position debug text on bottom of screen

This commit is contained in:
jacob 2025-05-23 23:54:02 -05:00
parent e2d7e84754
commit 36c298fabc

View File

@ -159,7 +159,7 @@ GLOBAL READONLY enum user_bind_kind g_binds[SYS_BTN_COUNT] = {
[SYS_BTN_Q] = USER_BIND_KIND_DEBUG_FOLLOW,
[SYS_BTN_F1] = USER_BIND_KIND_DEBUG_PAUSE,
[SYS_BTN_F2] = USER_BIND_KIND_DEBUG_CAMERA,
[SYS_BTN_F3] = USER_BIND_KIND_DEBUG_DRAW,
[SYS_BTN_GRAVE_ACCENT] = USER_BIND_KIND_DEBUG_DRAW,
[SYS_BTN_F11] = USER_BIND_KIND_FULLSCREEN,
[SYS_BTN_MWHEELUP] = USER_BIND_KIND_ZOOM_IN,
[SYS_BTN_MWHEELDOWN] = USER_BIND_KIND_ZOOM_OUT,
@ -1778,8 +1778,8 @@ INTERNAL void user_update(void)
* ========================== */
if (G.debug_draw) {
f32 spacing = 20;
struct v2 pos = V2(10, 8);
f32 spacing = -20;
struct v2 pos = V2(10, G.ui_size.y - 20);
struct font *font = font_load_async(LIT("fonts/fixedsys.ttf"), 12.0f);
if (font) {
struct temp_arena temp = arena_temp_begin(scratch.arena);