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jacob 2025-08-05 12:00:39 -05:00
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[11:51:31.010] |26348| [INFO] <C:\Users\Jacob\Home\dev\repos\power_play\src\gpu\gpu_dx12.c:533> Compiling shader "src/kernel/kernel_ui.rst:ps"
[11:51:31.016] |28868| [SUCCESS] <C:\Users\Jacob\Home\dev\repos\power_play\src\gpu\gpu_dx12.c:1125> Finished compiling shader "src/kernel/kernel_ui.rst:vs" in 0.007 seconds
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[11:51:32.486] |28868| [DEBUG] <C:\Users\Jacob\Home\dev\repos\power_play\src\gpu\gpu_dx12.c:1060> Change detected in shader source file "src/kernel/kernel_ui.rst", recompiling...
[11:51:32.486] |28868| [INFO] <C:\Users\Jacob\Home\dev\repos\power_play\src\gpu\gpu_dx12.c:533> Compiling shader "src/kernel/kernel_ui.rst:vs"
[11:51:32.486] |26348| [INFO] <C:\Users\Jacob\Home\dev\repos\power_play\src\gpu\gpu_dx12.c:533> Compiling shader "src/kernel/kernel_ui.rst:ps"
[11:51:32.492] |28868| [SUCCESS] <C:\Users\Jacob\Home\dev\repos\power_play\src\gpu\gpu_dx12.c:1125> Finished compiling shader "src/kernel/kernel_ui.rst:vs" in 0.006 seconds
[11:51:32.492] |28868| [SUCCESS] <C:\Users\Jacob\Home\dev\repos\power_play\src\gpu\gpu_dx12.c:1125> Finished compiling shader "src/kernel/kernel_ui.rst:ps" in 0.005 seconds
[11:51:32.492] |28868| [INFO] <C:\Users\Jacob\Home\dev\repos\power_play\src\gpu\gpu_dx12.c:601> Loading pipeline "kernel_ui"
[11:51:32.492] |28868| [SUCCESS] <C:\Users\Jacob\Home\dev\repos\power_play\src\gpu\gpu_dx12.c:1182> Successfully compiled pipeline "kernel_ui" in 0.000 seconds
[11:51:32.688] |26348| [DEBUG] <C:\Users\Jacob\Home\dev\repos\power_play\src\gpu\gpu_dx12.c:1060> Change detected in shader source file "src/kernel/kernel_ui.rst", recompiling...
[11:51:32.688] |26348| [INFO] <C:\Users\Jacob\Home\dev\repos\power_play\src\gpu\gpu_dx12.c:533> Compiling shader "src/kernel/kernel_ui.rst:vs"
[11:51:32.690] |28868| [INFO] <C:\Users\Jacob\Home\dev\repos\power_play\src\gpu\gpu_dx12.c:533> Compiling shader "src/kernel/kernel_ui.rst:ps"
[11:51:32.701] |26348| [SUCCESS] <C:\Users\Jacob\Home\dev\repos\power_play\src\gpu\gpu_dx12.c:1125> Finished compiling shader "src/kernel/kernel_ui.rst:vs" in 0.013 seconds
[11:51:32.701] |26348| [SUCCESS] <C:\Users\Jacob\Home\dev\repos\power_play\src\gpu\gpu_dx12.c:1125> Finished compiling shader "src/kernel/kernel_ui.rst:ps" in 0.008 seconds
[11:51:32.701] |26348| [INFO] <C:\Users\Jacob\Home\dev\repos\power_play\src\gpu\gpu_dx12.c:601> Loading pipeline "kernel_ui"
[11:51:32.701] |26348| [SUCCESS] <C:\Users\Jacob\Home\dev\repos\power_play\src\gpu\gpu_dx12.c:1182> Successfully compiled pipeline "kernel_ui" in 0.000 seconds
[11:51:32.871] |28868| [DEBUG] <C:\Users\Jacob\Home\dev\repos\power_play\src\gpu\gpu_dx12.c:1060> Change detected in shader source file "src/kernel/kernel_ui.rst", recompiling...
[11:51:32.871] |28868| [INFO] <C:\Users\Jacob\Home\dev\repos\power_play\src\gpu\gpu_dx12.c:533> Compiling shader "src/kernel/kernel_ui.rst:vs"
[11:51:32.871] |26348| [INFO] <C:\Users\Jacob\Home\dev\repos\power_play\src\gpu\gpu_dx12.c:533> Compiling shader "src/kernel/kernel_ui.rst:ps"
[11:51:32.878] |28868| [SUCCESS] <C:\Users\Jacob\Home\dev\repos\power_play\src\gpu\gpu_dx12.c:1125> Finished compiling shader "src/kernel/kernel_ui.rst:vs" in 0.007 seconds
[11:51:32.878] |28868| [SUCCESS] <C:\Users\Jacob\Home\dev\repos\power_play\src\gpu\gpu_dx12.c:1125> Finished compiling shader "src/kernel/kernel_ui.rst:ps" in 0.006 seconds
[11:51:32.878] |28868| [INFO] <C:\Users\Jacob\Home\dev\repos\power_play\src\gpu\gpu_dx12.c:601> Loading pipeline "kernel_ui"
[11:51:32.878] |28868| [SUCCESS] <C:\Users\Jacob\Home\dev\repos\power_play\src\gpu\gpu_dx12.c:1182> Successfully compiled pipeline "kernel_ui" in 0.000 seconds

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@ -1,11 +0,0 @@
{
"files.associations": {
"*.rst": "hlsl",
"*.knl": "hlsl",
"mp3.h": "c",
"resource.h": "c",
"watch.h": "c",
"base.h": "c",
"tar.h": "c"
}
}

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@ -1,6 +1,9 @@
#ifndef ASE_H #ifndef ASE_H
#define ASE_H #define ASE_H
////////////////////////////////
//~ Layer dependencies
#include "../base/base.h" #include "../base/base.h"
#include "../bitbuff/bitbuff.h" #include "../bitbuff/bitbuff.h"
inline void ASE_StartupDeps(void) inline void ASE_StartupDeps(void)
@ -9,6 +12,9 @@ inline void ASE_StartupDeps(void)
BB_Main(); BB_Main();
} }
////////////////////////////////
//~ Layer headers
#include "ase_core.h" #include "ase_core.h"
void ASE_Main(void); void ASE_Main(void);

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@ -1,6 +1,9 @@
#ifndef ASSET_CACHE_H #ifndef ASSET_CACHE_H
#define ASSET_CACHE_H #define ASSET_CACHE_H
////////////////////////////////
//~ Layer dependencies
#include "../base/base.h" #include "../base/base.h"
#include "../platform/platform.h" #include "../platform/platform.h"
void AC_Main(void); void AC_Main(void);
@ -10,6 +13,9 @@ inline void AC_StartupDeps(void)
P_Main(); P_Main();
} }
////////////////////////////////
//~ Layer headers
#include "asset_cache_core.h" #include "asset_cache_core.h"
#endif #endif

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@ -1,10 +1,16 @@
#ifndef BASE_H #ifndef BASE_H
#define BASE_H #define BASE_H
////////////////////////////////
//~ Layer dependencies
inline void StartupBaseDeps(void) inline void StartupBaseDeps(void)
{ {
} }
////////////////////////////////
//~ Layer headers
#include "base_core.h" #include "base_core.h"
#if LanguageIsC || LanguageIsCpp #if LanguageIsC || LanguageIsCpp

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@ -1416,7 +1416,6 @@ GenericJobDesc *PushJobDesc_(u64 sig_size, u64 sig_align, GenericJobFunc *func,
return result; return result;
} }
#if 1
void RunJobEx(GenericJobDesc *desc) void RunJobEx(GenericJobDesc *desc)
{ {
__prof; __prof;
@ -1491,76 +1490,6 @@ void RunJobEx(GenericJobDesc *desc)
} }
} }
} }
#else
void RunJob(i32 count, GenericJobFunc *func, void *sig, PoolKind pool_kind, PriorityKind priority, Counter *counter)
{
__prof;
struct W32_SharedCtx *g = &W32_shared_ctx;
if (count > 0)
{
if (counter)
{
AddCounter(counter, count);
}
W32_Fiber *fiber = W32_FiberFromId(FiberId());
priority = ClampI32(priority, fiber->job_priority, PriorityKind_Count - 1); /* A job cannot create a job with a higher priority than itself */
if (pool_kind == PoolKind_Inherit)
{
pool_kind = fiber->job_pool;
}
W32_JobPool *pool = &g->job_pools[pool_kind];
W32_JobQueue *queue = &pool->job_queues[priority];
LockTicketMutex(&queue->lock);
{
W32_JobInfo *info = 0;
if (queue->first_free)
{
info = queue->first_free;
queue->first_free = info->next;
}
else
{
info = PushStructNoZero(queue->arena, W32_JobInfo);
}
ZeroStruct(info);
info->count = count;
info->func = func;
info->sig = sig;
info->counter = counter;
if (queue->last)
{
queue->last->next = info;
}
else
{
queue->first = info;
}
queue->last = info;
}
UnlockTicketMutex(&queue->lock);
/* Wake workers */
{
LockTicketMutex(&pool->workers_wake_tm);
{
Atomic64FetchAdd(&pool->num_jobs_in_queue.v, count);
if (count >= W32_WakeAllThreshold)
{
WakeByAddressAll(&pool->num_jobs_in_queue);
}
else
{
for (i32 i = 0; i < count; ++i)
{
WakeByAddressSingle(&pool->num_jobs_in_queue);
}
}
}
UnlockTicketMutex(&pool->workers_wake_tm);
}
}
}
#endif
//////////////////////////////// ////////////////////////////////
//~ @hookdef Helpers //~ @hookdef Helpers

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@ -1,12 +1,18 @@
#ifndef BITBUFF_H #ifndef BITBUFF_H
#define BITBUFF_H #define BITBUFF_H
////////////////////////////////
//~ Layer dependencies
#include "../base/base.h" #include "../base/base.h"
inline void BB_StartupDeps(void) inline void BB_StartupDeps(void)
{ {
BaseMain(); BaseMain();
} }
////////////////////////////////
//~ Layer headers
#include "bitbuff_core.h" #include "bitbuff_core.h"
void BB_Main(void); void BB_Main(void);

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@ -1,12 +1,18 @@
#ifndef COLLIDER_H #ifndef COLLIDER_H
#define COLLIDER_H #define COLLIDER_H
////////////////////////////////
//~ Layer dependencies
#include "../base/base.h" #include "../base/base.h"
inline void CLD_StartupDeps(void) inline void CLD_StartupDeps(void)
{ {
BaseMain(); BaseMain();
} }
////////////////////////////////
//~ Layer headers
#include "collider_core.h" #include "collider_core.h"
void CLD_Main(void); void CLD_Main(void);

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@ -1,6 +1,9 @@
#ifndef DRAW_H #ifndef DRAW_H
#define DRAW_H #define DRAW_H
////////////////////////////////
//~ Layer dependencies
#include "../base/base.h" #include "../base/base.h"
#include "../gpu/gpu.h" #include "../gpu/gpu.h"
#include "../sprite/sprite.h" #include "../sprite/sprite.h"
@ -15,6 +18,9 @@ inline void D_StartupDeps(void)
CLD_Main(); CLD_Main();
} }
////////////////////////////////
//~ Layer headers
#include "draw_core.h" #include "draw_core.h"
void D_Main(void); void D_Main(void);

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@ -1,12 +1,18 @@
#ifndef DXC_H #ifndef DXC_H
#define DXC_H #define DXC_H
////////////////////////////////
//~ Layer dependencies
#include "../base/base.h" #include "../base/base.h"
inline void DXC_StartupDeps(void) inline void DXC_StartupDeps(void)
{ {
BaseMain(); BaseMain();
} }
////////////////////////////////
//~ Layer headers
#include "dxc_core.h" #include "dxc_core.h"
void DXC_Main(void); void DXC_Main(void);

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@ -1,6 +1,9 @@
#ifndef FONT_H #ifndef FONT_H
#define FONT_H #define FONT_H
////////////////////////////////
//~ Layer dependencies
#include "../base/base.h" #include "../base/base.h"
#include "../ttf/ttf.h" #include "../ttf/ttf.h"
#include "../gpu/gpu.h" #include "../gpu/gpu.h"
@ -15,6 +18,9 @@ inline void F_StartupDeps(void)
AC_Main(); AC_Main();
} }
////////////////////////////////
//~ Layer headers
#include "font_core.h" #include "font_core.h"
void F_Main(void); void F_Main(void);

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@ -1,6 +1,9 @@
#ifndef GPU_H #ifndef GPU_H
#define GPU_H #define GPU_H
////////////////////////////////
//~ Layer dependencies
#include "../base/base.h" #include "../base/base.h"
#include "../platform/platform.h" #include "../platform/platform.h"
#include "../tar/tar.h" #include "../tar/tar.h"
@ -21,6 +24,9 @@ inline void GPU_StartupDeps(void)
W_Main(); W_Main();
} }
////////////////////////////////
//~ Layer headers
#include "gpu_core.h" #include "gpu_core.h"
#if PlatformIsWindows #if PlatformIsWindows
# include "gpu_dx12.h" # include "gpu_dx12.h"

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@ -1,12 +1,18 @@
#ifndef INC_H #ifndef INC_H
#define INC_H #define INC_H
////////////////////////////////
//~ Layer dependencies
#include "../base/base.h" #include "../base/base.h"
inline void INC_StartupDeps(void) inline void INC_StartupDeps(void)
{ {
BaseMain(); BaseMain();
} }
////////////////////////////////
//~ Layer headers
#include "inc_core.h" #include "inc_core.h"
void INC_Main(void); void INC_Main(void);

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@ -1,12 +1,18 @@
#ifndef JSON_H #ifndef JSON_H
#define JSON_H #define JSON_H
////////////////////////////////
//~ Layer dependencies
#include "../base/base.h" #include "../base/base.h"
inline void JSON_StartupDeps(void) inline void JSON_StartupDeps(void)
{ {
BaseMain(); BaseMain();
} }
////////////////////////////////
//~ Layer headers
#include "json_core.h" #include "json_core.h"
void JSON_Main(void); void JSON_Main(void);

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@ -1,8 +1,14 @@
#ifndef KERNEL_H #ifndef KERNEL_H
#define KERNEL_H #define KERNEL_H
////////////////////////////////
//~ Layer dependencies
#include "../base/base.h" #include "../base/base.h"
////////////////////////////////
//~ Layer headers
#include "kernel_core.h" #include "kernel_core.h"
#endif #endif

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@ -1,6 +1,9 @@
#ifndef MIXER_H #ifndef MIXER_H
#define MIXER_H #define MIXER_H
////////////////////////////////
//~ Layer dependencies
#include "../base/base.h" #include "../base/base.h"
#include "../platform/platform.h" #include "../platform/platform.h"
#include "../sound/sound.h" #include "../sound/sound.h"
@ -11,6 +14,9 @@ inline void MIX_StartupDeps(void)
SND_Main(); SND_Main();
} }
////////////////////////////////
//~ Layer headers
#include "mixer_core.h" #include "mixer_core.h"
void MIX_Main(void); void MIX_Main(void);

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@ -1,12 +1,18 @@
#ifndef MP3_H #ifndef MP3_H
#define MP3_H #define MP3_H
////////////////////////////////
//~ Layer dependencies
#include "../base/base.h" #include "../base/base.h"
inline void MP3_StartupDeps(void) inline void MP3_StartupDeps(void)
{ {
BaseMain(); BaseMain();
} }
////////////////////////////////
//~ Layer headers
#include "mp3_core.h" #include "mp3_core.h"
void MP3_Main(void); void MP3_Main(void);

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@ -1,6 +1,9 @@
#ifndef NET_H #ifndef NET_H
#define NET_H #define NET_H
////////////////////////////////
//~ Layer dependencies
#include "../base/base.h" #include "../base/base.h"
#include "../platform/platform.h" #include "../platform/platform.h"
#include "../bitbuff/bitbuff.h" #include "../bitbuff/bitbuff.h"
@ -11,6 +14,9 @@ inline void N_StartupDeps(void)
BB_Main(); BB_Main();
} }
////////////////////////////////
//~ Layer headers
#include "net_core.h" #include "net_core.h"
void N_Main(void); void N_Main(void);

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@ -1,12 +1,18 @@
#ifndef PLATFORM_H #ifndef PLATFORM_H
#define PLATFORM_H #define PLATFORM_H
////////////////////////////////
//~ Layer dependencies
#include "../base/base.h" #include "../base/base.h"
inline void P_StartupDeps(void) inline void P_StartupDeps(void)
{ {
BaseMain(); BaseMain();
} }
////////////////////////////////
//~ Layer headers
#include "platform_core.h" #include "platform_core.h"
#include "platform_log.h" #include "platform_log.h"
#if PlatformIsWindows #if PlatformIsWindows

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@ -1,6 +1,9 @@
#ifndef PLAYBACK_H #ifndef PLAYBACK_H
#define PLAYBACK_H #define PLAYBACK_H
////////////////////////////////
//~ Layer dependencies
#include "../base/base.h" #include "../base/base.h"
#include "../platform/platform.h" #include "../platform/platform.h"
#include "../mixer/mixer.h" #include "../mixer/mixer.h"
@ -11,6 +14,9 @@ inline void PB_StartupDeps(void)
MIX_Main(); MIX_Main();
} }
////////////////////////////////
//~ Layer headers
#include "playback_core.h" #include "playback_core.h"
#if PlatformIsWindows #if PlatformIsWindows
# include "playback_win32.h" # include "playback_win32.h"

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@ -1,6 +1,9 @@
#ifndef PP_H #ifndef PP_H
#define PP_H #define PP_H
////////////////////////////////
//~ Layer dependencies
#include "../base/base.h" #include "../base/base.h"
#include "../gpu/gpu.h" #include "../gpu/gpu.h"
#include "../sprite/sprite.h" #include "../sprite/sprite.h"
@ -23,6 +26,9 @@ inline void StartupPpDeps(void)
BB_Main(); BB_Main();
} }
////////////////////////////////
//~ Layer headers
#include "pp_sim.h" #include "pp_sim.h"
#include "pp_phys.h" #include "pp_phys.h"
#include "pp_space.h" #include "pp_space.h"

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@ -1,6 +1,9 @@
#ifndef RESOURCE_H #ifndef RESOURCE_H
#define RESOURCE_H #define RESOURCE_H
////////////////////////////////
//~ Layer dependencies
#include "../base/base.h" #include "../base/base.h"
#include "../platform/platform.h" #include "../platform/platform.h"
#include "../tar/tar.h" #include "../tar/tar.h"
@ -17,6 +20,9 @@ inline void RES_StartupDeps(void)
#endif #endif
} }
////////////////////////////////
//~ Layer headers
#include "resource_core.h" #include "resource_core.h"
void RES_Main(void); void RES_Main(void);

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@ -1,6 +1,9 @@
#ifndef SETTINGS_H #ifndef SETTINGS_H
#define SETTINGS_H #define SETTINGS_H
////////////////////////////////
//~ Layer dependencies
#include "../base/base.h" #include "../base/base.h"
#include "../platform/platform.h" #include "../platform/platform.h"
#include "../json/json.h" #include "../json/json.h"
@ -11,6 +14,9 @@ inline void SETTINGS_StartupDeps(void)
JSON_Main(); JSON_Main();
} }
////////////////////////////////
//~ Layer headers
#include "settings_core.h" #include "settings_core.h"
void SETTINGS_Main(void); void SETTINGS_Main(void);

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@ -1,6 +1,9 @@
#ifndef SOUND_H #ifndef SOUND_H
#define SOUND_H #define SOUND_H
////////////////////////////////
//~ Layer dependencies
#include "../base/base.h" #include "../base/base.h"
#include "../platform/platform.h" #include "../platform/platform.h"
#include "../mp3/mp3.h" #include "../mp3/mp3.h"
@ -15,6 +18,9 @@ inline void SND_StartupDeps(void)
AC_Main(); AC_Main();
} }
////////////////////////////////
//~ Layer headers
#include "sound_core.h" #include "sound_core.h"
void SND_Main(void); void SND_Main(void);

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@ -1,6 +1,9 @@
#ifndef SPRITE_H #ifndef SPRITE_H
#define SPRITE_H #define SPRITE_H
////////////////////////////////
//~ Layer dependencies
#include "../base/base.h" #include "../base/base.h"
#include "../platform/platform.h" #include "../platform/platform.h"
#include "../gpu/gpu.h" #include "../gpu/gpu.h"
@ -17,6 +20,9 @@ inline void S_StartupDeps(void)
W_Main(); W_Main();
} }
////////////////////////////////
//~ Layer headers
#include "sprite_core.h" #include "sprite_core.h"
void S_Main(void); void S_Main(void);

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@ -1,6 +1,9 @@
#ifndef TAR_H #ifndef TAR_H
#define TAR_H #define TAR_H
////////////////////////////////
//~ Layer dependencies
#include "../base/base.h" #include "../base/base.h"
#include "../platform/platform.h" #include "../platform/platform.h"
#include "../bitbuff/bitbuff.h" #include "../bitbuff/bitbuff.h"
@ -11,6 +14,9 @@ inline void TAR_StartupDeps(void)
BB_Main(); BB_Main();
} }
////////////////////////////////
//~ Layer headers
#include "tar_core.h" #include "tar_core.h"
void TAR_Main(void); void TAR_Main(void);

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@ -1,12 +1,18 @@
#ifndef TTF_H #ifndef TTF_H
#define TTF_H #define TTF_H
////////////////////////////////
//~ Layer dependencies
#include "../base/base.h" #include "../base/base.h"
inline void TTF_StartupDeps(void) inline void TTF_StartupDeps(void)
{ {
BaseMain(); BaseMain();
} }
////////////////////////////////
//~ Layer headers
#include "ttf_core.h" #include "ttf_core.h"
#if PlatformIsWindows #if PlatformIsWindows
# include "ttf_dwrite.h" # include "ttf_dwrite.h"

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@ -1,6 +1,9 @@
#ifndef WATCH_H #ifndef WATCH_H
#define WATCH_H #define WATCH_H
////////////////////////////////
//~ Layer dependencies
#include "../base/base.h" #include "../base/base.h"
#include "../platform/platform.h" #include "../platform/platform.h"
inline void W_StartupDeps(void) inline void W_StartupDeps(void)
@ -9,6 +12,9 @@ inline void W_StartupDeps(void)
P_Main(); P_Main();
} }
////////////////////////////////
//~ Layer headers
#include "watch_core.h" #include "watch_core.h"
void W_Main(void); void W_Main(void);