;
u32 pen_pe_index = 0;
for (u32 i = 0; i < proto_count; ++i) {
u32 ps_index = i;
u32 pe_index = (i < proto_count - 1) ? (i + 1) : 0;
struct v2 ps = proto[ps_index].p;
struct v2 pe = proto[pe_index].p;
struct v2 vse = v2_sub(pe, ps);
struct v2 vso = v2_neg(ps);
f32 d1 = v2_dot(vso, vse);
f32 d2 = v2_dot(vse, vse);
struct v2 vsd = v2_mul(vse, (d1 / d2));
struct v2 pd = v2_add(ps, vsd);
f32 pd_len_sq = v2_len_sq(pd);
if (pd_len_sq < pen_len_sq) {
pen_ps_index = ps_index;
pen_pe_index = pe_index;
pen_len_sq = pd_len_sq;
dir = pd;
}
}
/* TODO: Move to break (debugging) */
s.a = proto[pen_ps_index];
s.b = proto[pen_pe_index];
s.len = 2;
/* Find new point in dir */
m = menkowski_point_extended(shape0, shape1, dir);
/* Check unique */
/* TODO: Better */
DBGSTEP;
{
b32 unique = true;
for (u32 i = 0; i < proto_count; ++i) {
struct v2 edge_start = proto[i].p;
struct v2 edge_end = i < proto_count - 1 ? proto[i + 1].p : proto[0].p;
if (math_fabs(v2_wedge(v2_sub(edge_end, edge_start), v2_sub(m.p, edge_start))) < epsilon) {
unique = false;
break;
}
}
if (!unique) {
break;
}
}
/* Insert point into prototype */
/* FIXME: Preserve winding order */
arena_push(scratch.arena, struct v2);
++proto_count;
for (u32 i = proto_count - 1; i > pen_pe_index; --i) {
u32 shift_from = (i > 0) ? i - 1 : proto_count - 1;
u32 shift_to = i;
proto[shift_to] = proto[shift_from];
}
proto[pen_pe_index] = m;
}
}
/* Resolve points */
if (s.len == 1) {
shape0_p = s.a.p0;
@ -235,11 +321,30 @@ struct gjk_extended_result gjk_extended(struct v2_array shape0, struct v2_array
shape1_p = v2_add(shape1_p, s.a.p1);
}
res.solved = true;
abort:
if (proto_count > 0) {
for (u32 i = 0; i < min_u32(proto_count, ARRAY_COUNT(res.prototype.points)); ++i) {
res.prototype.points[i] = proto[i].p;
}
res.prototype.len = proto_count;
} else {
if (s.len >= 1) {
res.prototype.points[0] = s.a.p;
if (s.len >= 2) {
res.prototype.points[1] = s.b.p;
if (s.len >= 3) {
res.prototype.points[2] = s.c.p;
}
}
}
res.prototype.len = s.len;
}
res.colliding = colliding;
res.p0 = shape0_p;
res.p1 = shape1_p;
res.simplex = s;
scratch_end(scratch);
return res;
}
@ -260,16 +365,53 @@ struct v2_array menkowski(struct arena *arena, struct v2_array poly0, struct v2_
return res;
}
#else
/* TODO: Remove this (debugging) */
struct v2_array cloud(struct arena *arena, struct v2_array poly0, struct v2_array poly1)
{
struct v2_array res = { .points = arena_dry_push(arena, struct v2) };
for (u64 i = 0; i < poly0.count; ++i) {
struct v2 p0 = poly0.points[i];
for (u64 j = 0; j < poly1.count; ++j) {
struct v2 p1 = poly1.points[j];
*arena_push(arena, struct v2) = v2_sub(p0, p1);
++res.count;
}
}
return res;
}
struct poly_support_test_result {
/* ========================== *
* Swept GJK (unused)
* ========================== */
#if 0
struct gjk_swept_result {
b32 colliding;
struct v2 p0, p1; /* Closest points on each shape */
/* For debugging */
struct gjk_simplex simplex;
b32 velocity_intersects;
b32 solved;
struct gjk_prototype prototype;
};
struct poly_support_swept_result {
struct v2 p;
struct v2 original;
};
INTERNAL struct poly_support_test_result poly_support_test(struct v2_array a, struct v2 dir, struct v2 linear_velocity)
INTERNAL struct poly_support_swept_result poly_support_swept(struct v2_array a, struct v2 dir, struct v2 linear_velocity)
{
/* TODO: Could probably binary search for largest dot since shape is convex */
struct v2 furthest = V2(0, 0);
@ -306,17 +448,17 @@ INTERNAL struct poly_support_test_result poly_support_test(struct v2_array a, st
}
}
struct poly_support_test_result res = { 0 };
struct poly_support_swept_result res = { 0 };
res.p = furthest;
res.original = furthest_original;
return res;
}
INTERNAL struct gjk_menkowski_point menkowski_point_extended_test(struct v2_array poly0, struct v2_array poly1, struct v2 dir, struct v2 linear_velocity)
INTERNAL struct gjk_menkowski_point menkowski_point_extended_swept(struct v2_array poly0, struct v2_array poly1, struct v2 dir, struct v2 linear_velocity)
{
struct gjk_menkowski_point res;
struct poly_support_test_result res0 = poly_support_test(poly0, dir, linear_velocity);
struct poly_support_test_result res1 = poly_support_test(poly1, v2_neg(dir), V2(0, 0));
struct poly_support_swept_result res0 = poly_support_swept(poly0, dir, linear_velocity);
struct poly_support_swept_result res1 = poly_support_swept(poly1, v2_neg(dir), V2(0, 0));
res.p0 = res0.original;
res.p1 = res1.original;
res.p = v2_sub(res0.p, res1.p);
@ -362,7 +504,7 @@ struct gjk_extended_result gjk_extended(struct v2_array shape0, struct v2_array
/* Determine encapsulating simplex if colliding, or closest edge / point to origin on simplex */
{
/* First point is support point in shape's general directions to eachother */
s.a = menkowski_point_extended_test(shape0, shape1, v2_sub(shape1.points[0], shape0.points[0]), linear_velocity);
s.a = menkowski_point_extended_swept(shape0, shape1, v2_sub(shape1.points[0], shape0.points[0]), linear_velocity);
s.len = 1;
while (!colliding) {
@ -371,7 +513,7 @@ struct gjk_extended_result gjk_extended(struct v2_array shape0, struct v2_array
dir = v2_neg(s.a.p);
DBGSTEP;
m = menkowski_point_extended_test(shape0, shape1, dir, linear_velocity);
m = menkowski_point_extended_swept(shape0, shape1, dir, linear_velocity);
if (v2_eq(m.p, s.a.p)) {
/* Point is the same */
break;
@ -389,7 +531,7 @@ struct gjk_extended_result gjk_extended(struct v2_array shape0, struct v2_array
{
DBGSTEP;
m = menkowski_point_extended_test(shape0, shape1, dir, linear_velocity);
m = menkowski_point_extended_swept(shape0, shape1, dir, linear_velocity);
if (math_fabs(v2_wedge(v2_sub(s.b.p, s.a.p), v2_sub(m.p, s.a.p))) < epsilon) {
/* New point is on existing line ab */
break;
@ -432,7 +574,7 @@ struct gjk_extended_result gjk_extended(struct v2_array shape0, struct v2_array
voronoi_mask |= (v2_dot(rbc_dir, v2_neg(s.b.p)) >= 0) << 2; /* Regions bc, b, and c */
/* Remove point or edge and determine next direction based on voronoi region */
switch (voronoi_mask) {
case 0: { /* No region, must be in simplex */
default: { /* No region, must be in simplex */
colliding = true;
} break;
case 1: { /* Region ab, remove c */
@ -522,7 +664,7 @@ struct gjk_extended_result gjk_extended(struct v2_array shape0, struct v2_array
s.len = 2;
/* Find new point in dir */
m = menkowski_point_extended_test(shape0, shape1, dir, linear_velocity);
m = menkowski_point_extended_swept(shape0, shape1, dir, linear_velocity);
/* Check unique */
/* TODO: Better */
@ -619,7 +761,7 @@ struct gjk_extended_result gjk_extended(struct v2_array shape0, struct v2_array
s.len = 2;
/* Find new point in dir */
m = menkowski_point_extended_test(shape0, shape1, dir, linear_velocity);
m = menkowski_point_extended_swept(shape0, shape1, dir, linear_velocity);
/* Check unique */
/* TODO: Better */
@ -679,6 +821,7 @@ struct gjk_extended_result gjk_extended(struct v2_array shape0, struct v2_array
/* Resolve points */
if (s.len == 1) {
ASSERT(!colliding); /* Is this possible? Would make calculating collision normal tricky. */
shape0_p = s.a.p0;
shape1_p = s.a.p1;
} else {
@ -749,7 +892,7 @@ struct v2_array menkowski(struct arena *arena, struct v2_array poly0, struct v2_
for (u64 i = 0; i < rays; ++i) {
f32 angle = ((f32)i / rays) * (2 * PI);
struct v2 dir = v2_from_angle(angle);
struct v2 p = menkowski_point_extended_test(poly0, poly1, dir, linear_velocity).p;
struct v2 p = menkowski_point_extended_swept(poly0, poly1, dir, linear_velocity).p;
if (res.count == 0 || !v2_eq(p, res.points[res.count - 1])) {
*arena_push(arena, struct v2) = p;
++res.count;

View File

@ -21,15 +21,16 @@ struct gjk_simplex {
/* Returns simple true or false indicating shape collision */
b32 gjk_boolean(struct v2_array shape0, struct v2_array shape1);
#if 0
struct gjk_prototype { struct v2 points[64]; u32 len; };
struct gjk_extended_result {
b32 colliding;
struct v2 p0, p1; /* Closest points (or penetrating points if colliding) on each shape */
/* For debugging */
b32 solved;
struct gjk_simplex simplex;
b32 velocity_intersects;
struct gjk_prototype prototype;
};
/* Returns shape whether shapes are colliding well as closest / penetrating points on each shape.
@ -39,17 +40,13 @@ struct gjk_extended_result {
* points. Otherwise, the penetrating points will be calculated using the
* supplied direction.
*/
struct gjk_extended_result gjk_extended(struct v2_array shape0, struct v2_array shape1, struct v2 penetration_dir);
struct gjk_extended_result gjk_extended(struct v2_array shape0, struct v2_array shape1);
struct v2_array menkowski(struct arena *arena, struct v2_array poly0, struct v2_array poly1);
#else
struct v2_array cloud(struct arena *arena, struct v2_array poly0, struct v2_array poly1);
/* TODO: Remove this (debugging) */
struct gjk_prototype {
struct v2 points[256];
u32 len;
};
#if 0
struct gjk_extended_result {
b32 colliding;

View File

@ -1055,9 +1055,8 @@ INTERNAL void user_update(void)
f32 thickness = 2;
(UNUSED)thickness;
//struct v2_array m = menkowski(temp.arena, ent_poly, e1_poly);
struct v2_array m = menkowski(temp.arena, ent_poly_xf0, e1_poly, v2_sub(ent->xf1.og, ent->xf0.og));
struct v2_array m = menkowski(temp.arena, ent_poly_xf0, e1_poly);
//struct v2_array m = menkowski(temp.arena, ent_poly_xf0, e1_poly, v2_sub(ent->xf1.og, ent->xf0.og));
for (u64 i = 0; i < m.count; ++i) m.points[i] = xform_mul_v2(G.world_view, m.points[i]);
draw_solid_poly_line(G.viewport_canvas, m, true, thickness, color);
@ -1069,9 +1068,7 @@ INTERNAL void user_update(void)
u32 color = RGBA_32_F(1, 1, 1, 1);
f32 radius = 2;
//struct v2_array m = menkowski(temp.arena, ent_poly, e1_poly);
struct v2_array m = cloud(temp.arena, ent_poly_xf0, e1_poly, v2_sub(ent->xf1.og, ent->xf0.og));
struct v2_array m = cloud(temp.arena, ent_poly_xf0, e1_poly);
for (u64 i = 0; i < m.count; ++i) {
struct v2 p = xform_mul_v2(G.world_view, m.points[i]);;