remove old job system

This commit is contained in:
jacob 2025-07-05 14:44:00 -05:00
parent e2a0d38e70
commit 55187aed97
14 changed files with 106 additions and 760 deletions

View File

@ -2,7 +2,6 @@
#include "arena.h"
#include "string.h"
#include "sys.h"
#include "job.h"
#include "user.h"
#include "sim.h"
#include "playback.h"
@ -324,7 +323,6 @@ void sys_app_entry(struct string args_str)
}
/* Startup systems */
job_startup(worker_count, worker_names);
struct resource_startup_receipt resource_sr = resource_startup();
struct sock_startup_receipt sock_sr = sock_startup();
struct host_startup_receipt host_sr = host_startup(&sock_sr);

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@ -5,7 +5,6 @@
#include "arena.h"
#include "util.h"
#include "log.h"
#include "job.h"
/* ========================== *
* Global state
@ -149,7 +148,6 @@ struct asset *asset_cache_touch(struct string key, u64 hash, b32 *is_first_touch
.status = ASSET_STATUS_UNINITIALIZED,
.hash = hash,
.key = key_stored,
.job_ready_sf = sync_flag_alloc(),
.asset_ready_sf = sync_flag_alloc()
};
if (is_first_touch) {
@ -189,21 +187,11 @@ void asset_cache_mark_ready(struct asset *asset, void *store_data)
* Job
* ========================== */
void asset_cache_set_job(struct asset *asset, struct job_handle *job)
{
asset->job = job ? *job : (struct job_handle) { 0 };
sync_flag_set(&asset->job_ready_sf);
}
void asset_cache_wait(struct asset *asset)
{
if (asset->status != ASSET_STATUS_READY) {
/* Wait for job to be set */
sync_flag_wait(&asset->job_ready_sf);
/* Wait on job */
if (asset->job.gen != 0) {
job_wait(asset->job);
}
sys_wait(&asset->counter);
/* Wait for asset to be ready */
sync_flag_wait(&asset->asset_ready_sf);
}

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@ -3,7 +3,6 @@
#include "sys.h"
#include "util.h"
#include "job.h"
enum asset_status {
ASSET_STATUS_NONE,
@ -19,9 +18,7 @@ struct asset {
u64 hash;
struct string key;
/* Managed via asset_cache_set_job */
struct job_handle job;
struct sync_flag job_ready_sf;
struct sys_counter counter;
/* Managed via asset_cache_mark_x functions */
enum asset_status status;
@ -46,7 +43,6 @@ struct asset *asset_cache_touch(struct string key, u64 hash, b32 *is_first_touch
void asset_cache_mark_loading(struct asset *asset);
void asset_cache_mark_ready(struct asset *asset, void *store_data);
void asset_cache_set_job(struct asset *asset, struct job_handle *job);
void asset_cache_wait(struct asset *asset);
void *asset_cache_get_store_data(struct asset *asset);

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@ -1,7 +1,6 @@
#include "font.h"
#include "arena.h"
#include "ttf.h"
#include "job.h"
#include "asset_cache.h"
#include "resource.h"
#include "log.h"
@ -88,7 +87,7 @@ INTERNAL void font_task_params_release(struct font_task_params *p)
* Load
* ========================== */
INTERNAL JOB_DEF(font_load_asset_job, job)
INTERNAL SYS_JOB_DEF(font_load_asset_job, job)
{
__prof;
struct arena_temp scratch = scratch_begin_no_conflict();
@ -189,12 +188,9 @@ struct asset *font_load_asset(struct string path, f32 point_size, b32 wait)
/* Push task */
asset_cache_mark_loading(asset);
sys_run(1, font_load_asset_job, params, SYS_JOB_PRIORITY_BACKGROUND, &asset->counter);
if (wait) {
job_dispatch_wait(1, font_load_asset_job, params);
asset_cache_set_job(asset, NULL);
} else {
struct job_handle job = job_dispatch_async(1, font_load_asset_job, params);
asset_cache_set_job(asset, &job);
asset_cache_wait(asset);
}
}

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@ -1,11 +1,9 @@
#include "gp.h"
#include "sys.h"
#include "arena.h"
#include "arena.h"
#include "memory.h"
#include "string.h"
#include "app.h"
#include "job.h"
#include "log.h"
#include "resource.h"
#include "atomic.h"
@ -784,7 +782,7 @@ struct shader_compile_job_sig {
};
/* TODO: Compile shaders offline w/ dxc for performance & language features */
INTERNAL JOB_DEF(shader_compile_job, job)
INTERNAL SYS_JOB_DEF(shader_compile_job, job)
{
__prof;
struct shader_compile_job_sig *sig = job.sig;
@ -865,7 +863,7 @@ struct pipeline_init_job_sig {
struct pipeline **pipelines_out;
};
INTERNAL JOB_DEF(pipeline_init_job, job)
INTERNAL SYS_JOB_DEF(pipeline_init_job, job)
{
__prof;
struct pipeline_init_job_sig *sig = job.sig;
@ -929,7 +927,9 @@ INTERNAL JOB_DEF(pipeline_init_job, job)
if (success) {
struct shader_compile_job_param *params[] = { &vs, &ps };
struct shader_compile_job_sig comp_sig = { .params = params };
job_dispatch_wait(countof(params), shader_compile_job, &comp_sig);
struct sys_counter counter = ZI;
sys_run(countof(params), shader_compile_job, &comp_sig, SYS_JOB_PRIORITY_HIGH, &counter);
sys_wait(&counter);
success = vs.success && ps.success;
}
@ -1120,8 +1120,10 @@ INTERNAL JOB_DEF(pipeline_init_job, job)
INTERNAL void pipeline_alloc(u64 num_pipelines, struct pipeline_desc *descs_in, struct pipeline **pipelines_out)
{
__prof;
struct sys_counter counter = ZI;
struct pipeline_init_job_sig sig = { .descs_in = descs_in, .pipelines_out = pipelines_out };
job_dispatch_wait(num_pipelines, pipeline_init_job, &sig);
sys_run(num_pipelines, pipeline_init_job, &sig, SYS_JOB_PRIORITY_HIGH, &counter);
sys_wait(&counter);
}
INTERNAL void pipeline_release_now(struct pipeline *pipeline)

617
src/job.c
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@ -1,617 +0,0 @@
#include "job.h"
#include "sys.h"
#include "arena.h"
#include "atomic.h"
#include "string.h"
#include "app.h"
#include "intrinsics.h"
#if 0
/* FIXME: Remove this (replace with sys_ wrappers) */
#include <Windows.h>
#endif
struct worker_job {
struct worker_job_queue *queue;
i32 num_workers;
i32 num_dispatched;
i32 pinned_worker_id;
i32 count;
job_func *func;
void *sig;
struct atomic_u64 gen;
struct sys_mutex *gen_cv_mutex;
struct sys_condition_variable *gen_cv;
struct worker_job *prev;
struct worker_job *next;
struct worker_job *next_free;
};
struct worker_job_queue {
struct worker_job *first;
struct worker_job *last;
};
struct alignas(64) worker_ctx {
i32 worker_id; /* Will be -1 if thread is not a worker */
i32 pin_depth;
b32 initialized;
};
STATIC_ASSERT(alignof(struct worker_ctx) == 64); /* Avoid false sharing */
/* ========================== *
* Global state
* ========================== */
GLOBAL struct {
struct arena *arena;
struct atomic_i32 atomic_lock;
struct worker_job *first_free_job;
struct worker_job_queue global_queue;
struct worker_job_queue pinned_queues[JOB_MAX_WORKERS];
u64 workers_wake_gen;
struct sys_condition_variable *workers_wake_cv;
struct sys_mutex *workers_wake_mutex;
struct atomic_i32 num_idle_worker_threads;
i32 num_worker_threads;
b32 workers_shutdown;
struct sys_thread *worker_threads[JOB_MAX_WORKERS];
/* Fiber local storage */
struct worker_ctx worker_contexts[SYS_MAX_FIBERS];
} G = ZI, DEBUG_ALIAS(G, G_job);
/* ========================== *
* Startup
* ========================== */
INTERNAL SYS_THREAD_DEF(worker_thread_entry_point, thread_arg);
INTERNAL APP_EXIT_CALLBACK_FUNC_DEF(job_shutdown);
void job_startup(i32 num_workers, struct string *worker_names)
{
__prof;
struct arena_temp scratch = scratch_begin_no_conflict();
G.arena = arena_alloc(GIGABYTE(64));
G.workers_wake_cv = sys_condition_variable_alloc();
G.workers_wake_mutex = sys_mutex_alloc();
if (num_workers < JOB_MIN_WORKERS || num_workers > JOB_MAX_WORKERS) {
/* Invalid worker count */
ASSERT(false);
}
G.num_worker_threads = num_workers;
for (i32 i = 0; i < G.num_worker_threads; ++i) {
struct string name = worker_names[i];
G.worker_threads[i] = sys_thread_alloc(worker_thread_entry_point, (void *)(i64)i, name, PROF_THREAD_GROUP_WORKERS + i);
}
atomic_i32_fetch_set(&G.num_idle_worker_threads, num_workers);
app_register_exit_callback(job_shutdown);
scratch_end(scratch);
}
INTERNAL APP_EXIT_CALLBACK_FUNC_DEF(job_shutdown)
{
__prof;
{
struct sys_lock lock = sys_mutex_lock_e(G.workers_wake_mutex);
G.workers_shutdown = true;
++G.workers_wake_gen;
sys_condition_variable_broadcast(G.workers_wake_cv);
sys_mutex_unlock(&lock);
}
for (i32 i = 0; i < G.num_worker_threads; ++i) {
struct sys_thread *thread = G.worker_threads[i];
sys_thread_wait_release(thread);
}
}
/* ========================== *
* Atomic lock
* ========================== */
INTERNAL void atomic_lock(void)
{
while (atomic_i32_fetch_test_set(&G.atomic_lock, 0, 1) != 0) {
ix_pause();
}
}
INTERNAL void atomic_unlock(void)
{
atomic_i32_fetch_set(&G.atomic_lock, 0);
}
/* ========================== *
* Worker TLS
* ========================== */
INTERNAL struct worker_ctx *worker_ctx_from_fiber_id(i32 fiber_id)
{
struct worker_ctx *ctx = &G.worker_contexts[fiber_id];
if (!ctx->initialized) {
ctx->initialized = 1;
ctx->worker_id = -1;
}
return ctx;
}
/* ========================== *
* Job
* ========================== */
struct job_desc {
job_func *func;
void *sig;
i32 count;
b32 wait;
i32 pinned_worker_id;
};
INTERNAL struct job_handle job_dispatch_ex(struct job_desc desc)
{
struct worker_ctx *ctx = worker_ctx_from_fiber_id(sys_current_fiber_id());
i32 worker_id = ctx->worker_id;
job_func *job_func = desc.func;
void *sig = desc.sig;
i32 job_count = desc.count;
b32 wait = desc.wait;
i32 pinned_worker_id = desc.pinned_worker_id;
if (pinned_worker_id >= G.num_worker_threads) {
struct arena_temp scratch = scratch_begin_no_conflict();
sys_panic(string_format(scratch.arena, LIT("Tried to dispatch pinned job to worker with id %F when there are only %F worker threads"), FMT_SINT(pinned_worker_id), FMT_SINT(G.num_worker_threads)));
scratch_end(scratch);
}
b32 is_pinned = pinned_worker_id >= 0;
b32 is_pinned_to_caller = is_pinned && pinned_worker_id == worker_id;
/* NOTE: If an unpinned worker dispatches an asynchronous job, then to avoid deadlocks we inline the work execution until atleast one other worker is assigned. */
b32 do_work = worker_id >= 0 && (wait || ctx->pin_depth <= 0) && pinned_worker_id < 0;
if (is_pinned_to_caller) {
do_work = true;
wait = true;
}
struct job_handle handle = ZI;
if (do_work && job_count == 1) {
__profscope(Execute single job);
struct job_data data = ZI;
data.sig = sig;
job_func(data);
} else if (job_count >= 1) {
__profscope(Allocate job);
/* Allocate job */
u64 gen = 0;
struct worker_job *job = NULL;
{
struct sys_mutex *old_cv_mutex = NULL;
struct sys_condition_variable *old_cv = NULL;
{
atomic_lock();
if (G.first_free_job) {
job = G.first_free_job;
G.first_free_job = job->next_free;
old_cv_mutex = job->gen_cv_mutex;
old_cv = job->gen_cv;
gen = atomic_u64_fetch(&job->gen) + 1;
} else {
job = arena_push_no_zero(G.arena, struct worker_job);
gen = 1;
}
atomic_unlock();
}
atomic_u64_fetch_set(&job->gen, 0);
MEMZERO_STRUCT(job);
if (old_cv_mutex) {
job->gen_cv_mutex = old_cv_mutex;
job->gen_cv = old_cv;
} else {
job->gen_cv_mutex = sys_mutex_alloc();
job->gen_cv = sys_condition_variable_alloc();
}
job->pinned_worker_id = pinned_worker_id;
job->count = job_count;
job->func = job_func;
job->sig = sig;
atomic_u64_fetch_set(&job->gen, gen);
{
/* Signal mutex change */
if (old_cv_mutex) {
struct sys_lock lock = sys_mutex_lock_e(job->gen_cv_mutex);
sys_condition_variable_broadcast(job->gen_cv);
sys_mutex_unlock(&lock);
}
}
}
handle.job = job;
handle.gen = gen;
/* Reserve first job id for ourselves if necessary */
i32 job_id = 0;
if (do_work) {
job->num_dispatched = 1;
job->num_workers = 1;
}
struct worker_job_queue *job_queue = NULL;
if (!is_pinned_to_caller) {
job_queue = is_pinned ? &G.pinned_queues[pinned_worker_id] : &G.global_queue;
}
job->queue = job_queue;
/* Queue job */
if (job_queue) {
__profscope(Queue job);
atomic_lock();
{
/* Push to queue */
{
if (job_queue->last) {
job_queue->last->next = job;
} else {
job_queue->first = job;
}
job->prev = job_queue->last;
job_queue->last = job;
}
/* Signal workers */
struct sys_lock wake_lock = sys_mutex_lock_e(G.workers_wake_mutex);
{
++G.workers_wake_gen;
i32 num_signals = job_count - !!do_work;
if (is_pinned) {
num_signals = G.num_worker_threads;
}
sys_condition_variable_signal(G.workers_wake_cv, num_signals);
}
sys_mutex_unlock(&wake_lock);
}
atomic_unlock();
}
/* Execute job */
b32 is_done = false;
if (do_work && job_id < job_count) {
__profscope(Execute job);
ctx->pin_depth += is_pinned_to_caller;
struct job_data data = ZI;
data.sig = sig;
b32 stop = false;
while (!stop) {
/* Run */
{
__profscope(Run job);
data.id = job_id;
job_func(data);
}
/* Grab new ID or exit job */
{
atomic_lock();
{
if (job->num_dispatched < job_count && (wait || job->num_workers <= 1)) {
job_id = job->num_dispatched++;
} else {
stop = true;
i32 num_workers = --job->num_workers;
if (num_workers == 0) {
__profscope(Release job);
is_done = true;
/* Dequeue */
{
struct worker_job *prev = job->prev;
struct worker_job *next = job->next;
if (prev) {
prev->next = next;
} else {
job_queue->first = next;
}
if (next) {
next->prev = prev;
} else {
job_queue->last = prev;
}
}
/* Add to free list */
{
job->next_free = G.first_free_job;
G.first_free_job = job;
}
/* Signal waiters */
atomic_u64_fetch_add_u64(&job->gen, 1);
{
struct sys_lock cv_lock = sys_mutex_lock_e(job->gen_cv_mutex);
sys_condition_variable_broadcast(job->gen_cv);
sys_mutex_unlock(&cv_lock);
}
}
}
}
atomic_unlock();
}
}
ctx->pin_depth -= is_pinned_to_caller;
}
/* Wait for job completion */
if (wait && !is_done) {
__profscope(Wait for job);
struct sys_lock cv_lock = sys_mutex_lock_s(job->gen_cv_mutex);
is_done = atomic_u64_fetch(&job->gen) != handle.gen;
while (!is_done) {
sys_condition_variable_wait(job->gen_cv, &cv_lock);
is_done = atomic_u64_fetch(&job->gen) != handle.gen;
}
sys_mutex_unlock(&cv_lock);
}
}
return handle;
}
struct job_handle job_dispatch_async(i32 count, job_func *job_func, void *sig)
{
__prof;
struct job_desc desc = ZI;
desc.func = job_func;
desc.sig = sig;
desc.count = count;
desc.wait = false;
desc.pinned_worker_id = -1;
return job_dispatch_ex(desc);
}
void job_dispatch_wait(i32 count, job_func *job_func, void *sig)
{
__prof;
struct job_desc desc = ZI;
desc.func = job_func;
desc.sig = sig;
desc.count = count;
desc.wait = true;
desc.pinned_worker_id = -1;
job_dispatch_ex(desc);
}
void job_dispatch_pinned(i32 worker_id, job_func *job_func, void *sig)
{
__prof;
struct job_desc desc = ZI;
desc.func = job_func;
desc.sig = sig;
desc.count = 1;
desc.wait = false;
desc.pinned_worker_id = worker_id;
job_dispatch_ex(desc);
}
void job_wait(struct job_handle handle)
{
struct worker_job *job = handle.job;
if (job && handle.gen) {
b32 is_done = atomic_u64_fetch(&job->gen) != handle.gen;
if (!is_done) {
struct worker_ctx *ctx = worker_ctx_from_fiber_id(sys_current_fiber_id());
i32 worker_id = ctx->worker_id;
i32 job_pinned_worker = job->pinned_worker_id;
if (worker_id >= 0 && (job_pinned_worker < 0 || job_pinned_worker == worker_id)) {
i32 job_id = 0;
i32 job_count = 0;
struct worker_job_queue *job_queue = NULL;
{
atomic_lock();
job_id = job->num_dispatched++;
job_count = job->count;
job_queue = job->queue;
if (job_id < job_count) {
++job->num_workers;
}
atomic_unlock();
}
/* Execute job */
if (job_id < job_count) {
__profscope(Execute job);
struct job_data data = ZI;
data.sig = job->sig;
job_func *func = job->func;
while (job_id < job_count) {
/* Run */
{
data.id = job_id;
func(data);
}
/* Grab new ID or exit job */
{
atomic_lock();
{
job_id = job->num_dispatched++;
if (job_id >= job_count) {
__profscope(Release job);
is_done = true;
/* Dequeue */
{
struct worker_job *prev = job->prev;
struct worker_job *next = job->next;
if (prev) {
prev->next = next;
} else {
job_queue->first = next;
}
if (next) {
next->prev = prev;
} else {
job_queue->last = prev;
}
}
/* Add to free list */
{
job->next_free = G.first_free_job;
G.first_free_job = job;
}
/* Signal waiters */
atomic_u64_fetch_add_u64(&job->gen, 1);
{
struct sys_lock cv_lock = sys_mutex_lock_e(job->gen_cv_mutex);
sys_condition_variable_broadcast(job->gen_cv);
sys_mutex_unlock(&cv_lock);
}
}
}
atomic_unlock();
}
}
}
}
/* Wait for job completion */
if (!is_done) {
__profscope(Wait for job);
struct sys_lock cv_lock = sys_mutex_lock_s(job->gen_cv_mutex);
is_done = atomic_u64_fetch(&job->gen) != handle.gen;
while (!is_done) {
sys_condition_variable_wait(job->gen_cv, &cv_lock);
is_done = atomic_u64_fetch(&job->gen) != handle.gen;
}
sys_mutex_unlock(&cv_lock);
}
}
}
}
/* ========================== *
* Worker
* ========================== */
INTERNAL SYS_THREAD_DEF(worker_thread_entry_point, thread_arg)
{
i32 worker_id = (i32)(i64)thread_arg;
struct worker_ctx *ctx = worker_ctx_from_fiber_id(sys_current_fiber_id());
ctx->worker_id = worker_id;
struct worker_job_queue *queues[] = { &G.pinned_queues[worker_id], &G.global_queue };
u64 last_wake_gen = 0;
struct sys_lock wake_lock = sys_mutex_lock_s(G.workers_wake_mutex);
while (!G.workers_shutdown) {
last_wake_gen = G.workers_wake_gen;
sys_mutex_unlock(&wake_lock);
/* Try to pick job from queue */
i32 job_id = 0;
i32 job_count = 0;
b32 job_is_pinned_to_worker = false;
struct worker_job_queue *job_queue = NULL;
struct worker_job *job = NULL;
{
__profscope(Pick job);
atomic_lock();
{
for (i32 queue_index = 0; queue_index < (i32)countof(queues); ++queue_index) {
struct worker_job_queue *queue = queues[queue_index];
struct worker_job *tmp = queue->first;
while (!job && tmp) {
i32 tmp_id = tmp->num_dispatched;
i32 tmp_count = tmp->count;
if (tmp_id < tmp_count) {
/* Pick job */
++tmp->num_workers;
++tmp->num_dispatched;
job = tmp;
job_id = tmp_id;
job_count = tmp_count;
job_is_pinned_to_worker = tmp->pinned_worker_id == worker_id;
job_queue = tmp->queue;
}
tmp = tmp->next;
}
}
}
atomic_unlock();
}
/* Execute job */
if (job) {
__profscope(Execute job);
ctx->pin_depth += job_is_pinned_to_worker;
atomic_i32_fetch_add(&G.num_idle_worker_threads, -1);
struct job_data data = ZI;
data.sig = job->sig;
job_func *func = job->func;
b32 stop = job_id >= job_count;
while (!stop) {
/* Run */
{
data.id = job_id;
func(data);
}
/* Grab new ID or stop */
{
atomic_lock();
job_id = job->num_dispatched++;
if (job_id >= job_count) {
stop = true;
i32 num_workers = --job->num_workers;
if (num_workers == 0) {
__profscope(Release job);
/* Dequeue */
{
struct worker_job *prev = job->prev;
struct worker_job *next = job->next;
if (prev) {
prev->next = next;
} else {
job_queue->first = next;
}
if (next) {
next->prev = prev;
} else {
job_queue->last = prev;
}
}
/* Add to free list */
{
job->next_free = G.first_free_job;
G.first_free_job = job;
}
/* Signal waiters */
atomic_u64_fetch_add_u64(&job->gen, 1);
{
struct sys_lock cv_lock = sys_mutex_lock_e(job->gen_cv_mutex);
sys_condition_variable_broadcast(job->gen_cv);
sys_mutex_unlock(&cv_lock);
}
}
}
atomic_unlock();
}
}
atomic_i32_fetch_add(&G.num_idle_worker_threads, 1);
ctx->pin_depth -= job_is_pinned_to_worker;
}
wake_lock = sys_mutex_lock_s(G.workers_wake_mutex);
if (!G.workers_shutdown && G.workers_wake_gen == last_wake_gen) {
sys_condition_variable_wait(G.workers_wake_cv, &wake_lock);
}
}
sys_mutex_unlock(&wake_lock);
}

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@ -1,35 +0,0 @@
#ifndef JOB_H
#define JOB_H
#define JOB_MIN_WORKERS 2
#define JOB_MAX_WORKERS 64
/* ========================== *
* Startup
* ========================== */
void job_startup(i32 num_workers, struct string *worker_names);
/* ========================== *
* Job
* ========================== */
struct job_data {
i32 id;
void *sig;
};
struct job_handle {
void *job;
u64 gen;
};
#define JOB_DEF(job_name, arg_name) void job_name(struct job_data arg_name)
typedef JOB_DEF(job_func, job_data);
struct job_handle job_dispatch_async(i32 count, job_func *job_func, void *sig);
void job_dispatch_wait(i32 count, job_func *job_func, void *sig);
void job_dispatch_pinned(i32 worker_id, job_func *job_func, void *sig);
void job_wait(struct job_handle handle);
#endif

View File

@ -11,7 +11,6 @@
#include "mixer.h"
#include "atomic.h"
#include "app.h"
#include "job.h"
#define COBJMACROS
#define WIN32_LEAN_AND_MEAN
@ -52,14 +51,14 @@ GLOBAL struct {
INTERNAL void wasapi_initialize(void);
INTERNAL APP_EXIT_CALLBACK_FUNC_DEF(playback_shutdown);
INTERNAL JOB_DEF(playback_job, _);
INTERNAL SYS_JOB_DEF(playback_job, _);
struct playback_startup_receipt playback_startup(struct mixer_startup_receipt *mixer_sr)
{
(UNUSED)mixer_sr;
wasapi_initialize();
job_dispatch_pinned(APP_DEDICATED_WORKER_ID_AUDIO, playback_job, NULL);
sys_run(1, playback_job, NULL, SYS_JOB_PRIORITY_HIGH, NULL);
app_register_exit_callback(&playback_shutdown);
return (struct playback_startup_receipt) { 0 };
@ -227,7 +226,7 @@ INTERNAL void wasapi_update_end(struct wasapi_buffer *wspbuf, struct mixed_pcm_f
* Playback thread entry
* ========================== */
INTERNAL JOB_DEF(playback_job, _)
INTERNAL SYS_JOB_DEF(playback_job, _)
{
(UNUSED)_;
struct arena_temp scratch = scratch_begin_no_conflict();

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@ -4,7 +4,6 @@
#include "tar.h"
#include "incbin.h"
#include "util.h"
#include "job.h"
/* ========================== *
* Global data
@ -224,7 +223,7 @@ struct resource_watch_callback_job_sig {
resource_watch_callback **callbacks;
};
INTERNAL JOB_DEF(resource_watch_callback_job, job)
INTERNAL SYS_JOB_DEF(resource_watch_callback_job, job)
{
__prof;
struct resource_watch_callback_job_sig *sig = job.sig;
@ -289,7 +288,9 @@ INTERNAL SYS_THREAD_DEF(resource_watch_dispatcher_thread_entry_point, _)
struct resource_watch_callback_job_sig sig = ZI;
sig.name = info->name;
sig.callbacks = callbacks;
job_dispatch_wait(num_callbacks, resource_watch_callback_job, &sig);
struct sys_counter counter = ZI;
sys_run(num_callbacks, resource_watch_callback_job, &sig, SYS_JOB_PRIORITY_BACKGROUND, &counter);
sys_wait(&counter);
}
}
}

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@ -5,7 +5,6 @@
#include "resource.h"
#include "asset_cache.h"
#include "mp3.h"
#include "job.h"
struct sound_task_params {
struct sound_task_params *next_free;
@ -78,7 +77,7 @@ INTERNAL void sound_task_params_release(struct sound_task_params *p)
* Load
* ========================== */
INTERNAL JOB_DEF(sound_load_asset_job, job)
INTERNAL SYS_JOB_DEF(sound_load_asset_job, job)
{
__prof;
struct sound_task_params *params = job.sig;
@ -182,12 +181,9 @@ struct asset *sound_load_asset(struct string path, u32 flags, b32 wait)
/* Push task */
asset_cache_mark_loading(asset);
sys_run(1, sound_load_asset_job, params, SYS_JOB_PRIORITY_BACKGROUND, &asset->counter);
if (wait) {
job_dispatch_wait(1, sound_load_asset_job, params);
asset_cache_set_job(asset, NULL);
} else {
struct job_handle job = job_dispatch_async(1, sound_load_asset_job, params);
asset_cache_set_job(asset, &job);
asset_cache_wait(asset);
}
}

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@ -5,7 +5,6 @@
#include "resource.h"
#include "ase.h"
#include "util.h"
#include "job.h"
#include "atomic.h"
#include "app.h"
#include "gp.h"
@ -201,7 +200,7 @@ INTERNAL struct image_rgba generate_purple_black_image(struct arena *arena, u32
* ========================== */
INTERNAL APP_EXIT_CALLBACK_FUNC_DEF(sprite_shutdown);
INTERNAL JOB_DEF(sprite_load_job, arg);
INTERNAL SYS_JOB_DEF(sprite_load_job, arg);
INTERNAL SYS_THREAD_DEF(sprite_evictor_scheduler_thread_entry_point, arg);
#if RESOURCE_RELOADING
@ -336,7 +335,7 @@ INTERNAL void push_load_job(struct cache_ref ref, struct sprite_tag tag)
}
/* Push work */
job_dispatch_async(1, sprite_load_job, cmd);
sys_run(1, sprite_load_job, cmd, SYS_JOB_PRIORITY_BACKGROUND, NULL);
}
INTERNAL void cache_entry_load_texture(struct cache_ref ref, struct sprite_tag tag)
@ -1142,7 +1141,7 @@ struct sprite_sheet_slice_array sprite_sheet_get_slices(struct sprite_sheet *she
* Load job
* ========================== */
INTERNAL JOB_DEF(sprite_load_job, job)
INTERNAL SYS_JOB_DEF(sprite_load_job, job)
{
__prof;
struct load_cmd *cmd = job.sig;
@ -1228,7 +1227,7 @@ INTERNAL SORT_COMPARE_FUNC_DEF(evict_sort, arg_a, arg_b, udata)
return (b_cycle > a_cycle) - (a_cycle > b_cycle);
}
INTERNAL JOB_DEF(sprite_evictor_job, _)
INTERNAL SYS_JOB_DEF(sprite_evictor_job, _)
{
(UNUSED)_;
__prof;
@ -1381,7 +1380,9 @@ INTERNAL SYS_THREAD_DEF(sprite_evictor_scheduler_thread_entry_point, arg)
struct sys_lock evictor_lock = sys_mutex_lock_e(G.evictor_scheduler_mutex);
while (!G.evictor_scheduler_shutdown) {
job_dispatch_wait(1, sprite_evictor_job, NULL);
struct sys_counter counter = ZI;
sys_run(1, sprite_evictor_job, NULL, SYS_JOB_PRIORITY_BACKGROUND, &counter);
sys_wait(&counter);
sys_condition_variable_wait_time(G.evictor_scheduler_shutdown_cv, &evictor_lock, SECONDS_FROM_NS(EVICTOR_CYCLE_INTERVAL_NS));
}
sys_mutex_unlock(&evictor_lock);

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@ -478,7 +478,17 @@ b32 sys_run_command(struct string cmd);
/* ========================== *
* Counter
* ========================== */
struct sys_counter {
struct atomic_i64 v;
};
void sys_counter_add(struct sys_counter *sys_counter, i64 amount);
void sys_wait(struct sys_counter *sys_counter);
/* ========================== *
* Fiber
@ -510,7 +520,7 @@ struct sys_job_data {
#define SYS_JOB_DEF(job_name, arg_name) void job_name(struct sys_job_data arg_name)
typedef SYS_JOB_DEF(sys_job_func, job_data);
void sys_run(i32 count, sys_job_func *func, enum sys_job_priority priority);
void sys_run(i32 count, sys_job_func *func, void *sig, enum sys_job_priority priority, struct sys_counter *counter);
/* ========================== *
* Scratch context

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@ -217,6 +217,7 @@ struct job_info {
i32 count;
sys_job_func *func;
void *sig;
struct sys_counter *counter;
struct job_info *next;
};
@ -332,7 +333,22 @@ GLOBAL struct {
* Counters
* ========================== */
void sys_counter_add(struct sys_counter *counter, i64 amount)
{
i64 old_v = atomic_i64_fetch_add(&counter->v, amount);
i64 new_v = old_v + amount;
if (old_v > 0 && new_v <= 0) {
(UNUSED)old_v;
(UNUSED)new_v;
}
}
void sys_wait(struct sys_counter *sys_counter)
{
while (atomic_i64_fetch(&sys_counter->v) > 0) {
ix_pause();
}
}
/* ========================== *
* Fibers
@ -468,9 +484,12 @@ void sys_yield(void)
yield(YIELD_KIND_COOPERATIVE);
}
void sys_run(i32 count, sys_job_func *func, enum sys_job_priority priority)
void sys_run(i32 count, sys_job_func *func, void *sig, enum sys_job_priority priority, struct sys_counter *counter)
{
if (count > 0) {
if (counter) {
sys_counter_add(counter, count);
}
struct fiber *fiber = fiber_from_id(sys_current_fiber_id());
priority = clamp_i32(priority, fiber->job_priority, SYS_JOB_PRIORITY_BACKGROUND); /* A job cannot create a job with a higher priority than itself */
STATIC_ASSERT((i32)NUM_SYS_JOB_PRIORITIES == (i32)NUM_JOB_QUEUE_KINDS); /* Priority & queue kind enums must have 1:1 mapping */
@ -488,6 +507,8 @@ void sys_run(i32 count, sys_job_func *func, enum sys_job_priority priority)
MEMZERO_STRUCT(info);
info->count = count;
info->func = func;
info->sig = sig;
info->counter = counter;
if (queue->last) {
queue->last->next = info;
} else {
@ -499,22 +520,6 @@ void sys_run(i32 count, sys_job_func *func, enum sys_job_priority priority)
}
}
struct bla_job_sig {
i32 _;
};
INTERNAL SYS_JOB_DEF(bla_job, job)
{
__prof;
(UNUSED)job;
Sleep(20);
{
__profscope(Do tha yield);
yield(YIELD_KIND_SLEEP);
}
Sleep(20);
}
/* ========================== *
* Job fiber func
* ========================== */
@ -549,7 +554,6 @@ INTERNAL void job_fiber_entry(void *id_ptr)
INTERNAL SYS_THREAD_DEF(runner_entry, runner_ctx_arg)
{
__profscope(Runner);
struct runner_ctx *ctx = runner_ctx_arg;
(UNUSED)ctx;
@ -568,6 +572,9 @@ INTERNAL SYS_THREAD_DEF(runner_entry, runner_ctx_arg)
i32 job_id = 0;
sys_job_func *job_func = 0;
void *job_sig = 0;
struct sys_counter *job_counter = 0;
{
//__profscope(Pull job);
for (u32 queue_index = 0; queue_index < countof(queues) && !job_func; ++queue_index) {
struct job_queue *queue = queues[queue_index];
if (queue) {
@ -582,6 +589,7 @@ INTERNAL SYS_THREAD_DEF(runner_entry, runner_ctx_arg)
job_priority = (enum sys_job_priority)queue->kind;
job_func = info->func;
job_sig = info->sig;
job_counter = info->counter;
if (job_id == (info->count - 1)) {
/* We're picking up the last dispatch, so dequeue the job */
if (!next) {
@ -597,10 +605,11 @@ INTERNAL SYS_THREAD_DEF(runner_entry, runner_ctx_arg)
atomic_i32_fetch_set(&queue->lock, 0);
}
}
}
/* Execute fiber */
/* Run fiber */
if (job_func) {
__profscope(Execute fiber);
__profscope(Run fiber);
if (!job_fiber) {
job_fiber = fiber_alloc(FIBER_KIND_JOB_RUNNER);
}
@ -628,6 +637,10 @@ INTERNAL SYS_THREAD_DEF(runner_entry, runner_ctx_arg)
case YIELD_KIND_DONE:
{
if (job_counter) {
sys_counter_add(job_counter, -1);
}
/* TODO: remove this */
(UNUSED)fiber_release;
done = true;
@ -636,6 +649,13 @@ INTERNAL SYS_THREAD_DEF(runner_entry, runner_ctx_arg)
}
}
}
/* TODO */
#if 0
{
__profscope(Runner wait);
}
#endif
}
INTERNAL SYS_THREAD_DEF(test_entry, _)
@ -663,10 +683,6 @@ INTERNAL SYS_THREAD_DEF(test_entry, _)
G.runner_threads[i] = sys_thread_alloc(runner_entry, ctx, name, PROF_THREAD_GROUP_RUNNERS + i);
}
/* Push test job */
Sleep(300);
sys_run(2, bla_job, SYS_JOB_PRIORITY_NORMAL);
/* Wait on runners */
for (i32 i = 0; i < G.num_runner_threads; ++i) {
struct sys_thread *runner_thread = G.runner_threads[i];

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@ -259,13 +259,8 @@ struct user_startup_receipt user_startup(struct gp_startup_receipt *gp_sr,
sys_window_register_event_callback(G.window, &window_event_callback);
/* Start jobs */
#if 0
job_dispatch_pinned(APP_DEDICATED_WORKER_ID_SIM, local_sim_job, NULL);
job_dispatch_pinned(APP_DEDICATED_WORKER_ID_USER, user_job, NULL);
#else
sys_run(1, local_sim_job, SYS_JOB_PRIORITY_HIGH);
sys_run(1, user_job, SYS_JOB_PRIORITY_HIGH);
#endif
sys_run(1, local_sim_job, NULL, SYS_JOB_PRIORITY_HIGH, NULL);
sys_run(1, user_job, NULL, SYS_JOB_PRIORITY_HIGH, NULL);
app_register_exit_callback(&user_shutdown);
return (struct user_startup_receipt) { 0 };