'is_predicting' -> 'is_client'
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parent
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commit
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12
src/pp/pp.c
12
src/pp/pp.c
@ -1971,7 +1971,7 @@ void P_SpawnEntsFromList(P_Frame *frame, P_EntList ents)
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}
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dst->created_at_ns = frame->time_ns;
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dst->created_at_tick = frame->tick;
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dst->sim = !P_tl.is_predicting;
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dst->sim = !P_tl.is_client;
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++frame->ents_count;
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}
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}
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@ -2205,7 +2205,7 @@ void P_StepFrame(P_Frame *frame)
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//////////////////////////////
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//- Query ents
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b32 is_predicting = P_tl.is_predicting;
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b32 is_client = P_tl.is_client;
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P_Ent *local_player = P_EntFromKey(frame, P_tl.local_player);
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P_Ent *local_guy = P_EntFromKey(frame, local_player->guy);
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@ -2215,7 +2215,7 @@ void P_StepFrame(P_Frame *frame)
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//////////////////////////////
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//- Mark simulated ents
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if (is_predicting)
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if (is_client)
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{
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P_EntKey local_player_key = local_player->key;
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P_EntKey local_guy_key = local_guy->key;
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@ -2250,7 +2250,7 @@ void P_StepFrame(P_Frame *frame)
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//////////////////////////////
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//- Spawn pickups
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if (!is_predicting)
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if (!is_client)
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{
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P_EntList queued_ents = Zi;
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for (P_Ent *spawner = P_FirstEnt(frame); !P_IsEntNil(spawner); spawner = P_NextEnt(spawner))
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@ -2297,7 +2297,7 @@ void P_StepFrame(P_Frame *frame)
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//////////////////////////////
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//- Spawn guys
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if (!is_predicting)
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if (!is_client)
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{
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P_EntList queued_ents = Zi;
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for (P_Ent *player = P_FirstEnt(frame); !P_IsEntNil(player); player = P_NextEnt(player))
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@ -3441,7 +3441,7 @@ void P_StepFrame(P_Frame *frame)
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bullet->v = MulVec2(bullet->v, 1.0 - SaturateF32(speed_falloff * sim_dt));
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// TODO: Remove this
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if (!is_predicting && !P_IsEntNil(victim))
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if (!is_client && !P_IsEntNil(victim))
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{
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if (damager->is_player)
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{
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@ -559,7 +559,7 @@ Struct(P_Ctx)
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Struct(P_ThreadLocalCtx)
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{
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b32 is_predicting;
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b32 is_client;
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P_EntKey local_player;
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//- Per-thread debug info
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@ -364,7 +364,7 @@ void V_TickForever(WaveLaneCtx *lane)
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P_tl.debug_arena = AcquireArena(Gibi(64));
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P_tl.debug_tint = VEC4(0, 0.4, 0.9, 0.75);
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P_tl.out_msgs_arena = AcquireArena(Gibi(64));
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P_tl.is_predicting = 1;
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P_tl.is_client = 1;
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const i32 world_pitch = P_WorldPitch;
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const f32 zoom_rate = 1.50;
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