From 43b0cede664070364e58b59f7df7a81a47423ffd Mon Sep 17 00:00:00 2001 From: jacob Date: Sun, 15 Mar 2026 16:45:51 -0500 Subject: [PATCH] increase interp ratio to 1.5 --- src/pp/pp_vis/pp_vis_core.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/pp/pp_vis/pp_vis_core.c b/src/pp/pp_vis/pp_vis_core.c index 0da67cdf..3331a018 100644 --- a/src/pp/pp_vis/pp_vis_core.c +++ b/src/pp/pp_vis/pp_vis_core.c @@ -895,8 +895,7 @@ void V_TickForever(WaveLaneCtx *lane) ////////////////////////////// //- Compute movement & look - // f32 max_look_radius = 5; - f32 max_look_radius = 50; + f32 max_look_radius = 5; f32 min_look_radius = 0.025; frame->is_looking = !frame->is_editing && !frame->palette.is_showing && !frame->held_buttons[Button_Alt]; @@ -1717,7 +1716,7 @@ void V_TickForever(WaveLaneCtx *lane) // How many ticks back in time should the user thread blend between? // = * // E.g: At 1.5, the world will render 75ms back in time if the sim runs at 50tps - f64 interp_ratio = TweakFloat("Interpolation ratio", 1.2, 0, V_MaxInterpRatio); + f64 interp_ratio = TweakFloat("Interpolation ratio", 1.5, 0, V_MaxInterpRatio); //- Blended sim tick f64 target_blend_sim_tick = (f64)ack - interp_ratio;