prototyping

This commit is contained in:
jacob 2025-11-06 22:17:14 -06:00
parent 571f1b7181
commit 52128ff772
24 changed files with 868 additions and 36 deletions

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@ -800,26 +800,44 @@ i64 LerpU64(u64 val0, u64 val1, f64 t)
////////////////////////////////////////////////////////////
//~ Color operations
Vec4 Vec4NormFromU32(u32 v)
Vec4 LinearFromSrgb(Vec4 srgb)
{
Vec4 result;
result.x = ((v >> 0) & 0xFF) / 255.0;
result.y = ((v >> 8) & 0xFF) / 255.0;
result.z = ((v >> 16) & 0xFF) / 255.0;
result.w = ((v >> 24) & 0xFF) / 255.0;
Vec4 result = ZI;
result.x = PowF32(AbsF32(srgb.x), 2.2);
result.y = PowF32(AbsF32(srgb.y), 2.2);
result.z = PowF32(AbsF32(srgb.z), 2.2);
result.w = srgb.w;
return result;
}
u32 LerpSrgbU32(u32 v0, u32 v1, f32 t)
Vec4 SrgbFromLinear(Vec4 linear)
{
Vec4 norm0 = Vec4NormFromU32(v0);
Vec4 norm1 = Vec4NormFromU32(v1);
Vec4 norm = ZI;
norm.x = LerpF32(norm0.x, norm1.x, t);
norm.y = LerpF32(norm0.y, norm1.y, t);
norm.z = LerpF32(norm0.z, norm1.z, t);
norm.w = LerpF32(norm0.w, norm1.w, t);
return Rgba32F(norm.x, norm.y, norm.z, norm.w);
Vec4 result = ZI;
result.x = PowF32(linear.x, 1.0 / 2.2);
result.y = PowF32(linear.y, 1.0 / 2.2);
result.z = PowF32(linear.z, 1.0 / 2.2);
result.w = linear.w;
return result;
}
Vec4 LinearFromSrgbU32(u32 srgb)
{
return LinearFromSrgb(Vec4NormFromU32(srgb));
}
u32 BlendSrgbU32(u32 v0, u32 v1, f32 t)
{
Vec4 v0_l = LinearFromSrgbU32(v0);
Vec4 v1_l = LinearFromSrgbU32(v1);
Vec4 blend_l = ZI;
{
blend_l.x = LerpF32(v0_l.x, v1_l.x, t);
blend_l.y = LerpF32(v0_l.y, v1_l.y, t);
blend_l.z = LerpF32(v0_l.z, v1_l.z, t);
blend_l.w = LerpF32(v0_l.w, v1_l.w, t);
}
Vec4 srgb_v4 = SrgbFromLinear(blend_l);
return Rgba32F(srgb_v4.x, srgb_v4.y, srgb_v4.z, srgb_v4.w);
}
////////////////////////////////////////////////////////////
@ -1071,6 +1089,19 @@ Vec2I32 SubVec2I32(Vec2I32 a, Vec2I32 b)
return VEC2I32(a.x - b.x, a.y - b.y);
}
////////////////////////////////////////////////////////////
//~ Vec4 operations
Vec4 Vec4NormFromU32(u32 v)
{
Vec4 result;
result.x = ((v >> 0) & 0xFF) / 255.0;
result.y = ((v >> 8) & 0xFF) / 255.0;
result.z = ((v >> 16) & 0xFF) / 255.0;
result.w = ((v >> 24) & 0xFF) / 255.0;
return result;
}
////////////////////////////////////////////////////////////
//~ Xform operations

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@ -259,8 +259,10 @@ i64 LerpU64(u64 val0, u64 val1, f64 t);
////////////////////////////////////////////////////////////
//~ Color operations
Vec4 Vec4NormFromU32(u32 v);
u32 LerpSrgbU32(u32 v0, u32 v1, f32 t);
Vec4 LinearFromSrgb(Vec4 srgb);
Vec4 SrgbFromLinear(Vec4 linear);
Vec4 LinearFromSrgbU32(u32 srgb);
u32 BlendSrgbU32(u32 v0, u32 v1, f32 t);
////////////////////////////////////////////////////////////
//~ Vec2 operations
@ -328,6 +330,11 @@ Vec2I32 NegVec2I32(Vec2I32 a);
Vec2I32 AddVec2I32(Vec2I32 a, Vec2I32 b);
Vec2I32 SubVec2I32(Vec2I32 a, Vec2I32 b);
////////////////////////////////////////////////////////////
//~ Vec4 operations
Vec4 Vec4NormFromU32(u32 v);
////////////////////////////////////////////////////////////
//~ Xform operations

30
src/proto/pp.lay Normal file
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@ -0,0 +1,30 @@
@Layer proto
//- Dependencies
@Dep gpu
@Dep sprite
@Dep font
@Dep collider
@Dep net
@Dep mixer
@Dep rendertest
@Dep playback
@Dep platform
@Dep window
@Dep ui
//- Api
@IncludeC pp_ent.h
@IncludeC pp_widgets.h
@IncludeC pp_game.h
//- Impl
@IncludeC pp_ent.c
@IncludeC pp_widgets.c
@IncludeC pp_game.c
//- Embeds
@EmbedDir PP_Resources pp_res
//- Startup
@Startup PP_Startup

14
src/proto/pp_ent.c Normal file
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@ -0,0 +1,14 @@
Readonly PP_Ent PP_nil_ent = ZI;
////////////////////////////////////////////////////////////
//~ Nil helpers
b32 PP_IsKeyNil(PP_EntKey key)
{
return key.v == 0;
}
b32 PP_IsEntNil(PP_Ent *ent)
{
return ent == 0 || ent == &PP_nil_ent;
}

31
src/proto/pp_ent.h Normal file
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@ -0,0 +1,31 @@
////////////////////////////////////////////////////////////
//~ Key types
#define PP_NilKey ((PP_Key) { 0 })
Struct(PP_EntKey)
{
u64 v;
};
////////////////////////////////////////////////////////////
//~ Property types
Enum(PP_EntProp)
{
PP_EntProp_None,
};
////////////////////////////////////////////////////////////
//~ Ent types
Struct(PP_Ent)
{
i32 _;
} extern Readonly PP_nil_ent;
////////////////////////////////////////////////////////////
//~ Nil helpers
b32 PP_IsKeyNil(PP_EntKey key);
b32 PP_IsEntNil(PP_Ent *ent);

233
src/proto/pp_game.c Normal file
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@ -0,0 +1,233 @@
PP_SharedState PP_shared_state = ZI;
////////////////////////////////////////////////////////////
//~ Startup
void PP_Startup(void)
{
PP_SharedState *shared = &PP_shared_state;
/* Initialize shared state */
for (u64 i = 0; i < countof(shared->v2s); ++i)
{
PP_VisToSimState *v2s = &shared->v2s[i];
v2s->arena = AcquireArena(Gibi(64));
}
/* Create job pools */
JobPoolId sim_pool = InitJobPool(1, Lit("Sim"), JobPoolPriority_Simulation);
JobPoolId vis_pool = InitJobPool(1, Lit("Vis"), JobPoolPriority_Graphics);
/* Start jobs */
shared->workers_count += RunJob(PP_SimWorker, .pool = sim_pool, .fence = &shared->worker_completion_fence);
shared->workers_count += RunJob(PP_VisWorker, .pool = vis_pool, .fence = &shared->worker_completion_fence);
OnExit(&PP_Shutdown);
}
void PP_Shutdown(void)
{
PP_SharedState *shared = &PP_shared_state;
Atomic32Set(&shared->shutdown, 1);
YieldOnFence(&shared->worker_completion_fence, shared->workers_count);
}
////////////////////////////////////////////////////////////
//~ Sim worker
JobDef(PP_SimWorker, sig, job_id)
{
PP_SharedState *shared = &PP_shared_state;
Arena *frame_arena = AcquireArena(Gibi(64));
Arena *perm = PermArena();
//////////////////////////////
//- Begin sim loop
b32 shutdown = 0;
while (!shutdown)
{
ResetArena(frame_arena);
//////////////////////////////
//- Begin sim frame
i64 frame_begin_ns = TimeNs();
//////////////////////////////
//- Swap & pop v2s
PP_VisToSimState *v2s = 0;
{
i32 v2s_front_idx = Atomic32Fetch(&shared->v2s_front_idx);
v2s = &shared->v2s[v2s_front_idx];
i32 new_v2s_front_idx = v2s_front_idx + 1;
if (new_v2s_front_idx >= countof(shared->v2s))
{
new_v2s_front_idx = 0;
}
LockTicketMutex(&v2s->tm);
{
Atomic32Set(&shared->v2s_front_idx, new_v2s_front_idx);
}
UnlockTicketMutex(&v2s->tm);
}
//////////////////////////////
//- End sim frame
/* Reset v2s */
{
Arena *arena = v2s->arena;
ResetArena(arena);
ZeroStruct(v2s);
v2s->arena = arena;
}
shutdown = Atomic32Fetch(&shared->shutdown);
i64 frame_end_ns = TimeNs();
//////////////////////////////
//- Sleep
{
i64 step_dt_ns = NsFromSeconds(1) / SIM_TICKS_PER_SECOND;
P_SleepFrame(frame_begin_ns, step_dt_ns);
}
}
}
////////////////////////////////////////////////////////////
//~ Vis worker
JobDef(PP_VisWorker, sig, job_id)
{
PP_SharedState *shared = &PP_shared_state;
Arena *frame_arena = AcquireArena(Gibi(64));
Arena *perm = PermArena();
i64 gpu_fence_target = 0;
u64 frame_gen = 0;
Struct(VisPersist)
{
PP_ListerWidget lister;
b32 ui_debug;
};
VisPersist persist = ZI;
String window_restore = ZI;
//////////////////////////////
//- Swap in
if (IsSwappedIn())
{
TempArena scratch = BeginScratchNoConflict();
{
String swap_encoded = SwappedStateFromName(scratch.arena, Lit("pp_vis"));
BB_Buff bb = BB_BuffFromString(swap_encoded);
BB_Reader br = BB_ReaderFromBuff(&bb);
String swap_str = BB_ReadString(scratch.arena, &br);
if (swap_str.len == sizeof(VisPersist))
{
CopyBytes(&persist, swap_str.text, swap_str.len);
}
window_restore = BB_ReadString(perm, &br);
}
EndScratch(scratch);
}
//////////////////////////////
//- Begin vis loop
b32 shutdown = 0;
while (!shutdown)
{
ResetArena(frame_arena);
//////////////////////////////
//- Begin vis frame
UI_FrameFlag ui_frame_flags = 0;
ui_frame_flags |= UI_FrameFlag_Debug * !!persist.ui_debug;
ui_frame_flags |= UI_FrameFlag_Vsync * !!VSYNC;
UI_Frame ui_frame = UI_BeginFrame(ui_frame_flags);
WND_Frame window_frame = ui_frame.window_frame;
Vec2 ui_cursor = ui_frame.cursor_pos;
/* Restore window */
if (frame_gen == 0)
{
WND_PushCmd(window_frame, .kind = WND_CmdKind_Restore, .restore = window_restore);
}
/* Set widget theme */
PP_WidgetTheme theme = PP_GetWidgetTheme();
PP_PushWidgetThemeStyles(theme);
//////////////////////////////
//- Build console
{
b32 minimized = 1;
PP_BuildDebugConsoleWidget(minimized);
}
//////////////////////////////
//- Build lister
PP_BeginListerWidget(&persist.lister);
{
if (PP_BuildListerButton(&persist.lister, Lit("Debug UI")).m1_presses > 0)
{
persist.ui_debug = !persist.ui_debug;
}
if (PP_BuildListerButton(&persist.lister, Lit("Fullscreen")).m1_presses > 0)
{
b32 new = !window_frame.fullscreen;
WND_PushCmd(window_frame, .kind = WND_CmdKind_SetFullscreen, .v = new);
LogInfoF("Toggled fullscreen: %F", FmtSint(new));
}
if (PP_BuildListerButton(&persist.lister, Lit("Topmost")).m1_presses > 0)
{
b32 new = !window_frame.forced_top;
WND_PushCmd(window_frame, .kind = WND_CmdKind_SetForcedTop, .v = new);
LogInfoF("Toggled topmost: %F", FmtSint(new));
}
}
PP_EndListerWidget(&persist.lister);
//////////////////////////////
//- Submit sim commands
//////////////////////////////
//- End vis frame
gpu_fence_target = UI_EndFrame(ui_frame);
++frame_gen;
shutdown = Atomic32Fetch(&shared->shutdown);
}
//////////////////////////////
//- Swap out
if (IsSwappingOut())
{
TempArena scratch = BeginScratchNoConflict();
u64 max_size = Mebi(64);
u8 *bytes = PushStructsNoZero(scratch.arena, u8, max_size);
BB_Buff bb = BB_BuffFromString(STRING(max_size, bytes));
{
BB_Writer bw = BB_WriterFromBuff(&bb);
BB_WriteString(&bw, StringFromStruct(&persist));
BB_WriteString(&bw, window_restore);
WriteSwappedState(Lit("pp_vis"), STRING(BB_GetNumBytesWritten(&bw), BB_GetWrittenRaw(&bw)));
}
EndScratch(scratch);
}
}

69
src/proto/pp_game.h Normal file
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@ -0,0 +1,69 @@
////////////////////////////////////////////////////////////
//~ Sim cmd types
Enum(PP_SimCmdKind)
{
PP_SimCmdKind_None,
PP_SimCmdKind_Count,
};
Struct(PP_SimCmd)
{
PP_SimCmd *next;
};
////////////////////////////////////////////////////////////
//~ Vis cmd types
Enum(PP_VisCmdKind)
{
PP_VisCmdKind_None,
PP_VisCmdKind_Count,
};
Struct(PP_VisCmd)
{
PP_VisCmd *next;
};
////////////////////////////////////////////////////////////
//~ State types
#define PP_VisToSimStatesCount 2
Struct(PP_VisToSimState)
{
TicketMutex tm;
Arena *arena;
PP_SimCmd *first_cmd;
PP_SimCmd *last_cmd;
};
Struct(PP_SharedState)
{
Atomic32 shutdown;
Fence worker_completion_fence;
i64 workers_count;
//- Vis -> Sim
Atomic32 v2s_front_idx;
PP_VisToSimState v2s[PP_VisToSimStatesCount];
} extern PP_shared_state;
////////////////////////////////////////////////////////////
//~ Startup
void PP_Startup(void);
void PP_Shutdown(void);
////////////////////////////////////////////////////////////
//~ Sim worker
JobDecl(PP_SimWorker, EmptySig);
////////////////////////////////////////////////////////////
//~ Vis worker
JobDecl(PP_VisWorker, EmptySig);

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////////////////////////////////////////////////////////////
//~ Theme helpers
PP_WidgetTheme PP_GetWidgetTheme(void)
{
PP_WidgetTheme theme = ZI;
theme.font = ResourceKeyFromStore(&PP_Resources, Lit("font/fixedsys.ttf"));
theme.window_background_color = 0xff1a1d1e;
theme.window_border_color = 0xff343a3b;
theme.window_border = 1;
theme.window_width = 300;
theme.window_padding = theme.window_border - 1;
theme.divider_color = theme.window_border_color;
theme.font_size = 16;
theme.window_title_font_size = 16;
return theme;
}
void PP_PushWidgetThemeStyles(PP_WidgetTheme theme)
{
UI_Push(Font, theme.font);
UI_Push(FontSize, theme.font_size);
}
////////////////////////////////////////////////////////////
//~ Lister widgets
void PP_BeginListerWidget(PP_ListerWidget *lister)
{
PP_WidgetTheme theme = PP_GetWidgetTheme();
Vec2 cursor_pos = UI_GetCursorPos();
lister->num_buttons = 0;
UI_Push(Tag, HashF("lister"));
UI_Key titlebar_key = UI_KeyF("lister title bar");
u32 window_background_color = theme.window_background_color;
u32 window_border_color = theme.window_border_color;
u32 titlebar_color = 0;
u32 titlebar_border_color = 0;
u32 divider_color = theme.divider_color;
{
UI_Report rep = UI_ReportFromKey(titlebar_key);
if (rep.m1_held)
{
lister->pos = SubVec2(cursor_pos, rep.last_m1_offset);
}
window_border_color = BlendSrgbU32(window_border_color, Rgb32F(0.5, 0.5, 0.5), rep.hot);
}
UI_Push(BackgroundColor, window_background_color);
UI_Push(BorderColor, window_border_color);
UI_Push(Border, theme.window_border);
// UI_Push(Rounding, UI_RPIX(15));
UI_Push(Rounding, UI_RPIX(15));
UI_Push(Width, UI_PIX(theme.window_width, 0));
UI_Push(Height, UI_FIT(0));
UI_Push(ChildLayoutAxis, Axis_Y);
UI_Push(FloatingPos, lister->pos);
UI_SetNext(Flags, UI_BoxFlag_Floating);
UI_PushCP(UI_BuildBox(UI_KeyF("lister")));
{
/* Title bar */
UI_PushCP(0);
{
UI_Push(BackgroundColor, titlebar_color);
UI_Push(BorderColor, titlebar_border_color);
UI_Push(Rounding, UI_RPIX(0));
UI_Push(ChildLayoutAxis, Axis_X);
UI_Push(Width, UI_FILL(1, 0));
UI_Push(Height, UI_FNT(2, 1));
UI_SetNext(Flags, UI_BoxFlag_DrawText | UI_BoxFlag_Interactable);
UI_PushCP(UI_BuildBox(titlebar_key));
{
UI_Push(Width, UI_FILL(1, 0));
UI_Push(BorderColor, 0);
/* Left title box */
UI_BuildRow(UI_NilKey);
/* Title box */
UI_SetNext(FontSize, theme.window_title_font_size);
UI_SetNext(ChildAlignment, UI_Alignment_Center);
UI_SetNext(Width, UI_FIT(1));
UI_SetNext(Text, Lit("Lister"));
UI_SetNext(Flags, UI_BoxFlag_DrawText);
UI_BuildBox(UI_NilKey);
/* Right title box */
UI_BuildRow(UI_NilKey);
}
UI_PopCP();
}
UI_PopCP();
}
UI_SetNext(Tint, 0);
UI_SetNext(Rounding, 0);
UI_PushCP(UI_BuildRow(UI_NilKey));
{
f32 padding = theme.window_border;
UI_BuildSpacer(UI_PIX(padding, 1));
{
UI_SetNext(Tint, 0);
UI_SetNext(Rounding, 0);
UI_SetNext(Width, UI_FILL(1, 0));
UI_PushCP(UI_BuildColumn(UI_NilKey));
}
}
}
UI_Report PP_BuildListerButton(PP_ListerWidget *lister, String text)
{
PP_WidgetTheme theme = PP_GetWidgetTheme();
UI_BuildDivider(UI_PIX(1, 1), theme.divider_color);
UI_Key btn_key = UI_KeyF("btn%F", FmtSint(lister->num_buttons));
UI_Report rep = UI_ReportFromKey(btn_key);
u32 hovered_color = Rgb32(0x10, 0x3c, 0x4c);
u32 pressed_color = Alpha32F(hovered_color, 0.25);
f32 hot = rep.hot;
f32 active = rep.active;
f32 hovered = rep.hovered;
u32 color = theme.window_background_color;
u32 border_color = 0;
color = BlendSrgbU32(color, hovered_color, hot);
color = BlendSrgbU32(color, pressed_color, active * hovered);
border_color = BlendSrgbU32(border_color, Rgb32(0x00, 0x79, 0xa6), hot);
UI_SetNext(Rounding, 0);
UI_SetNext(Tint, 0);
UI_PushCP(UI_BuildRow(UI_NilKey));
{
UI_SetNext(BorderColor, border_color);
UI_SetNext(BackgroundColor, color);
UI_SetNext(Rounding, UI_RPIX(5));
UI_SetNext(Width, UI_FILL(1, 0));
UI_SetNext(Height, UI_FNT(1.5, 1));
UI_SetNext(ChildAlignment, UI_Alignment_Left);
UI_SetNext(Flags, UI_BoxFlag_DrawText | UI_BoxFlag_Interactable);
UI_PushCP(UI_BuildRow(btn_key));
{
UI_BuildSpacer(UI_PIX(20, 1));
UI_BuildLabel(text);
}
UI_PopCP();
}
UI_PopCP();
++lister->num_buttons;
return rep;
}
void PP_EndListerWidget(PP_ListerWidget *lister)
{
PP_WidgetTheme theme = PP_GetWidgetTheme();
f32 padding = theme.window_border;
UI_BuildSpacer(UI_PIX(padding, 1));
UI_PopCP();
UI_BuildSpacer(UI_PIX(padding, 1));
UI_PopCP();
UI_PopCP();
}
////////////////////////////////////////////////////////////
//~ Debug console widgets
UI_Box *PP_BuildDebugConsoleWidget(b32 minimized)
{
/* TODO: Remove this whole thing */
__prof;
TempArena scratch = BeginScratchNoConflict();
// i32 console_level = minimized ? LogLevel_Success : LogLevel_Debug;
i32 console_level = LogLevel_Debug;
u32 colors[LogLevel_Count][2] = ZI;
SetBytes(colors, 0xFF, sizeof(colors));
/* Debug colors */
colors[LogLevel_Debug][0] = Rgb32F(0.4, 0.1, 0.4);
colors[LogLevel_Debug][1] = Rgb32F(0.5, 0.2, 0.5);
/* Info colors */
colors[LogLevel_Info][0] = Rgb32F(0.4, 0.4, 0.4);
colors[LogLevel_Info][1] = Rgb32F(0.5, 0.5, 0.5);
/* Success colors */
colors[LogLevel_Success][0] = Rgb32F(0.1, 0.3, 0.1);
colors[LogLevel_Success][1] = Rgb32F(0.2, 0.4, 0.2);
/* Warning colors */
colors[LogLevel_Warning][0] = Rgb32F(0.4, 0.4, 0.1);
colors[LogLevel_Warning][1] = Rgb32F(0.5, 0.5, 0.2);
/* Error colors */
colors[LogLevel_Error][0] = Rgb32F(0.4, 0.1, 0.1);
colors[LogLevel_Error][1] = Rgb32F(0.5, 0.2, 0.2);
i64 max_time_ns = I64Max;
i64 fade_time_ns = max_time_ns;
if (minimized)
{
max_time_ns = NsFromSeconds(10);
fade_time_ns = max_time_ns;
}
f32 fade_curve = 0.5;
i64 now_ns = TimeNs();
UI_Box *console_box = 0;
{
UI_SetNext(Border, 0);
if (minimized)
{
UI_SetNext(BackgroundColor, 0);
UI_SetNext(Width, UI_PIX(500, 0));
UI_SetNext(Height, UI_FIT(1));
}
else
{
UI_SetNext(BackgroundColor, Rgba32F(1, 1, 1, 0.02));
UI_SetNext(Width, UI_FILL(1, 0));
UI_SetNext(Height, UI_FIT(1));
}
console_box = UI_BuildColumn(UI_KeyF("Console box"));
UI_PushCP(console_box);
{
/* Gather display logs */
u64 max = 20;
u64 display_count = 0;
LogEvent *display_logs = PushStructs(scratch.arena, LogEvent, max);
{
b32 done = 0;
if (minimized)
{
max = 5;
}
LogEventsArray logs = GetLogEvents();
for (u64 i = logs.count; i-- > 0 && display_count < max && !done;)
{
LogEvent ev = logs.logs[i];
if (ev.time_ns > (now_ns - max_time_ns))
{
if (ev.level <= console_level)
{
display_logs[display_count] = ev;
++display_count;
}
}
else
{
done = 1;
}
}
}
/* Display logs in reverse */
for (u64 i = display_count; i-- > 0;)
{
LogEvent log = display_logs[i];
f32 opacity = 0.75;
f32 lin = 1.0 - ClampF64((f64)(now_ns - log.time_ns) / (f64)fade_time_ns, 0, 1);
opacity *= PowF32(lin, fade_curve);
String text = log.msg;
if (!minimized)
{
DateTime datetime = log.datetime;
text = StringF(
scratch.arena,
"[%F:%F:%F.%F] %F",
FmtUintZ(datetime.hour, 2),
FmtUintZ(datetime.minute, 2),
FmtUintZ(datetime.second, 2),
FmtUintZ(datetime.milliseconds, 3),
FmtString(text));
}
UI_PushCP(0);
{
UI_Push(Tint, Alpha32F(0xFFFFFFFF, opacity));
{
u32 color = colors[log.level][log.level_id % 2];
UI_Push(BackgroundColor, color);
UI_Push(Width, UI_FILL(1, 0));
UI_Push(Height, UI_FNT(1.5, 1));
UI_Push(BorderColor, Rgba32F(0.25, 0.25, 0.25, 1));
UI_Push(Rounding, UI_RPIX(0));
UI_Push(Border, 1);
UI_Push(ChildAlignment, UI_Alignment_Left);
UI_PushCP(UI_BuildRow(UI_NilKey));
{
// UI_SetNext(Height, UI_PIX(100, 0));
UI_BuildSpacer(UI_PIX(10, 0));
UI_Push(BackgroundColor, 0);
UI_Push(Border, 0);
UI_Push(Text, text);
UI_Push(Width, UI_FILL(1, 0));
UI_Push(Height, UI_FIT(1));
UI_Push(Flags, UI_BoxFlag_DrawText);
UI_BuildBox(UI_NilKey);
}
UI_PopCP();
}
}
UI_PopCP();
}
}
UI_PopCP();
}
EndScratch(scratch);
return console_box;
}

46
src/proto/pp_widgets.h Normal file
View File

@ -0,0 +1,46 @@
////////////////////////////////////////////////////////////
//~ Theme types
Struct(PP_WidgetTheme)
{
ResourceKey font;
f32 font_size;
f32 window_title_font_size;
u32 window_background_color;
u32 window_border_color;
f32 window_border;
f32 window_padding;
f32 window_width;
u32 divider_color;
};
////////////////////////////////////////////////////////////
//~ Lister types
Struct(PP_ListerWidget)
{
/* Persistent state */
Vec2 pos;
/* Per-build state */
i64 num_buttons;
};
////////////////////////////////////////////////////////////
//~ Theme helpers
PP_WidgetTheme PP_GetWidgetThemeStyles(void);
void PP_PushWidgetTheme(PP_WidgetTheme theme);
////////////////////////////////////////////////////////////
//~ Lister widgets
/* FIXME */
////////////////////////////////////////////////////////////
//~ Debug console widgets
UI_Box *PP_BuildDebugConsoleWidget(b32 minimized);

View File

@ -2,11 +2,25 @@
//~ Label helpers
UI_Box *UI_BuildLabel(String text)
{
UI_SetNext(Width, UI_FIT(0));
UI_SetNext(Height, UI_FIT(1));
UI_SetNext(Text, text);
UI_SetNext(Flags, UI_BoxFlag_DrawText);
UI_Box *box = UI_BuildBox(UI_NilKey);
UI_Box *parent = UI_UseTop(Parent);
ResourceKey font = UI_UseTop(Font);
f32 font_size = UI_UseTop(FontSize);
u32 tint = UI_UseTop(Tint);
UI_Box *box = 0;
UI_PushEmptyStack();
{
UI_SetNext(Tint, tint);
UI_SetNext(Parent, parent);
UI_SetNext(Font, font);
UI_SetNext(FontSize, font_size);
UI_SetNext(Width, UI_FIT(0));
UI_SetNext(Height, UI_FIT(1));
UI_SetNext(Text, text);
UI_SetNext(Flags, UI_BoxFlag_DrawText);
box = UI_BuildBox(UI_NilKey);
}
UI_PopStack();
return box;
}
@ -31,12 +45,12 @@ UI_Box *UI_BuildLabelF_(char *fmt_cstr, ...)
UI_Box *UI_BuildSpacer(UI_Size size)
{
UI_Box *box = 0;
UI_Box *old_parent = UI_UseTop(Parent);
Axis axis = old_parent->child_layout_axis;
UI_Box *parent = UI_UseTop(Parent);
Axis axis = parent->child_layout_axis;
UI_PushEmptyStack();
{
UI_Push(Tint, 0);
UI_Push(Parent, old_parent);
UI_Push(Parent, parent);
UI_Push(AxisSize, UI_FILL(1, 0), .axis = !axis);
UI_Push(AxisSize, size, .axis = axis);
box = UI_BuildBox(UI_NilKey);
@ -48,13 +62,13 @@ UI_Box *UI_BuildSpacer(UI_Size size)
UI_Box *UI_BuildDivider(UI_Size size, u32 color)
{
UI_Box *box = 0;
UI_Box *old_parent = UI_UseTop(Parent);
u32 old_tint = UI_UseTop(Tint);
Axis axis = old_parent->child_layout_axis;
UI_Box *parent = UI_UseTop(Parent);
u32 tint = UI_UseTop(Tint);
Axis axis = parent->child_layout_axis;
UI_PushEmptyStack();
{
UI_Push(Parent, old_parent);
UI_Push(Tint, old_tint);
UI_Push(Parent, parent);
UI_Push(Tint, tint);
UI_Push(BackgroundColor, color);
UI_Push(AxisSize, UI_FILL(1, 0), .axis = !axis);
UI_Push(AxisSize, size, .axis = axis);

View File

@ -82,7 +82,6 @@ UI_Box *UI_FrontBoxFromKey(UI_Key key)
return front_box;
}
////////////////////////////////////////////////////////////
//~ String helpers
@ -718,6 +717,15 @@ UI_Frame UI_BeginFrame(UI_FrameFlag frame_flags)
return frame;
}
////////////////////////////////////////////////////////////
//~ Frame helpers
Vec2 UI_GetCursorPos(void)
{
UI_SharedState *g = &UI_shared_state;
return g->cursor_pos;
}
////////////////////////////////////////////////////////////
//~ End frame

View File

@ -181,9 +181,9 @@ Struct(UI_Report)
f32 hot;
f32 active;
b32 m1_downs;
b32 m1_ups;
b32 m1_presses;
i32 m1_downs;
i32 m1_ups;
i32 m1_presses;
Vec2 last_m1_offset;
/* Where was this box last rendered in screen coordinates */
@ -420,7 +420,11 @@ UI_Report UI_ReportFromKey(UI_Key key);
UI_Frame UI_BeginFrame(UI_FrameFlag frame_flags);
////////////////////////////////////////////////////////////
//~ End build
//~ Frame helpers
Vec2 UI_GetCursorPos(void);
////////////////////////////////////////////////////////////
//~ End frame
GPU_ResourceDesc UI_GetRenderTargetDesc(Vec2I32 size);
i64 UI_EndFrame(UI_Frame frame);