functional zone collapse

This commit is contained in:
jacob 2026-04-01 07:55:00 -05:00
parent ecd65c1ee4
commit 7ca63e9604
3 changed files with 284 additions and 262 deletions

View File

@ -5401,22 +5401,11 @@ void V_TickForever(WaveLaneCtx *lane)
zone_track->id = V.zone_tracks_count++; zone_track->id = V.zone_tracks_count++;
SllQueuePush(V.first_zone_track, V.last_zone_track, zone_track); SllQueuePush(V.first_zone_track, V.last_zone_track, zone_track);
// Init sentinel skip list chunks // Push root zone
for (u64 row_idx = 0; row_idx < countof(zone_track->rows); ++row_idx) zone_track->root_zone = PushStruct(perm, V_Zone);
{ zone_track->root_zone->start_ns = I64Min;
V_ZoneRow *row = &zone_track->rows[row_idx]; zone_track->root_zone->end_ns = I64Max;
row->first_chunk = PushStruct(perm, V_ZoneChunk); zone_track->open_zone = zone_track->root_zone;
row->first_chunk->start_ns = I64Min;
row->first_chunk->end_ns = I64Min;
row->last_chunk = PushStruct(perm, V_ZoneChunk);
row->last_chunk->start_ns = I64Max;
row->last_chunk->end_ns = I64Max;
for (u64 level = 0; level < V_ZoneChunkLevelsCount; ++level)
{
row->first_chunk->nexts[level] = row->last_chunk;
row->last_chunk->prevs[level] = row->first_chunk;
}
}
} }
} }
@ -5441,78 +5430,62 @@ void V_TickForever(WaveLaneCtx *lane)
b32 is_end_zone = !is_begin_zone; b32 is_end_zone = !is_begin_zone;
if (is_begin_zone) if (is_begin_zone)
{ {
//- Start zone //- Begin zone
if (zone_track->current_sample_depth < V_MaxZoneDepth) V_Zone *parent = zone_track->open_zone;
{
u64 zone_id = V.total_zones_count++; u64 zone_id = V.total_zones_count++;
V_ZoneRow *row = &zone_track->rows[zone_track->current_sample_depth];
//- Fetch chunk //- Fetch chunk
V_ZoneChunk *chunk = row->last_chunk->prevs[0]; V_ZoneChunk *chunk = parent->last_chunk;
{ {
b32 is_first_chunk = chunk->end_ns == I64Min; u64 new_chunk_capacity = 1;
if (chunk->zones_count >= V_MaxZonesPerChunk || is_first_chunk) if (chunk && chunk->count >= chunk->capacity)
{
new_chunk_capacity = chunk->capacity * 2;
chunk = 0;
}
if (!chunk)
{ {
chunk = PushStruct(perm, V_ZoneChunk); chunk = PushStruct(perm, V_ZoneChunk);
chunk->start_ns = sample_time_ns; chunk->capacity = new_chunk_capacity;
chunk->end_ns = I64Max; chunk->zones = PushStructsNoZero(perm, V_Zone, chunk->capacity);
for (u32 level = 0; level < V_ZoneChunkLevelsCount; ++level) SllQueuePush(parent->first_chunk, parent->last_chunk, chunk);
{
// Insert into skip list
V_ZoneChunk *prev_chunk = row->last_chunk->prevs[level];
DllQueueInsertNP(
row->first_chunk,
row->last_chunk,
prev_chunk,
chunk,
nexts[level],
prevs[level]
);
if (MixU64(zone_id) % 2)
{
// Exit skip list initialization
break;
}
}
} }
} }
//- Push zone V_Zone *zone = &chunk->zones[chunk->count++];
u64 chunk_zone_idx = chunk->zones_count++;
V_Zone *zone = &chunk->zones[chunk_zone_idx];
{ {
zone->id = zone_id; zone->id = zone_id;
zone->start_ns = sample_time_ns; zone->start_ns = sample_time_ns;
zone->end_ns = I64Max; zone->end_ns = I64Max;
zone->parent = parent;
zone->depth = parent->depth + 1;
// TODO: More efficient name processing // TODO: More efficient name processing
char *name_cstr = sample->name_cstr_lit; char *name_cstr = sample->name_cstr_lit;
String name = StringFromCstrNoLimit(name_cstr); zone->name = StringFromCstrNoLimit(name_cstr);
u64 color_seed = HashString(name);
u64 color_seed = HashString(zone->name);
f32 h = (Norm16(color_seed >> 0) * 1) * 360; f32 h = (Norm16(color_seed >> 0) * 1) * 360;
f32 s = TweakFloat("Profiler zone saturation", 0.50, 0, 1); f32 s = TweakFloat("Profiler zone saturation", 0.50, 0, 1);
f32 v = TweakFloat("Profiler zone brightness", 1.00, 0, 1); f32 v = TweakFloat("Profiler zone brightness", 1.00, 0, 1);
zone->color = SrgbFromHsv(h, s, v); zone->color = SrgbFromHsv(h, s, v);
zone->name = name;
} }
zone_track->open_zone = zone;
zone_track->rows_count = MaxU64(zone_track->rows_count, zone_track->current_sample_depth + 1); // Update ancestor counts
for (V_Zone *ancestor = parent; ancestor; ancestor = ancestor->parent)
{
ancestor->total_descendents_count += 1;
} }
zone_track->current_sample_depth += 1;
} }
else if (is_end_zone) else if (is_end_zone)
{ {
//- End zone //- End zone
zone_track->current_sample_depth -= 1; V_Zone *zone = zone_track->open_zone;
if (zone_track->current_sample_depth < V_MaxZoneDepth)
{ {
V_ZoneRow *row = &zone_track->rows[zone_track->current_sample_depth];
V_ZoneChunk *chunk = row->last_chunk->prevs[0];
V_Zone *zone = &chunk->zones[chunk->zones_count - 1];
zone->end_ns = sample_time_ns; zone->end_ns = sample_time_ns;
chunk->end_ns = sample_time_ns;
} }
zone_track->open_zone = zone->parent;
} }
} }
@ -5587,6 +5560,7 @@ void V_TickForever(WaveLaneCtx *lane)
UI_Size header_height = UI_Fnt(2, 1); UI_Size header_height = UI_Fnt(2, 1);
UI_Size footer_height = UI_Fnt(2, 1); UI_Size footer_height = UI_Fnt(2, 1);
UI_Size window_padding = UI_Fnt(0.60, 1); UI_Size window_padding = UI_Fnt(0.60, 1);
UI_Size minor_padding = UI_Fnt(0.15, 1);
// UI_Size graph_height = UI_Grow(0.25, 0); // UI_Size graph_height = UI_Grow(0.25, 0);
UI_Size graph_height = UI_Fnt(2, 1); UI_Size graph_height = UI_Fnt(2, 1);
UI_Size main_height = UI_Grow(1, 0); UI_Size main_height = UI_Grow(1, 0);
@ -5757,9 +5731,10 @@ void V_TickForever(WaveLaneCtx *lane)
Vec4 color; Vec4 color;
f64 start_px; f64 start_px;
f64 len_px; f64 end_px;
i64 elapsed_ns; i64 start_ns;
i64 end_ns;
b32 is_collapsed; b32 is_collapsed;
u64 collapsed_count; u64 collapsed_count;
@ -5778,64 +5753,43 @@ void V_TickForever(WaveLaneCtx *lane)
VisTrack *first_vis_track = 0; VisTrack *first_vis_track = 0;
VisTrack *last_vis_track = 0; VisTrack *last_vis_track = 0;
//- Compute visible zones //- Compute visible zones
f32 zone_collapse_threshold_px = 10;
f32 min_zone_width_px = 1;
ProfZoneDF("Compute visible zones") ProfZoneDF("Compute visible zones")
{ {
for (V_ZoneTrack *zone_track = V.first_zone_track; zone_track; zone_track = zone_track->next) for (V_ZoneTrack *zone_track = V.first_zone_track; zone_track; zone_track = zone_track->next)
{ {
// TODO: Ignore non-visible tracks // TODO: Ignore non-visible tracks
// TODO: Ignore non-visible depths
VisTrack *vis_track = PushStruct(frame->arena, VisTrack); VisTrack *vis_track = PushStruct(frame->arena, VisTrack);
SllQueuePush(first_vis_track, last_vis_track, vis_track); SllQueuePush(first_vis_track, last_vis_track, vis_track);
vis_track->id = zone_track->id; vis_track->id = zone_track->id;
// TODO: Ignore non-visible rows Struct(BfsZone) { BfsZone *next; V_Zone *zone; };
for (u64 row_idx = 0; row_idx < zone_track->rows_count; ++row_idx) BfsZone *first_bfs_zone = 0;
{ BfsZone *last_bfs_zone = 0;
V_ZoneRow *zone_row = &zone_track->rows[row_idx];
// Locate first chunk in view
V_ZoneChunk *closest_start = zone_row->last_chunk;
{ {
for (i32 level = countof(closest_start->prevs) - 1; level >= 0; --level) BfsZone *root_bfs = PushStruct(frame->arena, BfsZone);
{ root_bfs->zone = zone_track->root_zone;
while (closest_start->prevs[level] && closest_start->prevs[level]->end_ns >= view_start_ns) SllQueuePush(first_bfs_zone, last_bfs_zone, root_bfs);
{
closest_start = closest_start->prevs[level];
}
}
} }
VisZone *collapsed_vis_zone = 0;
V_Zone *collapsed_zone_parent = 0;
i64 collapsed_zones_count = 0; for (BfsZone *bfs_zone = first_bfs_zone; bfs_zone; bfs_zone = first_bfs_zone)
i64 collapsed_start_ns = 0;
i64 collapsed_end_ns = 0;
f32 zone_collapse_threshold_px = 10;
if (closest_start->end_ns >= view_start_ns && closest_start->start_ns <= view_end_ns)
{ {
for (V_ZoneChunk *chunk = closest_start; chunk && chunk->start_ns <= view_end_ns; chunk = chunk->nexts[0]) SllQueuePop(first_bfs_zone, last_bfs_zone);
{ V_Zone *zone = bfs_zone->zone;
i64 visual_chunk_start_ns = MaxI64(chunk->start_ns, profiler->view_ns);
i64 visual_chunk_end_ns = MinI64(chunk->end_ns, profiler->view_ns + view_range_len_ns);
f64 visual_chunk_len_px = (visual_chunk_end_ns - visual_chunk_start_ns) / profiler->ns_per_px;
b32 should_collapse_chunk = visual_chunk_len_px <= zone_collapse_threshold_px;
// TODO: Larger chunks w/ binary search to locate start & end zones
// FIXME: Enable this
// if (!should_collapse_chunk)
{
b32 reached_end_of_view = 0;
for (u64 chunk_zone_idx = 0; chunk_zone_idx < chunk->zones_count && !reached_end_of_view; ++chunk_zone_idx)
{
V_Zone *zone = &chunk->zones[chunk_zone_idx];
i64 zone_start_ns = zone->start_ns; i64 zone_start_ns = zone->start_ns;
i64 zone_end_ns = MinI64(zone->end_ns, frame->time_ns); i64 zone_end_ns = MinI64(zone->end_ns, frame->time_ns);
@ -5843,99 +5797,98 @@ void V_TickForever(WaveLaneCtx *lane)
i64 visual_zone_start_ns = MaxI64(zone_start_ns, profiler->view_ns); i64 visual_zone_start_ns = MaxI64(zone_start_ns, profiler->view_ns);
i64 visual_zone_end_ns = MinI64(zone_end_ns, profiler->view_ns + view_range_len_ns); i64 visual_zone_end_ns = MinI64(zone_end_ns, profiler->view_ns + view_range_len_ns);
f64 visual_zone_start_px = visual_zone_start_ns / profiler->ns_per_px; f64 visual_zone_start_px = visual_zone_start_ns / profiler->ns_per_px;
f64 visual_zone_len_px = (visual_zone_end_ns - visual_zone_start_ns) / profiler->ns_per_px; f64 visual_zone_end_px = MaxF64(visual_zone_end_ns / profiler->ns_per_px, visual_zone_start_px + min_zone_width_px);
b32 is_root_zone = zone == zone_track->root_zone;
b32 should_collapse_zone = (zone_elapsed_ns / profiler->ns_per_px) <= zone_collapse_threshold_px && !is_root_zone;
// Push children to bfs queue
if (!should_collapse_zone && visual_zone_end_ns >= view_start_ns && visual_zone_start_ns <= view_end_ns)
{
b32 reached_end_of_view = 0;
for (V_ZoneChunk *chunk = zone->first_chunk; chunk && !reached_end_of_view; chunk = chunk->next)
{
i64 chunk_start_ns = chunk->zones[0].start_ns;
i64 chunk_end_ns = MinI64(chunk->zones[chunk->count - 1].end_ns, frame->time_ns);
// i64 should_collapse_chunk = (chunk->end_ns - chunk->start_ns) /
if (chunk_start_ns <= view_end_ns && chunk_end_ns >= view_start_ns)
{
// TODO: Binary search to find start
for (u64 chunk_zone_idx = 0; chunk_zone_idx < chunk->count && !reached_end_of_view; ++chunk_zone_idx)
{
V_Zone *child = &chunk->zones[chunk_zone_idx];
if (child->start_ns > view_end_ns)
{
reached_end_of_view = 1;
}
else
{
BfsZone *child_bfs = PushStruct(frame->arena, BfsZone);
child_bfs->zone = child;
SllQueuePush(first_bfs_zone, last_bfs_zone, child_bfs);
}
}
}
}
}
// Push vis zone
if (!is_root_zone)
{
String zone_name = zone->name; String zone_name = zone->name;
u64 zone_id = zone->id; u64 zone_id = zone->id;
Vec4 zone_color = zone->color; Vec4 zone_color = zone->color;
b32 should_collapse_zone = visual_zone_len_px <= zone_collapse_threshold_px; // b32 should_collapse_zone = visual_zone_len_px <= zone_collapse_threshold_px;
// b32 should_collapse_zone = 0; // b32 should_collapse_zone = 0;
if (visual_zone_start_ns > view_end_ns) // if (visual_zone_start_ns > view_end_ns)
// {
// reached_end_of_view = 1;
// }
if (visual_zone_end_ns >= view_start_ns && visual_zone_start_ns <= view_end_ns)
{ {
reached_end_of_view = 1; VisZone *vis_zone = 0;
if (
should_collapse_zone &&
collapsed_vis_zone &&
collapsed_zone_parent == zone->parent &&
((zone_start_ns - collapsed_vis_zone->end_ns) / profiler->ns_per_px) < zone_collapse_threshold_px
)
{
vis_zone = collapsed_vis_zone;
} }
else
{
vis_zone = PushStruct(frame->arena, VisZone);
vis_zone->start_ns = zone_start_ns;
vis_zone->start_px = visual_zone_start_px;
vis_zone->name = zone_name;
vis_zone->id = zone_id;
}
SllQueuePush(vis_track->first_zone, vis_track->last_zone, vis_zone);
vis_zone->end_px = visual_zone_end_px;
vis_zone->end_ns = zone_end_ns;
vis_zone->color = zone_color;
vis_zone->depth = zone->depth;
vis_track->rows_count = MaxU32(vis_track->rows_count, vis_zone->depth);
if (should_collapse_zone) if (should_collapse_zone)
{ {
if (collapsed_zones_count <= 0)
{
collapsed_start_ns = zone_start_ns;
}
collapsed_end_ns = zone_end_ns;
collapsed_zones_count += 1;
}
// Draw collapsed zones
// FIXME: Draw final collapsed zones in chunk
if (collapsed_zones_count > 0 && (!should_collapse_zone || reached_end_of_view))
{
i64 collapsed_zone_start_ns = collapsed_start_ns;
i64 collapsed_zone_end_ns = MinI64(collapsed_end_ns, frame->time_ns);
i64 collapsed_zone_elapsed_ns = collapsed_zone_end_ns - collapsed_zone_start_ns;
f64 collapsed_visual_zone_start_ns = MaxI64(collapsed_zone_start_ns, profiler->view_ns);
f64 collapsed_visual_zone_end_ns = MinI64(collapsed_zone_end_ns, profiler->view_ns + view_range_len_ns);
f64 collapsed_visual_zone_start_px = collapsed_visual_zone_start_ns / profiler->ns_per_px;
f64 collapsed_visual_zone_len_px = (collapsed_visual_zone_end_ns - collapsed_visual_zone_start_ns) / profiler->ns_per_px;
{
VisZone *vis_zone = PushStruct(frame->arena, VisZone);
SllQueuePush(vis_track->first_zone, vis_track->last_zone, vis_zone);
// vis_zone->name = StringF(frame->arena, "%F collapsed zones", FmtSint(collapsed_zones_count));
vis_zone->name = Lit("Collapsed");
vis_zone->id = MixU64s(zone->id, V_CollapsedZoneBasis);
vis_zone->color = VEC4(0.55, 0.15, 0.15, 1);
vis_zone->start_px = collapsed_visual_zone_start_px;
vis_zone->len_px = collapsed_visual_zone_len_px;
vis_zone->elapsed_ns = collapsed_zone_elapsed_ns;
vis_zone->depth = row_idx;
vis_zone->is_collapsed = 1; vis_zone->is_collapsed = 1;
vis_zone->collapsed_count = collapsed_zones_count; vis_zone->collapsed_count += zone->total_descendents_count + 1;
vis_track->rows_count = MaxU32(vis_track->rows_count, vis_zone->depth + 1); collapsed_vis_zone = vis_zone;
} collapsed_zone_parent = zone->parent;
collapsed_zones_count = 0;
collapsed_start_ns = 0;
collapsed_end_ns = 0;
}
if (!should_collapse_zone && visual_zone_end_ns >= view_start_ns && visual_zone_start_ns <= view_end_ns)
{
VisZone *vis_zone = PushStruct(frame->arena, VisZone);
SllQueuePush(vis_track->first_zone, vis_track->last_zone, vis_zone);
vis_zone->name = zone_name;
vis_zone->id = zone_id;
vis_zone->color = zone_color;
vis_zone->start_px = visual_zone_start_px;
vis_zone->len_px = visual_zone_len_px;
vis_zone->elapsed_ns = zone_elapsed_ns;
vis_zone->depth = row_idx;
vis_track->rows_count = MaxU32(vis_track->rows_count, vis_zone->depth + 1);
} }
} }
} }
} }
} }
} }
}
}
// f64 ns_per_px = MaxF64((profiler->view_end_ns - profiler->view_start_ns) / old_main_dims.x, 1);
Vec4 profiler_color = theme.col.window_bg; Vec4 profiler_color = theme.col.window_bg;
f32 profiler_opacity = TweakFloat("Profiler opacity", 1, 0, 1); f32 profiler_opacity = TweakFloat("Profiler opacity", 1, 0, 1);
@ -6066,7 +6019,7 @@ void V_TickForever(WaveLaneCtx *lane)
//- Zones //- Zones
for (VisZone *zone = vis_track->first_zone; zone; zone = zone->next) for (VisZone *zone = vis_track->first_zone; zone; zone = zone->next)
{ {
UI_Key zone_row_box = zone_row_boxes[zone->depth]; UI_Key zone_row_box = zone_row_boxes[zone->depth - 1];
UI_Key zone_box = UI_KeyF("Zone %F", FmtUint(zone->id)); UI_Key zone_box = UI_KeyF("Zone %F", FmtUint(zone->id));
if (UI_HotAbsolute(zone_box)) if (UI_HotAbsolute(zone_box))
@ -6076,7 +6029,7 @@ void V_TickForever(WaveLaneCtx *lane)
} }
f64 zone_offset_px = zone->start_px - view_start_px; f64 zone_offset_px = zone->start_px - view_start_px;
f64 zone_len_px = zone->len_px; f64 zone_len_px = zone->end_px - zone->start_px;
Vec2 zone_pos = VEC2(zone_offset_px, 0); Vec2 zone_pos = VEC2(zone_offset_px, 0);
UI_Size zone_width = UI_Px(zone_len_px, 1); UI_Size zone_width = UI_Px(zone_len_px, 1);
@ -6085,22 +6038,34 @@ void V_TickForever(WaveLaneCtx *lane)
zone_color_bd = MulVec4(zone_color_bd, 0.65); zone_color_bd = MulVec4(zone_color_bd, 0.65);
zone_color_bd.a = 1; zone_color_bd.a = 1;
zone_color_bd = LerpSrgb(zone_color_bd, Color_White, UI_Hot(zone_box));
Vec4 zone_text_color = UI_Top(TextColor); Vec4 zone_text_color = UI_Top(TextColor);
zone_text_color.a *= 0.75; zone_text_color.a *= 0.75;
// b32 is_collapsed = zone->is_collapsed;
b32 is_collapsed = zone->collapsed_count > 1;
UI_Size collapsed_line_size = UI_Fnt(0.1, 1);
// Vec4 collapsed_text_color = theme.col.positive;
Vec4 collapsed_line_color = theme.col.negative;
// Vec4 collapsed_line_color = theme.col.hint;
Vec4 collapsed_text_color = theme.col.positive;
// Vec4 collapsed_line_color = collapsed_text_color;
collapsed_text_color = LerpSrgb(collapsed_text_color, Color_White, UI_Hot(zone_box));
collapsed_line_color = LerpSrgb(collapsed_line_color, Color_White, UI_Hot(zone_box));
String zone_text = zone->name; String zone_text = zone->name;
if (zone->is_collapsed) if (is_collapsed)
{ {
zone_text = StringF(frame->arena, "%F", FmtUint(zone->collapsed_count)); zone_text = StringF(frame->arena, "%F", FmtUint(zone->collapsed_count));
zone_text_color = theme.col.positive; zone_text_color = collapsed_text_color;
// zone_color = VEC4(0, 0, 0, 0); zone_color = VEC4(0, 0, 0, 0);
zone_color = VEC4(1, 0, 1, 1); // zone_color = VEC4(1, 0, 1, 1);
// zone_color = VEC4(0.15, 0.15, 0.15, 0.5);
// zone_color = VEC4(0.20, 0.20, 0.20, 0.5);
zone_color_bd = VEC4(0, 0, 0, 0); zone_color_bd = VEC4(0, 0, 0, 0);
} }
zone_color_bd = LerpSrgb(zone_color_bd, Color_White, UI_Hot(zone_box));
UI_SetNext(Width, zone_width); UI_SetNext(Width, zone_width);
UI_SetNext(Height, UI_Grow(1, 0)); UI_SetNext(Height, UI_Grow(1, 0));
UI_SetNext(BackgroundColor, zone_color); UI_SetNext(BackgroundColor, zone_color);
@ -6110,22 +6075,31 @@ void V_TickForever(WaveLaneCtx *lane)
UI_SetNext(ChildAlignment, UI_Region_Center); UI_SetNext(ChildAlignment, UI_Region_Center);
UI_SetNext(Flags, UI_BoxFlag_Floating | UI_BoxFlag_DontClampFloatingX | UI_BoxFlag_DontClampFloatingY | UI_BoxFlag_CaptureMouse | UI_BoxFlag_Scissor); UI_SetNext(Flags, UI_BoxFlag_Floating | UI_BoxFlag_DontClampFloatingX | UI_BoxFlag_DontClampFloatingY | UI_BoxFlag_CaptureMouse | UI_BoxFlag_Scissor);
UI_SetNext(Parent, zone_row_box); UI_SetNext(Parent, zone_row_box);
UI_SetDF(OrFlags, UI_Top(OrFlags) | (UI_BoxFlag_DontTruncateText * !!(zone->is_collapsed))) UI_SetDF(OrFlags, UI_Top(OrFlags) | (UI_BoxFlag_DontTruncateText * !!(is_collapsed)))
UI_SetDF(OmitFlags, UI_Top(OmitFlags) | (UI_BoxFlag_Scissor * !!(is_collapsed)))
UI_SetDF(Parent, UI_BuildRowEx(zone_box)) UI_SetDF(Parent, UI_BuildRowEx(zone_box))
{ {
// Collapsed line // Left collapsed lines
if (zone->is_collapsed) if (is_collapsed)
{ {
UI_SetNext(Flags, UI_BoxFlag_Floating); // Vertical line
UI_SetDF(Opacity, 0.25) {
UI_SetDF(Opacity, 1.0 - UI_Hot(zone_box))
UI_SetNext(BackgroundColor, collapsed_line_color);
UI_SetNext(Width, collapsed_line_size);
UI_SetNext(Height, UI_Grow(1, 0));
UI_BuildBox();
}
// Horizontal line
UI_SetDF(Parent, UI_BuildColumn()) UI_SetDF(Parent, UI_BuildColumn())
{ {
UI_BuildSpacer(UI_Grow(1, 0), Axis_Y); UI_BuildSpacer(UI_Grow(1, 0), Axis_Y);
UI_SetNext(Width, UI_Grow(1, 0)); UI_SetNext(Width, UI_Grow(1, 0));
UI_SetNext(Height, UI_Fnt(0.1, 1)); UI_SetNext(Height, collapsed_line_size);
UI_SetNext(Anchor, UI_Region_Center); // UI_SetNext(Anchor, UI_Region_Center);
UI_SetNext(BackgroundColor, theme.col.positive); UI_SetNext(BackgroundColor, collapsed_line_color);
UI_BuildBox(); UI_BuildBox();
UI_BuildSpacer(UI_Grow(1, 0), Axis_Y); UI_BuildSpacer(UI_Grow(1, 0), Axis_Y);
@ -6133,8 +6107,16 @@ void V_TickForever(WaveLaneCtx *lane)
} }
// Zone name // Zone name
if (zone_len_px > zone_collapse_threshold_px)
{
if (is_collapsed)
{
UI_SetNext(Width, UI_Shrink(0, 1));
}
else
{ {
UI_SetNext(Width, UI_Shrink(0, 0)); UI_SetNext(Width, UI_Shrink(0, 0));
}
UI_SetNext(ChildAlignment, UI_Region_Center); UI_SetNext(ChildAlignment, UI_Region_Center);
UI_SetNext(FontSize, UI_Top(FontSize) * theme.h5); UI_SetNext(FontSize, UI_Top(FontSize) * theme.h5);
UI_SetNext(TextColor, zone_text_color); UI_SetNext(TextColor, zone_text_color);
@ -6142,6 +6124,34 @@ void V_TickForever(WaveLaneCtx *lane)
UI_SetNext(Flags, UI_BoxFlag_DrawText); UI_SetNext(Flags, UI_BoxFlag_DrawText);
UI_BuildRow(); UI_BuildRow();
} }
// Right collapsed lines
if (is_collapsed)
{
// Horizontal line
// UI_SetNext(Flags, UI_BoxFlag_Floating);
// UI_SetDF(Opacity, 0.25)
UI_SetDF(Parent, UI_BuildColumn())
{
UI_BuildSpacer(UI_Grow(1, 0), Axis_Y);
UI_SetNext(Width, UI_Grow(1, 0));
UI_SetNext(Height, collapsed_line_size);
// UI_SetNext(Anchor, UI_Region_Center);
UI_SetNext(BackgroundColor, collapsed_line_color);
UI_BuildBox();
UI_BuildSpacer(UI_Grow(1, 0), Axis_Y);
}
// Vertical line
{
UI_SetNext(BackgroundColor, collapsed_line_color);
UI_SetNext(Width, collapsed_line_size);
UI_SetNext(Height, UI_Grow(1, 0));
UI_BuildBox();
}
}
} }
} }
} }
@ -6168,7 +6178,8 @@ void V_TickForever(WaveLaneCtx *lane)
Vec2 ruler_pos = VEC2(ruler_offset_px, 0); Vec2 ruler_pos = VEC2(ruler_offset_px, 0);
UI_Size ruler_width = UI_Px(ruler_len_px, 1); UI_Size ruler_width = UI_Px(ruler_len_px, 1);
Vec4 ruler_color = VEC4(0.25, 0.25, 0.25, 0.25); // Vec4 ruler_color = VEC4(0.25, 0.25, 0.25, 0.25);
Vec4 ruler_color = VEC4(0.20, 0.20, 0.20, 0.25);
// Ruler rect // Ruler rect
{ {
@ -6244,27 +6255,44 @@ void V_TickForever(WaveLaneCtx *lane)
{ {
// UI_SetNext(TextColor, theme.col.positive); // UI_SetNext(TextColor, theme.col.positive);
// UI_SetNext(TextColor, theme.col.button_active); // UI_SetNext(TextColor, theme.col.button_active);
UI_SetNext(TextColor, theme.col.button_selected);
UI_BuildLabelF("%F", FmtTimeNs(ruler_len_ns, .p = 2)); UI_BuildLabelF("%F", FmtTimeNs(ruler_len_ns, .p = 2));
// UI_SetNext(TextColor, theme.col.button_selected);
// UI_BuildLabelF("Ruler");
if (show_hovered_zone)
{
UI_BuildSpacer(minor_padding, Axis_Y);
UI_BuildSpacer(minor_padding, Axis_Y);
UI_BuildDivider(UI_Px(1, 0), theme.col.divider, Axis_Y);
UI_BuildSpacer(minor_padding, Axis_Y);
}
} }
if (show_hovered_zone) if (show_hovered_zone)
{ {
VisZone *zone = hovered_zone; VisZone *zone = hovered_zone;
// UI_BuildLabelF("Hi!!");
// UI_BuildLabelF("%Fms", FmtFloat(MsFromNs(zone_elapsed_ns), .p = 2));
UI_SetDF(Parent, UI_BuildRow()) UI_SetDF(Parent, UI_BuildRow())
{ {
UI_BuildLabelF("%F ", FmtTimeNs(zone->elapsed_ns, .p = 2)); i64 elapsed_ns = zone->end_ns - zone->start_ns;
if (zone->is_collapsed) UI_SetDF(Parent, UI_BuildColumn())
{
UI_BuildLabelF("%F ", FmtTimeNs(elapsed_ns, .p = 2));
if (zone->collapsed_count > 1)
{
UI_SetDF(Parent, UI_BuildRow())
{ {
UI_SetNext(TextColor, theme.col.hint); UI_SetNext(TextColor, theme.col.hint);
UI_BuildLabelF("Collapsed zones"); // UI_BuildLabelF("Collapsed zones");
UI_BuildLabelF("Multiple zones");
UI_SetNext(TextColor, theme.col.positive); UI_SetNext(TextColor, theme.col.positive);
UI_BuildLabelF(" (%F)", FmtUint(zone->collapsed_count)); UI_BuildLabelF(" (%F)", FmtUint(zone->collapsed_count));
} }
}
else else
{ {
UI_SetNext(TextColor, theme.col.hint); UI_SetNext(TextColor, theme.col.hint);
@ -6272,6 +6300,7 @@ void V_TickForever(WaveLaneCtx *lane)
} }
} }
} }
}
UI_BuildSpacer(window_padding, Axis_Y); UI_BuildSpacer(window_padding, Axis_Y);
} }

View File

@ -240,16 +240,22 @@ Struct(V_Palette)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
//~ Profiler types //~ Profiler types
#define V_MaxZonesPerChunk 1024 // #define V_CollapsedZoneBasis 0x4a06f782d21f18af
#define V_MaxZoneDepth 128 #define V_MinChunkCapacity 1
#define V_ZoneChunkLevelsCount 32
#define V_CollapsedZoneBasis 0x4a06f782d21f18af
Struct(V_Zone) Struct(V_Zone)
{ {
V_Zone *parent;
struct V_ZoneChunk *first_chunk;
struct V_ZoneChunk *last_chunk;
u64 total_descendents_count;
String name; String name;
u64 id; u64 id;
i64 depth;
Vec4 color; Vec4 color;
i64 start_ns; i64 start_ns;
i64 end_ns; i64 end_ns;
@ -257,37 +263,24 @@ Struct(V_Zone)
Struct(V_ZoneChunk) Struct(V_ZoneChunk)
{ {
V_ZoneChunk *nexts[V_ZoneChunkLevelsCount]; V_ZoneChunk *next;
V_ZoneChunk *prevs[V_ZoneChunkLevelsCount];
i64 start_ns; u64 count;
i64 end_ns; u64 capacity;
V_Zone *zones;
u64 zones_count;
V_Zone zones[V_MaxZonesPerChunk];
};
Struct(V_ZoneRow)
{
// Skip list sentinels
V_ZoneChunk *first_chunk;
V_ZoneChunk *last_chunk;
}; };
Struct(V_ZoneTrack) Struct(V_ZoneTrack)
{ {
V_ZoneTrack *next; V_ZoneTrack *next;
V_ZoneTrack *prev;
// Zones V_Zone *root_zone;
u64 id; u64 id;
u64 rows_count;
V_ZoneRow rows[V_MaxZoneDepth];
// Sample collection // Sample collection
ProfTrack *prof_track; ProfTrack *prof_track;
u64 next_collection_sample_seq; u64 next_collection_sample_seq;
u64 current_sample_depth; V_Zone *open_zone;
}; };

View File

@ -1963,7 +1963,7 @@ void UI_EndFrame(UI_Frame *frame, i32 vsync)
} break; } break;
} }
baseline = CeilVec2(baseline); baseline = CeilVec2(baseline);
baseline.x = MaxF32(baseline.x, box->screen_rect.p0.x); // baseline.x = MaxF32(baseline.x, box->screen_rect.p0.x);
// Push text rects // Push text rects
for (u64 rect_idx = 0; rect_idx < final_rects_count; ++rect_idx) for (u64 rect_idx = 0; rect_idx < final_rects_count; ++rect_idx)