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@ -111,7 +111,7 @@
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#endif
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//- False-sharing prevention
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// TODO: Eventually hard-code to something like 128 if Apple silicon is ever supported
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// TODO: Eventually hard-code to something like 128 if we ever decide to support Apple M-series
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#define IsolationSize 64
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//- Windows NTDDI version
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@ -429,8 +429,13 @@
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//~ Type helper macros
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//- Struct
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#define Struct(name) typedef struct name name; struct name
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#define AlignedStruct(name, n) typedef struct name name; struct alignas(n) name
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#if IsLanguageC
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#define Struct(name) typedef struct name name; struct name
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#define AlignedStruct(name, n) typedef struct name name; struct alignas(n) name
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#else
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#define Struct(name) struct name
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#define AlignedStruct(name, n) struct alignas(n) name
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#endif
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#define AlignedBlock(n) struct alignas(n)
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//- Union
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@ -551,7 +551,7 @@ void G_Bootstrap(void)
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{
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hr = ID3D12Device_CreateRootSignature(G_D12.device, 0, ID3D10Blob_GetBufferPointer(blob), ID3D10Blob_GetBufferSize(blob), &IID_ID3D12RootSignature, (void **)&rootsig);
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}
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G_D12.bindless_rootsig = rootsig;
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G_D12.global_rootsig = rootsig;
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if (blob)
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{
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@ -737,7 +737,7 @@ G_D12_Pipeline *G_D12_PipelineFromDesc(G_D12_PipelineDesc desc)
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HRESULT hr = 0;
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b32 ok = 1;
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String error_str = Zi;
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b32 is_compute = IsResourceNil(desc.vs.resource) || IsResourceNil(desc.ps.resource);
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b32 is_compute = !IsResourceNil(desc.cs.resource);
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String pipeline_name = Zi;
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if (is_compute)
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@ -769,7 +769,7 @@ G_D12_Pipeline *G_D12_PipelineFromDesc(G_D12_PipelineDesc desc)
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}
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pipeline_name.len = MinU64(pipeline_name.len, G_D12_MaxNameLen);
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LogInfoF("Creating pipeline %F", FmtString(pipeline_name));
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LogInfoF("Creating pipeline '%F'", FmtString(pipeline_name));
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// Create PSO
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ID3D12PipelineState *pso = 0;
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@ -882,7 +882,7 @@ G_D12_Pipeline *G_D12_PipelineFromDesc(G_D12_PipelineDesc desc)
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String ps = DataFromResource(desc.ps.resource);
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D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc = Zi;
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{
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pso_desc.pRootSignature = G_D12.bindless_rootsig;
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pso_desc.pRootSignature = G_D12.global_rootsig;
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pso_desc.VS.pShaderBytecode = vs.text;
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pso_desc.VS.BytecodeLength = vs.len;
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pso_desc.PS.pShaderBytecode = ps.text;
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@ -904,7 +904,7 @@ G_D12_Pipeline *G_D12_PipelineFromDesc(G_D12_PipelineDesc desc)
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hr = ID3D12Device_CreateGraphicsPipelineState(G_D12.device, &pso_desc, &IID_ID3D12PipelineState, (void **)&pso);
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if (FAILED(hr))
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{
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error_str = StringF(scratch.arena, "Failed to create graphics pipeline \"%F\"", FmtString(pipeline_name));
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error_str = StringF(scratch.arena, "Failed to create graphics pipeline '%F'", FmtString(pipeline_name));
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ok = 0;
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}
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}
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@ -913,14 +913,14 @@ G_D12_Pipeline *G_D12_PipelineFromDesc(G_D12_PipelineDesc desc)
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String cs = DataFromResource(desc.cs.resource);
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D3D12_COMPUTE_PIPELINE_STATE_DESC pso_desc = Zi;
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{
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pso_desc.pRootSignature = G_D12.bindless_rootsig;
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pso_desc.pRootSignature = G_D12.global_rootsig;
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pso_desc.CS.pShaderBytecode = cs.text;
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pso_desc.CS.BytecodeLength = cs.len;
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}
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hr = ID3D12Device_CreateComputePipelineState(G_D12.device, &pso_desc, &IID_ID3D12PipelineState, (void **)&pso);
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if (FAILED(hr))
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{
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error_str = StringF(scratch.arena, "Failed to create compute pipeline \"%F\"", FmtString(pipeline_name));
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error_str = StringF(scratch.arena, "Failed to create compute pipeline '%F'", FmtString(pipeline_name));
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ok = 0;
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}
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}
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@ -939,7 +939,7 @@ G_D12_Pipeline *G_D12_PipelineFromDesc(G_D12_PipelineDesc desc)
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Panic(error_str);
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}
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LogInfoF("Created pipeline %F", FmtString(pipeline_name));
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LogInfoF("Created pipeline '%F'", FmtString(pipeline_name));
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pipeline->pso = pso;
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pipeline->error = error_str;
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@ -2902,10 +2902,10 @@ i64 G_CommitCommandList(G_CommandListHandle cl_handle)
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descriptor_heaps_set = 1;
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}
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// Bind rootsig
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// Bind root signature
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if (!compute_rootsig_set)
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{
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ID3D12GraphicsCommandList_SetComputeRootSignature(d3d_cl, G_D12.bindless_rootsig);
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ID3D12GraphicsCommandList_SetComputeRootSignature(d3d_cl, G_D12.global_rootsig);
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compute_rootsig_set = 1;
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}
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@ -3013,10 +3013,10 @@ i64 G_CommitCommandList(G_CommandListHandle cl_handle)
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descriptor_heaps_set = 1;
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}
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// Bind rootsig
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// Bind root signature
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if (!graphics_rootsig_set)
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{
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ID3D12GraphicsCommandList_SetGraphicsRootSignature(d3d_cl, G_D12.bindless_rootsig);
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ID3D12GraphicsCommandList_SetGraphicsRootSignature(d3d_cl, G_D12.global_rootsig);
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graphics_rootsig_set = 1;
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}
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@ -614,8 +614,8 @@ Struct(G_D12_Ctx)
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// Descriptor heaps
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G_D12_DescriptorHeap descriptor_heaps[G_D12_DescriptorHeapKind_COUNT];
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// Rootsig
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ID3D12RootSignature *bindless_rootsig;
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// Root signature
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ID3D12RootSignature *global_rootsig;
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// Pipelines
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G_D12_PipelineBin pipeline_bins[1024];
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