merge sort typo
This commit is contained in:
parent
d2cfeed161
commit
6c5183fe0a
862
src/user.c
862
src/user.c
@ -18,6 +18,7 @@
|
|||||||
#include "atomic.h"
|
#include "atomic.h"
|
||||||
#include "collider.h"
|
#include "collider.h"
|
||||||
#include "rng.h"
|
#include "rng.h"
|
||||||
|
#include "log.h"
|
||||||
|
|
||||||
struct bind_state {
|
struct bind_state {
|
||||||
b32 is_held; /* Is this bind held down this frame */
|
b32 is_held; /* Is this bind held down this frame */
|
||||||
@ -433,7 +434,7 @@ INTERNAL void debug_draw_movement(struct entity *ent)
|
|||||||
* Sort entities
|
* Sort entities
|
||||||
* ========================== */
|
* ========================== */
|
||||||
|
|
||||||
INTERNAL SORT_COMPARE_FUNC_DEF(sort_entities, arg_a, arg_b, udata)
|
INTERNAL SORT_COMPARE_FUNC_DEF(entity_draw_order_cmp, arg_a, arg_b, udata)
|
||||||
{
|
{
|
||||||
(UNUSED)udata;
|
(UNUSED)udata;
|
||||||
struct entity *a = *(struct entity **)arg_a;
|
struct entity *a = *(struct entity **)arg_a;
|
||||||
@ -914,490 +915,499 @@ INTERNAL void user_update(void)
|
|||||||
u64 sorted_count = 0;
|
u64 sorted_count = 0;
|
||||||
{
|
{
|
||||||
/* Copy valid entities */
|
/* Copy valid entities */
|
||||||
for (u64 entity_index = 0; entity_index < store->reserved; ++entity_index) {
|
{
|
||||||
struct entity *ent = &store->entities[entity_index];
|
__profscope(copy_sprites_for_sorting);
|
||||||
if (entity_is_valid_and_active(ent)) {
|
for (u64 entity_index = 0; entity_index < store->reserved; ++entity_index) {
|
||||||
*arena_push(scratch.arena, struct entity *) = ent;
|
struct entity *ent = &store->entities[entity_index];
|
||||||
++sorted_count;
|
if (entity_is_valid_and_active(ent)) {
|
||||||
|
*arena_push(scratch.arena, struct entity *) = ent;
|
||||||
|
++sorted_count;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
/* Sort */
|
/* Sort */
|
||||||
merge_sort(sorted, sorted_count, sizeof(*sorted), sort_entities, NULL);
|
logf_info("Sorting %F sprites", FMT_UINT(sorted_count));
|
||||||
|
{
|
||||||
|
__profscope(sort_sprites);
|
||||||
|
merge_sort(sorted, sorted_count, sizeof(*sorted), entity_draw_order_cmp, NULL);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* ========================== *
|
/* ========================== *
|
||||||
* Draw entities
|
* Draw entities
|
||||||
* ========================== */
|
* ========================== */
|
||||||
|
|
||||||
for (u64 sorted_index = 0; sorted_index < sorted_count; ++sorted_index) {
|
{
|
||||||
__profscope(user_entity_iter);
|
__profscope(draw_entities);
|
||||||
struct entity *ent = sorted[sorted_index];
|
for (u64 sorted_index = 0; sorted_index < sorted_count; ++sorted_index) {
|
||||||
if (!entity_is_valid_and_active(ent)) continue;
|
struct entity *ent = sorted[sorted_index];
|
||||||
//if (sprite_tag_is_nil(ent->sprite)) continue;
|
if (!entity_is_valid_and_active(ent)) continue;
|
||||||
|
//if (sprite_tag_is_nil(ent->sprite)) continue;
|
||||||
|
|
||||||
struct sprite_tag sprite = ent->sprite;
|
struct sprite_tag sprite = ent->sprite;
|
||||||
|
|
||||||
struct entity *parent = entity_from_handle(store, ent->parent);
|
struct entity *parent = entity_from_handle(store, ent->parent);
|
||||||
|
|
||||||
struct xform xf = entity_get_xform(ent);
|
struct xform xf = entity_get_xform(ent);
|
||||||
struct xform parent_xf = entity_get_xform(parent);
|
struct xform parent_xf = entity_get_xform(parent);
|
||||||
|
|
||||||
b32 skip_debug_draw = !G.debug_camera && ent == active_camera;
|
b32 skip_debug_draw = !G.debug_camera && ent == active_camera;
|
||||||
b32 skip_debug_draw_transform = entity_has_prop(ent, ENTITY_PROP_CAMERA);
|
b32 skip_debug_draw_transform = entity_has_prop(ent, ENTITY_PROP_CAMERA);
|
||||||
skip_debug_draw_transform = true;
|
skip_debug_draw_transform = true;
|
||||||
|
|
||||||
struct xform sprite_xform = xf;
|
struct xform sprite_xform = xf;
|
||||||
|
|
||||||
/* Draw tracer */
|
/* Draw tracer */
|
||||||
if (entity_has_prop(ent, ENTITY_PROP_TRACER)) {
|
if (entity_has_prop(ent, ENTITY_PROP_TRACER)) {
|
||||||
struct v2 velocity = ent->tracer_start_velocity;
|
struct v2 velocity = ent->tracer_start_velocity;
|
||||||
|
|
||||||
struct v2 a = ent->tracer_start;
|
struct v2 a = ent->tracer_start;
|
||||||
struct v2 b = xf.og;
|
struct v2 b = xf.og;
|
||||||
struct v2 c = ent->tracer_gradient_start;
|
struct v2 c = ent->tracer_gradient_start;
|
||||||
struct v2 d = ent->tracer_gradient_end;
|
struct v2 d = ent->tracer_gradient_end;
|
||||||
|
|
||||||
struct v2 vcd = v2_sub(d, c);
|
struct v2 vcd = v2_sub(d, c);
|
||||||
struct v2 vca = v2_sub(a, c);
|
struct v2 vca = v2_sub(a, c);
|
||||||
struct v2 vdb = v2_sub(b, d);
|
struct v2 vdb = v2_sub(b, d);
|
||||||
struct v2 vdc = v2_neg(vcd);
|
struct v2 vdc = v2_neg(vcd);
|
||||||
|
|
||||||
|
f32 opacity_a = 1;
|
||||||
|
if (v2_dot(velocity, vca) < 0) {
|
||||||
|
a = c;
|
||||||
|
opacity_a = 0;
|
||||||
|
} else {
|
||||||
|
opacity_a = v2_dot(vcd, vca) / v2_len_sq(vcd);
|
||||||
|
}
|
||||||
|
|
||||||
|
f32 opacity_b = clamp_f32(1.f - (v2_dot(vdc, vdb) / v2_len_sq(vdc)), 0, 1);
|
||||||
|
|
||||||
|
f32 thickness = 0.01;
|
||||||
|
u32 color_start = RGBA_32_F(1, 0.5, 0, opacity_a);
|
||||||
|
u32 color_end = RGBA_32_F(1, 0.8, 0.4, opacity_b);
|
||||||
|
|
||||||
|
if (opacity_b > 0.99f) {
|
||||||
|
draw_solid_circle(G.world_canvas, b, thickness / 2, color_end, 20);
|
||||||
|
}
|
||||||
|
draw_gradient_line(G.world_canvas, a, b, thickness, color_start, color_end);
|
||||||
|
|
||||||
f32 opacity_a = 1;
|
|
||||||
if (v2_dot(velocity, vca) < 0) {
|
|
||||||
a = c;
|
|
||||||
opacity_a = 0;
|
|
||||||
} else {
|
|
||||||
opacity_a = v2_dot(vcd, vca) / v2_len_sq(vcd);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
f32 opacity_b = clamp_f32(1.f - (v2_dot(vdc, vdb) / v2_len_sq(vdc)), 0, 1);
|
/* Draw sprite */
|
||||||
|
//if ((false)) {
|
||||||
|
if (!sprite_tag_is_nil(sprite)) {
|
||||||
|
/* Calculate sprite xform */
|
||||||
|
sprite_xform = xform_mul(xf, ent->sprite_local_xform);
|
||||||
|
|
||||||
f32 thickness = 0.01;
|
/* Async load */
|
||||||
u32 color_start = RGBA_32_F(1, 0.5, 0, opacity_a);
|
|
||||||
u32 color_end = RGBA_32_F(1, 0.8, 0.4, opacity_b);
|
|
||||||
|
|
||||||
if (opacity_b > 0.99f) {
|
|
||||||
draw_solid_circle(G.world_canvas, b, thickness / 2, color_end, 20);
|
|
||||||
}
|
|
||||||
draw_gradient_line(G.world_canvas, a, b, thickness, color_start, color_end);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Draw sprite */
|
|
||||||
//if ((false)) {
|
|
||||||
if (!sprite_tag_is_nil(sprite)) {
|
|
||||||
/* Calculate sprite xform */
|
|
||||||
sprite_xform = xform_mul(xf, ent->sprite_local_xform);
|
|
||||||
|
|
||||||
/* Async load */
|
|
||||||
struct sprite_sheet *sheet = sprite_sheet_from_tag_async(sprite_frame_scope, sprite);
|
|
||||||
struct sprite_texture *texture = sprite_texture_from_tag_async(sprite_frame_scope, sprite);
|
|
||||||
(UNUSED)texture;
|
|
||||||
|
|
||||||
/* TODO: Fade in placeholder if texture isn't loaded */
|
|
||||||
if (sheet->loaded) {
|
|
||||||
struct sprite_sheet_frame frame = sprite_sheet_get_frame(sheet, ent->animation_frame);
|
|
||||||
struct quad quad = xform_mul_quad(sprite_xform, QUAD_UNIT_SQUARE_CENTERED);
|
|
||||||
struct draw_sprite_params params = DRAW_SPRITE_PARAMS(.sprite = sprite, .tint = ent->sprite_tint, .clip = frame.clip);
|
|
||||||
draw_sprite_quad(G.world_canvas, params, quad);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Debug draw entity info */
|
|
||||||
if (G.debug_draw && !skip_debug_draw) {
|
|
||||||
struct temp_arena temp = arena_temp_begin(scratch.arena);
|
|
||||||
|
|
||||||
if (entity_has_prop(ent, ENTITY_PROP_PHYSICAL_DYNAMIC) || entity_has_prop(ent, ENTITY_PROP_PHYSICAL_KINEMATIC)) {
|
|
||||||
debug_draw_movement(ent);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!skip_debug_draw_transform) {
|
|
||||||
u32 color_x = RGBA_32_F(1, 0, 0, 0.3);
|
|
||||||
u32 color_y = RGBA_32_F(0, 1, 0, 0.3);
|
|
||||||
debug_draw_xform(xf, color_x, color_y);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Draw focus arrow */
|
|
||||||
if (entity_has_prop(ent, ENTITY_PROP_PLAYER_CONTROLLED)) {
|
|
||||||
struct sprite_sheet *sheet = sprite_sheet_from_tag_async(sprite_frame_scope, ent->sprite);
|
|
||||||
struct sprite_sheet_slice slice = sprite_sheet_get_slice(sheet, STR("attach.wep"), ent->animation_frame);
|
|
||||||
struct v2 start = xform_mul_v2(sprite_xform, slice.center);
|
|
||||||
start = xform_mul_v2(G.world_view, start);
|
|
||||||
struct v2 end = v2_add(xf.og, ent->control.focus);
|
|
||||||
end = xform_mul_v2(G.world_view, end);
|
|
||||||
draw_solid_arrow_line(G.viewport_canvas, start, end, 3, 10, RGBA_32_F(1, 1, 1, 0.5));
|
|
||||||
}
|
|
||||||
|
|
||||||
#if 0
|
|
||||||
/* Draw slices */
|
|
||||||
if (!sprite_tag_is_nil(ent->sprite)) {
|
|
||||||
struct sprite_sheet *sheet = sprite_sheet_from_tag_async(sprite_frame_scope, sprite);
|
struct sprite_sheet *sheet = sprite_sheet_from_tag_async(sprite_frame_scope, sprite);
|
||||||
|
struct sprite_texture *texture = sprite_texture_from_tag_async(sprite_frame_scope, sprite);
|
||||||
|
(UNUSED)texture;
|
||||||
|
|
||||||
u32 quad_color = RGBA_32_F(1, 0, 0.5, 1);
|
/* TODO: Fade in placeholder if texture isn't loaded */
|
||||||
u32 point_color = RGBA_32_F(1, 0, 0, 1);
|
if (sheet->loaded) {
|
||||||
u32 ray_color = RGBA_32_F(1, 0, 0.5, 1);
|
struct sprite_sheet_frame frame = sprite_sheet_get_frame(sheet, ent->animation_frame);
|
||||||
|
struct quad quad = xform_mul_quad(sprite_xform, QUAD_UNIT_SQUARE_CENTERED);
|
||||||
if (colliding) {
|
struct draw_sprite_params params = DRAW_SPRITE_PARAMS(.sprite = sprite, .tint = ent->sprite_tint, .clip = frame.clip);
|
||||||
quad_color = RGBA_32_F(1, 1, 1, 1);
|
draw_sprite_quad(G.world_canvas, params, quad);
|
||||||
}
|
|
||||||
|
|
||||||
for (u64 i = 0; i < sheet->slice_groups_count; ++i) {
|
|
||||||
struct sprite_sheet_slice_group *group = &sheet->slice_groups[i];
|
|
||||||
if (string_ends_with(group->name, STR(".ray"))) continue;
|
|
||||||
|
|
||||||
for (u32 j = 0; j < group->per_frame_count; ++j) {
|
|
||||||
struct sprite_sheet_slice slice = group->frame_slices[(ent->animation_frame * group->per_frame_count) + j];
|
|
||||||
|
|
||||||
struct v2 center = xform_mul_v2(sprite_xform, slice.center);
|
|
||||||
center = xform_mul_v2(G.world_view, center);
|
|
||||||
|
|
||||||
if (!slice.has_ray) {
|
|
||||||
struct quad quad = quad_from_rect(slice.rect);
|
|
||||||
quad = xform_mul_quad(sprite_xform, quad);
|
|
||||||
quad = xform_mul_quad(G.world_view, quad);
|
|
||||||
draw_solid_quad_line(G.viewport_canvas, quad, 2, quad_color);
|
|
||||||
}
|
|
||||||
|
|
||||||
draw_solid_circle(G.viewport_canvas, center, 3, point_color, 20);
|
|
||||||
|
|
||||||
if (slice.has_ray) {
|
|
||||||
struct v2 ray = xform_basis_mul_v2(sprite_xform, slice.dir);
|
|
||||||
ray = xform_basis_mul_v2(G.world_view, ray);
|
|
||||||
ray = v2_with_len(ray, 25);
|
|
||||||
draw_solid_arrow_ray(G.viewport_canvas, center, ray, 2, 10, ray_color);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
|
|
||||||
/* Draw collider */
|
/* Debug draw entity info */
|
||||||
if (entity_has_prop(ent, ENTITY_PROP_PHYSICAL_DYNAMIC)) {
|
if (G.debug_draw && !skip_debug_draw) {
|
||||||
struct collider_shape collider = ent->local_collider;
|
struct temp_arena temp = arena_temp_begin(scratch.arena);
|
||||||
u32 color = RGBA_32_F(1, 1, 0, 0.25);
|
|
||||||
f32 thickness = 2;
|
if (entity_has_prop(ent, ENTITY_PROP_PHYSICAL_DYNAMIC) || entity_has_prop(ent, ENTITY_PROP_PHYSICAL_KINEMATIC)) {
|
||||||
{
|
debug_draw_movement(ent);
|
||||||
/* Draw collider using support points */
|
|
||||||
//u32 detail = 64;
|
|
||||||
u32 detail = 512;
|
|
||||||
draw_solid_collider_line(G.viewport_canvas, G.world_view, collider, xf, thickness, color, detail);
|
|
||||||
}
|
}
|
||||||
{
|
|
||||||
/* Draw collider shape points */
|
if (!skip_debug_draw_transform) {
|
||||||
for (u32 i = 0; i < collider.count; ++i) {
|
u32 color_x = RGBA_32_F(1, 0, 0, 0.3);
|
||||||
struct v2 p = xform_mul_v2(xform_mul(G.world_view, xf), collider.points[i]);
|
u32 color_y = RGBA_32_F(0, 1, 0, 0.3);
|
||||||
draw_solid_circle(G.viewport_canvas, p, 3, COLOR_BLUE, 10);
|
debug_draw_xform(xf, color_x, color_y);
|
||||||
}
|
|
||||||
}
|
}
|
||||||
if (collider.count == 1 && collider.radius > 0) {
|
|
||||||
/* Draw upwards line for circle */
|
/* Draw focus arrow */
|
||||||
struct v2 start = xf.og;
|
if (entity_has_prop(ent, ENTITY_PROP_PLAYER_CONTROLLED)) {
|
||||||
struct v2 end = collider_get_support_point(&collider, xf, v2_neg(xf.by)).p;
|
struct sprite_sheet *sheet = sprite_sheet_from_tag_async(sprite_frame_scope, ent->sprite);
|
||||||
|
struct sprite_sheet_slice slice = sprite_sheet_get_slice(sheet, STR("attach.wep"), ent->animation_frame);
|
||||||
|
struct v2 start = xform_mul_v2(sprite_xform, slice.center);
|
||||||
start = xform_mul_v2(G.world_view, start);
|
start = xform_mul_v2(G.world_view, start);
|
||||||
|
struct v2 end = v2_add(xf.og, ent->control.focus);
|
||||||
end = xform_mul_v2(G.world_view, end);
|
end = xform_mul_v2(G.world_view, end);
|
||||||
draw_solid_line(G.viewport_canvas, start, end, thickness, color);
|
draw_solid_arrow_line(G.viewport_canvas, start, end, 3, 10, RGBA_32_F(1, 1, 1, 0.5));
|
||||||
}
|
}
|
||||||
#if 0
|
|
||||||
/* Draw support point at focus dir */
|
|
||||||
{
|
|
||||||
struct v2 p = collider_support_point(&collider, xf, ent->control.focus);
|
|
||||||
p = xform_mul_v2(G.world_view, p);
|
|
||||||
draw_solid_circle(G.viewport_canvas, p, 3, COLOR_RED, 10);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Draw contact constraint */
|
#if 0
|
||||||
if (entity_has_prop(ent, ENTITY_PROP_CONTACT_CONSTRAINT)) {
|
/* Draw slices */
|
||||||
struct phys_contact_constraint *data = &ent->contact_constraint_data;
|
if (!sprite_tag_is_nil(ent->sprite)) {
|
||||||
struct entity *e0 = entity_from_handle(store, data->e0);
|
struct sprite_sheet *sheet = sprite_sheet_from_tag_async(sprite_frame_scope, sprite);
|
||||||
struct entity *e1 = entity_from_handle(store, data->e1);
|
|
||||||
(UNUSED)e0;
|
|
||||||
(UNUSED)e1;
|
|
||||||
|
|
||||||
#if 1
|
u32 quad_color = RGBA_32_F(1, 0, 0.5, 1);
|
||||||
/* Draw contact points */
|
u32 point_color = RGBA_32_F(1, 0, 0, 1);
|
||||||
{
|
u32 ray_color = RGBA_32_F(1, 0, 0.5, 1);
|
||||||
f32 radius = 5;
|
|
||||||
for (u32 i = 0; i < data->num_points; ++i) {
|
if (colliding) {
|
||||||
struct phys_contact_point point = data->points[i];
|
quad_color = RGBA_32_F(1, 1, 1, 1);
|
||||||
#if 0
|
}
|
||||||
struct v2 p0 = xform_mul_v2(e0_xf, contact.point_local_e0);
|
|
||||||
struct v2 p1 = xform_mul_v2(e1_xf, contact.point_local_e1);
|
for (u64 i = 0; i < sheet->slice_groups_count; ++i) {
|
||||||
struct v2 point = v2_add(p0, v2_mul(v2_sub(p1, p0), 0.5f));
|
struct sprite_sheet_slice_group *group = &sheet->slice_groups[i];
|
||||||
#else
|
if (string_ends_with(group->name, STR(".ray"))) continue;
|
||||||
struct v2 dbg_pt = point.dbg_pt;
|
|
||||||
#endif
|
for (u32 j = 0; j < group->per_frame_count; ++j) {
|
||||||
/* Draw point */
|
struct sprite_sheet_slice slice = group->frame_slices[(ent->animation_frame * group->per_frame_count) + j];
|
||||||
{
|
|
||||||
//u32 color = contact.persisted ? RGBA_32_F(1, 1, 0, 0.50) : RGBA_32_F(1, 0, 0, 0.50);
|
struct v2 center = xform_mul_v2(sprite_xform, slice.center);
|
||||||
u32 color = RGBA_32_F(1, 1, 0, 0.50);
|
center = xform_mul_v2(G.world_view, center);
|
||||||
//struct v2 point = xform_mul_v2(e0_xf, contact.p0_local);
|
|
||||||
//struct v2 point = contact.p0_initial_world;
|
if (!slice.has_ray) {
|
||||||
draw_solid_circle(G.viewport_canvas, xform_mul_v2(G.world_view, dbg_pt), radius, color, 10);
|
struct quad quad = quad_from_rect(slice.rect);
|
||||||
|
quad = xform_mul_quad(sprite_xform, quad);
|
||||||
|
quad = xform_mul_quad(G.world_view, quad);
|
||||||
|
draw_solid_quad_line(G.viewport_canvas, quad, 2, quad_color);
|
||||||
|
}
|
||||||
|
|
||||||
|
draw_solid_circle(G.viewport_canvas, center, 3, point_color, 20);
|
||||||
|
|
||||||
|
if (slice.has_ray) {
|
||||||
|
struct v2 ray = xform_basis_mul_v2(sprite_xform, slice.dir);
|
||||||
|
ray = xform_basis_mul_v2(G.world_view, ray);
|
||||||
|
ray = v2_with_len(ray, 25);
|
||||||
|
draw_solid_arrow_ray(G.viewport_canvas, center, ray, 2, 10, ray_color);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* Draw collider */
|
||||||
|
if (entity_has_prop(ent, ENTITY_PROP_PHYSICAL_DYNAMIC)) {
|
||||||
|
struct collider_shape collider = ent->local_collider;
|
||||||
|
u32 color = RGBA_32_F(1, 1, 0, 0.25);
|
||||||
|
f32 thickness = 2;
|
||||||
|
{
|
||||||
|
/* Draw collider using support points */
|
||||||
|
//u32 detail = 64;
|
||||||
|
u32 detail = 512;
|
||||||
|
draw_solid_collider_line(G.viewport_canvas, G.world_view, collider, xf, thickness, color, detail);
|
||||||
|
}
|
||||||
|
{
|
||||||
|
/* Draw collider shape points */
|
||||||
|
for (u32 i = 0; i < collider.count; ++i) {
|
||||||
|
struct v2 p = xform_mul_v2(xform_mul(G.world_view, xf), collider.points[i]);
|
||||||
|
draw_solid_circle(G.viewport_canvas, p, 3, COLOR_BLUE, 10);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (collider.count == 1 && collider.radius > 0) {
|
||||||
|
/* Draw upwards line for circle */
|
||||||
|
struct v2 start = xf.og;
|
||||||
|
struct v2 end = collider_get_support_point(&collider, xf, v2_neg(xf.by)).p;
|
||||||
|
start = xform_mul_v2(G.world_view, start);
|
||||||
|
end = xform_mul_v2(G.world_view, end);
|
||||||
|
draw_solid_line(G.viewport_canvas, start, end, thickness, color);
|
||||||
|
}
|
||||||
|
#if 0
|
||||||
|
/* Draw support point at focus dir */
|
||||||
|
{
|
||||||
|
struct v2 p = collider_support_point(&collider, xf, ent->control.focus);
|
||||||
|
p = xform_mul_v2(G.world_view, p);
|
||||||
|
draw_solid_circle(G.viewport_canvas, p, 3, COLOR_RED, 10);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Draw contact constraint */
|
||||||
|
if (entity_has_prop(ent, ENTITY_PROP_CONTACT_CONSTRAINT)) {
|
||||||
|
struct phys_contact_constraint *data = &ent->contact_constraint_data;
|
||||||
|
struct entity *e0 = entity_from_handle(store, data->e0);
|
||||||
|
struct entity *e1 = entity_from_handle(store, data->e1);
|
||||||
|
(UNUSED)e0;
|
||||||
|
(UNUSED)e1;
|
||||||
|
|
||||||
|
#if 1
|
||||||
|
/* Draw contact points */
|
||||||
|
{
|
||||||
|
f32 radius = 5;
|
||||||
|
for (u32 i = 0; i < data->num_points; ++i) {
|
||||||
|
struct phys_contact_point point = data->points[i];
|
||||||
|
#if 0
|
||||||
|
struct v2 p0 = xform_mul_v2(e0_xf, contact.point_local_e0);
|
||||||
|
struct v2 p1 = xform_mul_v2(e1_xf, contact.point_local_e1);
|
||||||
|
struct v2 point = v2_add(p0, v2_mul(v2_sub(p1, p0), 0.5f));
|
||||||
|
#else
|
||||||
|
struct v2 dbg_pt = point.dbg_pt;
|
||||||
|
#endif
|
||||||
|
/* Draw point */
|
||||||
|
{
|
||||||
|
//u32 color = contact.persisted ? RGBA_32_F(1, 1, 0, 0.50) : RGBA_32_F(1, 0, 0, 0.50);
|
||||||
|
u32 color = RGBA_32_F(1, 1, 0, 0.50);
|
||||||
|
//struct v2 point = xform_mul_v2(e0_xf, contact.p0_local);
|
||||||
|
//struct v2 point = contact.p0_initial_world;
|
||||||
|
draw_solid_circle(G.viewport_canvas, xform_mul_v2(G.world_view, dbg_pt), radius, color, 10);
|
||||||
|
}
|
||||||
|
/* Draw normal */
|
||||||
|
{
|
||||||
|
u32 color = COLOR_WHITE;
|
||||||
|
f32 len = 0.1f;
|
||||||
|
f32 arrow_thickness = 2;
|
||||||
|
f32 arrow_height = 5;
|
||||||
|
struct v2 start = xform_mul_v2(G.world_view, dbg_pt);
|
||||||
|
struct v2 end = xform_mul_v2(G.world_view, v2_add(dbg_pt, v2_mul(v2_norm(data->normal), len)));
|
||||||
|
draw_solid_arrow_line(G.viewport_canvas, start, end, arrow_thickness, arrow_height, color);
|
||||||
|
}
|
||||||
|
#if 0
|
||||||
|
/* Draw contact info */
|
||||||
|
{
|
||||||
|
struct font *disp_font = font_load_async(STR("res/fonts/fixedsys.ttf"), 12.0f);
|
||||||
|
if (disp_font) {
|
||||||
|
f32 offset_px = 10;
|
||||||
|
|
||||||
|
struct string fmt = STR(
|
||||||
|
"e0 index: %F\n"
|
||||||
|
"e1 index: %F\n"
|
||||||
|
"id: 0x%F\n"
|
||||||
|
"impulse (n): %F\n"
|
||||||
|
"impulse (t): %F\n"
|
||||||
|
"separation: %F\n"
|
||||||
|
"normal: (%F, %F)\n"
|
||||||
|
"num contacts: %F"
|
||||||
|
);
|
||||||
|
struct string text = string_format(temp.arena, fmt,
|
||||||
|
FMT_UINT(e0->handle.idx),
|
||||||
|
FMT_UINT(e1->handle.idx),
|
||||||
|
FMT_HEX(point.id),
|
||||||
|
FMT_FLOAT_P(point.normal_impulse, 3),
|
||||||
|
FMT_FLOAT_P(point.tangent_impulse, 3),
|
||||||
|
FMT_FLOAT_P(point.starting_separation, 6),
|
||||||
|
FMT_FLOAT_P(data->normal.x, 6), FMT_FLOAT_P(data->normal.y, 6),
|
||||||
|
FMT_UINT(data->num_points));
|
||||||
|
|
||||||
|
|
||||||
|
draw_text(G.viewport_canvas, disp_font, v2_add(v2_round(xform_mul_v2(G.world_view, dbg_pt)), V2(0, offset_px)), text);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Draw collision debug */
|
||||||
|
#if COLLIDER_DEBUG
|
||||||
|
if (entity_has_prop(ent, ENTITY_PROP_COLLISION_DEBUG)) {
|
||||||
|
struct phys_collision_debug *data = &ent->collision_debug_data;
|
||||||
|
struct collider_collision_points_result collider_res = data->res;
|
||||||
|
struct entity *e0 = entity_from_handle(store, data->e0);
|
||||||
|
struct entity *e1 = entity_from_handle(store, data->e1);
|
||||||
|
struct collider_shape e0_collider = e0->local_collider;
|
||||||
|
struct collider_shape e1_collider = e1->local_collider;
|
||||||
|
(UNUSED)e0_collider;
|
||||||
|
(UNUSED)e1_collider;
|
||||||
|
|
||||||
|
/* Draw closest points */
|
||||||
|
#if 0
|
||||||
|
{
|
||||||
|
f32 radius = 4;
|
||||||
|
u32 color = RGBA_32_F(1, 1, 0, 0.5);
|
||||||
|
struct v2 a = xform_mul_v2(G.world_view, data->closest0);
|
||||||
|
struct v2 b = xform_mul_v2(G.world_view, data->closest1);
|
||||||
|
draw_solid_circle(G.viewport_canvas, a, radius, color, 10);
|
||||||
|
draw_solid_circle(G.viewport_canvas, b, radius, color, 10);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* Draw clipping */
|
||||||
|
{
|
||||||
|
f32 thickness = 2;
|
||||||
|
f32 radius = 4;
|
||||||
|
u32 color_line = RGBA_32_F(1, 0, 1, 0.25);
|
||||||
|
u32 color_a = RGBA_32_F(1, 0, 0, 0.25);
|
||||||
|
u32 color_b = RGBA_32_F(0, 1, 0, 0.25);
|
||||||
|
u32 color_line_clipped = RGBA_32_F(1, 0, 1, 1);
|
||||||
|
u32 color_a_clipped = RGBA_32_F(1, 0, 0, 1);
|
||||||
|
u32 color_b_clipped = RGBA_32_F(0, 1, 0, 1);
|
||||||
|
{
|
||||||
|
struct v2 a = xform_mul_v2(G.world_view, collider_res.a0);
|
||||||
|
struct v2 b = xform_mul_v2(G.world_view, collider_res.b0);
|
||||||
|
draw_solid_line(G.viewport_canvas, a, b, thickness, color_line);
|
||||||
|
draw_solid_circle(G.viewport_canvas, a, radius, color_a, 10);
|
||||||
|
draw_solid_circle(G.viewport_canvas, b, radius, color_b, 10);
|
||||||
|
|
||||||
|
struct v2 a_clipped = xform_mul_v2(G.world_view, collider_res.a0_clipped);
|
||||||
|
struct v2 b_clipped = xform_mul_v2(G.world_view, collider_res.b0_clipped);
|
||||||
|
draw_solid_line(G.viewport_canvas, a_clipped, b_clipped, thickness, color_line_clipped);
|
||||||
|
draw_solid_circle(G.viewport_canvas, a_clipped, radius, color_a_clipped, 10);
|
||||||
|
draw_solid_circle(G.viewport_canvas, b_clipped, radius, color_b_clipped, 10);
|
||||||
|
}
|
||||||
|
{
|
||||||
|
struct v2 a = xform_mul_v2(G.world_view, collider_res.a1);
|
||||||
|
struct v2 b = xform_mul_v2(G.world_view, collider_res.b1);
|
||||||
|
draw_solid_line(G.viewport_canvas, a, b, thickness, color_line);
|
||||||
|
draw_solid_circle(G.viewport_canvas, a, radius, color_a, 10);
|
||||||
|
draw_solid_circle(G.viewport_canvas, b, radius, color_b, 10);
|
||||||
|
|
||||||
|
struct v2 a_clipped = xform_mul_v2(G.world_view, collider_res.a1_clipped);
|
||||||
|
struct v2 b_clipped = xform_mul_v2(G.world_view, collider_res.b1_clipped);
|
||||||
|
draw_solid_line(G.viewport_canvas, a_clipped, b_clipped, thickness, color_line_clipped);
|
||||||
|
draw_solid_circle(G.viewport_canvas, a_clipped, radius, color_a_clipped, 10);
|
||||||
|
draw_solid_circle(G.viewport_canvas, b_clipped, radius, color_b_clipped, 10);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#if COLLIDER_DEBUG_DETAILED_DRAW_MENKOWSKI
|
||||||
|
struct xform e0_xf = data->xf0;
|
||||||
|
struct xform e1_xf = data->xf1;
|
||||||
|
|
||||||
|
#if 0
|
||||||
|
/* Only draw points with large separation */
|
||||||
|
b32 should_draw = false;
|
||||||
|
for (u32 i = 0; i < data->num_points; ++i) {
|
||||||
|
if (data->points[i].starting_separation < -0.1) {
|
||||||
|
should_draw = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
b32 should_draw = true;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
if (should_draw) {
|
||||||
|
#if 0
|
||||||
|
/* Test info */
|
||||||
|
{
|
||||||
|
struct font *disp_font = font_load_async(STR("res/fonts/fixedsys.ttf"), 12.0f);
|
||||||
|
if (disp_font) {
|
||||||
|
f32 offset_px = 10;
|
||||||
|
struct string fmt = STR(
|
||||||
|
"e0 pos: (%F, %F)\n"
|
||||||
|
"e0 rot: %F\n"
|
||||||
|
"e1 pos: (%F, %F)\n"
|
||||||
|
"e1 rot: %F\n"
|
||||||
|
);
|
||||||
|
struct string text = string_format(temp.arena, fmt,
|
||||||
|
FMT_FLOAT_P(e0_xf.og.x, 24), FMT_FLOAT_P(e0_xf.og.y, 24),
|
||||||
|
FMT_FLOAT_P(xform_get_rotation(e0_xf), 24),
|
||||||
|
FMT_FLOAT_P(e1_xf.og.x, 24), FMT_FLOAT_P(e1_xf.og.y, 24),
|
||||||
|
FMT_FLOAT_P(xform_get_rotation(e1_xf), 24));
|
||||||
|
|
||||||
|
|
||||||
|
draw_text(G.viewport_canvas, disp_font, v2_add(v2_round(xform_mul_v2(G.world_view, V2(0, 0))), V2(0, offset_px)), text);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* Draw menkowski */
|
||||||
|
{
|
||||||
|
|
||||||
|
u32 color = collider_res.solved ? RGBA_32_F(0, 0, 0.25, 1) : RGBA_32_F(0, 0.25, 0.25, 1);
|
||||||
|
f32 thickness = 2;
|
||||||
|
u32 detail = 512;
|
||||||
|
(UNUSED)thickness;
|
||||||
|
|
||||||
|
struct v2_array m = menkowski(temp.arena, &e0_collider, &e1_collider, e0_xf, e1_xf, detail);
|
||||||
|
|
||||||
|
for (u64 i = 0; i < m.count; ++i) m.points[i] = xform_mul_v2(G.world_view, m.points[i]);
|
||||||
|
draw_solid_poly_line(G.viewport_canvas, m, true, thickness, color);
|
||||||
|
//draw_solid_poly(G.viewport_canvas, m, color);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Draw cloud */
|
||||||
|
{
|
||||||
|
u32 color = RGBA_32_F(1, 1, 1, 1);
|
||||||
|
f32 radius = 2;
|
||||||
|
|
||||||
|
struct v2_array m = cloud(temp.arena, &e0_collider, &e1_collider, e0_xf, e1_xf);
|
||||||
|
|
||||||
|
for (u64 i = 0; i < m.count; ++i) {
|
||||||
|
struct v2 p = xform_mul_v2(G.world_view, m.points[i]);
|
||||||
|
draw_solid_circle(G.viewport_canvas, p, radius, color, 10);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/* Draw normal */
|
/* Draw normal */
|
||||||
{
|
{
|
||||||
u32 color = COLOR_WHITE;
|
u32 color = COLOR_WHITE;
|
||||||
f32 len = 0.1f;
|
f32 len = 0.1f;
|
||||||
f32 arrow_thickness = 2;
|
f32 arrow_thickness = 2;
|
||||||
f32 arrow_height = 5;
|
f32 arrow_height = 5;
|
||||||
struct v2 start = xform_mul_v2(G.world_view, dbg_pt);
|
struct v2 start = xform_mul_v2(G.world_view, V2(0, 0));
|
||||||
struct v2 end = xform_mul_v2(G.world_view, v2_add(dbg_pt, v2_mul(v2_norm(data->normal), len)));
|
struct v2 end = xform_mul_v2(G.world_view, v2_mul(v2_norm(collider_res.normal), len));
|
||||||
draw_solid_arrow_line(G.viewport_canvas, start, end, arrow_thickness, arrow_height, color);
|
draw_solid_arrow_line(G.viewport_canvas, start, end, arrow_thickness, arrow_height, color);
|
||||||
}
|
}
|
||||||
#if 0
|
|
||||||
/* Draw contact info */
|
/* Draw prototype */
|
||||||
{
|
{
|
||||||
struct font *disp_font = font_load_async(STR("res/fonts/fixedsys.ttf"), 12.0f);
|
f32 thickness = 2;
|
||||||
if (disp_font) {
|
u32 color = RGBA_32_F(1, 1, 1, 0.25);
|
||||||
f32 offset_px = 10;
|
|
||||||
|
|
||||||
struct string fmt = STR(
|
struct v2_array m = {
|
||||||
"e0 index: %F\n"
|
.points = collider_res.prototype.points,
|
||||||
"e1 index: %F\n"
|
.count = collider_res.prototype.len
|
||||||
"id: 0x%F\n"
|
};
|
||||||
"impulse (n): %F\n"
|
for (u64 i = 0; i < m.count; ++i) m.points[i] = xform_mul_v2(G.world_view, m.points[i]);
|
||||||
"impulse (t): %F\n"
|
draw_solid_poly_line(G.viewport_canvas, m, true, thickness, color);
|
||||||
"separation: %F\n"
|
for (u64 i = 0; i < m.count; ++i) draw_solid_circle(G.viewport_canvas, m.points[i], 10, color, 10);
|
||||||
"normal: (%F, %F)\n"
|
}
|
||||||
"num contacts: %F"
|
|
||||||
);
|
|
||||||
struct string text = string_format(temp.arena, fmt,
|
|
||||||
FMT_UINT(e0->handle.idx),
|
|
||||||
FMT_UINT(e1->handle.idx),
|
|
||||||
FMT_HEX(point.id),
|
|
||||||
FMT_FLOAT_P(point.normal_impulse, 3),
|
|
||||||
FMT_FLOAT_P(point.tangent_impulse, 3),
|
|
||||||
FMT_FLOAT_P(point.starting_separation, 6),
|
|
||||||
FMT_FLOAT_P(data->normal.x, 6), FMT_FLOAT_P(data->normal.y, 6),
|
|
||||||
FMT_UINT(data->num_points));
|
|
||||||
|
|
||||||
|
/* Draw simplex */
|
||||||
|
{
|
||||||
|
f32 thickness = 2;
|
||||||
|
u32 line_color = COLOR_YELLOW;
|
||||||
|
u32 color_first = RGBA_32_F(1, 0, 0, 0.75);
|
||||||
|
u32 color_second = RGBA_32_F(0, 1, 0, 0.75);
|
||||||
|
u32 color_third = RGBA_32_F(0, 0, 1, 0.75);
|
||||||
|
|
||||||
draw_text(G.viewport_canvas, disp_font, v2_add(v2_round(xform_mul_v2(G.world_view, dbg_pt)), V2(0, offset_px)), text);
|
struct collider_menkowski_simplex simplex = collider_res.simplex;
|
||||||
|
struct v2 simplex_points[] = { simplex.a.p, simplex.b.p, simplex.c.p };
|
||||||
|
for (u64 i = 0; i < ARRAY_COUNT(simplex_points); ++i) simplex_points[i] = xform_mul_v2(G.world_view, simplex_points[i]);
|
||||||
|
struct v2_array simplex_array = { .count = simplex.len, .points = simplex_points };
|
||||||
|
|
||||||
|
if (simplex.len >= 1) {
|
||||||
|
u32 color = simplex.len == 1 ? color_first : (simplex.len == 2 ? color_second : color_third);
|
||||||
|
draw_solid_circle(G.viewport_canvas, simplex_array.points[0], thickness * 3, color, 10);
|
||||||
|
}
|
||||||
|
if (simplex.len >= 2) {
|
||||||
|
u32 color = simplex.len == 2 ? color_first : color_second;
|
||||||
|
draw_solid_circle(G.viewport_canvas, simplex_array.points[1], thickness * 3, color, 10);
|
||||||
|
}
|
||||||
|
if (simplex.len >= 3) {
|
||||||
|
u32 color = color_first;
|
||||||
|
draw_solid_circle(G.viewport_canvas, simplex_array.points[2], thickness * 3, color, 10);
|
||||||
|
}
|
||||||
|
if (simplex.len >= 2) {
|
||||||
|
draw_solid_poly_line(G.viewport_canvas, simplex_array, simplex.len > 2, thickness, line_color);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
}
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
/* Draw collision debug */
|
/* Draw hierarchy */
|
||||||
#if COLLIDER_DEBUG
|
if (entity_has_prop(parent, ENTITY_PROP_ACTIVE) && !parent->is_root) {
|
||||||
if (entity_has_prop(ent, ENTITY_PROP_COLLISION_DEBUG)) {
|
u32 color = RGBA_32_F(0.6, 0.6, 1, 0.75);
|
||||||
struct phys_collision_debug *data = &ent->collision_debug_data;
|
|
||||||
struct collider_collision_points_result collider_res = data->res;
|
|
||||||
struct entity *e0 = entity_from_handle(store, data->e0);
|
|
||||||
struct entity *e1 = entity_from_handle(store, data->e1);
|
|
||||||
struct collider_shape e0_collider = e0->local_collider;
|
|
||||||
struct collider_shape e1_collider = e1->local_collider;
|
|
||||||
(UNUSED)e0_collider;
|
|
||||||
(UNUSED)e1_collider;
|
|
||||||
|
|
||||||
/* Draw closest points */
|
|
||||||
#if 0
|
|
||||||
{
|
|
||||||
f32 radius = 4;
|
|
||||||
u32 color = RGBA_32_F(1, 1, 0, 0.5);
|
|
||||||
struct v2 a = xform_mul_v2(G.world_view, data->closest0);
|
|
||||||
struct v2 b = xform_mul_v2(G.world_view, data->closest1);
|
|
||||||
draw_solid_circle(G.viewport_canvas, a, radius, color, 10);
|
|
||||||
draw_solid_circle(G.viewport_canvas, b, radius, color, 10);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* Draw clipping */
|
|
||||||
{
|
|
||||||
f32 thickness = 2;
|
f32 thickness = 2;
|
||||||
f32 radius = 4;
|
f32 arrow_height = 15;
|
||||||
u32 color_line = RGBA_32_F(1, 0, 1, 0.25);
|
|
||||||
u32 color_a = RGBA_32_F(1, 0, 0, 0.25);
|
|
||||||
u32 color_b = RGBA_32_F(0, 1, 0, 0.25);
|
|
||||||
u32 color_line_clipped = RGBA_32_F(1, 0, 1, 1);
|
|
||||||
u32 color_a_clipped = RGBA_32_F(1, 0, 0, 1);
|
|
||||||
u32 color_b_clipped = RGBA_32_F(0, 1, 0, 1);
|
|
||||||
{
|
|
||||||
struct v2 a = xform_mul_v2(G.world_view, collider_res.a0);
|
|
||||||
struct v2 b = xform_mul_v2(G.world_view, collider_res.b0);
|
|
||||||
draw_solid_line(G.viewport_canvas, a, b, thickness, color_line);
|
|
||||||
draw_solid_circle(G.viewport_canvas, a, radius, color_a, 10);
|
|
||||||
draw_solid_circle(G.viewport_canvas, b, radius, color_b, 10);
|
|
||||||
|
|
||||||
struct v2 a_clipped = xform_mul_v2(G.world_view, collider_res.a0_clipped);
|
struct v2 start = xform_mul_v2(G.world_view, xf.og);
|
||||||
struct v2 b_clipped = xform_mul_v2(G.world_view, collider_res.b0_clipped);
|
struct v2 end = xform_mul_v2(G.world_view, parent_xf.og);
|
||||||
draw_solid_line(G.viewport_canvas, a_clipped, b_clipped, thickness, color_line_clipped);
|
draw_solid_arrow_line(G.viewport_canvas, start, end, thickness, arrow_height, color);
|
||||||
draw_solid_circle(G.viewport_canvas, a_clipped, radius, color_a_clipped, 10);
|
|
||||||
draw_solid_circle(G.viewport_canvas, b_clipped, radius, color_b_clipped, 10);
|
|
||||||
}
|
|
||||||
{
|
|
||||||
struct v2 a = xform_mul_v2(G.world_view, collider_res.a1);
|
|
||||||
struct v2 b = xform_mul_v2(G.world_view, collider_res.b1);
|
|
||||||
draw_solid_line(G.viewport_canvas, a, b, thickness, color_line);
|
|
||||||
draw_solid_circle(G.viewport_canvas, a, radius, color_a, 10);
|
|
||||||
draw_solid_circle(G.viewport_canvas, b, radius, color_b, 10);
|
|
||||||
|
|
||||||
struct v2 a_clipped = xform_mul_v2(G.world_view, collider_res.a1_clipped);
|
|
||||||
struct v2 b_clipped = xform_mul_v2(G.world_view, collider_res.b1_clipped);
|
|
||||||
draw_solid_line(G.viewport_canvas, a_clipped, b_clipped, thickness, color_line_clipped);
|
|
||||||
draw_solid_circle(G.viewport_canvas, a_clipped, radius, color_a_clipped, 10);
|
|
||||||
draw_solid_circle(G.viewport_canvas, b_clipped, radius, color_b_clipped, 10);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#if COLLIDER_DEBUG_DETAILED_DRAW_MENKOWSKI
|
/* Draw camera rect */
|
||||||
struct xform e0_xf = data->xf0;
|
if (entity_has_prop(ent, ENTITY_PROP_CAMERA)) {
|
||||||
struct xform e1_xf = data->xf1;
|
u32 color = ent == active_camera ? RGBA_32_F(1, 1, 1, 0.5) : RGBA_32_F(0, 0.75, 0, 0.5);
|
||||||
|
f32 thickness = 3;
|
||||||
|
|
||||||
#if 0
|
struct xform quad_xf = xform_mul(xf, ent->camera_quad_xform);
|
||||||
/* Only draw points with large separation */
|
struct quad quad = xform_mul_quad(quad_xf, QUAD_UNIT_SQUARE_CENTERED);
|
||||||
b32 should_draw = false;
|
quad = xform_mul_quad(G.world_view, quad);
|
||||||
for (u32 i = 0; i < data->num_points; ++i) {
|
|
||||||
if (data->points[i].starting_separation < -0.1) {
|
draw_solid_quad_line(G.viewport_canvas, quad, thickness, color);
|
||||||
should_draw = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
#else
|
|
||||||
b32 should_draw = true;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
if (should_draw) {
|
arena_temp_end(temp);
|
||||||
#if 0
|
|
||||||
/* Test info */
|
|
||||||
{
|
|
||||||
struct font *disp_font = font_load_async(STR("res/fonts/fixedsys.ttf"), 12.0f);
|
|
||||||
if (disp_font) {
|
|
||||||
f32 offset_px = 10;
|
|
||||||
struct string fmt = STR(
|
|
||||||
"e0 pos: (%F, %F)\n"
|
|
||||||
"e0 rot: %F\n"
|
|
||||||
"e1 pos: (%F, %F)\n"
|
|
||||||
"e1 rot: %F\n"
|
|
||||||
);
|
|
||||||
struct string text = string_format(temp.arena, fmt,
|
|
||||||
FMT_FLOAT_P(e0_xf.og.x, 24), FMT_FLOAT_P(e0_xf.og.y, 24),
|
|
||||||
FMT_FLOAT_P(xform_get_rotation(e0_xf), 24),
|
|
||||||
FMT_FLOAT_P(e1_xf.og.x, 24), FMT_FLOAT_P(e1_xf.og.y, 24),
|
|
||||||
FMT_FLOAT_P(xform_get_rotation(e1_xf), 24));
|
|
||||||
|
|
||||||
|
|
||||||
draw_text(G.viewport_canvas, disp_font, v2_add(v2_round(xform_mul_v2(G.world_view, V2(0, 0))), V2(0, offset_px)), text);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* Draw menkowski */
|
|
||||||
{
|
|
||||||
|
|
||||||
u32 color = collider_res.solved ? RGBA_32_F(0, 0, 0.25, 1) : RGBA_32_F(0, 0.25, 0.25, 1);
|
|
||||||
f32 thickness = 2;
|
|
||||||
u32 detail = 512;
|
|
||||||
(UNUSED)thickness;
|
|
||||||
|
|
||||||
struct v2_array m = menkowski(temp.arena, &e0_collider, &e1_collider, e0_xf, e1_xf, detail);
|
|
||||||
|
|
||||||
for (u64 i = 0; i < m.count; ++i) m.points[i] = xform_mul_v2(G.world_view, m.points[i]);
|
|
||||||
draw_solid_poly_line(G.viewport_canvas, m, true, thickness, color);
|
|
||||||
//draw_solid_poly(G.viewport_canvas, m, color);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Draw cloud */
|
|
||||||
{
|
|
||||||
u32 color = RGBA_32_F(1, 1, 1, 1);
|
|
||||||
f32 radius = 2;
|
|
||||||
|
|
||||||
struct v2_array m = cloud(temp.arena, &e0_collider, &e1_collider, e0_xf, e1_xf);
|
|
||||||
|
|
||||||
for (u64 i = 0; i < m.count; ++i) {
|
|
||||||
struct v2 p = xform_mul_v2(G.world_view, m.points[i]);
|
|
||||||
draw_solid_circle(G.viewport_canvas, p, radius, color, 10);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Draw normal */
|
|
||||||
{
|
|
||||||
u32 color = COLOR_WHITE;
|
|
||||||
f32 len = 0.1f;
|
|
||||||
f32 arrow_thickness = 2;
|
|
||||||
f32 arrow_height = 5;
|
|
||||||
struct v2 start = xform_mul_v2(G.world_view, V2(0, 0));
|
|
||||||
struct v2 end = xform_mul_v2(G.world_view, v2_mul(v2_norm(collider_res.normal), len));
|
|
||||||
draw_solid_arrow_line(G.viewport_canvas, start, end, arrow_thickness, arrow_height, color);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Draw prototype */
|
|
||||||
{
|
|
||||||
f32 thickness = 2;
|
|
||||||
u32 color = RGBA_32_F(1, 1, 1, 0.25);
|
|
||||||
|
|
||||||
struct v2_array m = {
|
|
||||||
.points = collider_res.prototype.points,
|
|
||||||
.count = collider_res.prototype.len
|
|
||||||
};
|
|
||||||
for (u64 i = 0; i < m.count; ++i) m.points[i] = xform_mul_v2(G.world_view, m.points[i]);
|
|
||||||
draw_solid_poly_line(G.viewport_canvas, m, true, thickness, color);
|
|
||||||
for (u64 i = 0; i < m.count; ++i) draw_solid_circle(G.viewport_canvas, m.points[i], 10, color, 10);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Draw simplex */
|
|
||||||
{
|
|
||||||
f32 thickness = 2;
|
|
||||||
u32 line_color = COLOR_YELLOW;
|
|
||||||
u32 color_first = RGBA_32_F(1, 0, 0, 0.75);
|
|
||||||
u32 color_second = RGBA_32_F(0, 1, 0, 0.75);
|
|
||||||
u32 color_third = RGBA_32_F(0, 0, 1, 0.75);
|
|
||||||
|
|
||||||
struct collider_menkowski_simplex simplex = collider_res.simplex;
|
|
||||||
struct v2 simplex_points[] = { simplex.a.p, simplex.b.p, simplex.c.p };
|
|
||||||
for (u64 i = 0; i < ARRAY_COUNT(simplex_points); ++i) simplex_points[i] = xform_mul_v2(G.world_view, simplex_points[i]);
|
|
||||||
struct v2_array simplex_array = { .count = simplex.len, .points = simplex_points };
|
|
||||||
|
|
||||||
if (simplex.len >= 1) {
|
|
||||||
u32 color = simplex.len == 1 ? color_first : (simplex.len == 2 ? color_second : color_third);
|
|
||||||
draw_solid_circle(G.viewport_canvas, simplex_array.points[0], thickness * 3, color, 10);
|
|
||||||
}
|
|
||||||
if (simplex.len >= 2) {
|
|
||||||
u32 color = simplex.len == 2 ? color_first : color_second;
|
|
||||||
draw_solid_circle(G.viewport_canvas, simplex_array.points[1], thickness * 3, color, 10);
|
|
||||||
}
|
|
||||||
if (simplex.len >= 3) {
|
|
||||||
u32 color = color_first;
|
|
||||||
draw_solid_circle(G.viewport_canvas, simplex_array.points[2], thickness * 3, color, 10);
|
|
||||||
}
|
|
||||||
if (simplex.len >= 2) {
|
|
||||||
draw_solid_poly_line(G.viewport_canvas, simplex_array, simplex.len > 2, thickness, line_color);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* Draw hierarchy */
|
|
||||||
if (entity_has_prop(parent, ENTITY_PROP_ACTIVE) && !parent->is_root) {
|
|
||||||
u32 color = RGBA_32_F(0.6, 0.6, 1, 0.75);
|
|
||||||
f32 thickness = 2;
|
|
||||||
f32 arrow_height = 15;
|
|
||||||
|
|
||||||
struct v2 start = xform_mul_v2(G.world_view, xf.og);
|
|
||||||
struct v2 end = xform_mul_v2(G.world_view, parent_xf.og);
|
|
||||||
draw_solid_arrow_line(G.viewport_canvas, start, end, thickness, arrow_height, color);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Draw camera rect */
|
|
||||||
if (entity_has_prop(ent, ENTITY_PROP_CAMERA)) {
|
|
||||||
u32 color = ent == active_camera ? RGBA_32_F(1, 1, 1, 0.5) : RGBA_32_F(0, 0.75, 0, 0.5);
|
|
||||||
f32 thickness = 3;
|
|
||||||
|
|
||||||
struct xform quad_xf = xform_mul(xf, ent->camera_quad_xform);
|
|
||||||
struct quad quad = xform_mul_quad(quad_xf, QUAD_UNIT_SQUARE_CENTERED);
|
|
||||||
quad = xform_mul_quad(G.world_view, quad);
|
|
||||||
|
|
||||||
draw_solid_quad_line(G.viewport_canvas, quad, thickness, color);
|
|
||||||
}
|
|
||||||
|
|
||||||
arena_temp_end(temp);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
22
src/util.h
22
src/util.h
@ -55,15 +55,15 @@ INLINE u128 hash_fnv128(u128 seed, struct buffer buff)
|
|||||||
#define SORT_COMPARE_FUNC_DEF(name, arg_a, arg_b, arg_udata) i32 name(void *arg_a, void *arg_b, void *arg_udata)
|
#define SORT_COMPARE_FUNC_DEF(name, arg_a, arg_b, arg_udata) i32 name(void *arg_a, void *arg_b, void *arg_udata)
|
||||||
typedef SORT_COMPARE_FUNC_DEF(sort_compare_func, a, b, udata);
|
typedef SORT_COMPARE_FUNC_DEF(sort_compare_func, a, b, udata);
|
||||||
|
|
||||||
INLINE void merge_sort_internal(void *left, void *right, void *items, u64 left_count, u64 right_count, u64 item_size, sort_compare_func *callback, void *udata)
|
INLINE void merge_sort_internal(u8 *left, u8 *right, u8 *items, u64 left_count, u64 right_count, u64 item_size, sort_compare_func *callback, void *udata)
|
||||||
{
|
{
|
||||||
u64 i = 0;
|
u64 i = 0;
|
||||||
u64 l = 0;
|
u64 l = 0;
|
||||||
u64 r = 0;
|
u64 r = 0;
|
||||||
while (l < left_count && r < right_count) {
|
while (l < left_count && r < right_count) {
|
||||||
u8 *dst = ((u8 *)items) + (i * item_size);
|
u8 *dst = items + (i * item_size);
|
||||||
u8 *left_item = ((u8 *)left) + (l * item_size);
|
u8 *left_item = left + (l * item_size);
|
||||||
u8 *right_item = ((u8 *)right) + (r * item_size);
|
u8 *right_item = right + (r * item_size);
|
||||||
++i;
|
++i;
|
||||||
if (callback(left_item, right_item, udata) > 0) {
|
if (callback(left_item, right_item, udata) > 0) {
|
||||||
MEMCPY(dst, left_item, item_size);
|
MEMCPY(dst, left_item, item_size);
|
||||||
@ -77,18 +77,18 @@ INLINE void merge_sort_internal(void *left, void *right, void *items, u64 left_c
|
|||||||
u64 left_remaining_bytes = (left_count - l) * item_size;
|
u64 left_remaining_bytes = (left_count - l) * item_size;
|
||||||
u64 right_remaining_bytes = (right_count - r) * item_size;
|
u64 right_remaining_bytes = (right_count - r) * item_size;
|
||||||
if (left_remaining_bytes > 0) {
|
if (left_remaining_bytes > 0) {
|
||||||
u8 *dst = ((u8 *)items) + (i * item_size);
|
u8 *dst = items + (i * item_size);
|
||||||
u8 *src = ((u8 *)left) + (l * item_size);
|
u8 *src = left + (l * item_size);
|
||||||
MEMCPY(dst, src, left_remaining_bytes);
|
MEMCPY(dst, src, left_remaining_bytes);
|
||||||
i += left_count - l;
|
i += left_count - l;
|
||||||
l = left_remaining_bytes;
|
l = left_count;
|
||||||
}
|
}
|
||||||
if (right_remaining_bytes > 0) {
|
if (right_remaining_bytes > 0) {
|
||||||
u8 *dst = ((u8 *)items) + (i * item_size);
|
u8 *dst = items + (i * item_size);
|
||||||
u8 *src = ((u8 *)right) + (r * item_size);
|
u8 *src = right + (r * item_size);
|
||||||
MEMCPY(dst, src, right_remaining_bytes);
|
MEMCPY(dst, src, right_remaining_bytes);
|
||||||
i += right_count - r;
|
i += right_count - r;
|
||||||
l = right_remaining_bytes;
|
r = right_count;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -109,7 +109,7 @@ INLINE void merge_sort(void *items, u64 item_count, u64 item_size, sort_compare_
|
|||||||
|
|
||||||
merge_sort(left, left_count, item_size, callback, udata);
|
merge_sort(left, left_count, item_size, callback, udata);
|
||||||
merge_sort(right, right_count, item_size, callback, udata);
|
merge_sort(right, right_count, item_size, callback, udata);
|
||||||
merge_sort_internal(left, right, items, left_count, right_count, item_size, callback, udata);
|
merge_sort_internal(left, right, (u8 *)items, left_count, right_count, item_size, callback, udata);
|
||||||
scratch_end(scratch);
|
scratch_end(scratch);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user