res refactor progress

This commit is contained in:
jacob 2025-08-27 04:25:44 -05:00
parent 60793dbdf2
commit 4cb7006de9
15 changed files with 198 additions and 101 deletions

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@ -11,7 +11,7 @@ set meta_rebuild_code=1317212284
::- Meta build
:meta_build
if not exist meta.exe (
echo [Meta build]
echo ====== Meta build =====
%meta_build_cmd%
set "rc=!errorlevel!"
if !rc! NEQ 0 (
@ -20,7 +20,7 @@ if not exist meta.exe (
)
::- Program build
echo [Build]
echo ======== Build ========
%program_build_cmd%
set "rc=!errorlevel!"
if !rc! NEQ 0 (

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@ -467,6 +467,7 @@ String TrimLeft(String s, String pattern)
while (StringStartsWith(result, pattern))
{
result.text += pattern.len;
result.len -= pattern.len;
}
return result;
}
@ -486,6 +487,28 @@ String Trim(String s, String pattern)
return TrimLeft(TrimRight(s, pattern), pattern);
}
String TrimWhitespace(String s)
{
b32 stop = 0;
while (!stop)
{
if (StringStartsWith(s, Lit("\n")) || StringStartsWith(s, Lit("\r")) || StringStartsWith(s, Lit(" ")))
{
s.text += 1;
s.len -= 1;
}
else if (StringEndsWith(s, Lit("\n")) || StringEndsWith(s, Lit("\r")) || StringEndsWith(s, Lit(" ")))
{
s.len -= 1;
}
else
{
stop = 1;
}
}
return s;
}
////////////////////////////////
//~ Formatting

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@ -87,6 +87,7 @@ b32 StringEndsWith(String str, String substring);
String TrimLeft(String s, String pattern);
String TrimRight(String s, String pattern);
String Trim(String s, String pattern);
String TrimWhitespace(String s);
////////////////////////////////
//~ String list helpers

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@ -2,6 +2,7 @@
//- Dependencies
@Dep platform
@Dep res
//- Api
@IncludeC gpu.h

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@ -244,6 +244,8 @@ Enum(L_ParseMode)
L_ParseMode_ShaderPS,
L_ParseMode_ShaderCS,
L_ParseMode_Startup,
L_ParseMode_EmbedDir_StoreName,
L_ParseMode_EmbedDir_DirName,
L_ParseMode_DefaultWindowsImpl,
};
@ -259,6 +261,7 @@ Struct(L_BlobItem)
{
L_BlobItem *next;
String s;
String store_name;
String token_file;
i64 token_pos;
};
@ -283,6 +286,7 @@ Struct(L_Blob)
L_BlobItemList pixel_shaders;
L_BlobItemList compute_shaders;
L_BlobItemList startup_functions;
L_BlobItemList embed_dirs;
L_BlobItemList default_windows_impls;
L_BlobItemList errors;
@ -329,9 +333,18 @@ L_ParseResult L_ParseBlobsFromPaths(Arena *arena, StringList paths)
L_Blob *blob = PushStruct(arena, L_Blob);
SllQueuePush(result.first_blob, result.last_blob, blob);
blob->id = result.blobs_count++;
for (L_Token *token = tokens.first->next; !token->eof; token = token->next)
String store_name = Lit("<None>");
for (L_Token *token = tokens.first->next; token; token = token->next)
{
String s = token->s;
if (token->eof)
{
if (mode != L_ParseMode_None)
{
L_PushBlobItem(arena, &blob->errors, file, token->pos, Lit("Unexpected end of file"));
}
break;
}
if (mode == L_ParseMode_None)
{
if (EqString(s, Lit("@Layer"))) mode = L_ParseMode_LayerName;
@ -342,6 +355,7 @@ L_ParseResult L_ParseBlobsFromPaths(Arena *arena, StringList paths)
else if (EqString(s, Lit("@ShaderPS"))) mode = L_ParseMode_ShaderPS;
else if (EqString(s, Lit("@ShaderCS"))) mode = L_ParseMode_ShaderCS;
else if (EqString(s, Lit("@Startup"))) mode = L_ParseMode_Startup;
else if (EqString(s, Lit("@EmbedDir"))) mode = L_ParseMode_EmbedDir_StoreName;
else if (EqString(s, Lit("@DefaultWindowsImpl"))) mode = L_ParseMode_DefaultWindowsImpl;
else
{
@ -403,6 +417,19 @@ L_ParseResult L_ParseBlobsFromPaths(Arena *arena, StringList paths)
L_PushBlobItem(arena, &blob->startup_functions, file, token->pos, s);
mode = L_ParseMode_None;
} break;
case L_ParseMode_EmbedDir_StoreName:
{
store_name = s;
mode = L_ParseMode_EmbedDir_DirName;
} break;
case L_ParseMode_EmbedDir_DirName:
{
String embed_dir_name = s;
L_BlobItem *item = L_PushBlobItem(arena, &blob->embed_dirs, file, token->pos, embed_dir_name);
item->store_name = PushString(arena, store_name);
store_name = Lit("<None>");
mode = L_ParseMode_None;
} break;
case L_ParseMode_DefaultWindowsImpl:
{
L_PushBlobItem(arena, &blob->default_windows_impls, file, token->pos, s);
@ -455,6 +482,7 @@ Struct(L_TopoItem)
{
L_TopoItem *next;
String s;
String store_name;
String token_file;
i64 token_pos;
};
@ -470,6 +498,7 @@ Struct(L_Topo)
{
L_TopoItemList c_includes;
L_TopoItemList startup_functions;
L_TopoItemList embed_dirs;
L_TopoItemList errors;
};
@ -687,6 +716,14 @@ L_Topo L_TopoFromLayerName(Arena *arena, StringList starting_layer_names, String
String s = PushString(arena, bitem->s);
L_PushTopoItem(arena, &result.startup_functions, file, bitem->token_pos, s);
}
/* Embed dirs */
for (L_BlobItem *bitem = blob->embed_dirs.first; bitem; bitem = bitem->next)
{
String file = PushString(arena, bitem->token_file);
String s = PushString(arena, bitem->s);
L_TopoItem *titem = L_PushTopoItem(arena, &result.embed_dirs, file, bitem->token_pos, s);
titem->store_name = PushString(arena, bitem->store_name);
}
}
/* Process errors of untouched blobs */
@ -828,7 +865,7 @@ void StartupMeta(void)
}
}
//- Generate C
//- Generate C file
String c_out_file = F_GetFull(arena, Lit("pp_gen.c"));
if (errors.count <= 0)
{
@ -882,7 +919,29 @@ void StartupMeta(void)
F_ClearWrite(c_out_file, c_out);
}
//- Generate archive file
String archive_out_file = F_GetFull(arena, Lit("embeds.arc"));
{
for (L_TopoItem *item = topo.embed_dirs.first; item; item = item->next)
{
String parent = F_GetParentDir(item->token_file);
String dir = StringF(arena, "%F%F", FmtString(parent), FmtString(item->s));
if (F_IsDir(dir))
{
String full = F_GetFull(arena, dir);
String line = StringF(arena, "#include \"%F\"", FmtString(full));
// PushStringToList(arena, &c_out_lines, line);
}
else
{
String e = StringF(arena, "Dir '%F' not found", FmtString(dir));
PushError(arena, &errors, item->token_file, item->token_pos, e);
}
}
}
//- Echo meta errors
i32 ret = errors.count > 0;
for (Error *e = errors.first; e; e = e->next)
{
String s = e->s;
@ -930,9 +989,7 @@ void StartupMeta(void)
//- Msvc
{
PushStringToList(arena, &flags_msvc, Lit("-Fe:pp.exe"));
PushStringToList(arena, &flags_msvc, Lit("-nologo"));
PushStringToList(arena, &compiler_flags_msvc, Lit("-Fo:pp_gen.obj"));
PushStringToList(arena, &compiler_flags_msvc, Lit("-diagnostics:column"));
/* Debug info */
@ -958,6 +1015,7 @@ void StartupMeta(void)
{
PushStringToList(arena, &flags_clang, Lit("-std=c99"));
PushStringToList(arena, &flags_clang, Lit("-fno-finite-loops"));
PushStringToList(arena, &flags_clang, Lit("-fno-strict-aliasing"));
PushStringToList(arena, &flags_clang, Lit("-g -gcodeview"));
PushStringToList(arena, &flags_clang, Lit("-O0"));
PushStringToList(arena, &flags_clang, Lit("-msse4.2"));
@ -980,6 +1038,43 @@ void StartupMeta(void)
}
}
//- Compile C
String c_out_obj_file = Lit("pp_gen.obj");
if (ret == 0)
{
Echo(Lit("[Compiling]"));
String cmd = StringF(arena,
"cl /c %F -Fo:%F %F %F %F %F",
FmtString(c_out_file),
FmtString(c_out_obj_file),
FmtString(StringFromList(arena, flags_msvc, Lit(" "))),
FmtString(StringFromList(arena, compiler_flags_msvc, Lit(" "))),
FmtString(StringFromList(arena, warning_flags_msvc, Lit(" "))),
FmtString(StringFromList(arena, compiler_defs, Lit(" "))));
OS_CommandResult result = OS_RunCommand(arena, cmd);
String output = TrimWhitespace(result.output);
Echo(output);
ret = result.code;
}
//- Link
String exe_file = Lit("pp.exe");
if (ret == 0)
{
Echo(Lit("[Linking]"));
String cmd = StringF(arena,
"link %F /OUT:%F %F %F",
FmtString(c_out_obj_file),
FmtString(exe_file),
FmtString(StringFromList(arena, flags_msvc, Lit(" "))),
FmtString(StringFromList(arena, linker_flags_msvc, Lit(" "))));
OS_CommandResult result = OS_RunCommand(arena, cmd);
String output = TrimWhitespace(result.output);
Echo(output);
ret = result.code;
}
#if 0
//- Generate compiler cmds
String msvc_cmd_str = ZI;
String clang_cmd_str = ZI;
@ -1009,13 +1104,11 @@ void StartupMeta(void)
}
//- Compile C
i32 ret = errors.count > 0;
if (ret == 0) {
Echo(Lit("Compiling..."));
Echo(Lit("Compiling"));
String cmd_str = msvc_cmd_str;
// String cmd_str = clang_cmd_str;
OS_CommandResult result = OS_RunCommand(arena, cmd_str);
ret = result.code;
String output = result.output;
output = Trim(output, Lit("\n"));
output = Trim(output, Lit("\r"));
@ -1031,6 +1124,7 @@ void StartupMeta(void)
}
ret = result.code;
}
#endif
ExitNow(ret);
}

View File

@ -457,8 +457,8 @@ MergesortCompareFuncDef(EntitySortCmp, arg_a, arg_b, _)
if (result == 0)
{
/* Sort by sprite */
u64 a_cmp = a->sprite.r.hash;
u64 b_cmp = b->sprite.r.hash;
u64 a_cmp = a->sprite.hash;
u64 b_cmp = b->sprite.hash;
result = (a_cmp < b_cmp) - (a_cmp > b_cmp);
}
if (result == 0)
@ -1152,7 +1152,7 @@ void UpdateUser(P_Window *window)
if (!IsValidAndActive(ent)) continue;
//if (S_IsTagNil(ent->sprite)) continue;
S_Tag sprite = ent->sprite;
R_Tag sprite = ent->sprite;
Entity *parent = EntityFromId(g->ss_blended, ent->parent);
@ -1214,10 +1214,10 @@ void UpdateUser(P_Window *window)
#endif
/* Draw sprite */
if (!S_IsTagNil(sprite))
if (!R_IsTagNil(sprite))
{
S_Sheet *sheet = S_SheetFromTagAsync(sprite);
S_Texture *texture = S_TextureFromTagAsync(sprite);
S_Sheet *sheet = S_SheetFromResourceAsync(sprite);
S_Texture *texture = S_TextureFromResourceAsync(sprite);
/* TODO: Fade in placeholder if texture isn't loaded */
if (sheet->loaded && texture->loaded)
@ -1244,8 +1244,8 @@ void UpdateUser(P_Window *window)
if (HasProp(ent, Prop_TileChunk))
{
Vec2I32 chunk_index = ent->tile_chunk_index;
S_Tag tile_sprite = S_TagFromName(Lit("sprite/tile.ase"));
S_Texture *tile_texture = S_TextureFromTagAsync(tile_sprite);
R_Tag tile_sprite = R_TagFromStore(&GameResources, Lit("sprite/tile.ase"));
S_Texture *tile_texture = S_TextureFromResourceAsync(tile_sprite);
if (tile_texture->loaded)
{
f32 tile_size = 1.f / SIM_TILES_PER_UNIT_SQRT;
@ -1311,7 +1311,7 @@ void UpdateUser(P_Window *window)
/* Draw focus arrow */
if (ent == local_control || EqId(ent->id, g->debug_following))
{
S_Sheet *sheet = S_SheetFromTagAsync(ent->sprite);
S_Sheet *sheet = S_SheetFromResourceAsync(ent->sprite);
S_Slice slice = S_SliceFromNameIndex(sheet, Lit("attach.wep"), ent->animation_frame);
Vec2 start = MulXformV2(sprite_xform, slice.center);
start = MulXformV2(g->world_to_ui_xf, start);
@ -1325,7 +1325,7 @@ void UpdateUser(P_Window *window)
/* Draw slices */
if (!S_IsTagNil(ent->sprite))
{
S_Sheet *sheet = S_SheetFromTagAsync(sprite);
S_Sheet *sheet = S_SheetFromResourceAsync(sprite);
u32 quad_color = Rgba32F(1, 0, 0.5, 1);
u32 point_color = Rgba32F(1, 0, 0, 1);
@ -1754,8 +1754,8 @@ void UpdateUser(P_Window *window)
{
__profn("Draw crosshair");
Vec2 crosshair_pos = g->ui_cursor;
S_Tag crosshair = S_TagFromPath(Lit("sprite/crosshair.ase"));
S_Texture *t = S_TextureFromTagAsync(crosshair);
R_Tag crosshair = R_TagFromStore(GameResources, Lit("sprite/crosshair.ase"));
S_Texture *t = S_TextureFromResourceAsync(crosshair);
Vec2 size = VEC2(t->width, t->height);
Xform xf = XformFromTrs(TRS(.t = crosshair_pos, .s = size));
D_DrawUiRect(g->render_sig, D_UIRECTPARAMS(.xf = xf, .texture = t->gpu_resource));
@ -1773,7 +1773,7 @@ void UpdateUser(P_Window *window)
}
else
{
S_Texture *t = S_TextureFromTagAsync(S_TagFromPath(Lit("sprite/crosshair.ase")));
S_Texture *t = S_TextureFromResourceAsync(R_TagFromStore(GameResources, Lit("sprite/crosshair.ase")));
Vec2 size = VEC2(t->width, t->height);
Rect cursor_clip = RectFromVec2(g->ui_screen_offset, g->ui_size);
cursor_clip.pos = AddVec2(cursor_clip.pos, MulVec2(size, 0.5f));

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@ -270,6 +270,11 @@ Struct(SharedUserState)
extern SharedUserState shared_user_state;
////////////////////////////////
//~ Resources
R_DeclStore(GameResources);
////////////////////////////////
//~ Startup

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@ -30,16 +30,8 @@
@IncludeC pp.c
@IncludeGpu pp_draw.gpu
//- Shaders
@ShaderVS MaterialVS
@ShaderPS MaterialPS
@ShaderCS FloodCS
@ShaderVS UiBlitVS
@ShaderPS UiBlitPS
@ShaderVS UiRectVS
@ShaderPS UiRectPS
@ShaderVS UiShapeVS
@ShaderPS UiShapePS
//- Embeds
@EmbedDir GameResources pp_res
//- Startup
@Startup StartupSim

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@ -247,7 +247,7 @@ Struct(Entity)
//- Sprite
S_Tag sprite;
R_Tag sprite;
String sprite_span_name;
u32 sprite_tint;
Vec3 sprite_emittance;

View File

@ -36,7 +36,7 @@ void ResetSimAccel(Snapshot *ss, SimAccel *accel)
Entity *SpawnTestSmg(Entity *parent)
{
Entity *e = AcquireSyncSrc(parent);
e->sprite = S_TagFromName(Lit("sprite/gun.ase"));
e->sprite = R_TagFromStore(&GameResources, Lit("sprite/gun.ase"));
EnableProp(e, Prop_Attached);
e->attach_slice = Lit("attach.wep");
@ -52,7 +52,7 @@ Entity *SpawnTestSmg(Entity *parent)
Entity *SpawnTestLauncher(Entity *parent)
{
Entity *e = AcquireSyncSrc(parent);
e->sprite = S_TagFromName(Lit("sprite/gun.ase"));
e->sprite = R_TagFromStore(&GameResources, Lit("sprite/gun.ase"));
EnableProp(e, Prop_Attached);
e->attach_slice = Lit("attach.wep");
@ -68,7 +68,7 @@ Entity *SpawnTestLauncher(Entity *parent)
Entity *SpawnTestChucker(Entity *parent)
{
Entity *chucker = AcquireSyncSrc(parent);
chucker->sprite = S_TagFromName(Lit("sprite/gun.ase"));
chucker->sprite = R_TagFromStore(&GameResources, Lit("sprite/gun.ase"));
EnableProp(chucker, Prop_Attached);
chucker->attach_slice = Lit("attach.wep");
@ -119,12 +119,12 @@ Entity *SpawnTestEmployee(Entity *parent)
{
EnableProp(e, Prop_Test);
e->sprite = S_TagFromName(Lit("sprite/tim.ase"));
e->sprite = R_TagFromStore(&GameResources, Lit("sprite/tim.ase"));
e->mass_unscaled = 10;
e->inertia_unscaled = 5;
}
//e->sprite = S_TagFromName(Lit("sprite/box_rounded.ase"));
//e->sprite = R_TagFromStore(GameResources, Lit("sprite/box_rounded.ase"));
//e->sprite_span_name = Lit("idle.unarmed");
//e->sprite_span_name = Lit("idle.one_handed");
e->sprite_span_name = Lit("idle.two_handed");
@ -257,7 +257,7 @@ void SpawnTestEntities2(Entity *parent, Vec2 pos)
Xform xf = XformFromTrs(TRS(.t = pos, .r = rot, .s = size));
SetXform(e, xf);
e->sprite = S_TagFromName(Lit("sprite/tile.ase"));
e->sprite = R_TagFromStore(&GameResources, Lit("sprite/tile.ase"));
e->layer = Layer_Shoulders;
//e->sprite_tint = Alpha32F(ColorBlue, 0.75);
@ -299,7 +299,7 @@ void SpawnTestEntities2(Entity *parent, Vec2 pos)
Xform xf = XformFromTrs(.t = pos, .r = r, .s = size);
SetXform(e, xf);
e->sprite = S_TagFromName(Lit("sprite/bullet.ase"));
e->sprite = R_TagFromStore(GameResources, Lit("sprite/bullet.ase"));
e->sprite_collider_slice = Lit("shape");
e->layer = Layer_Shoulders;
@ -327,7 +327,7 @@ void SpawnTestEntities3(Entity *parent, Vec2 pos)
Xform xf = XformFromTrs(TRS(.t = pos, .r = r, .s = size));
SetXform(e, xf);
e->sprite = S_TagFromName(Lit("sprite/box.ase"));
e->sprite = R_TagFromStore(&GameResources, Lit("sprite/box.ase"));
e->layer = Layer_Shoulders;
e->sprite_tint = ColorRed;
@ -350,8 +350,8 @@ void SpawnTestEntities4(Entity *parent, Vec2 pos)
Xform xf = XformFromTrs(TRS(.t = pos, .r = r, .s = size));
SetXform(e, xf);
//e->sprite = S_TagFromName(Lit("sprite/box.ase"));
e->sprite = S_TagFromName(Lit("sprite/tile.ase"));
//e->sprite = R_TagFromStore(GameResources, Lit("sprite/box.ase"));
e->sprite = R_TagFromStore(&GameResources, Lit("sprite/tile.ase"));
e->layer = Layer_Shoulders;
EnableProp(e, Prop_LightTest);
@ -380,10 +380,10 @@ void SpawnTestTile(Snapshot *world, Vec2 world_pos)
SetXform(e, xf);
e->layer = Layer_Walls;
e->sprite = S_TagFromName(Lit("sprite/tile.ase"));
e->sprite = R_TagFromStore(GameResources, Lit("sprite/tile.ase"));
e->sprite_tint = ColorRed;
S_Sheet *sheet = S_SheetFromTagAwait(e->sprite);
S_Sheet *sheet = S_SheetFromResourceAwait(e->sprite);
e->sprite_local_xform = XformFromTrs(.s = DivVec2(sheet->frame_size, PIXELS_PER_UNIT));
EnableProp(e, Prop_Solid);
@ -783,7 +783,7 @@ CollisionCallbackFuncDef(OnEntityCollision, data, step_ctx)
{
Xform xf = XformFromTrs(TRS(.t = point, .r = RandF64FromState(&step_ctx->rand, 0, Tau)));
Entity *decal = AcquireSyncSrc(root);
decal->sprite = S_TagFromName(Lit("sprite/blood.ase"));
decal->sprite = R_TagFromStore(&GameResources, Lit("sprite/blood.ase"));
decal->sprite_tint = Rgba32F(1, 1, 1, 0.25f);
decal->layer = Layer_FloorDecals;
SetXform(decal, xf);
@ -1249,9 +1249,9 @@ void StepSim(SimStepCtx *ctx)
{
Entity *ent = &world->ents[ent_index];
if (!ShouldSimulate(ent)) continue;
if (S_IsTagNil(ent->sprite)) continue;
if (R_IsTagNil(ent->sprite)) continue;
S_Sheet *sheet = S_SheetFromTagAwait(ent->sprite);
S_Sheet *sheet = S_SheetFromResourceAwait(ent->sprite);
/* Update animation */
{
@ -1359,8 +1359,8 @@ void StepSim(SimStepCtx *ctx)
if (!HasProp(ent, Prop_Attached)) continue;
Entity *parent = EntityFromId(world, ent->parent);
S_Tag parent_sprite = parent->sprite;
S_Sheet *parent_sheet = S_SheetFromTagAwait(parent_sprite);
R_Tag parent_sprite = parent->sprite;
S_Sheet *parent_sheet = S_SheetFromResourceAwait(parent_sprite);
Xform parent_sprite_xf = parent->sprite_local_xform;
@ -1450,9 +1450,9 @@ void StepSim(SimStepCtx *ctx)
{
if (primary_triggered)
{
S_Tag sprite = ent->sprite;
R_Tag sprite = ent->sprite;
u32 animation_frame = ent->animation_frame;
S_Sheet *sheet = S_SheetFromTagAwait(sprite);
S_Sheet *sheet = S_SheetFromResourceAwait(sprite);
Xform sprite_local_xform = ent->sprite_local_xform;
S_Slice out_slice = S_SliceFromName(sheet, Lit("out"), animation_frame);
Vec2 rel_pos = MulXformV2(sprite_local_xform, out_slice.center);
@ -1477,7 +1477,7 @@ void StepSim(SimStepCtx *ctx)
bullet->local_collider.points[0] = VEC2(0, 0);
bullet->local_collider.count = 1;
#else
bullet->sprite = S_TagFromName(Lit("sprite/bullet.ase"));
bullet->sprite = R_TagFromStore(GameResources, Lit("sprite/bullet.ase"));
bullet->sprite_collider_slice = Lit("shape");
#endif
}
@ -1499,9 +1499,9 @@ void StepSim(SimStepCtx *ctx)
{
if (primary_triggered)
{
S_Tag sprite = ent->sprite;
R_Tag sprite = ent->sprite;
u32 animation_frame = ent->animation_frame;
S_Sheet *sheet = S_SheetFromTagAwait(sprite);
S_Sheet *sheet = S_SheetFromResourceAwait(sprite);
Xform sprite_local_xform = ent->sprite_local_xform;
S_Slice out_slice = S_SliceFromName(sheet, Lit("out"), animation_frame);
Vec2 rel_pos = MulXformV2(sprite_local_xform, out_slice.center);
@ -1673,7 +1673,7 @@ void StepSim(SimStepCtx *ctx)
Vec2 sprite_hold_pos;
Vec2 sprite_hold_dir;
{
S_Sheet *sheet = S_SheetFromTagAwait(ent->sprite);
S_Sheet *sheet = S_SheetFromResourceAwait(ent->sprite);
S_Slice slice = S_SliceFromName(sheet, Lit("attach.wep"), ent->animation_frame);
sprite_hold_pos = slice.center;
sprite_hold_dir = slice.dir;

View File

@ -2,7 +2,12 @@
////////////////////////////////
//~ Tag helpers
R_Tag R_TagFromName(String name)
b32 R_IsTagNil(R_Tag tag)
{
return tag.hash == 0;
}
R_Tag R_TagFromStore(R_Store *store, String name)
{
R_Tag result = ZI;
return result;

View File

@ -6,10 +6,21 @@ Struct(R_Tag)
u64 hash;
};
////////////////////////////////
//~ Store types
#define R_DeclStore(name) extern R_Store name
Struct(R_Store)
{
i32 _;
};
////////////////////////////////
//~ Tag helpers
R_Tag R_TagFromName(String name);
b32 R_IsTagNil(R_Tag tag);
R_Tag R_TagFromStore(R_Store *store, String name);
////////////////////////////////
//~ Resource operations

View File

@ -9,36 +9,16 @@ void S_Startup(void)
{
}
////////////////////////////////
//~ Tag helpers
b32 S_IsTagNil(S_Tag tag)
{
return 0;
}
S_Tag S_TagFromName(String name)
{
S_Tag result = ZI;
return result;
}
S_Tag S_TagFromResource(R_Tag resource)
{
S_Tag result = ZI;
return result;
}
////////////////////////////////
//~ Texture operations
S_Texture *S_TextureFromTagAwait(S_Tag tag)
S_Texture *S_TextureFromResourceAwait(R_Tag resource)
{
S_Texture *result = &S_NilTexture;
return result;
}
S_Texture *S_TextureFromTagAsync(S_Tag tag)
S_Texture *S_TextureFromResourceAsync(R_Tag resource)
{
S_Texture *result = &S_NilTexture;
return result;
@ -47,13 +27,13 @@ S_Texture *S_TextureFromTagAsync(S_Tag tag)
////////////////////////////////
//~ Sheet operations
S_Sheet *S_SheetFromTagAwait(S_Tag tag)
S_Sheet *S_SheetFromResourceAwait(R_Tag resource)
{
S_Sheet *result = &S_NilSheet;
return result;
}
S_Sheet *S_SheetFromTagAsync(S_Tag tag)
S_Sheet *S_SheetFromResourceAsync(R_Tag resource)
{
S_Sheet *result = &S_NilSheet;
return result;

View File

@ -1,11 +1,3 @@
////////////////////////////////
//~ Tag types
Struct(S_Tag)
{
R_Tag r;
};
////////////////////////////////
//~ Texture types
@ -108,24 +100,17 @@ extern S_SharedState S_shared_state;
void S_Startup(void);
////////////////////////////////
//~ Tag helpers
b32 S_IsTagNil(S_Tag tag);
S_Tag S_TagFromName(String name);
S_Tag S_TagFromResource(R_Tag resource);
////////////////////////////////
//~ Texture operations
S_Texture *S_TextureFromTagAwait(S_Tag tag);
S_Texture *S_TextureFromTagAsync(S_Tag tag);
S_Texture *S_TextureFromResource(R_Tag resource);
S_Texture *S_TextureFromResourceAsync(R_Tag resource);
////////////////////////////////
//~ Sheet operations
S_Sheet *S_SheetFromTagAwait(S_Tag tag);
S_Sheet *S_SheetFromTagAsync(S_Tag tag);
S_Sheet *S_SheetFromResourceAwait(R_Tag resource);
S_Sheet *S_SheetFromResourceAsync(R_Tag resource);
S_Span S_SpanFromName(S_Sheet *sheet, String name);
S_Frame S_FrameFromIndex(S_Sheet *sheet, u64 index);