res refactor progress
This commit is contained in:
parent
60793dbdf2
commit
4cb7006de9
@ -11,7 +11,7 @@ set meta_rebuild_code=1317212284
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::- Meta build
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:meta_build
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if not exist meta.exe (
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echo [Meta build]
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echo ====== Meta build =====
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%meta_build_cmd%
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set "rc=!errorlevel!"
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if !rc! NEQ 0 (
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@ -20,7 +20,7 @@ if not exist meta.exe (
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)
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::- Program build
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echo [Build]
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echo ======== Build ========
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%program_build_cmd%
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set "rc=!errorlevel!"
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if !rc! NEQ 0 (
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@ -467,6 +467,7 @@ String TrimLeft(String s, String pattern)
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while (StringStartsWith(result, pattern))
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{
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result.text += pattern.len;
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result.len -= pattern.len;
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}
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return result;
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}
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@ -486,6 +487,28 @@ String Trim(String s, String pattern)
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return TrimLeft(TrimRight(s, pattern), pattern);
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}
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String TrimWhitespace(String s)
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{
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b32 stop = 0;
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while (!stop)
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{
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if (StringStartsWith(s, Lit("\n")) || StringStartsWith(s, Lit("\r")) || StringStartsWith(s, Lit(" ")))
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{
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s.text += 1;
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s.len -= 1;
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}
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else if (StringEndsWith(s, Lit("\n")) || StringEndsWith(s, Lit("\r")) || StringEndsWith(s, Lit(" ")))
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{
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s.len -= 1;
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}
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else
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{
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stop = 1;
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}
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}
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return s;
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}
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////////////////////////////////
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//~ Formatting
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@ -87,6 +87,7 @@ b32 StringEndsWith(String str, String substring);
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String TrimLeft(String s, String pattern);
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String TrimRight(String s, String pattern);
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String Trim(String s, String pattern);
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String TrimWhitespace(String s);
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////////////////////////////////
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//~ String list helpers
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@ -2,6 +2,7 @@
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//- Dependencies
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@Dep platform
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@Dep res
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//- Api
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@IncludeC gpu.h
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108
src/meta/meta.c
108
src/meta/meta.c
@ -244,6 +244,8 @@ Enum(L_ParseMode)
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L_ParseMode_ShaderPS,
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L_ParseMode_ShaderCS,
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L_ParseMode_Startup,
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L_ParseMode_EmbedDir_StoreName,
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L_ParseMode_EmbedDir_DirName,
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L_ParseMode_DefaultWindowsImpl,
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};
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@ -259,6 +261,7 @@ Struct(L_BlobItem)
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{
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L_BlobItem *next;
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String s;
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String store_name;
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String token_file;
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i64 token_pos;
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};
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@ -283,6 +286,7 @@ Struct(L_Blob)
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L_BlobItemList pixel_shaders;
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L_BlobItemList compute_shaders;
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L_BlobItemList startup_functions;
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L_BlobItemList embed_dirs;
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L_BlobItemList default_windows_impls;
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L_BlobItemList errors;
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@ -329,9 +333,18 @@ L_ParseResult L_ParseBlobsFromPaths(Arena *arena, StringList paths)
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L_Blob *blob = PushStruct(arena, L_Blob);
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SllQueuePush(result.first_blob, result.last_blob, blob);
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blob->id = result.blobs_count++;
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for (L_Token *token = tokens.first->next; !token->eof; token = token->next)
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String store_name = Lit("<None>");
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for (L_Token *token = tokens.first->next; token; token = token->next)
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{
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String s = token->s;
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if (token->eof)
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{
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if (mode != L_ParseMode_None)
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{
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L_PushBlobItem(arena, &blob->errors, file, token->pos, Lit("Unexpected end of file"));
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}
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break;
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}
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if (mode == L_ParseMode_None)
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{
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if (EqString(s, Lit("@Layer"))) mode = L_ParseMode_LayerName;
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@ -342,6 +355,7 @@ L_ParseResult L_ParseBlobsFromPaths(Arena *arena, StringList paths)
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else if (EqString(s, Lit("@ShaderPS"))) mode = L_ParseMode_ShaderPS;
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else if (EqString(s, Lit("@ShaderCS"))) mode = L_ParseMode_ShaderCS;
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else if (EqString(s, Lit("@Startup"))) mode = L_ParseMode_Startup;
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else if (EqString(s, Lit("@EmbedDir"))) mode = L_ParseMode_EmbedDir_StoreName;
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else if (EqString(s, Lit("@DefaultWindowsImpl"))) mode = L_ParseMode_DefaultWindowsImpl;
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else
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{
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@ -403,6 +417,19 @@ L_ParseResult L_ParseBlobsFromPaths(Arena *arena, StringList paths)
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L_PushBlobItem(arena, &blob->startup_functions, file, token->pos, s);
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mode = L_ParseMode_None;
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} break;
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case L_ParseMode_EmbedDir_StoreName:
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{
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store_name = s;
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mode = L_ParseMode_EmbedDir_DirName;
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} break;
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case L_ParseMode_EmbedDir_DirName:
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{
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String embed_dir_name = s;
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L_BlobItem *item = L_PushBlobItem(arena, &blob->embed_dirs, file, token->pos, embed_dir_name);
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item->store_name = PushString(arena, store_name);
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store_name = Lit("<None>");
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mode = L_ParseMode_None;
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} break;
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case L_ParseMode_DefaultWindowsImpl:
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{
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L_PushBlobItem(arena, &blob->default_windows_impls, file, token->pos, s);
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@ -455,6 +482,7 @@ Struct(L_TopoItem)
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{
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L_TopoItem *next;
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String s;
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String store_name;
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String token_file;
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i64 token_pos;
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};
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@ -470,6 +498,7 @@ Struct(L_Topo)
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{
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L_TopoItemList c_includes;
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L_TopoItemList startup_functions;
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L_TopoItemList embed_dirs;
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L_TopoItemList errors;
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};
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@ -687,6 +716,14 @@ L_Topo L_TopoFromLayerName(Arena *arena, StringList starting_layer_names, String
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String s = PushString(arena, bitem->s);
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L_PushTopoItem(arena, &result.startup_functions, file, bitem->token_pos, s);
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}
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/* Embed dirs */
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for (L_BlobItem *bitem = blob->embed_dirs.first; bitem; bitem = bitem->next)
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{
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String file = PushString(arena, bitem->token_file);
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String s = PushString(arena, bitem->s);
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L_TopoItem *titem = L_PushTopoItem(arena, &result.embed_dirs, file, bitem->token_pos, s);
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titem->store_name = PushString(arena, bitem->store_name);
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}
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}
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/* Process errors of untouched blobs */
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@ -828,7 +865,7 @@ void StartupMeta(void)
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}
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}
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//- Generate C
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//- Generate C file
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String c_out_file = F_GetFull(arena, Lit("pp_gen.c"));
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if (errors.count <= 0)
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{
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@ -882,7 +919,29 @@ void StartupMeta(void)
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F_ClearWrite(c_out_file, c_out);
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}
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//- Generate archive file
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String archive_out_file = F_GetFull(arena, Lit("embeds.arc"));
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{
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for (L_TopoItem *item = topo.embed_dirs.first; item; item = item->next)
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{
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String parent = F_GetParentDir(item->token_file);
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String dir = StringF(arena, "%F%F", FmtString(parent), FmtString(item->s));
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if (F_IsDir(dir))
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{
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String full = F_GetFull(arena, dir);
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String line = StringF(arena, "#include \"%F\"", FmtString(full));
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// PushStringToList(arena, &c_out_lines, line);
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}
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else
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{
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String e = StringF(arena, "Dir '%F' not found", FmtString(dir));
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PushError(arena, &errors, item->token_file, item->token_pos, e);
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}
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}
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}
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//- Echo meta errors
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i32 ret = errors.count > 0;
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for (Error *e = errors.first; e; e = e->next)
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{
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String s = e->s;
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@ -930,9 +989,7 @@ void StartupMeta(void)
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//- Msvc
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{
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PushStringToList(arena, &flags_msvc, Lit("-Fe:pp.exe"));
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PushStringToList(arena, &flags_msvc, Lit("-nologo"));
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PushStringToList(arena, &compiler_flags_msvc, Lit("-Fo:pp_gen.obj"));
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PushStringToList(arena, &compiler_flags_msvc, Lit("-diagnostics:column"));
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/* Debug info */
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@ -958,6 +1015,7 @@ void StartupMeta(void)
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{
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PushStringToList(arena, &flags_clang, Lit("-std=c99"));
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PushStringToList(arena, &flags_clang, Lit("-fno-finite-loops"));
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PushStringToList(arena, &flags_clang, Lit("-fno-strict-aliasing"));
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PushStringToList(arena, &flags_clang, Lit("-g -gcodeview"));
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PushStringToList(arena, &flags_clang, Lit("-O0"));
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PushStringToList(arena, &flags_clang, Lit("-msse4.2"));
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@ -980,6 +1038,43 @@ void StartupMeta(void)
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}
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}
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//- Compile C
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String c_out_obj_file = Lit("pp_gen.obj");
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if (ret == 0)
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{
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Echo(Lit("[Compiling]"));
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String cmd = StringF(arena,
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"cl /c %F -Fo:%F %F %F %F %F",
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FmtString(c_out_file),
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FmtString(c_out_obj_file),
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FmtString(StringFromList(arena, flags_msvc, Lit(" "))),
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FmtString(StringFromList(arena, compiler_flags_msvc, Lit(" "))),
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FmtString(StringFromList(arena, warning_flags_msvc, Lit(" "))),
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FmtString(StringFromList(arena, compiler_defs, Lit(" "))));
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OS_CommandResult result = OS_RunCommand(arena, cmd);
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String output = TrimWhitespace(result.output);
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Echo(output);
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ret = result.code;
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}
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//- Link
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String exe_file = Lit("pp.exe");
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if (ret == 0)
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{
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Echo(Lit("[Linking]"));
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String cmd = StringF(arena,
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"link %F /OUT:%F %F %F",
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FmtString(c_out_obj_file),
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FmtString(exe_file),
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FmtString(StringFromList(arena, flags_msvc, Lit(" "))),
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FmtString(StringFromList(arena, linker_flags_msvc, Lit(" "))));
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OS_CommandResult result = OS_RunCommand(arena, cmd);
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String output = TrimWhitespace(result.output);
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Echo(output);
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ret = result.code;
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}
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#if 0
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//- Generate compiler cmds
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String msvc_cmd_str = ZI;
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String clang_cmd_str = ZI;
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@ -1009,13 +1104,11 @@ void StartupMeta(void)
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}
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//- Compile C
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i32 ret = errors.count > 0;
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if (ret == 0) {
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Echo(Lit("Compiling..."));
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Echo(Lit("Compiling"));
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String cmd_str = msvc_cmd_str;
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// String cmd_str = clang_cmd_str;
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OS_CommandResult result = OS_RunCommand(arena, cmd_str);
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ret = result.code;
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String output = result.output;
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output = Trim(output, Lit("\n"));
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output = Trim(output, Lit("\r"));
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@ -1031,6 +1124,7 @@ void StartupMeta(void)
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}
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ret = result.code;
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}
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#endif
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ExitNow(ret);
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}
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26
src/pp/pp.c
26
src/pp/pp.c
@ -457,8 +457,8 @@ MergesortCompareFuncDef(EntitySortCmp, arg_a, arg_b, _)
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if (result == 0)
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{
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/* Sort by sprite */
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u64 a_cmp = a->sprite.r.hash;
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u64 b_cmp = b->sprite.r.hash;
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u64 a_cmp = a->sprite.hash;
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u64 b_cmp = b->sprite.hash;
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result = (a_cmp < b_cmp) - (a_cmp > b_cmp);
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}
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if (result == 0)
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@ -1152,7 +1152,7 @@ void UpdateUser(P_Window *window)
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if (!IsValidAndActive(ent)) continue;
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//if (S_IsTagNil(ent->sprite)) continue;
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S_Tag sprite = ent->sprite;
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R_Tag sprite = ent->sprite;
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Entity *parent = EntityFromId(g->ss_blended, ent->parent);
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@ -1214,10 +1214,10 @@ void UpdateUser(P_Window *window)
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#endif
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/* Draw sprite */
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if (!S_IsTagNil(sprite))
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if (!R_IsTagNil(sprite))
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{
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S_Sheet *sheet = S_SheetFromTagAsync(sprite);
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S_Texture *texture = S_TextureFromTagAsync(sprite);
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S_Sheet *sheet = S_SheetFromResourceAsync(sprite);
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S_Texture *texture = S_TextureFromResourceAsync(sprite);
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/* TODO: Fade in placeholder if texture isn't loaded */
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if (sheet->loaded && texture->loaded)
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@ -1244,8 +1244,8 @@ void UpdateUser(P_Window *window)
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if (HasProp(ent, Prop_TileChunk))
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{
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Vec2I32 chunk_index = ent->tile_chunk_index;
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S_Tag tile_sprite = S_TagFromName(Lit("sprite/tile.ase"));
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S_Texture *tile_texture = S_TextureFromTagAsync(tile_sprite);
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R_Tag tile_sprite = R_TagFromStore(&GameResources, Lit("sprite/tile.ase"));
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S_Texture *tile_texture = S_TextureFromResourceAsync(tile_sprite);
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if (tile_texture->loaded)
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{
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f32 tile_size = 1.f / SIM_TILES_PER_UNIT_SQRT;
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@ -1311,7 +1311,7 @@ void UpdateUser(P_Window *window)
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/* Draw focus arrow */
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if (ent == local_control || EqId(ent->id, g->debug_following))
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{
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S_Sheet *sheet = S_SheetFromTagAsync(ent->sprite);
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S_Sheet *sheet = S_SheetFromResourceAsync(ent->sprite);
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S_Slice slice = S_SliceFromNameIndex(sheet, Lit("attach.wep"), ent->animation_frame);
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Vec2 start = MulXformV2(sprite_xform, slice.center);
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start = MulXformV2(g->world_to_ui_xf, start);
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@ -1325,7 +1325,7 @@ void UpdateUser(P_Window *window)
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/* Draw slices */
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if (!S_IsTagNil(ent->sprite))
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{
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S_Sheet *sheet = S_SheetFromTagAsync(sprite);
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S_Sheet *sheet = S_SheetFromResourceAsync(sprite);
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u32 quad_color = Rgba32F(1, 0, 0.5, 1);
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u32 point_color = Rgba32F(1, 0, 0, 1);
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@ -1754,8 +1754,8 @@ void UpdateUser(P_Window *window)
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{
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__profn("Draw crosshair");
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Vec2 crosshair_pos = g->ui_cursor;
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S_Tag crosshair = S_TagFromPath(Lit("sprite/crosshair.ase"));
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S_Texture *t = S_TextureFromTagAsync(crosshair);
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R_Tag crosshair = R_TagFromStore(GameResources, Lit("sprite/crosshair.ase"));
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S_Texture *t = S_TextureFromResourceAsync(crosshair);
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Vec2 size = VEC2(t->width, t->height);
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Xform xf = XformFromTrs(TRS(.t = crosshair_pos, .s = size));
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D_DrawUiRect(g->render_sig, D_UIRECTPARAMS(.xf = xf, .texture = t->gpu_resource));
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@ -1773,7 +1773,7 @@ void UpdateUser(P_Window *window)
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}
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else
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{
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S_Texture *t = S_TextureFromTagAsync(S_TagFromPath(Lit("sprite/crosshair.ase")));
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S_Texture *t = S_TextureFromResourceAsync(R_TagFromStore(GameResources, Lit("sprite/crosshair.ase")));
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Vec2 size = VEC2(t->width, t->height);
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Rect cursor_clip = RectFromVec2(g->ui_screen_offset, g->ui_size);
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cursor_clip.pos = AddVec2(cursor_clip.pos, MulVec2(size, 0.5f));
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@ -270,6 +270,11 @@ Struct(SharedUserState)
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extern SharedUserState shared_user_state;
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////////////////////////////////
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//~ Resources
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R_DeclStore(GameResources);
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////////////////////////////////
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//~ Startup
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@ -30,16 +30,8 @@
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@IncludeC pp.c
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@IncludeGpu pp_draw.gpu
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//- Shaders
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@ShaderVS MaterialVS
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@ShaderPS MaterialPS
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@ShaderCS FloodCS
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@ShaderVS UiBlitVS
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@ShaderPS UiBlitPS
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@ShaderVS UiRectVS
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@ShaderPS UiRectPS
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@ShaderVS UiShapeVS
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@ShaderPS UiShapePS
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//- Embeds
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@EmbedDir GameResources pp_res
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//- Startup
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@Startup StartupSim
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@ -247,7 +247,7 @@ Struct(Entity)
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//- Sprite
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S_Tag sprite;
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R_Tag sprite;
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String sprite_span_name;
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u32 sprite_tint;
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Vec3 sprite_emittance;
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@ -36,7 +36,7 @@ void ResetSimAccel(Snapshot *ss, SimAccel *accel)
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Entity *SpawnTestSmg(Entity *parent)
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{
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Entity *e = AcquireSyncSrc(parent);
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e->sprite = S_TagFromName(Lit("sprite/gun.ase"));
|
||||
e->sprite = R_TagFromStore(&GameResources, Lit("sprite/gun.ase"));
|
||||
|
||||
EnableProp(e, Prop_Attached);
|
||||
e->attach_slice = Lit("attach.wep");
|
||||
@ -52,7 +52,7 @@ Entity *SpawnTestSmg(Entity *parent)
|
||||
Entity *SpawnTestLauncher(Entity *parent)
|
||||
{
|
||||
Entity *e = AcquireSyncSrc(parent);
|
||||
e->sprite = S_TagFromName(Lit("sprite/gun.ase"));
|
||||
e->sprite = R_TagFromStore(&GameResources, Lit("sprite/gun.ase"));
|
||||
|
||||
EnableProp(e, Prop_Attached);
|
||||
e->attach_slice = Lit("attach.wep");
|
||||
@ -68,7 +68,7 @@ Entity *SpawnTestLauncher(Entity *parent)
|
||||
Entity *SpawnTestChucker(Entity *parent)
|
||||
{
|
||||
Entity *chucker = AcquireSyncSrc(parent);
|
||||
chucker->sprite = S_TagFromName(Lit("sprite/gun.ase"));
|
||||
chucker->sprite = R_TagFromStore(&GameResources, Lit("sprite/gun.ase"));
|
||||
|
||||
EnableProp(chucker, Prop_Attached);
|
||||
chucker->attach_slice = Lit("attach.wep");
|
||||
@ -119,12 +119,12 @@ Entity *SpawnTestEmployee(Entity *parent)
|
||||
|
||||
{
|
||||
EnableProp(e, Prop_Test);
|
||||
e->sprite = S_TagFromName(Lit("sprite/tim.ase"));
|
||||
e->sprite = R_TagFromStore(&GameResources, Lit("sprite/tim.ase"));
|
||||
e->mass_unscaled = 10;
|
||||
e->inertia_unscaled = 5;
|
||||
}
|
||||
|
||||
//e->sprite = S_TagFromName(Lit("sprite/box_rounded.ase"));
|
||||
//e->sprite = R_TagFromStore(GameResources, Lit("sprite/box_rounded.ase"));
|
||||
//e->sprite_span_name = Lit("idle.unarmed");
|
||||
//e->sprite_span_name = Lit("idle.one_handed");
|
||||
e->sprite_span_name = Lit("idle.two_handed");
|
||||
@ -257,7 +257,7 @@ void SpawnTestEntities2(Entity *parent, Vec2 pos)
|
||||
Xform xf = XformFromTrs(TRS(.t = pos, .r = rot, .s = size));
|
||||
SetXform(e, xf);
|
||||
|
||||
e->sprite = S_TagFromName(Lit("sprite/tile.ase"));
|
||||
e->sprite = R_TagFromStore(&GameResources, Lit("sprite/tile.ase"));
|
||||
e->layer = Layer_Shoulders;
|
||||
|
||||
//e->sprite_tint = Alpha32F(ColorBlue, 0.75);
|
||||
@ -299,7 +299,7 @@ void SpawnTestEntities2(Entity *parent, Vec2 pos)
|
||||
Xform xf = XformFromTrs(.t = pos, .r = r, .s = size);
|
||||
SetXform(e, xf);
|
||||
|
||||
e->sprite = S_TagFromName(Lit("sprite/bullet.ase"));
|
||||
e->sprite = R_TagFromStore(GameResources, Lit("sprite/bullet.ase"));
|
||||
e->sprite_collider_slice = Lit("shape");
|
||||
e->layer = Layer_Shoulders;
|
||||
|
||||
@ -327,7 +327,7 @@ void SpawnTestEntities3(Entity *parent, Vec2 pos)
|
||||
Xform xf = XformFromTrs(TRS(.t = pos, .r = r, .s = size));
|
||||
SetXform(e, xf);
|
||||
|
||||
e->sprite = S_TagFromName(Lit("sprite/box.ase"));
|
||||
e->sprite = R_TagFromStore(&GameResources, Lit("sprite/box.ase"));
|
||||
e->layer = Layer_Shoulders;
|
||||
|
||||
e->sprite_tint = ColorRed;
|
||||
@ -350,8 +350,8 @@ void SpawnTestEntities4(Entity *parent, Vec2 pos)
|
||||
Xform xf = XformFromTrs(TRS(.t = pos, .r = r, .s = size));
|
||||
SetXform(e, xf);
|
||||
|
||||
//e->sprite = S_TagFromName(Lit("sprite/box.ase"));
|
||||
e->sprite = S_TagFromName(Lit("sprite/tile.ase"));
|
||||
//e->sprite = R_TagFromStore(GameResources, Lit("sprite/box.ase"));
|
||||
e->sprite = R_TagFromStore(&GameResources, Lit("sprite/tile.ase"));
|
||||
e->layer = Layer_Shoulders;
|
||||
|
||||
EnableProp(e, Prop_LightTest);
|
||||
@ -380,10 +380,10 @@ void SpawnTestTile(Snapshot *world, Vec2 world_pos)
|
||||
SetXform(e, xf);
|
||||
|
||||
e->layer = Layer_Walls;
|
||||
e->sprite = S_TagFromName(Lit("sprite/tile.ase"));
|
||||
e->sprite = R_TagFromStore(GameResources, Lit("sprite/tile.ase"));
|
||||
e->sprite_tint = ColorRed;
|
||||
|
||||
S_Sheet *sheet = S_SheetFromTagAwait(e->sprite);
|
||||
S_Sheet *sheet = S_SheetFromResourceAwait(e->sprite);
|
||||
e->sprite_local_xform = XformFromTrs(.s = DivVec2(sheet->frame_size, PIXELS_PER_UNIT));
|
||||
|
||||
EnableProp(e, Prop_Solid);
|
||||
@ -783,7 +783,7 @@ CollisionCallbackFuncDef(OnEntityCollision, data, step_ctx)
|
||||
{
|
||||
Xform xf = XformFromTrs(TRS(.t = point, .r = RandF64FromState(&step_ctx->rand, 0, Tau)));
|
||||
Entity *decal = AcquireSyncSrc(root);
|
||||
decal->sprite = S_TagFromName(Lit("sprite/blood.ase"));
|
||||
decal->sprite = R_TagFromStore(&GameResources, Lit("sprite/blood.ase"));
|
||||
decal->sprite_tint = Rgba32F(1, 1, 1, 0.25f);
|
||||
decal->layer = Layer_FloorDecals;
|
||||
SetXform(decal, xf);
|
||||
@ -1249,9 +1249,9 @@ void StepSim(SimStepCtx *ctx)
|
||||
{
|
||||
Entity *ent = &world->ents[ent_index];
|
||||
if (!ShouldSimulate(ent)) continue;
|
||||
if (S_IsTagNil(ent->sprite)) continue;
|
||||
if (R_IsTagNil(ent->sprite)) continue;
|
||||
|
||||
S_Sheet *sheet = S_SheetFromTagAwait(ent->sprite);
|
||||
S_Sheet *sheet = S_SheetFromResourceAwait(ent->sprite);
|
||||
|
||||
/* Update animation */
|
||||
{
|
||||
@ -1359,8 +1359,8 @@ void StepSim(SimStepCtx *ctx)
|
||||
if (!HasProp(ent, Prop_Attached)) continue;
|
||||
|
||||
Entity *parent = EntityFromId(world, ent->parent);
|
||||
S_Tag parent_sprite = parent->sprite;
|
||||
S_Sheet *parent_sheet = S_SheetFromTagAwait(parent_sprite);
|
||||
R_Tag parent_sprite = parent->sprite;
|
||||
S_Sheet *parent_sheet = S_SheetFromResourceAwait(parent_sprite);
|
||||
|
||||
Xform parent_sprite_xf = parent->sprite_local_xform;
|
||||
|
||||
@ -1450,9 +1450,9 @@ void StepSim(SimStepCtx *ctx)
|
||||
{
|
||||
if (primary_triggered)
|
||||
{
|
||||
S_Tag sprite = ent->sprite;
|
||||
R_Tag sprite = ent->sprite;
|
||||
u32 animation_frame = ent->animation_frame;
|
||||
S_Sheet *sheet = S_SheetFromTagAwait(sprite);
|
||||
S_Sheet *sheet = S_SheetFromResourceAwait(sprite);
|
||||
Xform sprite_local_xform = ent->sprite_local_xform;
|
||||
S_Slice out_slice = S_SliceFromName(sheet, Lit("out"), animation_frame);
|
||||
Vec2 rel_pos = MulXformV2(sprite_local_xform, out_slice.center);
|
||||
@ -1477,7 +1477,7 @@ void StepSim(SimStepCtx *ctx)
|
||||
bullet->local_collider.points[0] = VEC2(0, 0);
|
||||
bullet->local_collider.count = 1;
|
||||
#else
|
||||
bullet->sprite = S_TagFromName(Lit("sprite/bullet.ase"));
|
||||
bullet->sprite = R_TagFromStore(GameResources, Lit("sprite/bullet.ase"));
|
||||
bullet->sprite_collider_slice = Lit("shape");
|
||||
#endif
|
||||
}
|
||||
@ -1499,9 +1499,9 @@ void StepSim(SimStepCtx *ctx)
|
||||
{
|
||||
if (primary_triggered)
|
||||
{
|
||||
S_Tag sprite = ent->sprite;
|
||||
R_Tag sprite = ent->sprite;
|
||||
u32 animation_frame = ent->animation_frame;
|
||||
S_Sheet *sheet = S_SheetFromTagAwait(sprite);
|
||||
S_Sheet *sheet = S_SheetFromResourceAwait(sprite);
|
||||
Xform sprite_local_xform = ent->sprite_local_xform;
|
||||
S_Slice out_slice = S_SliceFromName(sheet, Lit("out"), animation_frame);
|
||||
Vec2 rel_pos = MulXformV2(sprite_local_xform, out_slice.center);
|
||||
@ -1673,7 +1673,7 @@ void StepSim(SimStepCtx *ctx)
|
||||
Vec2 sprite_hold_pos;
|
||||
Vec2 sprite_hold_dir;
|
||||
{
|
||||
S_Sheet *sheet = S_SheetFromTagAwait(ent->sprite);
|
||||
S_Sheet *sheet = S_SheetFromResourceAwait(ent->sprite);
|
||||
S_Slice slice = S_SliceFromName(sheet, Lit("attach.wep"), ent->animation_frame);
|
||||
sprite_hold_pos = slice.center;
|
||||
sprite_hold_dir = slice.dir;
|
||||
|
||||
@ -2,7 +2,12 @@
|
||||
////////////////////////////////
|
||||
//~ Tag helpers
|
||||
|
||||
R_Tag R_TagFromName(String name)
|
||||
b32 R_IsTagNil(R_Tag tag)
|
||||
{
|
||||
return tag.hash == 0;
|
||||
}
|
||||
|
||||
R_Tag R_TagFromStore(R_Store *store, String name)
|
||||
{
|
||||
R_Tag result = ZI;
|
||||
return result;
|
||||
@ -6,10 +6,21 @@ Struct(R_Tag)
|
||||
u64 hash;
|
||||
};
|
||||
|
||||
////////////////////////////////
|
||||
//~ Store types
|
||||
|
||||
#define R_DeclStore(name) extern R_Store name
|
||||
|
||||
Struct(R_Store)
|
||||
{
|
||||
i32 _;
|
||||
};
|
||||
|
||||
////////////////////////////////
|
||||
//~ Tag helpers
|
||||
|
||||
R_Tag R_TagFromName(String name);
|
||||
b32 R_IsTagNil(R_Tag tag);
|
||||
R_Tag R_TagFromStore(R_Store *store, String name);
|
||||
|
||||
////////////////////////////////
|
||||
//~ Resource operations
|
||||
@ -9,36 +9,16 @@ void S_Startup(void)
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////
|
||||
//~ Tag helpers
|
||||
|
||||
b32 S_IsTagNil(S_Tag tag)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
S_Tag S_TagFromName(String name)
|
||||
{
|
||||
S_Tag result = ZI;
|
||||
return result;
|
||||
}
|
||||
|
||||
S_Tag S_TagFromResource(R_Tag resource)
|
||||
{
|
||||
S_Tag result = ZI;
|
||||
return result;
|
||||
}
|
||||
|
||||
////////////////////////////////
|
||||
//~ Texture operations
|
||||
|
||||
S_Texture *S_TextureFromTagAwait(S_Tag tag)
|
||||
S_Texture *S_TextureFromResourceAwait(R_Tag resource)
|
||||
{
|
||||
S_Texture *result = &S_NilTexture;
|
||||
return result;
|
||||
}
|
||||
|
||||
S_Texture *S_TextureFromTagAsync(S_Tag tag)
|
||||
S_Texture *S_TextureFromResourceAsync(R_Tag resource)
|
||||
{
|
||||
S_Texture *result = &S_NilTexture;
|
||||
return result;
|
||||
@ -47,13 +27,13 @@ S_Texture *S_TextureFromTagAsync(S_Tag tag)
|
||||
////////////////////////////////
|
||||
//~ Sheet operations
|
||||
|
||||
S_Sheet *S_SheetFromTagAwait(S_Tag tag)
|
||||
S_Sheet *S_SheetFromResourceAwait(R_Tag resource)
|
||||
{
|
||||
S_Sheet *result = &S_NilSheet;
|
||||
return result;
|
||||
}
|
||||
|
||||
S_Sheet *S_SheetFromTagAsync(S_Tag tag)
|
||||
S_Sheet *S_SheetFromResourceAsync(R_Tag resource)
|
||||
{
|
||||
S_Sheet *result = &S_NilSheet;
|
||||
return result;
|
||||
|
||||
@ -1,11 +1,3 @@
|
||||
////////////////////////////////
|
||||
//~ Tag types
|
||||
|
||||
Struct(S_Tag)
|
||||
{
|
||||
R_Tag r;
|
||||
};
|
||||
|
||||
////////////////////////////////
|
||||
//~ Texture types
|
||||
|
||||
@ -108,24 +100,17 @@ extern S_SharedState S_shared_state;
|
||||
|
||||
void S_Startup(void);
|
||||
|
||||
////////////////////////////////
|
||||
//~ Tag helpers
|
||||
|
||||
b32 S_IsTagNil(S_Tag tag);
|
||||
S_Tag S_TagFromName(String name);
|
||||
S_Tag S_TagFromResource(R_Tag resource);
|
||||
|
||||
////////////////////////////////
|
||||
//~ Texture operations
|
||||
|
||||
S_Texture *S_TextureFromTagAwait(S_Tag tag);
|
||||
S_Texture *S_TextureFromTagAsync(S_Tag tag);
|
||||
S_Texture *S_TextureFromResource(R_Tag resource);
|
||||
S_Texture *S_TextureFromResourceAsync(R_Tag resource);
|
||||
|
||||
////////////////////////////////
|
||||
//~ Sheet operations
|
||||
|
||||
S_Sheet *S_SheetFromTagAwait(S_Tag tag);
|
||||
S_Sheet *S_SheetFromTagAsync(S_Tag tag);
|
||||
S_Sheet *S_SheetFromResourceAwait(R_Tag resource);
|
||||
S_Sheet *S_SheetFromResourceAsync(R_Tag resource);
|
||||
|
||||
S_Span S_SpanFromName(S_Sheet *sheet, String name);
|
||||
S_Frame S_FrameFromIndex(S_Sheet *sheet, u64 index);
|
||||
|
||||
Loading…
Reference in New Issue
Block a user